Risak
17-08-07, 21:26
TRA was a nice game, I liked it, captured some of the stuff of the original and added some nice things to it. It had some cons (camera, swimming controls, emo drama stuff, empty smaller levels, dumb AI, etc) but overall an 8/10 for me.
Last week I decided to play TR1 again. Last time I played it was maybe a year ago? Played it more than a dozen times already over the years.
Right after starting the game, it immediately felt epic and mysterious ... from the get go. I don't know why that is but it just hits you. The sounds, the music, the areas that every time look new and fresh, how did they do that? It can't be just nostalgia because I have other classic games I played years ago and that feeling isn't there when playing them again.
It also feels more serious and dangerous, and scary at places. The more you progress the more the epic feel surrounds you. Im at the Obelisk now. The diversity until now was huge, be it areas, moods, atmosphere, sounds, it's like a long journey that won't end. And eventhough some levels are small, they feel collosal.
I didn't have these things with TRA unfortunately, maybe asking too much, but what is it that puts that epic feel into a game? Let's brainstorm on that so CD has some input on the next TR.
:o
Last week I decided to play TR1 again. Last time I played it was maybe a year ago? Played it more than a dozen times already over the years.
Right after starting the game, it immediately felt epic and mysterious ... from the get go. I don't know why that is but it just hits you. The sounds, the music, the areas that every time look new and fresh, how did they do that? It can't be just nostalgia because I have other classic games I played years ago and that feeling isn't there when playing them again.
It also feels more serious and dangerous, and scary at places. The more you progress the more the epic feel surrounds you. Im at the Obelisk now. The diversity until now was huge, be it areas, moods, atmosphere, sounds, it's like a long journey that won't end. And eventhough some levels are small, they feel collosal.
I didn't have these things with TRA unfortunately, maybe asking too much, but what is it that puts that epic feel into a game? Let's brainstorm on that so CD has some input on the next TR.
:o