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walk_man
02-01-08, 16:38
Haven't heard about this game on here yet.

The graphics look great IMO, and the characters look like how they do in real life.

Have a look at it here (http://lostgame.us.ubi.com/). :)

Rivendell
02-01-08, 16:45
I'm really looking forward to it, I wish there was more info on it though.

oocladableeblah
02-01-08, 16:45
Oh no it's made by ubisoft. They make great games, but they don't put extra content into their games. Atleast the ones I've played. Games looks good though and it will probably be a good game.

MadCroy101
02-01-08, 17:12
My mom loves Lost, i guess if it comes out by May (my birthday) i could get it for her! But genrally i don't really like lost that much.

Earthcane
02-01-08, 17:23
How can they make a game of Lost without giving away
major plot points??

ben croft
02-01-08, 19:27
"Mom, I lost lost. If you find it, let me know"

:whi:

Noodleboy
02-01-08, 19:48
The game looks really good, but I only liked the first season of the series.. after that it dragged on for way too long, and it became way too confusing.
So I won't buy this game.

Earthcane
02-01-08, 20:03
If yoiu were to buy the game, which cahrcter would you play as??

I'd be Hurley!!


(HURLEY RULEZ!!!!!)

Ahem.

Angelus
02-01-08, 20:56
If yoiu were to buy the game, which cahrcter would you play as??

I'd be Hurley!!


(HURLEY RULEZ!!!!!)

Ahem.

None. I'd kill them all and pretend that the show doesn't exist.

That was a joke. :p I'd probably play as Hurley and make him run around a lot.

buckmana
04-01-08, 19:48
Um, what could you possibly play?

Coconut cracking minigame?

It'd be like Survivor for computer games.

jeremyANDROGYNY
04-01-08, 20:02
I can't wait til the game comes out. I'll probably play as Hurley. He's my favorite.

oocladableeblah
04-01-08, 22:39
If yoiu were to buy the game, which cahrcter would you play as??

I'd be Hurley!!


(HURLEY RULEZ!!!!!)

Ahem.

Hurly is cool, but I like Charlie. So I would probably be Charlie.

Rivendell
04-01-08, 22:42
I think I read it's a made up character - a new survivor from the crash with his own backstory. I guess this gives the devs more creative freedom over the story.

I can't wait for it though. Gimme' more Lost anyday!
Roll on Jan 31st!
:jmp:

Angelus
04-01-08, 22:43
It's out on January 31st? :eek:

Earthcane
04-01-08, 22:47
I think I read it's a made up character - a new survivor from the crash with his own backstory. I guess this gives the devs more creative freedom over the story.

I can't wait for it though. Gimme' more Lost anyday!
Roll on Jan 31st!
:jmp:
Create a Character? Hmmm.

That could be really cool. And you'd partake in your own adventure/mission?
Cool.

But I'd still love to play as Hurley :p

oocladableeblah
04-01-08, 22:48
Can you be one of the others?

Rivendell
04-01-08, 22:51
It's out on January 31st? :eek:

Oops, sorry that was a bit unclear. Season 4 starts on January 31st. :)

I don't know if you can create your own character - what I meant was the game is based on a new character.

Angelus
04-01-08, 22:56
Oops, sorry that was a bit unclear. Season 4 starts on January 31st. :)

I don't know if you can create your own character - what I meant was the game is based on a new character.

Ooooh. On Sky One, right? Which isn't included with Virgin Media. :o

I've just Wikied the game and it doesn't actually look bad.

findme
04-01-08, 23:01
You can't play as any characters from the cast, there is only a character you can play that is made up by the game developers. I heard the character has amnesia and you have solve flashbacks sequences to help him to remember things to proceed with the game.

Earthcane
04-01-08, 23:04
I wonder what the island environment will be like.
Would there be storm and weather effects like in Underworld?

Not that it would matter anyway, Desmond could tell you
if it was going to rain or not :mis:

nick-xx
05-01-08, 00:03
From the video looks like a cool game, although i haven't see all the serie..

Alex Fly
05-01-08, 11:03
Lost : The videogame is on my wishlist for a very long time. Not because that I am a big fan of Lost, but because I saw a preview in an old issue of PC Jeux of this game. And everything, the concept, the graphics, etc, looked so promising. Wow, all I can say is that I had really a big impression about it !

This game will rock, I'm sure ! :)

BoyTRaider
06-01-08, 03:56
It looks amazing!! I can't wait for this game! :D

Antonio
23-01-08, 20:49
A new updates of Lost: Via Domus

If you're a fan of the Lost TV show, you're no doubt aware that the long wait for season four is almost over. If you're also a fan of games, which is implied by the fact that you're reading this, you should likewise be aware that a game inspired by the popular show is scheduled for release next month. We've seen very little of Lost: Via Domus since it was announced more than 18 months ago, which is why we jumped at the chance to check out a near-finished Xbox 360 version of the game during a recent visit to Ubisoft's San Francisco office.

Set during the first two seasons of Lost, Via Domus is an adventure game in which you'll assume the role of an all-new character whose storyline intertwines with those of other castaways instantly recognizable from the show. Your name is Elliott, you were a passenger on the Oceanic 815 flight out of Sydney that crashed on an uncharted island somewhere in the Pacific, and--like oh so many game protagonists before you--you're suffering from amnesia. None of the other survivors on the island know who you are except for one, and given that he makes it clear early on that he dislikes (read: wants to kill) you, there's really only one person who can help you to remember, and that's you.

http://image.com.com/gamespot/images/2008/021/reviews/942291_20080122_embed002.jpg
The beach that you'll come to call home is a real mess at the start of the game.

You'll piece together your fragmented memories via playable flashback sequences that involve more shooting than perhaps any other aspect of the game--with a camera, that is. It seems that your character was a photojournalist in his previous life, and after being afforded a look at torn pieces of a photograph, your goal in each flashback sequence is to take the photo depicted in them. For example, the first flashback takes place while flight 815 is boarding and tasks you with shooting a photo of the handcuffed fugitive Kate being handed a bottle of water by the marshal who's escorting her onto the plane. Having successfully completed that flashback--in which you'll also have an opportunity to look around the plane and at your precrash possessions--you'll remember seeing Kate's predicament in the present day and will have the option to broach the subject with her in a subsequent conversation.

It should come as no surprise to anyone even vaguely familiar with Lost that Via Domus isn't a shooter; there's not nearly enough ammunition on the island for that. Rather, Lost: Via Domus is a story-driven adventure game in which action scenes will serve to punctuate quests that primarily involve exploration and conversation. The only truly action-oriented sequence that we saw during our demo, in fact, was when we were chased through the jungle by the Black Smoke (it's exactly what it sounds like: a big, black cloud of smoke). The chase played out much like those you might have previously experienced in platform games: We used the analog stick to run and to avoid areas of mud and water that slowed us down, while two of the controller's face buttons were used to jump and to duck obstacles, respectively.

http://image.com.com/gamespot/images/2008/021/reviews/942291_20080122_embed003.jpg
Via Domus isn't a shooter, but there appear to be plenty of action sequences.

The start of your adventure more or less coincides with the start of season one. You find your way to the beach with some help from Vincent (that's the dog), and when you arrive you see that Jack (that's the doctor) is busy trying to help other would-be survivors. True to character, he wastes no time enlisting your help. You're asked to deal with a potentially dangerous fuel leak from the plane engine that's still roaring on the beach. This puzzle, like many others in the game, involves arranging differently shaped fuses on an electrical board to divert power where it's needed. Fuses, we're told, were scattered all over the island when Oceanic flight 815 crashed, and considering that these puzzles can be solved only if you have the correct fuses in your possession (it's highly unlikely that you ever won't), you'll do well to pick up any that you see.
Your primary objective in Lost: Via Domus, as is alluded to in the Latin portion of the title, is to find a way home. Of course, you'll be exploring plenty of locations along the way, and although the events of the game are set solely during seasons one and two of the TV show, there will be opportunities to visit locations that were never shown until season three. Furthermore, Lost: Via Domus will let you explore environments that have never been fully revealed in the show, including the Black Rock interior and the area behind the mysterious magnetic wall inside the Swan. Other locales that ended up not being story-critical in the game (we know of at least two, but don't want to spoil the surprises for you) can still be explored, though they're present only as hidden Easter eggs that you'll have to jump through hoops to reach.

http://image.com.com/gamespot/images/2008/021/reviews/942291_20080122_embed004.jpg
You'll get to explore a number of locations that have never been fully revealed in the show.

Interestingly, Lost: Via Domus is divided up into episodes similarly to the show, even to the extent that each episode starts with a recap of the previous one and ends with a show-style cliffhanger. Besides being faithful to the experience of watching Lost on TV, the episodic structure of the game has afforded the development team a relatively easy way to have time pass on the island as your adventure progresses. For example, while playing through the first episode, you'll notice that the castaways aren't really functioning as a group yet and are wandering around the beach looking for possessions lost in the accident. If you attempt to talk to the character Sun, you'll also notice that she responds only in Korean. In later episodes, just like in the show, Sun will speak in English (she kept her language lessons a secret from her husband), and the beach is covered with makeshift shelters constructed from crash debris and other materials found on the island.

To talk too much about the events that we saw transpire during our demo would risk spoiling the story that's such a big part of Lost: Via Domus. We can tell you that you'll be doing a lot more with your favorite characters from the show than just talking to them, though. For instance, you'll get to go hunting for boars with Locke and, given that even the game doesn't include a map of the island, you can assist Sayid in his efforts to draw one. We can also tell you that you'll be spending plenty of time in darkened labyrinthine tunnels where, among other things, you'll need a good supply of flashlight batteries. Like everything else in the castaways' postcrash world, batteries are a valuable commodity that you'll need to either scavenge for yourself or acquire through trades with other characters. Practically every item that you pick up on the island has an approximate monetary value associated with it, so, for example, you might find that you're able to swap a $50 "Apollo" candy bar for any number of more commonly available (though much more useful) items.

http://image.com.com/gamespot/images/2008/021/reviews/942291_20080122_embed005.jpg
Locke is one of many recognizable characters you'll be interacting with.

We didn't get to spend nearly as much time with Lost: Via Domus as we would've liked on this occasion, particularly considering that this was our first opportunity to play it and the game's release is only a little more than a month away. We came away from our meeting with Ubisoft feeling confident that fans of Lost will get a kick out of joining their favorite characters on the island, but we're not entirely convinced that the game's conversations and exploration will be nearly as interesting for the rest of you. The action sequences and puzzles certainly have a more universal appeal, but those appear to have been designed with the TV audience rather than gamers in mind, and are unlikely to pose a significant challenge. We look forward to bringing you more information on Lost: Via Domus in the not-too-distant future.
By Justin Calvert, GameSpot
Interview (http://www.gamespot.com/video/933473/6184995/videoplayerpop?)

Angelus
23-01-08, 20:50
Looks rather sexy. :)

Rivendell
23-01-08, 21:08
Sounds ace, thanks for posting! :D Next month!! :yah:

Tihocan9
24-01-08, 02:17
Never watched the show, but the game looks beautiful.

yesrushdt
24-01-08, 02:35
It certainly looks a whole lot better than the trailer from last summer. Can't wait to play it next month!

Angelus
25-02-08, 15:40
Sorry to bump, but play.com have the game in stock for 360, PS3 and PC. :)

PS3 (http://www.play.com/Games/PlayStation3/4-/1026286/Lost-The-Video-Game/Product.html)

Xbox 360 (http://www.play.com/Games/Xbox360/4-/1026284/Lost-The-Video-Game/Product.html)

PC (http://www.play.com/Games/PC/4-/1026283/Lost-The-Video-Game/Product.html)

:D

scion05
25-02-08, 16:14
Is it first or third person ? :)

Angelus
25-02-08, 16:17
Is it first or third person ? :)

Third. :)

Thorir
25-02-08, 19:16
At least it LOOKS looks great. :)

Iīm anxious to see reviews... Buying it if itīs good! :)

Rivendell
25-02-08, 19:35
Released officially on friday isn't it?
I reckon I'll get it. It'll probably be short - but hey, what game isn't thesedays.

Angelus
25-02-08, 20:05
Released officially on friday isn't it?
I reckon I'll get it. It'll probably be short - but hey, what game isn't thesedays.

Yup, on the 29th. So if you order it now then you should get it on the day of release. :) I might get it, but I haven't been following Lost, so I'm afraid that I'll be ahem... lost while playing the game.

kimonap
25-02-08, 20:11
One of the best gamess....:D:D:D

AmericanAssassin
25-02-08, 20:14
Wow... The new trailer is awesome! :tmb: I'm very impressed... The other trailer sucked, so I had low hopes, but that was great! :D

petujaymz
26-02-08, 15:27
Where's Heroes : The Video Game?

:wve:

Thorir
26-02-08, 16:16
Itīs out in America... Anyone there playing it?

meansizzler
29-02-08, 04:43
Made a video

LINK (http://dodownload.filefront.com/9725051//2e7419cf8c20fb3ce56ca159728323f9a2d2b5ed2cdc50cf29 0e4946974f02bc3cb848b41dd7177a)

silver_wolf
29-02-08, 05:45
IGN says it sucks. I've never watched the show, but I have to ask: what's that black smoke thing?

Rivendell
29-02-08, 09:26
Nobody knows Silver, it's one of their secrets.

Anyone else getting it today? I can't wait to explore! :jmp:

The review posted by a reader doesn't seem that bad. Pretty much what I expected actually:
Nothing groundbreaking
Fun to explore the areas
You'll like it if you're a fan

Seems fair.

Angelus
29-02-08, 10:37
Where's Heroes : The Video Game?

:wve:

Up yer bum.

tomblover
29-02-08, 10:56
I saw it in the shops yesterday. (Bought TR1 and TR3 for PS1. TR3 CD had scratches. Damn.) Seems like it's out. :)

Archetype
29-02-08, 11:31
Apparently the games terrible and for someone who doesn't watch lost it doesn't even seem like theres a game there.

Rivendell
29-02-08, 13:21
Very enjoyable. If you don't like the show you probably won't think much of it.

The jungle parts are massive and disorienting, but being chased by the Black Smoke and hearing it nearby is just as freaky as you'd imagine! :D

It's really cool so far, the taking photographs in the flashback sections are quite tricky. I'm stuck on one at the mo.

TR FAN 18
29-02-08, 20:09
Oh dear, it's only got a Meta score of 60% (http://www.metacritic.com/games/platforms/xbox360/lost) :(

Rivendell
29-02-08, 20:11
Meta user score of 7.8, IGN reader score of 7.5

I tend to take these scores into account more - since they're the culmination of more reviewers, not just one person who's paid to give their own.

Zebra
29-02-08, 20:17
Very enjoyable. If you don't like the show you probably won't think much of it.

The jungle parts are massive and disorienting, but being chased by the Black Smoke and hearing it nearby is just as freaky as you'd imagine! :D

It's really cool so far, the taking photographs in the flashback sections are quite tricky. I'm stuck on one at the mo.

Do you think it would also be fun for somebody who doesn't watch Lost? And would somebody who doesn't know the exact plot line of Lost understand everything in the game?

I heard that you don't understand the plot and some of the puzzles too well if you didn't watch the series.

glitterpaws
29-02-08, 20:27
OMG the characters look so much like the real people! For example the crafted sawyer veryyy nicely!

Rivendell
29-02-08, 20:32
Do you think it would also be fun for somebody who doesn't watch Lost? And would somebody who doesn't know the exact plot line of Lost understand everything in the game?

I heard that you don't understand the plot and some of the puzzles too well if you didn't watch the series.

It might seem a bit boring for someone who doesn't know the show I guess. Looking at it objectively, so far all I've had to do is run around the jungle, explore some caves, and take some photographs. It's very story driven.

Of course I'm not saying if you don't know the show, then you'll hate it. It's just a mystery plot at the moment - and the protagonist is a new character, so everyone who knows and doesn't know the show is in the same boat really.

Mystery man, lost his memory in the crash - knows someone is trying to kill him for something, keeps having flashbacks about a mystery woman who may or may not be dead - throw in the usual LOST plot of monster in the jungle, will kill you if it gets you, there's also natives of the island who are kidnapping people and injecting them with things.

~*~Chloe~*~
29-02-08, 20:40
Claires not in the game is she?

Zebra
29-02-08, 20:41
It might seem a bit boring for someone who doesn't know the show I guess. Looking at it objectively, so far all I've had to do is run around the jungle, explore some caves, and take some photographs. It's very story driven.

Of course I'm not saying if you don't know the show, then you'll hate it. It's just a mystery plot at the moment - and the protagonist is a new character, so everyone who knows and doesn't know the show is in the same boat really.

Mystery man, lost his memory in the crash - knows someone is trying to kill him for something, keeps having flashbacks about a mystery woman who may or may not be dead - throw in the usual LOST plot of monster in the jungle, will kill you if it gets you, there's also natives of the island who are kidnapping people and injecting them with things.


Thanks.

Rivendell
29-02-08, 20:42
Claires not in the game is she?

She was lying in the wreckage and crying about her baby, but I've not seen her since then.

Alex Fly
01-03-08, 09:40
I read a review about it very recently, the game seems to be very good but very short. Anyway, I'm still motivated to buy it. :tmb:

Rivendell
01-03-08, 10:06
Argh! The Hatch keeps blowing up on me. There's a puzzle to get into the main section, re-wiring some activation panel - you need a bloody degree in physics to be able to solve it!

Alex Fly
01-03-08, 11:00
Ahhh so you have it Riv. Hope you're enjoying it a lot. :tmb:

Jacen
01-03-08, 11:32
I've got the game, but I can't play it... my videocard it too outdated :(

Rivendell
01-03-08, 17:16
Ahhh so you have it Riv. Hope you're enjoying it a lot. :tmb:

I am!

Though I suppose I'm getting through it a bit fast. If I had to guess how long was left, I reckon I'm already about 3/4 of the way through, if not right near the end.

It's a lot of fun though, and the sound-design is fantastic. Tension second only to the Silent Hill series when you're trying to evade the Black Smoke!

Picture this - you know the feeling you get whenever you hear that hiss-rattling on the show and you know that cloud is lurking around? Well picture that feeling intensified 10x, and you're carrying dynamite so you can't run. There's big spaces between trees you can hide in, and things blocking your path. The music starts racing and building up like it does on the show, and your heart races! It's a great feeling!

:D

Rivendell
02-03-08, 09:54
Finished it!
Great game, a lot of fun - far far FAR too short.

In terms of length, I'd say it makes legend look like The Last Revelation. :whi:
Okay, slight exaggeration, but the game is Really short. I'd say I've probably played 5-6 hours max.

It takes you right up to the end of S2, over the course of 6 'episodes' or levels, then ends.

Favourite bits have to be the 'chase' levels, and the forest bits. It's great to explore the locations from the programme too, like the hatches.

All in all, I'm impressed, but saddened by the length. It's funny the script writer was called 'Kevin Shortt'.

:tmb: :)

Alex Fly
02-03-08, 09:56
Thanks for your comments... :tmb:

How were the graphics and the design of the characters ? :)

Rivendell
02-03-08, 10:02
How were the graphics and the design of the characters ? :)

Beautiful graphics! The water looks amazing, the beach looks really inviting. A couple of times I stopped and thought 'Hell, why exactly do they want to leave this paradise?'

The jungles are full to the brim of foliage, to the degree that you can't help but wow at the fact that there's no frame-rate issues as they all react to you running past them.
Half way through the game you appear in a field, and it's covered in grassy bushes - once again, it's very impressive to run through and it not twitching or struggling at all.

Design of the characters.. Well, they're certainly not the greatest on next gen. Yes, they do look like the characters - but little things bugged me, like how Sayid had blue eyes on minute then brown the next. Also how Elliot (playable guy) always wore the same expression and hardly *ever* blinked.
When you talk to people, they seem to just loop their own animations.
For example Charlie will look around when he starts to speak, nod his head, raise his hand, then smile and tilt his head when he finishes talking. You ask him another question, he'll do it again. Another question, same animations.
The lip-sync isn't that great.

Alex Fly
02-03-08, 10:23
Beautiful graphics! The water looks amazing, the beach looks really inviting. A couple of times I stopped and thought 'Hell, why exactly do they want to leave this paradise?'

The jungles are full to the brim of foliage, to the degree that you can't help but wow at the fact that there's no frame-rate issues as they all react to you running past them.
Half way through the game you appear in a field, and it's covered in grassy bushes - once again, it's very impressive to run through and it not twitching or struggling at all.
Woooah ! I can't wait to see that. :jmp:

Design of the characters.. Well, they're certainly not the greatest on next gen. Yes, they do look like the characters - but little things bugged me, like how Sayid had blue eyes on minute then brown the next. Also how Elliot (playable guy) always wore the same expression and hardly *ever* blinked.
When you talk to people, they seem to just loop their own animations.
For example Charlie will look around when he starts to speak, nod his head, raise his hand, then smile and tilt his head when he finishes talking. You ask him another question, he'll do it again. Another question, same animations.
The lip-sync isn't that great.
Arf... :(
I saw a video with some of the characters recently and I was very surprised and a little bit deceived by their design, especially some of them. Compared to the rest of the graphics they could have been way better than they are.

I hope I won't be too deceived by them then, but well I'm sure I'm going to have a lot of fun with this game anyway...

Thanks for answering ! :tmb:

Scottlee
02-03-08, 12:28
I can't wait to play this game but unfortunately I don't have a PS3 yet. My PS3 "games to get" list has now expanded....

- Tiger Woods 2008
- Lost
- Grand Theft Auto 4 (not out yet)
- Final Fantasy 13 (not out yet)

Going back to Lost, the potential for this game is massive. I just hope the makers have done the project justice. I'll be interested to see if this thread generates any mini-reviews from our members.

Rivendell
02-03-08, 12:29
I'll try and post up a proper review later on. My last posts have been a bit.. bitty. I'll do a full one later. :)

findme
03-03-08, 01:20
I hope there's a demo of this out soon...before I go out and buy it. The end of season 2 storyline thing is REALLY not that flattering to me though...I thought they said it would go upto the end of season 3?

I'm waiting for Heroes: The video game news still....

coolaideonfire
03-03-08, 12:48
Never watched the show but the game looks nice. Really nice environments.

What's the game actually like though? Puzzles, fighting?

zappo3000
03-03-08, 18:03
id buy it but i dont have xbox or ps3:hea:

FAN_NO_1
03-03-08, 19:49
i think its a nice game

coolaideonfire
04-03-08, 11:25
id buy it but i dont have xbox or ps3:hea:

Its available for PC as well I think.

Angelus
04-03-08, 11:28
Its available for PC as well I think.

Yep, it's also out for PC. :)

FAN_NO_1
04-03-08, 12:09
i m paying now LOST the video game.
its realy a great game with high graphiqs.its a story about a pessanger who have lost in an island,so now find your way home.
its realy a nice game.

Rivendell
04-03-08, 12:24
I've got a while, so I'll start writing a review. Spoilers ahead, but I'll hide them anyway.

The game starts with a really sweet FMV - you get the impression that your character is being chased by a bad guy. The plane gets torn apart, and you wake up in the Jungle.
The controls are fine. Nothing much to say on that front - they're responsive, and still, your character carries the realistic weight that lots of current-gen games do thesedays. Notably Altair and Nate Drake.

It's a shame that all you can really do is walk and run. Some jumping wouldn't have gone amiss - it might have made for some more interesting level designs with the inclusion of some platforming.

Like the LOST episodes, the game contains flashbacks. This is where your character starts to regain his memory by taking photographs. Before each sequence, you briefly see a shot of a torn up picture, that you have to reassemble by re-taking them. These are short, but interesting sections that break up the constant island bits.

The jungle/s are truly great. These are the parts where the Black Smoke will try and catch you, and to evade death you have to seek out bunches of trees to hide inside. The graphics look beautiful, and the tension really mounts up through use of audio especially. The music intensifies, and the black smoke freaks you out in a more interactive way than that of the TV version - because *you* are being chased by it, and not some actor.

The beach looks great, and is constantly updating itself. 5 minutes in, it's covered in debris. A bit later on you return there, and there's some tents. Later on in the game it's got some more advanced tents and living quarters. Nearer the end it's got the food section, cans of Dharma stuff lined up on shelves and Hurley eyeing them up greedily.

The NPCs look pretty cool, apart from when you talk to them their animations loop noticeably. The lip-sync is far from great. If they'd spent more time on the other character animations, it'd be much more impressive.

The conversations are multiple choice, and come under different subsections. For example:
Quest / General / Trade

In the quest list you can ask questions about the quest you're on, for hints and tips about what to do next. The General questions expand your knowledge on the characters around you, mainly asking them questions about their past and why they were on the plane. It's all stuff you know from the tv show.

The game itself speeds through the course of S1 and S2. On one 'level' you arrive at a jungle section that contains the hatch. Remember how long it took Locke to open that thing? Well the next level comes, and you see a smoke cloud from the beach - turns out Locke blew it open without you.

This is something I think could've been improved - tying your character in with the characters from the show. You've very much got your own story, that you just get on with - which is regaining your memories. Everything else seems to just happen around you - and unfortunately, there could've been a lot MORE going on around you.

Combat is sparse. You pick enough coconuts off the floor and you can trade them to Sawyer for a gun. On some occasions when you're trapsing through the jungles, you'll be shot at by stationary 'Udders' (Sorry Jin, that cracks me up every time!) in treehouses. You can take them all down in three shots. Breaks up the running from markers in the foliage though I suppose.

Before you're allowed into the hatch, you have to prove you were on the manifest. "Excellent!" I thought, "We'll meet Ethan." But we don't. There's just another flashback in which someone tells you your name, and then bingo - you can get into the hatch.

More interaction from the regular characters would've been great. I was hoping to have to go in search for Claire and Charlie, find them hanging around - and have to fight Ethan. Help Michael build his raft. Meet up with the tail-section folks, get caught in traps, and perhaps move around 'behind' the main characters. None of that makes it into the game.
Think of "The Lord of the Rings: The Third Age". The way that story works is that you're your own group of people, following in the footsteps of the fellowship. You can even find notes and stuff left behind by them, and it generates a great feeling that you're *just* behind these characters you know so well.
Something like this would've worked wonders in this game.

Puzzles all come under the category of 'rewiring' and 'using fuses'. I won't lie, these sections aren't fun and they're nearly all the same. You have to fit the correct fuses in the correct holes to make the right amount of power flow into the different outlets. Sometimes it's timed. Oo-err.

Forgetting about those little bundles of joy, the set locations are great. Inside the hatch is layed out just how it is from the show, and exploring it is really enjoyable. More environmental interaction would've been fantastic, but there you go. You can 'interact' with some objects, and it'll just tell you a little something about it.
You get to 'push the button' too, and type in the numbers. (Mental note, the numbers have gaps between them - so don't be surprised when you type in that famous sequence and get an 'incorrect code' warning.)

The most noteworthy sections to note are these three:

1. Taking dynamite from the Black Rock, through the jungle.
It's a very intense piece of gameplay. You can't run or you'll explode, and you're being stalked by the Black Smoke. The music ramps up the fear factor, and there's the hissing and rattling of the smoky 'whateveritis' ripping up trees around you. Getting from tree-sanctuary to tree-sanctuary is tense enough, but on top of that you have to find the markers to escape the jungle too. Very well made section.

2. Platforming section 'chased by the Black Smoke'. The buttons Triangle and X turn into 'Jump' and 'Slide'. Very simple principle - you run forwards trying to evade the Black Smoke, occasionally having to jump over rocks and logs (lest you trip over them and be Smoked) or slide under tree-branches. Tense, exciting, nerve-racking and simple. But fun.

3. Platforming section 'Race to the pier'.
Same as the last one, but longer. From the clifftops nearby, down through the jungle, through some marshes, across some rocky beaches, through a cave, across the pier. Fast, furious and exciting!

The game ends with an FMV and a typical LOST 'Oh my god, what the hell?!' finale. You *hear* the EMP resonating from the hatch as you're about to escape, and suddenly you wake up on the beach with the mysterious lady who haunted your flashbacks there with you. The plane having only just crashed. Or did it only just crash? Was it all a dream? Have you gone back in time? Were your flashbacks real? Etc.

Overall, it's a fun game. Terribly short, but fun nonetheless. More interaction with the environments, moves for your character, and plot-entanglement with the other characters and storylines on the island to flesh the game out, and the game could've been a lot better.
As it was, it was nice. Doesn't quite fill out the potential, but as it stands it's definitely one of those 'Short, sharp, thrilling rides'. Totally a game for fans of the show, I expect it'd be very shallow for someone who hadn't watched it. Could've been a lot more, but it was still good.
Replayable? Well, parts of it are. The environments are all worth a second look without a doubt. All unlockables seem to be concept art, so I think they could've expanded here too.

Finally, 7 out of 10.
I wanted more, but what we got wasn't bad.

FAN_NO_1
04-03-08, 12:33
so you are also playing this game now

Rivendell
04-03-08, 14:01
I was over the weekend yeah, but I finished it on Sunday.

Alex Fly
05-03-08, 18:44
Thanks for taking the time to tape this extensive review, Rivendell. :tmb:

Rivendell
06-03-08, 14:37
No worries Alex! :)

Anyone else playing it atm? I went back over a few levels today - and I can't remember if I mentioned it in my review, but the sound design in the game is fantastic. Really gets the blood racing! :D

hummingbird87
12-03-08, 05:54
Um, what could you possibly play?

Coconut cracking minigame?

It'd be like Survivor for computer games.

I cant understand why anybody would want this either. I mean its a unique show but its not a show that its not like Buffy or Dark Angel which Id actually be a fan of and would want to play as a video-game. I guess everyones different.