View Full Version : some things i really hate on this TR
there are some things i really hate in this game, which are:
camera views
lack of REAL puzzles
crystal thinking that could atract classics fans with the ocasional lever here and there
interactive cut-scenes very easy( they're always the same and only with the directional pad)
this is the only ones i remember now but i'm sure i'll come with some more tomorrow! :p
although i think this game is far better than TR:L
The best way to play a game is to forget the negative points and appreciate the good points :) At least that's what I do :p
there are some things i really hate in this game, which are:
camera views
Especialy while shooting it is terrible (for me).
lack of REAL puzzles
Really, the deffinately not learned their mistake and not started to make hard puzzles, only centaur battle was quite intresting, but not enought hard for me.
crystal thinking that could atract classics fans with the ocasional lever here and there
The game still felt linear for me, though the level design was not so lineal as in Legend, but I still missed the exploration and never got lost.
interactive cut-scenes very easy( they're always the same and only with the directional pad)
I don't want IC at alll.
this is the only ones i remember now but i'm sure i'll come with some more tomorrow! :p
although i think this game is far better than TR:L
I personaly think that TRL is better and that TRA for me is the worst TR game.
The best way to play a game is to forget the negative points and appreciate the good points :) At least that's what I do :p
it's dificult to do that with this game... even they're innovations we're copied of other games! :D
Another one of these threads???
Another one of these threads???
People in these forums have freedom of speech and no one can forbid then to complain as well as say good points.
OK... Then I was complaining about the abundance of these types of threads.. :tea:
OK... Then I was complaining about the abundance of these types of threads.. :tea:
yeah but this thread is like a apretiation of the game... which in my case i must say it's not good
But really, sometimes it's the tone that annoys me. If you want to start a suggestion thread, listing things that you think could have been improved in TRA, you should call it that: a suggestion thread. Hell, I have a list myself. I even agree with some things you say.
Or another idea, "my opinion on TRA". And post the goods and bads. Considering you seem to like this game better than Legend. So it must have something good right??
Now when you start a thread saying "things I really hate", it's just plain negative, and it's bound to attract agressive negativity in the lines of the usual "CD has really screwed this up" comments.
So yep, I prefer constructive critics to plain agressive ones. Sorry if that's wrong with me.
But really, sometimes it's the tone that annoys me. If you want to start a suggestion thread, listing things that you think could have been improved in TRA, you should call it that: a suggestion thread. Hell, I have a list myself. I even agree with some things you say.
Or another idea, "my opinion on TRA". And post the goods and bads. Considering you seem to like this game better than Legend. So it must have something good right??
Now when you start a thread saying "things I really hate", it's just plain negative, and it's bound to attract agressive negativity in the lines of the usual "CD has really screwed this up" comments.
So yep, I prefer constructive critics to plain agressive ones. Sorry if that's wrong with me.
that's ok encore...
and yes i think that are some good things on this game like the wall run( but then again even that isn't original) or like the manual aim or even adrenaline dodge, but there are a lot more bad things than good ones...
Eddie Haskell
23-07-07, 22:30
But really, sometimes it's the tone that annoys me. If you want to start a suggestion thread, listing things that you think could have been improved in TRA, you should call it that: a suggestion thread. Hell, I have a list myself. I even agree with some things you say.
Or another idea, "my opinion on TRA". And post the goods and bads. Considering you seem to like this game better than Legend. So it must have something good right??
Now when you start a thread saying "things I really hate", it's just plain negative, and it's bound to attract agressive negativity in the lines of the usual "CD has really screwed this up" comments.
So yep, I prefer constructive critics to plain agressive ones. Sorry if that's wrong with me.
It doesn't have to be a major component. I'm sure that if one really thinks about it they can come up with something. One might say "I hate the color of the walls in ****" or "I hate the way Natla's nostrils look" or "I hate the way everyone hates the game". ;)
CroftScionGuard
23-07-07, 23:00
Well I love both TR:L and TR:A games but the puzzles aren't difficulty at all and I think Toby Gard doesn't help in game production. Still both games are enjoyable and those graphics are very good:D (though game pc is not so good:()
NeosTihocan
24-07-07, 00:35
One of the most successful threads in the Gears of War forums was the stickied bug/complaints thread. For one, devs actually took it seriously and improved GoW, secondly it slaughtered all other 'I hate this thing' threads.
Could someone do that here, like a mod or somewhat? Generally, a sister thread of Praise/Likes would be a good idea also.
CroftScionGuard
24-07-07, 02:12
Well this is things I hate on this TR, and IMO they should be re-worked: we should be able to restart/ continue the game since the level desired, that should allow players to play the game since the desired level without stopping and not like the current mode where the lvl finishes and players must choose Replay Level, and because of this some parts of the game were cut and are inaccessible by replaying game; Time-Trials should not be a difficulty level but a mode like this: I finished and now I must play Time-Trial to unlock Extras, so I'm going to play The Lost Valley Time-Trial on easy level, and when I pass that I may try this level in Time-Trial on normal, and then on hard level. Also on TR:L we could save game without running it by using Save Current Profile, and that was very good, in comparison to this one where we must press Continue to at least see the last cinematic and press exit or Skip Cinematic to then Save the game.
Ward Dragon
24-07-07, 04:20
there are some things i really hate in this game, which are:
camera views
lack of REAL puzzles
crystal thinking that could atract classics fans with the ocasional lever here and there
interactive cut-scenes very easy( they're always the same and only with the directional pad)
this is the only ones i remember now but i'm sure i'll come with some more tomorrow! :p
although i think this game is far better than TR:L
I agree about the camera because it really messed me around in a few places (usually combat, but there were some areas where it did strange things, like the spike floor in the Damocles room or the jumping section in Egypt with the moving statues). I hate interactive cutscenes in *any* form. I don't get your complaints about the puzzles or the levers, though. I thought the levers were nice (frequent enough to be fun, but not overused). As for the puzzles, the puzzles in TRA were at least as hard, if not harder, than the ones in TR1. The only puzzle from TR1 that I missed was the one in Palace Midas where you have to do the codes to unlock the different rooms. The problem with TRA was not the puzzles, but the clear lack of exploration. For example, with Palace Midas, I thought that the individual puzzle rooms were very well done. However, CD totally cut out any sense of exploring the level, looking back where you had been or were going to go, finding the next lead bar, etc. It was just, "Here's a bunch of really cool puzzle rooms and they're all right next to each other so you won't get bored or lost..."
Since I've accepted the inevitability of Zip and Alister in the next game, I am hoping that a) their commentary will be completely optional and b) CD will get more ambitious with their level design. They shouldn't be scared of making the players lost or frustrated because with the inclusion of Zip and Alister, help is a button-press away. CD should try to make the most complex levels they can, full of tons of exploration and difficult puzzles. Then players can either have fun solving everything themselves, or just rush through it with the optional directions from Zip and Alister.
sweety_kimmy
24-07-07, 05:04
Even though I found negative points,
it's the best game for me!
Here were my thoughts;
Negatives
● Adrenaline Dodge ( except for big boss fights )
● Wall run ( even though it was useful )
● Not having the usual secrects, having Artifacts& Relics
● Outfits; GOLDEN - MOST HATED. She looks like a cheese! o_O
● Having a limit for gun ammo
● Having a need to re-load weapon ( caused a lot of deaths to me! :P )
● Enemies ( animals ) bitting us -_-'
Positives
● Graphics ( on the Ps2 )
● Style Unit ( Got no clue what it is, but I like playing it! :) )
● Boss techniques to kill them. ( Not just gun ammo that kills them )
● Rats having a fair size. ( Not ½ Lara's size! )
● How the inventory is still like the original one. :D
● How levels are shorter with no thousand detours to make.
● Puzzles ( they're okay with me! )
● Kid& Kold Bios , :P
Positives
● How levels are shorter with no thousand detours to make.
Are you serious? Detours, getting lost, long winding levels are all part of the Tomb Riader experiance I was a tad disapointed on the lack of detours and multipath in TRA.
NeosTihocan
24-07-07, 05:33
Are you serious? Detours, getting lost, long winding levels are all part of the Tomb Riader experiance I was a tad disapointed on the lack of detours and multipath in TRA.
I'd have to go half way here - the levels could have been longer and more multi-pathed as long as there was enough variation to let the player know roughly where they were.
A lot of similar tunnels aimed at slowing the player down by disorientation do not pose well in any sort of game.
Ward Dragon
24-07-07, 05:35
● Style Unit ( Got no clue what it is, but I like playing it! :) )
It was a test area for the CD level designers to try out different textures and such to see how they looked :)
Shark_Blade
24-07-07, 06:16
Legend is the worst TR game, and TRA is definately a great improvement from the pathethic legend.
we all complain TRL & TRA are too easy.
in other forums most people (none TR maniacs) think they are too hard :vlol:
my friends still cant get past the first few levels :confused:
Even though I found negative points,
it's the best game for me!
Here were my thoughts;
Negatives
● Adrenaline Dodge ( except for big boss fights )
● Wall run ( even though it was useful )
● Not having the usual secrects, having Artifacts& Relics
● Outfits; GOLDEN - MOST HATED. She looks like a cheese! o_O
● Having a limit for gun ammo
● Having a need to re-load weapon ( caused a lot of deaths to me! :P )
● Enemies ( animals ) bitting us -_-'
Positives
● Graphics ( on the Ps2 )
● Style Unit ( Got no clue what it is, but I like playing it! :) )
● Boss techniques to kill them. ( Not just gun ammo that kills them )
● Rats having a fair size. ( Not ½ Lara's size! )
● How the inventory is still like the original one. :D
● How levels are shorter with no thousand detours to make.
● Puzzles ( they're okay with me! )
● Kid& Kold Bios , :P
for the wall run, adrenaline dodge and limit for gun ammo i don't agree since in tr:AoD you even had ppistols with limited ammo which was CRAP... i finished almost every level without ammo... the wall run was a good adition and adrenaline dodge as well, only with the bosses, with normal kills is bad, i also disagree with you when you say levels are shorter, because the are really shorter and tomb raider for me is having different routes, some of them that lead to nowhere...
What do you mean by lack of real puzzles? The original did not have puzzles any better than Anniversary. Anniversary clearly had the superior puzzles. If you're judging lack of real puzzles compared to the last revelation then I agree. Last revelation puzzles were a great mixture of logic and trial and error and were the best puzzles in the series imo. Compared to most other TRs the puzzles in Anniversary were great imo.
The only thing I can think of (based on the demo) is the camera angles whilst fighting. I could barely manage to kill the first set of wolves at the start. :(
I think TRA is really good imo!lol... but they have kept to much legend eg the legendifed deaths there the worst! but i still think that they have kept some of the classic TR in there somewhere!
IC could stay if they were fast. You are given only 2 seconds in Legend, and here, you are given 4 seconds because the game slows down. It should be like Resident Evil where you are given a split second.
sweety_kimmy
24-07-07, 16:07
It was a test area for the CD level designers to try out different textures and such to see how they looked :)
Ohh , I see. Thanks you :)
Legend is the worst TR game, and TRA is definately a great improvement from the pathethic legend.
For me, Angel of Darkness was the worst! Cameras, guns, controls and all was pathetic to me. But TR:A is definately the best to me! :D
For me, Angel of Darkness was the worst! Cameras, guns, controls and all was pathetic to me. But TR:A is definately the best to me! :D
Guns?!!! Cameras?!!! (camera folowed Lara as in old games)
George Orr
24-07-07, 17:04
Why all the hate? :confused:
I don't think I've played a video game yet that didn't have some part of it that I would like to see done differently or some part of it that really frustrated the hell outta me. :hea:
But the satisfaction of beating it always outways the frustration that preceded. :yah:
FTR, I've been playing TR since the first game came out 11 years ago and the original will always be my favorite. The only thing lacking from the first IMO, is the quality of the graphics when compared to what we have today.
I like what CD has done with TRA, mixing old with the new.
Is it the perfect game?
No.
But I realize as for the game designers, You can't please everyone.
Some would say the game is too short, while others would say the game drags on.
Some would say too difficult, others would say not challenging enough.
It all comes down to personal preferences.
If and when you find The Perfect Game out there, let us know.:)
Why all the hate? :confused:
I don't think I've played a video game yet that didn't have some part of it that I would like to see done differently or some part of it that really frustrated the hell outta me. :hea:
But the satisfaction of beating it always outways the frustration that preceded. :yah:
FTR, I've been playing TR since the first game came out 11 years ago and the original will always be my favorite. The only thing lacking from the first IMO, is the quality of the graphics when compared to what we have today.
I like what CD has done with TRA, mixing old with the new.
Is it the perfect game?
No.
But I realize as for the game designers, You can't please everyone.
Some would say the game is too short, while others would say the game drags on.
Some would say too difficult, others would say not challenging enough.
It all comes down to personal preferences.
If and when you find The Perfect Game out there, let us know.:)
i respect that but what crystal did was trying to get some new players for this one, and forgot the older players... by the path they're choosing we'll soon have something that is NOT TR
Shark_Blade
24-07-07, 17:14
For me, Angel of Darkness was the worst! Cameras, guns, controls and all was pathetic to me. But TR:A is definately the best to me! :D
Ahh, because it was unfinished;) Yet the story is more compelling and intriguing than the boring Legend story. I can replay Aod story many times as it is interesting and not some mommy or daddy story;) CD needs to think a new plot for tomb raider. Enough of Croft family already, it's too cliche.
...but what crystal did was trying to get some new players for this one, and forgot the older players... by the path they're choosing we'll soon have something that is NOT TR
Agree.
Eddie Haskell
24-07-07, 17:17
i respect that but what crystal did was trying to get some new players for this one, and forgot the older players... by the path they're choosing we'll soon have something that is NOT TR
I agree to a point. I think they assumed that most of the old fans would follow and accept, and that the risk of losing older fans was minimal. The irresistible attraction of new blood is always a powerful force. Obviously they succeeded in the task of attracting a new crowd with the flashy new game, but the older crowd is divided. But on the whole they succeeded in a corporate kind of way.
SparkleCroft07
24-07-07, 17:28
I think they should have put the original mansion in the remake and not added the wall run. Its a remake for crying out loud! :mad:
The thing I noticed was the secret sound that is the the same as the TR1-3 ones. That I liked. I loved the golden shotgun and mgps. The golden shotgun needed more texture though! :mad:
I think they should have put the original mansion in the remake and not added the wall run. Its a remake for crying out loud! :mad:
You are right!
FullmetalEd
24-07-07, 19:03
Ahh, because it was unfinished;) Yet the story is more compelling and intriguing than the boring Legend story. I can replay Aod story many times as it is interesting and not some mommy or daddy story;) CD needs to think a new plot for tomb raider. Enough of Croft family already, it's too cliche.
Exactly. You know why AOD had a better story? Because it was BIGGER than just Lara. She was not the soul focus, but rather an essential cog in the great machine which is the entire AOD story.
When I compare the two stories, I notice how much more i think the Legend story is so self-absorbed! In AOD, Lara was a part of something huge, in Legend/TRA, Lara is the "something huge", which is very limiting. This is not a flame, but there is only so much time you can ONLY focus on Lara, or ANY person, for that matter, before the character (quickly) dries out or you just plain get a little sick of them.
One last thing; with AOD, the "bigger picture/story" was portrayed as much bigger than Lara (as it should be), but while the Legend story does have the potential of being quite epic, with Avalon and the Scion, it falls short because the bigger story is shoved aside and merely used as a "means to an end" to learn more about-you guessed it-Lara!:rolleyes:
A few things wrong with the game, but if there is 1 thing they should get rid of is this cliche mommy story. Cheapo teeny soap opera nonsense from some 3rd rate failed Hollywood script writer, really. Give her back the charisma too, now she is an insecure emo who is almost crying everytime she talks to a human :confused:
Also the camera, fix it behind Lara and it should not swing on its own while I direct Lara.
And the boss fights need to be more in open spaces, not some closed cicular prison, turning like a broken record.
For me TRA is better than Legend (puke, worst TR ever), AoD (felt like I programmed it on my laptop), Chronicles (what the hell was that) and TR3 (ok-ish but boring in many places), so nice job CD.
But fix these things too and it will be close and challenge TR 1, 2 and 4 :o.
just killed the centaurs and i must say it is great battle! this is probably the best of the few things i like in this tr... it is really great
maximum_123
24-07-07, 19:28
Things I hate about this TR
Crystal made it, I don't hate them but I will never learn to like them. Core were the true creators, I'm not bashing Crystal so don't go on at me about it. People are entitled to their opinion.
we all complain TRL & TRA are too easy.
in other forums most people (none TR maniacs) think they are too hard :vlol:
my friends still cant get past the first few levels :confused:
I know. How weird is that...I know someone who couldn't even beat Bolivia without a walkthru.
Things I hated about TRA.
Unrealistic ledge jumps (Vertically and sideways, I don't have a problem with jumping opposite)
Grapple
out of place stuff as if they were prepared for you (rings, concrete white painted ledges glued on grassy walls, golden clean/new poles in ruins or on snowy/grassy/wrecked walls)
ledges everywhere
linear level flow
ICs which replaced boss fights and actual gameplay (how could they think we'd appreciate ICs replacing boss fights like larson, pierre, kid, kold, etc...? Yeah they really listen) At least they didn't take away the T-Rex and Natla fights...well not completely.
left out rooms and ruined levels
"puzzles"
repetitive junk resulting in a junky game. A cheap shot to shut the fans up.
"manual" grab, Cheap and lame. Another way to shut the fans up
Fooling us by promising no more blackouts, and less restrictive breath bar (resulting in many left out under water areas)*prepared for lovers' attacks*
I know. How weird is that...I know someone who couldn't even beat Bolivia without a walkthru.
My friend is the same. She just asks for help every 3 minutes and always dies because they shoot her. On the easy level... XD
i respect that but what crystal did was trying to get some new players for this one, and forgot the older players...
couldn't agree more. All that "thank you for your support during the last ten years" crap in that note to the players...but looks like they're focusing on the new players, who wouldn't understand if they (CD) didn't make the game for 3 year olds...:whi:
by the path they're choosing we'll soon have something that is NOT TR
if that's what they're after, they're well on their way
sweety_kimmy
24-07-07, 20:32
Ahh, because it was unfinished;) Yet the story is more compelling and intriguing than the boring Legend story. I can replay Aod story many times as it is interesting and not some mommy or daddy story;) CD needs to think a new plot for tomb raider. Enough of Croft family already, it's too cliche.
I guess, you're probably right.
It's true it's different from the others though, I agree.
Ahh, because it was unfinished;) Yet the story is more compelling and intriguing than the boring Legend story. I can replay Aod story many times as it is interesting and not some mommy or daddy story;) CD needs to think a new plot for tomb raider. Enough of Croft family already, it's too cliche.
At least, I hope that in TR8, they'll focus more on the Arthur myth, Excalibur and Avalon, rather than her mother. Maybe the story will have some meaning after all.
The Legend plot was good, but only the Arthur myth. I'm not fond about the "Finding Mom" theme.
FullmetalEd
24-07-07, 21:00
Pthsthb Screw the Arthur and Excaliber crap! Try actually using your (CD's) creativity and creating a NEW, ORIGINAL artifact!!! DX<<<<
I really like seeing another 'real' myth in TR again (after TR4, which is one of my absolute favorites). I just wish the adventure would actually be about Arthur and Excalibur (and the Holy Grail, of course), not about Lara's family. As it is, you could replace the former with any other myth, they really don't have any impact on the levels and story.
Ward Dragon
24-07-07, 21:50
I really like seeing another 'real' myth in TR again (after TR4, which is one of my absolute favorites). I just wish the adventure would actually be about Arthur and Excalibur (and the Holy Grail, of course), not about Lara's family. As it is, you could replace the former with any other myth, they really don't have any impact on the levels and story.
Exactly. If Legend had really been about Arthur and Excalibur, then it would have been much more interesting.
Exactly. You know why AOD had a better story? Because it was BIGGER than just Lara. She was not the soul focus, but rather an essential cog in the great machine which is the entire AOD story.
When I compare the two stories, I notice how much more i think the Legend story is so self-absorbed! In AOD, Lara was a part of something huge, in Legend/TRA, Lara is the "something huge", which is very limiting. This is not a flame, but there is only so much time you can ONLY focus on Lara, or ANY person, for that matter, before the character (quickly) dries out or you just plain get a little sick of them.
One last thing; with AOD, the "bigger picture/story" was portrayed as much bigger than Lara (as it should be), but while the Legend story does have the potential of being quite epic, with Avalon and the Scion, it falls short because the bigger story is shoved aside and merely used as a "means to an end" to learn more about-you guessed it-Lara!:rolleyes:
You hit it on the head. Every story, really, pre-Legend had a greater purpose then just "Lara". And, of course, AOD was massively story-oriented. But AOD was about the nephlim's resurrection. And Lara was the one to stop this evil....as she always does. The story, as it should be, was about the myth, the exploration, and the unraveling of how good (Lara) conquerors evil. Now Legend tells us that Lara's exploration has always been about her mother? Huh? Bore.
The only thing I can think of (based on the demo) is the camera angles whilst fighting.
I've got the demo too. Isn't the idea to move the mouse so she's facing the wolves so camera's behind and then go from there?
Ward Dragon
25-07-07, 01:46
I've got the demo too. Isn't the idea to move the mouse so she's facing the wolves so camera's behind and then go from there?
Yeah, that is the idea. Sometimes it doesn't work so well, though. Lara should be able to move freely (not constricted to circles around the enemy like AOD and Legend had) and the camera should stay at Lara's back unless moved by the player. Sometimes the camera gets stuck in front of Lara in TRA, or it is needlessly tricky to focus the camera on an enemy especially during an AD. How exactly does the targetting system work? I had the game set to advanced toggle and I don't think that the target button worked. Maybe I was just using it wrong, but I think the target button should be a toggle (not having to hold it down) and when an enemy is targetted the camera should stay focused on the enemy (but still not forcing Lara to move in circles around that enemy). I didn't notice any difference while pressing or holding the target button, though.
sweety_kimmy
25-07-07, 03:19
[ ... ] and the camera should stay at Lara's back unless moved by the player. Sometimes the camera gets stuck in front of Lara in TRA, or it is needlessly tricky to focus the camera on an enemy especially during an AD.
[ ... ] and when an enemy is targetted the camera should stay focused on the enemy (but still not forcing Lara to move in circles around that enemy). .
Couldn't agree more! :)
Sometimes the camera gets stuck in front of Lara in TRA...
Oh I see, Ward Dragon. I've only played a bit of the demo so haven't seen enough camera issues, etc... so it's good to read people's comments about the game and think about buying before forking out too much cash.
Ward Dragon
25-07-07, 05:38
Oh I see, Ward Dragon. I've only played a bit of the demo so haven't seen enough camera issues, etc... so it's good to read people's comments about the game and think about buying before forking out too much cash.
Now that I've gotten a little better at the game, I think that a lot of the camera combat issues have to do with which way you are facing when you draw your weapons. For example, if the enemy is behind you when you draw your weapons, Lara will pull out the pistols and whip around to face the enemy, but the camera stays where it is so it's stuck in front of Lara. Then with the adrenaline dodges, if you haven't gotten the camera focused on the enemy before the dodge starts, then you get stuck with having to do the dodge against an enemy that's not in your field of view. So, I think that most of the camera issues can be avoided if you have enough experience, but in all fairness the player shouldn't have to worry about the issues in the first place.
As for the targetting, I'm probably using it incorrectly. Can anyone please explain how to use the targetting properly and what exactly it does? (I mean, does it keep the camera trained on the selected enemy?) Thank you :)
What i hate is to jump from lege to ledge.. Too long!
The best way to play a game is to forget the negative points and appreciate the good points At least that's what I do
posted by a friend
yes u can forget nagitive points and only remember good points and i guess only good point in the game is textures u can see good nice boobs of lara in every angle and while she is wet its good enough .
i dnt understand which game was based on real locations like we played tr1 all the levels r diffrent in anniversary , one simple question the entrance of palace middas and the whole palace middas is diffrent which one is based on reality or its just a fiction.
Tthe Spirit
25-07-07, 08:06
there are some things i really hate in this game, which are:
camera views
lack of REAL puzzles
crystal thinking that could atract classics fans with the ocasional lever here and there
interactive cut-scenes very easy( they're always the same and only with the directional pad)
this is the only ones i remember now but i'm sure i'll come with some more tomorrow! :p
although i think this game is far better than TR:L
WELL ONE THING THAT MIGHT BE A VERY LITTLE BIT TRUE IS THE CAMERA (AND IT'S NOT THAT BIG DEAL)...W
WHEN IT IS NOT IN POSITION, JUST CHANGE IT TO THE VIEW YOU WANT...
second, you are so wrong about these puzzle man...
remeber this a is a TR reimagination, so at least compared to TR1 itself the puzzle are so great...
compared to TR series as a whole they come in second place (after tr4)...
none of the other series had puzzles to think deeply of at all... just press levers...
third. for IC.. i mean IC are no meant to be hard at all..
they are just to add action.. in a movie form... they are very interesting and a smart add to the game...
if IC werent there, well if you played, you would have done the same thing you did while fighting any animal...
IC's add action...
One thing I hate is sometimes she doesnt hang onto the ledge when I press R2 and when I was close enough to do so.
yeah i totally agree that shes got 2 much nice personality thats y the first movie wasnt that good shes more of a bad a** :D
The only thing I hate...is the saving system...it really sucks cuz I like saving often after a tricky jump or killing a tough monster.
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