PDA

View Full Version : The PERFECT Tomb Raider.


_Lam
27-06-07, 02:06
Hi ! I just wanted to share with you what could be the best Tomb Raider. Don't get me wrong, I love both Core and Crystal, but both of those team did mistakes, mistakes that can be easily correct with today's technologie. We know that the next Tomb Raider will be out in 2008-2009, and we know that in those years, game will be... BIG !

So, I'm not scared, I will post all the things that need to be corrected to me. And I want to know if you are agree, and I hope that CD will read this, they told us they would make research in the fan community so...

I'll start with this... it's from Black Sheepa, and I agree with what he said : http://www.tombraiderforums.com/showthread.php?t=99466


First, we know that TRL2 (Tomb Raider Legend 2) will be the sequel of TRL, and we know that it's not everybody who like TRL. So I think that this is the goal that Crystal Dinamic need to reach :

PLEASE ALL THE FANS... OLD AND NEW !

How to do that ? OPTION, I think that it's a great issue, because we cannot make a game that will please all the fans without options, CD show us that they can do it by adding auto-grap or manual-grab in TRA. So why don't continue this ?

Alister and Zip :

We know that a lot of people here, including me, do not like those 2 guys, so here's my solution : Why couldn't we turn off the headset. And, instead of talking about everything that is not important, they could give us clue.
- For exemple, in TRL, they were like : Hey Alister, you are so stupid !

Why don't change this for : Maybe this thing can be movable. So, for those who want clue, they wouldn't be obligated to hear their boring joke. You know what I mean ? Instead of talking about anything, they could just focus on clues, like if they work with Lara. Because in Legend, they make fun of her when she risk her life....

Fear Factor :

CD showed us what they can do, in TRA, the fear factor was there, but why wouldn't we ask for more ? I don't want a Resident Evil of course, but simple fear that a simple person would have when this person would be alone in a temple. I would say one thing : BREAK THE LIMITS ! Why don't make falling blocks, just to scare the player, strange noises... You know what I mean, just simple objects, we don't need a big dragon to scare someone, just a little statue, noise or animal.

For exemple :
- You are in a big room, you hear a huge tiger roar, but there's no tiger.
- ............................, there a statue in front of you, you jump on it, it falls.
- ............................, there's a bird that pass in front of the screen.

But we can also use huge things, like a big monster coming out of no where. In TRA, ennemis were showed with cinematics, of course those cutscenes were impressive and beautifull, but nothing can be as scary as a huge T-Rex coming out of no where. So here's my suggestion : Break the limits !

Combat :

The combat system have change a lot in those years. Both of Core's and Crystal's combat system have problems. First, the Core's one... It's just, boring, jump, shoot, jump, shoot... There's no technic...

And the Crystal's one is very complicated, my father was no able to played it. First, we need to remove those huge red cross that break all the graphical work that they've done for the levels... One simple suggestion : Make it optionnal. It's as easy to know wich ennemis we shoot by looking at the direction Lara is pointing. So if the new fans prefer those red cross, they just need to turn them on on the option menu.
Also, I like those crazy bullet-time effects, but PLEASE, PLEASE ! Don't obligate us to use them, I mean, if an ennemis start a rage attack, we were obligated to use the bullet-time action, or if we want to kill the Torso or the T-Rex... There should be a lot of way to kill a boss, and if we want to use this effect, we will use it, don't force us.
Also, I like that in TRA, each guns as it proper way of use, like the pistols, we need to push the shooting buttons one time for one bullet, and not for the uzi.
So here's my suggestion : Make the combat more attractive than shooting and shooting and don't force us to use a technic to kill the ennemis.
For exemple.. If someone would prefer to kill Natla by shooting at her, like the old way... Just shoot, she would die. Or, if someone prefer the technic and want more challenge, he would need to search in the area to know what to do, for exemple, if I don't want to break my finger on my controler, I would just need to look around for something that could killed her. And we would need to avoid her fire ball and THINK ! So, maybe after few minutes I would saw that there's a strange collum, and I would see that I could use my grapple to make this collum falling on Natla.
And if I'm tired and I don't find the solution, I would just be like : Oh, too bad, it's too hard, I will just shoot at her.

So, the resume what I say : Make us choose the way to kill the ennemis, if I want too break our controller, we would just need to shoot, if I prefer to find a technic, I would just need to look around and avoid the ennemi's attacks to find the way of killing the ennemis...

And, make us free, nobody here need a battle area, we don't need to be in a battle area to feel that we are stuck... Like the T-Rex in TRA, where's a small place where we can hide ? And, if you create new monsters, why couldn't we avoid their attacks by hidding in hidden place, so, again, if we want to simple way, we just need to jump to avoid the attack, or, again, if you want to hard way, we you need to look around to find a place to hide and to think about the way of killing the boss or the ennemis.

Ennemis :

I think that everyone here agree that it's much more funny to kill DIFFERENT ennemis instead of humans. But this doesn't mean to remove all the humans, in TRA, all the human killing were in cutscene, NO, WE WANT BOTH !
And again, I say to Crystal : Break the limits, like Gow of War, you can create the most crazy creature, the smallest, the biggest ! Break the limits... I think that it was a bit cheesy in TRL the water snakes or the strange black things... We already saw these, be creative, like what you did with the Torso or the Atlantean, we need to be like : What the hell is this thing !

Lara :

This is probably the most important point, some here like Lara to be emotionnal (happy, smiling, almost crying, mad...) and some prefer her to be a killer... So here's what you could do : Don't exagerate... Like in TRA, when Lara see the T-Rex, this is TOO MUCH, she look crazy, and we do not feel that she's scared, she just looks... stupid ! Don't make her crying each time she saw a corpse, but maybe one time she could be a bit sad, for exemple, when she saw her mother... But in Legend, Lara is too much happy, sad... Come on' when I'm excited, I can be excited without being like : I'M FALLING IN LOVE ALL OVER AGAIN... Just a simple smile... But of course, we need to keep her bad ass attitude and sarcastic sentences, without making Lara like a serial killer.

Story :

Of course the mother and father will be there, and again, don't overuse it. I think that it was perfect in TRA, just like 2-3 time we saw Lara talking about them... Not more.
And here's one of the most important point, we need to answer thoses non-explained story.

I WANT TR8 TO BE THE ANSWERS OF EVERYTHING.

Why don't explain what's the seventh age, why don't imply a connection with TR1-TRA-TR6-TR4-TRL... We need to know, YOU CANNOT remove the old story, you cannot, it's a part of Lara's story, we need an answer :

- What's the seventh age ?
- What happen to Lara in the pyramide (TR4)
- Kurtis ?
- What happen to mommy and daddy
- Chronogical order of those story ?
- What is the Nephilim
- What is Avalon
- And more.

I think it's better to create a link between all this, because if nothing is connect, we will start to be fuc*k*d after 12 differents stories.

Kurtis :

Ok, this is complicated. Some want him, some not. I would say that YOU SHOULDN'T make him playable, it's Tomb Raider, it's Lara... But this doesn't mean to remove him, why couldn't he be in a cutscene to answer some of our questions. But please, don't start a love story between those two. I think that the Lara-Larson story was great, not too overuse...

EDIT 1 :
The Mansion :

The only thing I can say is that both of the mansion were funny (I'm talking about TR1-2-3 vs. TRL-TRA) but the TRL-TRA mansion is more boring once you finish the quest. So here's the goal, we need replay value. The mansion need to be a place where we can play in peace, and practice our move, not a long quest...

And again, be creative, we couldn't we create an outside path to reach the mansion's roof, be crazy ! Lara could climb the window, water drain and balconny to reach the roof, and on the roof, there's could be a huge target down on the garden so we could do a swandive and we would need to reach the red point to get more points... It's just crazy loll, there's no logic there it's just fun ! No need a long complicated quest to have fun, just crazy things to laugh a lot. A trainning path in the outside, or a huge maze (like I saw on a fan's concept art) and maybe a place where we would need to shoot the target ! Hidden places in the basement, and place where we could learn more about Lara's history. A huge aquarium in the basement, a place where we could fight a robot (TR1 MOVIE)...

And to please bot of the fan, maybe create the old and new mansion... But even in 2009, it's still hard to do. Or you can just mixt the two together, but adding small thing the the fridge (TR1) the trainning path (TR2) and more !

So here's the suggestion : Be crazy !

EDIT 2
Interactive Cutscene :
Honnestly, I never like those, why ? First :

- The huge icon appear out of no where and it break the immersion
- When you are not able to do it, you need to watch the same cutscene over and over again

But I know that you (Crystal Dynamic) seems to like them, so here's what I would do :

- Make them harder, there should be combinasion of buttons, like when the T-Rex appear, why couldn't we just tap the triangle buttons repetively when Lara run... Come on' we can hold more than just one simple buttons. And if you want to please the younger fan, why couldn't we make them optionnal ? So, if the interactive cutscene option is off, you got the same cutscene, without those huge icon and you don't need to tap on it, it's just a normal cutscene

- If the icon could be smaller, why don't put them in the corner of the screen, like what you did with the triangle button in TRA, I think it was brilliant !

And also, sometime, I felt like you made the cutscene especially to create an interactive cutscene like : Well, we need to had another icon... Hummm, so why Lara wouldn't jump over this raptor...
You know what I mean ? Don't -force- your cinematic to created an interactive cutscene.

So, I think that with this, you will please EVERYBODY !




So I will stop here for tonigh, I will edit my post each time I have other suggestions. And I want your opinion about what I've written.

Also, I want to say that I think CD did a great job with TRA, for me, it's the best, but there's still things that need to be corrected for TR8.

BREAK THE LIMITS, DO SOMETHING NOBODY DID BEFORE !

*Sorry for my bad spelling, I'm french.

CAISACO
27-06-07, 02:10
NICELY said:)
Just, about the Lara sentence:
Lara had a spunky attitude in Legend :
"Oh look *Hands on hips* It's Rutland, fancy dropping down for a chat then?"
I think Legend attitude was perfect.
She didn't cry when she saw a corpse. Just say, "My God" Whats wrong with that? They were her (used to be living) friends.
And TRA Lara's attitude was perfect aswell. I liked that little *Turn away* head thing when she saw Pierre dead, not over exaggerated or anything. And I liked her dialogue, much better than Legends.

Quasimodo
27-06-07, 02:23
I like Crystal's introduction of physics puzzles to the series. What would be interesting is if they would develop more sophisticated mechanisms (like a Rube Goldberg machine) made up of simple mechanical devices, e.g. the fulcrum (see-saw), slides, levers, ropes and pulleys(e.g. in ghana), water physics, controlled fire, the list could go on... but basically make the puzzles a little more complicated that 'put a weight on the pressure plate'.

Legend was basically a sampler of the different traps and physics they could use. Seems like Crystal gained its footing better in TRA, and who knows what's coming up for TR8...

_Lam
27-06-07, 02:26
EDIT 1 :

The Mansion :

The only thing I can say is that both of the mansion were funny (I'm talking about TR1-2-3 vs. TRL-TRA) but the TRL-TRA mansion is more boring once you finish the quest. So here's the goal, we need replay value. The mansion need to be a place where we can play in peace, and practice our move, not a long quest...

And again, be creative, we couldn't we create an outside path to reach the mansion's roof, be crazy ! Lara could climb the window, water drain and balconny to reach the roof, and on the roof, there's could be a huge target down on the garden so we could do a swandive and we would need to reach the red point to get more points... It's just crazy loll, there's no logic there it's just fun ! No need a long complicated quest to have fun, just crazy things to laugh a lot. A trainning path in the outside, or a huge maze (like I saw on a fan's concept art) and maybe a place where we would need to shoot the target ! Hidden places in the basement, and place where we could learn more about Lara's history. A huge aquarium in the basement, a place where we could fight a robot (TR1 MOVIE)...

And to please bot of the fan, maybe create the old and new mansion... But even in 2009, it's still hard to do. Or you can just mixt the two together, but adding small thing the the fridge (TR1) the trainning path (TR2) and more !

So here's the suggestion : Be crazy !

erosan
27-06-07, 02:28
there's no such thing as the perferct tomb raider

Boukensha
27-06-07, 02:42
i´m 100% agree whit what you said about fear factor!


Alister and Zip :

We know that a lot of people here, including me, do not like those 2 guys, so here's my solution : Why couldn't we turn off the headset. And, instead of talking about everything that is not important, they could give us clue.
- For exemple, in TRL, they were like : Hey Alister, you are so stupid !

Why don't change this for : Maybe this thing can be movable. So, for those who want clue, they wouldn't be obligated to hear their boring joke. You know what I mean ? Instead of talking about anything, they could just focus on clues, like if they work with Lara. Because in Legend, they make fun of her when she risk her life....

well.. the option could be not on / off.. but..


Menu>options>headset>

whit / whitout - you choose if you want see the headset in lara´s face and use their functions, or you dont neither see it... (could be two kinds of cutscenes whit and whitout headset, whit some changes, in one lara work alone in another zip talk in it..)

if whit..

Full Headset = exacty like legend, whit the stupid jokes, that i like, i love those two goofs, and i want winston in the trashtalk in the headset nonsense set... and they give hints

moderate headset = they just talk a lot of trash... but if you want hints just press de H (help) button

silense headset = they stay whit the mouth shut, but you press h for help...

smart headset = like the silence, but whit some automatic help, but just smart talking, like you said.. and thing that help not so much, thing that make you think..

and you could mark in the option the lara´s journal, if you want use it and not the headset

---

and they could too let us decide what we want>


braid or ponytail, or another thing, whit some the sims style that you change lara´s details including her outifits detail.. let us choose the outfit before start the level.. you could back to the manor and do it into the manor in all locations change...

magnetic graple or tra gapple

binoculars or rad

gpd or compass

and those kind of things

let us decide how we want that laras look like, modern or classic..

i preffer legend or aod modern lara, but some people want classic lara



i agree what you said about the combat too

and please

hand to hand combat
a lot of weapons
and weapons like knifes, swords, nunchakus, shurikens and other thing

who dont like just dont use

and take seriusly what lam said.. "dont obligate us use a technic" let us decide how we want to kill someone... and give us a lot of different things for do it... let the imagination fly... and put everything of weapons.. make lara use every kind of weapons and combat.. make a lot fo thing new and brign some things back

and NEVER NEVER
do that thing of we have to drop a weapons to carry other, in tomb raider the no end backpack is very important

make another things realistic.. and keep the inventory, and make it better, make the backpack whit divisions and show us where they are... dont have problem and put above of 50 guns bigger tham the backpack into some part of the backup just make it whit divisions and good looking... and back whit the combine thing of tr4/5

i agree too about the enemmies.. and i just add one world...


BLOODY !

continue in the next post..

Tomb Raider 5194
27-06-07, 02:42
Well said! :tmb:

I think that in the mansion there should be more replay value too, they have to add something that is fun to make us replay it more.

FomarThain
27-06-07, 02:50
there's no such thing as the perferct tomb raider

Bah, wet blanket alert! Wet blanket alert! You know what he means.:p

My answer is simple I want a fusion between TRL and TRA. I want the action and sass of TRL and the puzzles and tombs of TRA. I also want the modern Lara. Toned down a bit but more along the lines of the Legend one (I've discussed what I would tone down many times here so I'm not going in to that again in this thread:D).

I also want to see a continuation of Lara's character development from TRA to TRL.

Thats all I got to say about that.

Well... one more thing... I want some Ducati time in TR8.:jmp:

EDIT: Oh, sorry one more thing... again... I want some of those climbable walls you had in one of the past tomb raider games. They weren't ladders or things you shimmy on. They just looked like a regular part of a wall but different enough so that you knew you could climb on it. High cool factor.

Boukensha
27-06-07, 03:02
about lara..

i agree too..

but make lara most like a mix of aod and legend....

i agree too whit what you said about the history

and i think that they could make tr8 game more centred in tra/legend and his mother, and make some references to aod and tr4... so after this things finish they could make a new adventure, whit lara in the past, and her mother in the present, whit her mother acting like lara, could be a japanese style game, like tr2 was chinese, and make some not verry hard, just soft conections whit tr2, and make the lost in time lara idea and her mother in the present, dont the focus of the history, just make the history above this situation, and after lara and her mother finish this big mithy and pluuze along the time lara back tot he present, and her mother gots old very fast and die.. and tr10 could have some final answers about tr6, and tr4, tr3 and the tr8 things.. so after that this case is close and in tr11 lara move for new things whit no conections...

Ok, this is complicated. Some want him, some not. I would say that YOU SHOULDN'T make him playable, it's Tomb Raider, it's Lara... But this doesn't mean to remove him, why couldn't he be in a cutscene to answer some of our questions. But please, don't start a love story between those two. I think that the Lara-Larson story was great, not too overuse...



So I will stop here for tonigh, I will edit my post each time I have other suggestions. And I want your opinion about what I've written.

Also, I want to say that I think CD did a great job with TRA, for me, it's the best, but there's still things that need to be corrected for TR8.



well i dont want kurtis playable in tr8 but they cold bring him back on tr9 or 10.. and make him playable... why not?
just dont make us play whit him, let us play if we want..

do some level, that you can change, or lara or him, and swap the control and make some team work level, but if we want we can finish whit just one.. whit the other covering... it would be great... you play as lara and kurtis is covering you... something like von croy in tr4, but whit combats and whit the option of change betwen them...

they just could make lara´s mother playable and obligate us use her, like aod´s kurtis, but make her very lara style.. but this is for tr9

use the idea that lara´s mother whem pull the sword going to avalon where dont have time or the present time avalon, and make whem lara´s mother are saved and back to the croft manor and lara is lost in the time, (coudl go to feldal era in japan), and her mother is young like was whem lara was a kid, because for lara´s mother the time dont change, her is in avalon but some hours ago was in nepal whit her doughter, and after tr8 after discovery that she traveled for the future, she could back in the place of lara, and finds zip in the other side of the portal, and thinks that lara´s is dead, not like tr4, we know, but her mother dont, her mother is confused, in some cutscene it could explained that after soem eyars her mother stay in the place of lara and in her name lara´s mother decide to continue her job, like some honor, and decide to use her system, her weapons, her clothes, and traning to become like lara.. and in tr9 we discovery a lara´s mother that is exactly like lara.. whit some differents off course..

Sekhraider
27-06-07, 03:03
I totally agree with you, Lam. I think if CD followed your thread, I bet TR8 would be better than any TR game made (except of course the original and TR3).:D

I love having something scare the player. It doesnt have to be large crazy creatures, it could be something small like jumping rats (TRA). That would definately add a sense of spookiness and suspense to the game. :D

CAISACO
27-06-07, 03:12
EDIT 1 :

The Mansion :

The only thing I can say is that both of the mansion were funny (I'm talking about TR1-2-3 vs. TRL-TRA) but the TRL-TRA mansion is more boring once you finish the quest. So here's the goal, we need replay value. The mansion need to be a place where we can play in peace, and practice our move, not a long quest...

And again, be creative, we couldn't we create an outside path to reach the mansion's roof, be crazy ! Lara could climb the window, water drain and balconny to reach the roof, and on the roof, there's could be a huge target down on the garden so we could do a swandive and we would need to reach the red point to get more points... It's just crazy loll, there's no logic there it's just fun ! No need a long complicated quest to have fun, just crazy things to laugh a lot. A trainning path in the outside, or a huge maze (like I saw on a fan's concept art) and maybe a place where we would need to shoot the target ! Hidden places in the basement, and place where we could learn more about Lara's history. A huge aquarium in the basement, a place where we could fight a robot (TR1 MOVIE)...

And to please bot of the fan, maybe create the old and new mansion... But even in 2009, it's still hard to do. Or you can just mixt the two together, but adding small thing the the fridge (TR1) the trainning path (TR2) and more !

So here's the suggestion : Be crazy !

Yes, exactly. Once I did the Manor quests for TRL and TRA, I was done, and never went back there. In TRII very fun place to go outside in DAYTIME(!!!) and have a ball. I mean, the outside assault course was so brilliant. And don't even get me started on TRIII mansion, SO MUCH FUN AND REPLAY VALUE!!! :) Daytime really makes a difference. And you could explore all around her house, go in a huge pool, kitchen, bathroom, attic, basement, freezer (:mis:), Winston bothering you and coming out of no where and scaring the bloody hell out of you! :vlol:
Too bad CD can't see how much we hate their manor and love how Core did the classic mansions. And also, those stairs in TR1-3, AMAZING :)
Another thing, the corner bugs were really great for the roof and other things. It's nice Core made the corner bugs. I mean, people think Core did them by accident. But did you notice the flag on top of the TRIII roof? ;)
Good times, good times.
I still play those mansions :)

Boukensha
27-06-07, 03:21
mansion>


i just say


WINSTON

IN

THE

FREEZER!

CAISACO
27-06-07, 03:46
A future TR game needs blood. PERIOD.

kacpy
27-06-07, 06:57
That was a lot of engrish to read.

I don't mind the Manor one bit - what's with all the night-time hating? I loved it.

I'd like TRA style aural experience (the 'ambience' tracks were awesome, even though they were actually music, not real ambience like in classic TRs), not constant TRL music.

Enemies will probably be somewhat varied assuming we get to Avalon (probably mostly humans before it, and then monstarz at the location). And ya, hope there's no introductory cinematics. Headset should also stop working in Avalon (or get damaged even faster).

Story-wise, all I want is a continuation of TRL (perhaps with some additional TRA answers). I don't need any CORE related answers in future games. Putting too much into a storyline would kill it even more and you'd complain again. CORE chose to lack closure in their games and making others make things up would suck, too.

Thank you very much.

-x-Kara-x-
27-06-07, 20:33
I like the idea about the mansion having a path to lead to the roof. But in tomb raider when they had the assault course in the garden, i thought that was cool too.

19Kegan19
29-06-07, 08:01
No no. thats NOT THE perfect Tomb Raider. That's YOUR perfect Tomb Raider. Not Trying To Seem Rude But. I Like Kurtis. I Want Her To Find Her Mother. I Like It When She's Emotional At Time. Because She's A Human. And Some Of Her Killing Is Forced Upon Her. So There. Smoke That. OMG!! Im Sorry ahaha. its 3 in the morning for me so i have problems today. lol some sleep will do me some good ahaha

Ward Dragon
29-06-07, 08:26
...

I agree with almost everything in the original post :D I did like the quests in the TRA manor, though, so I want future manors to have similar quests *and* the assault course, aquarium, etc. from the classic manors :) The only thing I can think of right now that you missed was blood, which other people have already mentioned :)

kryptonite23
29-06-07, 10:21
there's no such thing as the perferct tomb raider

THere is one.:)

black_sheepa
29-06-07, 11:02
I like your solutions and that you have respected all opinions to think about a suggestion. But could you please add THIS (http://www.tombraiderforums.com/showthread.php?t=99466) to the Lara Part of your post. And i would also like to admit that Lara isn't moving her lips when she speaks in the game (for example with Zip and Alister, or to herself). That's stupid. So please add that small graphical sequence too, dear Crystal.

_Lam
29-06-07, 14:36
No no. thats THE perfect Tomb Raider. That's YOUR perfect Tomb Raider. Not Trying To Seem Rude But.

That why I've take the time to write this : So, I'm not scared, I will post all the things that need to be corrected to me. And I want to know if you are agree, and I hope that CD will read this, they told us they would make research in the fan community so... ;)

I like your solutions and that you have respected all opinions to think about a suggestion. But could you please add THIS to the Lara Part of your post. And i would also like to admit that Lara isn't moving her lips when she speaks in the game (for example with Zip and Alister, or to herself). That's stupid. So please add that small graphical sequence too, dear Crystal.

I've add it for you. ;)

I've still a lot of things to talk about, but I don't really want to write today. :)

Xian Priestess
29-06-07, 14:48
There is no such thing as the perfect Tomb Raider? Whaaaatt!

Hehe - I can think of one. It has a dragon in it! :) JMHO of course.

Zebra
29-06-07, 14:55
There will never be a "perfect Tomb Raider" cause there will allways be somebody who found something in a game that he finds ugly etc. ...

Taylour
29-06-07, 15:04
Stop complaining about blood people, with newer graphics it's harder to express blood/gore and it not look real so the ESRB and such are boosting game rating.

Remember in Palace Midas Botta said that they can no longer impale Lara. :/

black_sheepa
29-06-07, 15:36
I've add it for you. ;)

I've still a lot of things to talk about, but I don't really want to write today. :)

Thanks, and by the way, i wanted to make a simillar thread, but as you said, it's just too much writing *hehe*. So i'm glad that someone, not that lazy like me, made such a great thread. :D

_Lam
29-06-07, 16:42
Interactive Cutscene :

Honnestly, I never like those, why ? First :

- The huge icon appear out of no where and it break the immersion
- When you are not able to do it, you need to watch the same cutscene over and over again

But I know that you (Crystal Dynamic) seems to like them, so here's what I would do :

- Make them harder, there should be combinasion of buttons, like when the T-Rex appear, why couldn't we just tap the triangle buttons repetively when Lara run... Come on' we can hold more than just one simple buttons. And if you want to please the younger fan, why couldn't we make them optionnal ? So, if the interactive cutscene option is off, you got the same cutscene, without those huge icon and you don't need to tap on it, it's just a normal cutscene

- If the icon could be smaller, why don't put them in the corner of the screen, like what you did with the triangle button in TRA, I think it was brilliant !

And also, sometime, I felt like you made the cutscene especially to create an interactive cutscene like : Well, we need to had another icon... Hummm, so why Lara wouldn't jump over this raptor...
You know what I mean ? Don't -force- your cinematic to created an interactive cutscene.

So, I think that with this, you will please EVERYBODY !

black_sheepa
03-07-07, 12:37
Yeah i agree with you. :D That's just strange to press a button to make lara jumping over a raptor! :ton: