Samsdad
20-11-07, 21:41
One of the benefits of consoles in the past was that the console presented a stable platform for the game. From a developer's perspective they knew what they had to program for and from a gamer's perspective you knew that the game would work when you put the disc in the drive.
Lately there have been issues with console makers issuing firmware updates that suddenly create problems for recently released games. Firmware 2.0 and Assassin's Creed and firmware 2.01 and COD4 are some of the most recent ones that I have heard about. It seems as if the development of a game no longer has a stable platform as a target but more of a fluid situation. I suspect that that will mean more of a PC type of condition. This might be good in that games can be patched but it also means that developers may be more sloppy in QCing games before release and more ready to fall back on the idea that they can just patch the game later.
Lately there have been issues with console makers issuing firmware updates that suddenly create problems for recently released games. Firmware 2.0 and Assassin's Creed and firmware 2.01 and COD4 are some of the most recent ones that I have heard about. It seems as if the development of a game no longer has a stable platform as a target but more of a fluid situation. I suspect that that will mean more of a PC type of condition. This might be good in that games can be patched but it also means that developers may be more sloppy in QCing games before release and more ready to fall back on the idea that they can just patch the game later.