Titak
24-09-07, 20:38
Many people, including myself, have been creating new outfits for Lara.
Some just make outfits for others to use in their custom levels, others make new outfits to use for their own levels.
Whatever the reason might be, people have wanted to give Lara new outfits ever since the beginning of TRLE.
Several people have already created tutorials for creating outfits for Lara.
I've found one at TR Search Engine:
Outfit tutorial - Beginners by Trinity (http://www.trsearch.org/Tutorial.php)
There are also more related tutorials on that page, which show you how to remap vertices (which is needed in some cases) or how to design objects in Meta.
Retexturing meshes
Even if you don't know how the create custom objects/meshes you can still give Lara a new outfit by retexturing the original TR4 Lara model.
You can make this as complicated and detailed as you wish.
Here's an example of a retextured TR4 Lara model:
http://titak.tombraiderforums.com/egyptoutfit.jpg
Changing Lara's meshes - basic
Changing Lara's meshes is a whole different game.
It can become very complicated, depending on the amount of detail you want in your outfit.
I have created new meshes for Lara, for the outfits I'm using in my Himalayan Mysteries levels.
These meshes are based on the meshes of the original TR4 Lara and the body proportions are roughly the same. The joint meshes have only been altered slightly and no extra vertices (points) have been added.
Some of the meshes needed to have the verticepoints remapped, like those on Lara's head (where the ponytail and neck connect to the head) and those on Lara's hands, where the hand connects to the wrist joint.
Here is an example of such an outfit:
http://titak.tombraiderforums.com/screens/hm4outfit.jpg
Changing Lara's meshes - advanced
The above is not the limit.
You can give Lara even more detail and more realistic bodyproportions if you also change her joint meshes, like her waist and hip joints, to give her a rounder torso and rounder legs.
Outfit creators like Po Yu, Trangel and Horuss-Goddes have proven that such a thing is possible. They have created very detailed and realistic looking Lara models, based on a discovery made by Harly Wuson. :tmb:
An example is Po Yu's AOD outfit:
http://www.larashome.com/forums/uploads/post-560-1185469295.jpg
Tutorials
Below are some tutorials on how to correctly change Lara's joint meshes and body meshes, remap vertices and so on, without causing any bugs, like the infamous stretching bug.
More tutorials might be added later one.
The tutorials do not explain how to use STRPix or Metaseqouia, two important tools for creating new outfits.
Some basic knowledge of these programs is assumed.
- Changing Lara's meshes - advanced
- Remapping vertices with Strpix
- Texturing outfits
Some just make outfits for others to use in their custom levels, others make new outfits to use for their own levels.
Whatever the reason might be, people have wanted to give Lara new outfits ever since the beginning of TRLE.
Several people have already created tutorials for creating outfits for Lara.
I've found one at TR Search Engine:
Outfit tutorial - Beginners by Trinity (http://www.trsearch.org/Tutorial.php)
There are also more related tutorials on that page, which show you how to remap vertices (which is needed in some cases) or how to design objects in Meta.
Retexturing meshes
Even if you don't know how the create custom objects/meshes you can still give Lara a new outfit by retexturing the original TR4 Lara model.
You can make this as complicated and detailed as you wish.
Here's an example of a retextured TR4 Lara model:
http://titak.tombraiderforums.com/egyptoutfit.jpg
Changing Lara's meshes - basic
Changing Lara's meshes is a whole different game.
It can become very complicated, depending on the amount of detail you want in your outfit.
I have created new meshes for Lara, for the outfits I'm using in my Himalayan Mysteries levels.
These meshes are based on the meshes of the original TR4 Lara and the body proportions are roughly the same. The joint meshes have only been altered slightly and no extra vertices (points) have been added.
Some of the meshes needed to have the verticepoints remapped, like those on Lara's head (where the ponytail and neck connect to the head) and those on Lara's hands, where the hand connects to the wrist joint.
Here is an example of such an outfit:
http://titak.tombraiderforums.com/screens/hm4outfit.jpg
Changing Lara's meshes - advanced
The above is not the limit.
You can give Lara even more detail and more realistic bodyproportions if you also change her joint meshes, like her waist and hip joints, to give her a rounder torso and rounder legs.
Outfit creators like Po Yu, Trangel and Horuss-Goddes have proven that such a thing is possible. They have created very detailed and realistic looking Lara models, based on a discovery made by Harly Wuson. :tmb:
An example is Po Yu's AOD outfit:
http://www.larashome.com/forums/uploads/post-560-1185469295.jpg
Tutorials
Below are some tutorials on how to correctly change Lara's joint meshes and body meshes, remap vertices and so on, without causing any bugs, like the infamous stretching bug.
More tutorials might be added later one.
The tutorials do not explain how to use STRPix or Metaseqouia, two important tools for creating new outfits.
Some basic knowledge of these programs is assumed.
- Changing Lara's meshes - advanced
- Remapping vertices with Strpix
- Texturing outfits