View Full Version : TexMod and AOD
SparedLife
09-08-07, 01:08
It works :). I want to thank Slayer for this:
you can copy TRAOD_P4 from the directoy
X:\Program Files\Eidos Interactive\TRAOD\bin
to
X:\Program Files\Eidos Interactive\TRAOD
and run the traod_p4 from here
X:your drive letter
I got to thinking about my comment on TexMod not working with lithtech games. My thought was the frontend launcher was messing up TexMod. I tried launching TRAOD without the launcher but the game crashed. When I saw Slayer's comment in the SCU beta thread it took about a day to sink in.
Steps to TexMod
1. Copy the proper (traod.exe,troad_p3, or troad_p4.exe)exe from the bin folder to the TRAOD folder.
2. In texmod turn off preview in upper left corner to see Lara green when her texture is selected. Since it is a 1024 texture
3. proceed with the usual texmod procedures.
I have to rewrite my whole TRAOD skinning pages. :p
Cooool!!! Great job!:tmb:
Really cool!
Have to try that tomorrow. Thanks for that!
maximum_123
09-08-07, 09:13
Awesome :tmb: Thanks for sharing
so now we can use TEXMOD , ill go download it
I tried launching TRAOD without the launcher but the game crashed.
That is just because the AOD exe file is located in the bin folder, and the game has to be executed from the AOD root folder. You can't run the exe directly, but if you make a shortcut for the exe and set the working directory to the main AOD folder, it does work.
That is just because the AOD exe file is located in the bin folder, and the game has to be executed from the AOD root folder. You can't run the exe directly, but if you make a shortcut for the exe and set the working directory to the main AOD folder, it does work.
I can't get it to work either. I moved the AOD exe to the main AOD folder, but when i treid to run TEXMOD I got an error message (DLL loading problem or debugger detected or integrity violated).
You said make a shortcut for the exe and set the working directory to the main AOD folder. How do I do this? I know how to create a shortcut on the desktop.
I'd like to see this working.
best regards,
fleet
SparedLife
10-08-07, 23:08
Sorry it's not working for you. :hea:
Right click on TRAOD.exe (TRAOD_P3..P4)- create shortcut - Right click on shortcut - Properties - and then I believe start in.
Here's what I got Fleet
Build 49
AMD so I use TRAOD.EXE
No CLZ files the game is running on GMX files
The only EXE I copied over was the EXE I am using (TRAOD.EXE)
I can't think of anything else I may have done to get TexMod working.
Hope this helps
SparedLife
11-08-07, 00:56
More on testing.
I reinstalled the clz files. TexMod still worked and the memory offset was the same as using the GMX files.
That is proberly because the game does not use .clz files. When you start a level, the game will first look if a .gmx is found inside the maps folder (even if you selected a clz in the level select box). If not, it will open the .clz and uncompress it into a .gmz file. It will always load the .gmx, either already unpacked or unpacked by the engine into the cache folder.
SparedLife
11-08-07, 15:39
Since I've not heard anyone but me be able to run TexMod on AOD I'm just trying to cover all the combinations. Working out the differences between how I run the game and how others run it might help.
Another Note: The game runs a new set of CHRs every level each TexMod skin will have it's own offset and be specific to that level. This includes saved games.
Another Note: The external CHR files have different offsets than the GMX CHR's. So if a TexMod tpf is created with external LaraD it will not show for anyone not using the CHR.
The only differences I have left are the P3/P4 and my build49.
SparedLife
11-08-07, 22:33
Zebra posted a skin in TexMod so at least one more person than me has got it running. :tea: I'm not crazy after all
:cln:
SparedLife
12-08-07, 15:49
badboy70 made a camo skin from the Denim (LaraD) using TexMod and I tried the tpf and its works :jmp:. In fact it not only works on the first levels but it also works on one of the second levels also (I just tested one second level).
Here are his specs
http://www.tombraiderforums.com/showpost.php?p=2021721&postcount=341
Build 49 seems to be the key. He has a P4 and I an AMD. He copied all exe and I just one.
Zac Medley
13-08-07, 08:14
Zebra posted a skin in TexMod so at least one more person than me has got it running. :tea: I'm not crazy after all
:cln:
Well you are crazy, but that doesn't mean that TexMod won't work.
You know what I like to say: I may be crazy but I aint stupid! :ton:
badboy70 made a camo skin from the Denim (LaraD) using TexMod and I tried the tpf and its works :jmp:. In fact it not only works on the first levels but it also works on one of the second levels also (I just tested one second level).
Here are his specs
http://www.tombraiderforums.com/showpost.php?p=2021721&postcount=341
Build 49 seems to be the key. He has a P4 and I an AMD. He copied all exe and I just one.
I have Build 49, too. And I copied all the exes, too.
I just don't know why you can't get it working.
(Could it be that the Classic-Edition-Version of AoD is different from the normal version? Because I have that.)
SparedLife
14-08-07, 00:49
I have Build 49, too. And I copied all the exes, too.
I just don't know why you can't get it working.
(Could it be that the Classic-Edition-Version of AoD is different from the normal version? Because I have that.)
Once more I need to know the offset of the file TexMod created. I understand it is a BMP and not TGA but it will still have the offset in the fileneme.
To solve this I need that offset and/or better yet the saved game you extracted the skin from. I'm hoping it's just a small problem but I can't tell from the tpf you sent.
Zac Medley
14-08-07, 04:04
I got TexMod to work in logging mode on AOD, but that's all so far. Something is wrong because I keep getting this:
http://i150.photobucket.com/albums/s96/Zac_Medley/th_TexModtesting01.jpg (http://i150.photobucket.com/albums/s96/Zac_Medley/TexModtesting01.jpg) http://i150.photobucket.com/albums/s96/Zac_Medley/th_TexModtesting02.jpg (http://i150.photobucket.com/albums/s96/Zac_Medley/TexModtesting02.jpg)
and it doesn't matter if it is a package that I download from one of you folk or one that I build myself. I can run both TRAOD_P3.exe and TRAOD.exe and it is the same with either one.
Once more I need to know the offset of the file TexMod created. I understand it is a BMP and not TGA but it will still have the offset in the fileneme.
To solve this I need that offset and/or better yet the saved game you extracted the skin from. I'm hoping it's just a small problem but I can't tell from the tpf you sent.
Good. It's: TRAOD.EXE_0x87F56E78
Sadly I overwrite that savegame. But I could rip the textures again and edit them.
Now I'm not sure if I had really Build49. Because the SCU says build 52.
AND: The SCU won't work when you move the .EXE-files into the main-folder of AoD.
Zac Medley
14-08-07, 11:14
AND: The SCU won't work when you move the .EXE-files into the main-folder of AoD.
Try copying them and have them in both places, that way the normal AOD launcher will work too.
SparedLife
14-08-07, 22:32
I got TexMod to work in logging mode on AOD, but that's all so far. Something is wrong because I keep getting this:
and it doesn't matter if it is a package that I download from one of you folk or one that I build myself. I can run both TRAOD_P3.exe and TRAOD.exe and it is the same with either one.
That is odd. TexMod will load the texture into the memory at the offset provided in the tpf filename. If that is not the offset where the models skin is then you simply won't see the custom skin but you should see the default skin as the game loads the default skin before TexMod loads the custom skin. It's as though there is no default texture for that model in the game files. I don't have an answer yet.
SparedLife
14-08-07, 22:37
Good. It's: TRAOD.EXE_0x87F56E78
Sadly I overwrite that savegame. But I could rip the textures again and edit them.
Now I'm not sure if I had really Build49. Because the SCU says build 52.
AND: The SCU won't work when you move the .EXE-files into the main-folder of AoD.
Thanks for the information I will try to get that offset but a saved game would be great. You shouldn't need to extract the skin again, the one you sent should have the same offset. In other words any saved game at that chapter should work with your existing tpf you don't need to be at the exact spot just the same chapter.
And as Zac says; You shouldn't have moved the files so just copy them back into the bin folder. You still can't run the SCU together with TexMod though but you can run the SCU and create the saved game to send me.
Zac Medley
15-08-07, 04:59
That is odd. TexMod will load the texture into the memory at the offset provided in the tpf filename. If that is not the offset where the models skin is then you simply won't see the custom skin but you should see the default skin as the game loads the default skin before TexMod loads the custom skin. It's as though there is no default texture for that model in the game files. I don't have an answer yet.
I thought perhaps it was because I had hacked the blazes out of some of my .GMX files but when I tried it with the original .CLZ it was the same. I can't figure it out either. That happened before when I was using the hex editor to insert textures into the .chr. It seems that the DDS texture can be off just enough to mean the game can't read it, but not off enough to crash the game.
The default skin is probably under that white one, rather than not being loaded. :confused:
SparedLife
12-09-07, 00:34
I tested several LaraD combinations with TexMod. The only offset problems I found was from using the CHRs in the CHAR folder.
Some offsets I got:
LaraD From Carvier Cutscene TRAOD.EXE_0xC072A3CD.tga
LaraD from CHR TRAOD.EXE_0x0E642BA7.tga
LaraD from CHR TRAOD.EXE_0x033C925F.tga
LaraD from CHR TRAOD.EXE_0x3161D24A.tga
LaraD from GMX TRAOD.EXE_0x608837CD.tga
All of my skins are
TRAOD.EXE_0x608837CD.tga
The 3 CHR grouped together are from replacing the CHR each time with a different custom skin. Although each registered a different offset on loading I found that re-loading the game would change the offset. One of the 3 offsets did load each CHR after a few attempts.
The cutscene Lara did not vary in offset nor did the GMX LaraD only the custom CHRs (not TexMod tpfs) I had. So this does seem to be the problem others have had with TexMod tpfs. The external CHRs do not register the same offset on each logging mode when the CHRs change.
^:whi: Okay...:confused: Sparedlife, are you a game designer? How'd you learn all this stuff?
SparedLife
12-09-07, 01:43
^:whi: Okay...:confused: Sparedlife, are you a game designer? How'd you learn all this stuff?
two words come to mind ;)
diligence and perseverance
Some people like to play games, me I like to play with my games.
two words come to mind ;)
diligence and perseverance
Some people like to play games, me I like to play with my games.
:vlol: I don't have that patients much to learn all that!(and I think I spelled that wrong)
Oh My God!!!:jmp:It works!!!:yah:
Thank you so much SparedLife!!!:)
That's great!! :tmb: I'm sure Zac will do a great job on hosting these mods!
Thanks for that Spreadlife, Well, I'll be sure to create mods of lara's outfits when I get AOD in a few days, I can't wait to mod some outfits, maybe even mod her clothes into Classic style. :jmp:
^Cant wait to see them!:D Cute avatar btw.
SparedLife
13-09-07, 23:41
Good news thanks to bobb13,
TexMod will load to either internal or external CHRs but the external CHRs must be unedited.
By unedited the CHR must not have been modified previous to using with TexMod. If you have modded any of the textures in the CHR using my tool the game loads the CHR from a different offset, you must remove any modded CHR from the data/char folder and replace with unedited ones ripped from the GMX files.
What this means is if you want to use LaraC1 in Parisian streets by renaming to LaraD it will work with TexMod.
1. First use the SCU to load a level with the LaraC1 model. Save the game and exit the SCU and TRAOD.
2. Use Texmod in Logging mode to load the save game and log the skin texture. Exit TexMod and TRAOD
3. Edit your skin
4. Start TexMod in build mode and create a tpf
5. Extract the LaraC1 from the GMX using the AODTextureEditor
6. Copy it to the DATA/CHAR folder and rename to LaraD.CHR
7. Start TexMod in package mode and load your tpf.
You can download all 4 Lara(CHR) models but if you know how to extract them from the GMX then you can bet on them being unedited.
This information is useful if you are trying to load someone's tpf without success. You might have an edited CHR in your DATA/CHAR folder.
This information is useful if you are making a tpf. If you have an edited (best not to have any) Lara CHR in your DATA/CHAR others may not be able to see your skin.
joarvallen
07-10-07, 00:51
please post some skins
Zac Medley
07-10-07, 01:19
please post some skins
Hi, they are already out there:
Look on the first post of the AOD mod release thread (http://www.tombraiderforums.com/showthread.php?t=96709). In the SparedLife section you will see some links to some .tpf files for TexMod.
Also look at the skins released by badboy70, b0bb13, and Zebra.
If any of the links on those posts are dead, you can find the skins here (http://www.***************/index_files/TRF%20Mod_TPF.html).
Hi, they are already out there:
Look on the first post of the AOD mod release thread (http://www.tombraiderforums.com/showthread.php?t=96709). In the SparedLife section you will see some links to some .tpf files for TexMod.
Also look at the skins released by badboy70, b0bb13, and Zebra.
If any of the links on those posts are dead, you can find the skins here (http://www.***************/index_files/TRF%20Mod%20Releases.html).
I don't get what the point of that text mod and how to use it and where to get it... :tea: Can anyone explain me please?
Zac Medley
07-10-07, 19:37
I don't get what the point of that text mod and how to use it and where to get it... :tea: Can anyone explain me please?
Tomb Raider Hub is probably the best place to start if you want to work with TexMod. For someone like you, Aurimas, I doubt that it will be much help, since you already know how to mod AOD, and with TexMod you will be unable to easily make .CHR files that you can then rename to use in which ever part of the game you want.
I have not been able to get it to work except for logging mode, and I do not believe that it is a viable alternative to the use of SparedLife's Converter tools.
I don't get what the point of that text mod and how to use it and where to get it... :tea: Can anyone explain me please?
@Aurimas,
I agree with Zac Medley, there are better tools for TRAOD. While TEXMOD will work with TRAOD, it is 'cumbersome' at best for this particular game. I've done TRAOD reskins with TEXMOD, but sharing the reskins with friends has proven difficult (often they can't get the reskins to work, even after moving the traod.exe file). I have had great success using TEXMOD with TR Legend and TR Anniversary, and a host of other games.
See list at link: http://www.tombraiderforums.com/showpost.php?p=1939181&postcount=1
As to where to get TEXMOD and how to use it, here's a link.
http://www.tombraiderhub.com/tr7/modding/index.html
regards,
fleet
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