PDA

View Full Version : Tomb Raider Underworld on Wikipedia. (Read)


Tomb-Raider
18-12-07, 01:28
We know most of this info but here it is again described better and just some more little things. :)

Lara Croft Tomb Raider: Underworld is the eighth game in the Tomb Raider (http://en.wikipedia.org/wiki/Tomb_Raider_series) series. The third game in the series to be developed by Crystal Dynamics (http://en.wikipedia.org/wiki/Crystal_Dynamics), it will resume the adventure where Tomb Raider: Legend (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Legend) left off. It will be set primarily in Southern Mexico (http://en.wikipedia.org/wiki/Mexico), where Lara Croft (http://en.wikipedia.org/wiki/Lara_Croft) uncovers portals between her current world and the underworld (http://en.wikipedia.org/wiki/Underworld) that are opened during the five days of Wayeb' (http://en.wikipedia.org/wiki/Maya_calendar#Wayeb.27) in the Maya calendar.[1] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-0)[2] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-Mayanhell)[3] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-trademark)
Early in December 2007 (http://en.wikipedia.org/wiki/December_2007), Eidos (http://en.wikipedia.org/wiki/Eidos_Interactive) was reported to have filed for a trademark and patent on the phrase Tomb Raider Underworld.[3] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-trademark)[4] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-1)[5] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-2) Eidos soon after reserved the Tomb Raider Underworld domain name.[6] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-3) In the January 2008 (http://en.wikipedia.org/wiki/January_2008) issue of the magazine Play (http://en.wikipedia.org/wiki/Play_%28U.S._magazine%29), details from the "first-ever demo" of the game were revealed.[7] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-play)
Differences from previous iterations in the series are that Lara's world will be an "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. The game also features a "hybrid lighting model that combines dynamic lights (http://en.wikipedia.org/wiki/3D_computer_graphics#Rendering) with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment ... her adversary" for a large part of the game.[7] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-play)[8] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-chron)
This installment also features a new melee combat (http://en.wikipedia.org/wiki/Melee#Use_in_gameplay) system, requiring Lara in some instances to use "direct combat and evasive maneuvers to distance herself from her attacker". Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue top and khaki shorts, but instead, a brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a pigtail. According to Play, Lara "moves as good as she looks [and] no longer moves like a video game character" thanks to being fully motion captured (http://en.wikipedia.org/wiki/Motion_capture).[7] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-play)
These revelations and Play's assertions that this is the "first true next gen Lara" and "one big physics smorgasbord" which "looks altogether photo-real"[7] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-play) have led to speculation that Tomb Raider: Underworld might be using a new game engine (http://en.wikipedia.org/wiki/Game_engine) for its next-generation (http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28seventh_generati on%29) graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary (http://en.wikipedia.org/wiki/Tomb_Raider:_Anniversary) and Deus Ex 3 (http://en.wikipedia.org/wiki/Deus_Ex_3),[9] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-4) but Eidos has neither confirmed nor denied this.[2] (http://en.wikipedia.org/wiki/Lara_Croft_Tomb_Raider:_Underworld#_note-Mayanhell)

Source - wikipedia.com

:O -Whoops, I meant to put this in Tr:u section. Can a mod move it ? ;)

Aztek463
18-12-07, 02:20
The current revision is absolutely horrible (don't worry, it isn't the one you posted)