PDA

View Full Version : TREP? Trigger Flame Emitters?


Compass
16-12-07, 12:57
:jmp: Is it possible to add a Flipeffect to activate all the flame emitters?

nowid50
16-12-07, 13:00
Nope... But you can use the Activate_Item command (not tested);)

stranger1992
16-12-07, 13:21
why rely on TREP? Just put all the flame emitter triggers on one square.