tweetygwee
13-10-07, 18:51
I’ve noticed there isn’t much in the way of texture creation tutorials for people who have image software, so here goes :D Please tell me if this is useful to you, if not I’ll shut up! This was done using Photoshop CS2, but it may be useful for people with other software.
I have got Luke Ahearn’s excellent book called “3D Game Textures using Photoshop”, you may want to look into that as it really is helpful. I got my texture-creating experience from that book!
I’m not going to make specific tuts on how to create every surface under the sun, these are just general examples to get you texture-creating!
Some general tips:
1. Try to work with a big 512 by 512 canvas, as you can resize with T-builder. Save as PSD format (or the equivalent for your program). This makes it easier to edit and you keep layers in tact.
2. Remember that T-Builder supports drag-and-drop for image files from windows explorer! I remember searching through all those Legend textures using T-builder’s “load source file” and crashing my computer before I discovered this.
3. Save different edits of your textures as BMP or JPEG on highest quality. If you want, you can just have everything as PSD, since T-builder supports the format.
4. Textures are usually done with the help of filters and layer styles. Remember that filters are permanent (there’s always undo though!) and layer styles are always editable.
Wood and Panelling
For this you need a “Fibres” filter. I don’t think earlier versions of Photoshop have it, unfortunately, but you might be able to find a custom wood filter on the net.
You also need to be familiar with the pen tool. You should be able to find some tuts for it again, on the net.
1. Open a new 512 by 512 image. Press Ctrl+Shift+N to create a new layer, and call it “Wood”
2. Fill the layer with brown (I used 92,46,12).
3. Switch your foreground and background colours by pressing X (keyboard) and change your foreground colour to black.
4. Go to Filter – Render – Fibres. I used Variance 9, Strength 6, and clicked Randomize a few times to get what I wanted. Then press Ctrl+Shift+F to bring up the Fade window. This fades your filter only directly after you applied it. I set the opacity down to 30%. You can also change the blending mode of the fade in this window, but I found leaving it on Normal mode was best for this.
http://i169.photobucket.com/albums/u213/tweetygwee/after4.jpg
5. Do another new layer and name it Panel.
6. Go to Edit – Preferences – Guides, grid and slices. Put a gridline every 32 pixels and 1 subdivision. Toggle the grid on and off by using Ctrl+’ (apostrophe key, also the @ symbol)
7. Select the pen tool from the left panel.
-click 3 across and 1 down from top left
- click 3 across and 1 down from top right
Read all of the next step before continuing, you can’t let go of the mouse to check back here!
-click 1 across and 3 down from top right and drag 2 grid units to the right, making that curve.
-click on the middle point (1 across, 3 down) again and drag the outlying thingy in, so your path looks like this:
http://i169.photobucket.com/albums/u213/tweetygwee/pentut.jpg
-now click 1 across and three up from the bottom right
Repeat the same method for each corner, visualising where to click and drag each time. You always have the undo tool! It should now look like this:
http://i169.photobucket.com/albums/u213/tweetygwee/pentut2.jpg
Don’t worry about the lines the pen tool creates, they don’t show up on the final image.
8. You can now turn the grid off. Right click, still with the pen tool and select “fill path” just hit ok, the colour doesn’t matter, and you’ll see why in a minute!
9. Look at the Layers window, bottom right. “Panel” should be selected. On the options above, put the Fill to 0%.
10. Bring up the layer styles by double clicking the panel layer.
11. Tick and select Bevel and Emboss. Use these settings (and/or your judgement!):
Inner Bevel
Chisel Hard
Depth: 100 %
Direction: Down
Size: 10
Soften: 1
Down where it says Highlight mode and Shadow mode, change these to 40% and 50% respectively. I left the modes as screen and multiply, but you can change them as you see fit.
12. Tick and select gradient overlay. Use these:
Your default gradient style should be the black to white one, but select it if it isn’t.
Opacity: 30%
Change the blend mode from Normal to Overlay. See the difference?
The panel so far:
http://i169.photobucket.com/albums/u213/tweetygwee/panel.jpg
Save as a PSD file! Tomorrow, I’ll show you how to make more varieties on this panel base and explain how to sort out those textures that just won’t tile!
I have got Luke Ahearn’s excellent book called “3D Game Textures using Photoshop”, you may want to look into that as it really is helpful. I got my texture-creating experience from that book!
I’m not going to make specific tuts on how to create every surface under the sun, these are just general examples to get you texture-creating!
Some general tips:
1. Try to work with a big 512 by 512 canvas, as you can resize with T-builder. Save as PSD format (or the equivalent for your program). This makes it easier to edit and you keep layers in tact.
2. Remember that T-Builder supports drag-and-drop for image files from windows explorer! I remember searching through all those Legend textures using T-builder’s “load source file” and crashing my computer before I discovered this.
3. Save different edits of your textures as BMP or JPEG on highest quality. If you want, you can just have everything as PSD, since T-builder supports the format.
4. Textures are usually done with the help of filters and layer styles. Remember that filters are permanent (there’s always undo though!) and layer styles are always editable.
Wood and Panelling
For this you need a “Fibres” filter. I don’t think earlier versions of Photoshop have it, unfortunately, but you might be able to find a custom wood filter on the net.
You also need to be familiar with the pen tool. You should be able to find some tuts for it again, on the net.
1. Open a new 512 by 512 image. Press Ctrl+Shift+N to create a new layer, and call it “Wood”
2. Fill the layer with brown (I used 92,46,12).
3. Switch your foreground and background colours by pressing X (keyboard) and change your foreground colour to black.
4. Go to Filter – Render – Fibres. I used Variance 9, Strength 6, and clicked Randomize a few times to get what I wanted. Then press Ctrl+Shift+F to bring up the Fade window. This fades your filter only directly after you applied it. I set the opacity down to 30%. You can also change the blending mode of the fade in this window, but I found leaving it on Normal mode was best for this.
http://i169.photobucket.com/albums/u213/tweetygwee/after4.jpg
5. Do another new layer and name it Panel.
6. Go to Edit – Preferences – Guides, grid and slices. Put a gridline every 32 pixels and 1 subdivision. Toggle the grid on and off by using Ctrl+’ (apostrophe key, also the @ symbol)
7. Select the pen tool from the left panel.
-click 3 across and 1 down from top left
- click 3 across and 1 down from top right
Read all of the next step before continuing, you can’t let go of the mouse to check back here!
-click 1 across and 3 down from top right and drag 2 grid units to the right, making that curve.
-click on the middle point (1 across, 3 down) again and drag the outlying thingy in, so your path looks like this:
http://i169.photobucket.com/albums/u213/tweetygwee/pentut.jpg
-now click 1 across and three up from the bottom right
Repeat the same method for each corner, visualising where to click and drag each time. You always have the undo tool! It should now look like this:
http://i169.photobucket.com/albums/u213/tweetygwee/pentut2.jpg
Don’t worry about the lines the pen tool creates, they don’t show up on the final image.
8. You can now turn the grid off. Right click, still with the pen tool and select “fill path” just hit ok, the colour doesn’t matter, and you’ll see why in a minute!
9. Look at the Layers window, bottom right. “Panel” should be selected. On the options above, put the Fill to 0%.
10. Bring up the layer styles by double clicking the panel layer.
11. Tick and select Bevel and Emboss. Use these settings (and/or your judgement!):
Inner Bevel
Chisel Hard
Depth: 100 %
Direction: Down
Size: 10
Soften: 1
Down where it says Highlight mode and Shadow mode, change these to 40% and 50% respectively. I left the modes as screen and multiply, but you can change them as you see fit.
12. Tick and select gradient overlay. Use these:
Your default gradient style should be the black to white one, but select it if it isn’t.
Opacity: 30%
Change the blend mode from Normal to Overlay. See the difference?
The panel so far:
http://i169.photobucket.com/albums/u213/tweetygwee/panel.jpg
Save as a PSD file! Tomorrow, I’ll show you how to make more varieties on this panel base and explain how to sort out those textures that just won’t tile!