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  1. TREP Flipeffect Editor and Timer Editor User Codes
  2. LEVEL EDITOR TUTORIAL - for the beginner
  3. About This Forum
  4. Ideas, comments and Suggestions
  5. Installing custom levels
  6. Creating custom animations
  7. Remapping vertices with Strpix
  8. How to set up a Global Lens Flare
  9. Understand and Calculate Global Coordinates
  10. Sound issues
  11. Animating textures
  12. Creating Cutscenes
  13. How to add more waterfalls to your wad
  14. Creating objects with Metasequoia
  15. OCB code list
  16. Help pls!
  17. Uvavoo's Data Sheets
  18. Do Not Post Questions On This Forum
  19. Tutorials for the Unofficial Editor (Dxtre3d)
  20. Next Gen Winroomedit LINK
  21. Patches for LE - part 2
  22. How to make a horizon
  23. Ledge Climb control with TREP
  24. Load Camera Coordinates Explained
  25. Esse and FURR scripting tutorial
  26. Creating A Level- Covering Many Aspects
  27. Texturing Tutorial part1
  28. Creating new outfits for Lara
  29. Creating Textures With Photoshop
  30. Custom Font Tutorial
  31. Metasequoia Tutorial
  32. Meta tutorial of a lantern.
  33. Flipmap tutorial
  34. The Mutant Egg Setup Tutorial
  35. TREP Exploding patch - What works
  36. Miscellaneaous Tutorials
  37. Jean-Yves
  38. "I did something wrong with my PC and now TRLE tools won't work!" - answered here.
  39. Note to Mac Builders regarding sound samples
  40. Advanced Texturing
  41. Fog bulbs and Bump Mapping.
  42. The Light Editor.
  43. Pole Swinging, Tightrope and Zipline tutorial.
  44. TRNG - New Audio Engine
  45. [Tutorial] Basic Lighting in 4 easy steps.
  46. TRNG - Animation scripting
  47. No sound? Sounds missing? Wrong pitch? Come here for solutions to your problems!
  48. Making Guns And Ammo, and Other Items
  49. Installing the Level Editor
  50. TextureAdd tutorials
  51. An outfit mesh swap example (PDF)
  52. A guide to remapping outfits
  53. My YouTube tutorials
  54. [Fixing] Prj crash due missing PCX/TGA
  55. Mine detonation setup
  56. Lara's animations - the complete list
  57. Creating a Horizon
  58. TRNG: Trigger an FMV
  59. Making Pistol Ammo Limited.
  60. TRNG - Spinning objects on a pedestal
  61. NGLE Manual
  62. TRNG - How to create a trap using flipmaps
  63. Tutorials, Tools and Resources - INDEX
  64. COLLISION - adding collision to statics and animatings
  65. New to TRLE
  66. Triggering Tutorial
  67. Making the Scorpion an ally
  68. TRNG - Using the savegame Panels
  69. Clockwork Beetle setup
  70. TRNG - Grip Bar Tutorial
  71. Monkey switch setup
  72. The NG Laser Head Tutorial.
  73. How to make custom plants
  74. *Tutorial Request Thread~
  75. Seamless scrolling waterfall object texture
  76. When to "Pop" and when to "Push" when building a meshtree
  77. The obelisk puzzle
  78. Lightning and sparks
  79. How to make the DEMIGOD1 shake Lara off walls
  80. In depth Meta/strpix guide
  81. Thecentaur's All-around Texture Creation Tutorial
  82. Raymond΄s "features you could already have"-thread
  83. How to apply textures in meta
  84. How To Achieve Watery Greatness!
  85. Meta - How to make a Coffin
  86. Meta - several video tutorials of making objects.
  87. TRNG - Audio: changing an audio when Lara enters a certain environment
  88. Multiple baddie setup
  89. Multiple baddie setup - round 2
  90. TRNG - Fix Binoculars Bug
  91. TRLE Sprites - The Complete List
  92. Editwad tutorial: Merging 2 Obj w/o retexturing
  93. TRNG - Force Lara to unhand at a polerope's end
  94. TRNG - "Lara's Home" in Main Menu
  95. TRNG - Title flyby tutorial
  96. Setting up for making custom UV textures via Metasequoia
  97. Faster texturing in Blender 3D.
  98. TRNG - GAME OVER text
  99. Textures - where to get them?
  100. TRNG - Ocean watersurface reflection tutorial guideline
  101. TRNG - Advanced Puzzle with Rolling Balls (Exploding RollinbB.)
  102. Customizing texts and item coordinates in the inventory
  103. Outfit Tools (with links)
  104. Meta - How to "draw" an object in 3D
  105. TRNG - Underwater Actions
  106. How to make a "working" levelset
  107. Making Fog Bulb for level
  108. Using TREP's custom patch editor to give Baddy1 unlimited ammo.
  109. Visualizing Fantasies
  110. TRNG - Diary + Load + Save in one item
  111. TRNG - Customized switch sequences
  112. TRNG: Single Pistol & Single Uzi
  113. Next Generation Shine Effect
  114. Teme9's texturing & modelling method for enemies and complicated objects
  115. Advanced lighting to create atmospheric level
  116. Tomb Raider Level Editor Tutorial for Beginners (The Basics)
  117. Overlapping water room trick (Snow effect)
  118. Creating a Water Light Reflection
  119. Meta2TR - Tip on how to animate tree leaves fastly
  120. Iron door with wheel
  121. Manipulating the camera for screenshots
  122. TRNG - Making Lara scream when on fire
  123. TRNG - Water prints on camera lens
  124. NGLE Encyclopedia
  125. TRNG - Hidden Triggers
  126. TRNG – Font types for WindowsFont
  127. Diagonal Ledge Tutorial
  128. Fun with Shininess and Reflection!
  129. TRNG - Placing Special objects
  130. TRNG - Tomb Raider Chronicles Bird Switch - Starter Set Up and Tutorial
  131. TRNG – Text tutorial
  132. Bottom Right Corner Pitch-Black Blink: Where Is The Line
  133. TRNG - change the amount of time Lara can stay underwater
  134. TRNG - Weapons - Starting a level with another weapon "activated".
  135. TRNG - TRC Submarine crowbar pickup
  136. TRNG – Trigger adjustment and identification
  137. TRNG – Trigger working methods
  138. TRNG – Trigger activators
  139. TRNG - Trigger interactions
  140. TRNG – TriggerGroups – how to use them
  141. TRNG – Activation and deactivation of Moveable objects
  142. TRNG - Portable Light System (PLS)
  143. TRNG – Activation and deactivation of cameras
  144. NGLE - How to create HD textures
  145. Texture Rendering - Seamless textures IN-GAME [Border Issue]
  146. TRNG - Sprinkler
  147. TRW Editor: mirroring and transferring animations
  148. TRNG – Light effects
  149. TRNG – Comparing miscellaneous old (TRLE) and new (TRNG) setups to each other
  150. TRNG – Collision
  151. TRNG – Using triggers only once
  152. TRNG – Simulating new trigger structures in the map
  153. TRNG – Reloading ammo
  154. "Alien" level tutorial
  155. TRNG – Adjusting/studying a bigger amount of ammo/medipack/flare during the game
  156. TRNG – Weapon status (lasersight attached, ammo loaded etc.)
  157. TRNG – Conditions for targeting
  158. TRNG – Weapons in/on the hands/holsters/back
  159. Meta2TR - An advanced workflow using Metasequoia as an editor
  160. UV Mapping - How to texture objects under Metasequoia
  161. TRNG – A couple of interesting torch/flare statuses
  162. TRNG - Flare customisation
  163. TRNG – A couple of interesting situations with timers
  164. Versioning your TRLE stuff with GIT
  165. Understanding importance of using small rooms versus big rooms
  166. TRNG - Screen timer types
  167. Optimizing - things we can do to reduce lagging
  168. TRNG - Timers - some examples
  169. TRNG – Some special states of Lara
  170. TRNG – Flycheat special
  171. TRNG – Sky control with variables
  172. TRNG – Some features about Lara hanging
  173. Creating a link to the Setup window
  174. TRNG – Controlling Lara’s interaction with Moveable objects
  175. TRNG – Fog/ambience light color conditions
  176. TRNG - Object position special
  177. TRNG – Audio and sound special
  178. TRNG - [LOW] Less Objects in World to prevent framerate issue
  179. TRNG – Earthquake special
  180. TRNG – Some miscellaneous customization with variables for Moveable object slots
  181. TRNG – Vitality special
  182. TRNG – AI special
  183. TRNG – Enemy Jeep customization
  184. TRNG - How to create basic in-game cutscenes
  185. TRNG – Some customizations for humans
  186. TRNG – Some customizations for tiny creatures
  187. TRNG – Some customizations for monsters
  188. TRNG – Rollingball and Spikes special
  189. TRNG – Trap miscellaneous
  190. TRNG - Enemy Health Bars
  191. TRNG - Populating your streets
  192. TRNG - Getting Sounds to work in V130 Projects
  193. TRNG - Making shadows...
  194. TRNG - TR3 style life energy crystals
  195. TRNG - Checkpoints
  196. The Element Puzzle
  197. The Burning Floor
  198. TRNG - The Torch
  199. Distance fog
  200. Level Locations on TR4 CD
  201. TR4 object locations
  202. TRNG – How to start building a level?
  203. TRNG - Weather - the complete tutorial
  204. Pickups - the Basics
  205. TRNG - Pickups - Advanced
  206. TRNG - Lara's State ID codes
  207. TRNG - Level Endings: the Classic Style
  208. TRNG - End Credits
  209. TRNG - Walking Like Angel of Darkness
  210. TRNG - Talking to Zip
  211. TRNG - Hanging Strength for Lara as TR6
  212. TRNG - Removing Hardcoded Audio
  213. TRNG - TR2 style secrets
  214. TRNG - Von Croy
  215. TRNG - Real time compass display
  216. TRNG - New general condition method with variables
  217. Alternative methods instead of Trigger Triggerer
  218. TRNG - Hidden triggers (original)
  219. TRNG - Memory Zones
  220. TRNG - Pyrotechnics and Flame Emitter Special Effects
  221. TRNG - Mist Ball Effects
  222. Sinks
  223. Train levels
  224. Horsemen and Horses
  225. Teeth Spikes
  226. Wraiths
  227. Flipmaps - the Basics
  228. Flyby Cameras - the Basics
  229. Level Jumps - the Basics
  230. Flipmaps - Advanced
  231. Flyby Cameras - Advanced
  232. Level Jumps - Advanced
  233. TRNG - Lara Floating on Air
  234. Adding a Custom Mesh to your WAD
  235. TRNG - Changing Enemy Characteristics
  236. TRNG - Damage Rooms
  237. TRNG - Disable/Enable Lara's Weapons
  238. Lara A Ha Sound
  239. Lightbeams and Mirrors
  240. Metasequoia - Creating a simple Bench
  241. Metasequoia - the Basics
  242. NGLE Installation
  243. TRNG - Pushable Objects
  244. Replacing a Lara Animation
  245. TRNG - Rolling Balls
  246. TRNG - Setting the Number of Secrets
  247. Strpix - Changing a Shatter Object to a Static
  248. TRNG - Textures - Animating basics
  249. TRNG - Textures - Animating advanced
  250. The Cog Switch