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View Full Version : Preview of TRU in the various platforms


KIKO
13-01-08, 20:09
Well i think that everyone knows about which platform TRU will come and some people are sad because they know that if the game is going to PS2 they know that much likely what comes on the PS2 will come on the PS3 except graphics and effects of course. I mean if the PS2 can't handle this it wont come on the PS3.

But No. Take the example of TRA that got released on Wii, it will be the same as it. The game isn't the same and they add things that the PS2 could'n handle like the new puzzles using the kit, etc.

What I think is that on the PS2 we will have what it supports, like the PS2 lastest graphics and effects.
And on the PS3 and PC the palyer will get a different vision of the game, many things will be added like the new graphics and effects, six axis, etc.

The PS2 player will miss things that the PS3 and PC won't. They will probably miss things like sliping when there is water on the floor or ice, six axis things, and too many others that right now I can't describe.

The only bad point that will happen for both platforms is that TRU will come later because of it's multi.platform game.

Anthony-German
13-01-08, 20:10
:)I think so, too! :)

cardmonster
13-01-08, 20:12
I agree. Regardless, no-one has actually been able to give me a straight answer as to what "next-gen-only" features they would want out of Underworld. The irony is that most Tomb Raider fans want the series to return to its roots, with as few amendments to the classic formula as possible. How these same people are annoyed that the games will be released on several platforms is beyond me.

Grenade
13-01-08, 20:14
Well i think that everyone knows about which platform TRU will come and some people are sad because they know that if the game is going to PS2 they know that much likely what comes on the PS2 will come on the PS3 except graphics and effects of course. I mean if the PS2 can't handle this it wont come on the PS3.

But No. Take the example of TRA that got released on Wii, it will be the same as it. The game isn't the same and they add things that the PS2 could'n handle like the new puzzles using the kit, etc.

What I think is that on the PS2 we will have what it supports, like the PS2 lastest graphics and effects.
And on the PS3 and PC the palyer will get a different vision of the game, many things will be added like the new graphics and effects, six axis, etc.

The PS2 player will miss things that the PS3 and PC won't. They will probably miss things like sliping when there is water on the floor or ice, six axis things, and too many others that right now I can't describe.

The only bad point that will happen for both platforms is that TRU will come later because of it's multi.platform game.
Also coming for 360, Wii and DS.

KIKO
13-01-08, 20:16
They make TRU for PS2 because they know that many fans don't have a PS3 yet or a good pc to handle TRU and to not risk loosing money they even bring TRU on another platforms for the ps2 to give it a try.

And about the gameplay, people say it will be small not brilliant, like Legend, But no, it will only be if they want it to be. It will not be larger because they don't want it to be large. PS1 TR games had more levels than TRL and TRA together you know. And if the PS2 doesn't handle such a big gamplay it will happen like this:

PS3 game -> 1 CD
PS2 game -> 2CD's or 3 CD's

And if the player wanna try the things they missed on the PS2, just wait until they have a PS3.

NightWish
13-01-08, 20:22
yes you are probably right. but still i dont see why they need to make the game on ps2 when it wont support thiose things. this will take time adopting on ps2 no matter what they say. time they could be spending on polising the game fo r teh real platforms will be spent on ps2. iand we would be able to get the game polished in lets say september :(

cardmonster
13-01-08, 20:23
Everything released so far suggests the game will be much larger than Legend, with less clearly defined paths and fewer linear routes. If every ledge can be scaled, there will be opportunities for the player to climb a building from multiple areas, a la Assassin's Creed, simply for the hell of it. This will be an important departure for the series, which has until now remained very linear.

KIKO
13-01-08, 20:26
They will have to correct the bugs, unless they want it to be like AOD. But they won't risk that so they will correct the bugs. PS2 only for more money and for people that doesn't have enough money to buy a next-gen console or can I say current-gen console. And if they release it for PS2 it's because TRU wont see the light this year. Or they have like 100 people working on TRU for it to come out this year.

Agent 47
13-01-08, 20:29
PC players could use a Sixaxis if they wanted to..............i have a driver installed at the moment but it doesn't yet support motion control :D

i think the PS2 version will be fine btw, that version will get what it can handle, TRL/A looked visually good.........i don't see why TRU won't

obviously it'll lack the better lighting effects, but as long as the gameplay is good i don't see a problem :jmp:

KIKO
13-01-08, 20:31
Six axis on PC ? Only with a controler like PS3 right ?
Cause i play TR with keyboard and six axis that way won't be possible, right ?

gtkilla
13-01-08, 20:33
Apparently, the PS2/Wii version is a different version of the game developed by a separate developer (THANK GOD!), so they will be very different. ;) These versions will probably play very similarly to Legend/Anniversary without any major upgrades (programmed jumps, lots of ledges, limited movement etc.) while most of the new additions and features will remain next-gen exclusive.

PS2/Wii players shouldn't expect too much. ;)

littlepenguin
13-01-08, 20:36
PS3 game -> 1 CD
PS2 game -> 2CD's or 3 CD's

they will defiantly be on DVDs not CDs, trl and tra were both on DVDs

cardmonster
13-01-08, 20:36
Apparently, the PS2/Wii version is a different version of the game developed by a separate developer (THANK GOD!), so they will be very different. ;) These versions will probably play very similarly to Legend/Anniversary without any major upgrades (programmed jumps, lots of ledges, limited movement etc.) while most of the new additions and features will remain next-gen exclusive.

PS2/Wii players shouldn't expect too much. ;)
That's perhaps a little previous. Not much is known at the moment and none of the details that have been released suggest the game will play too differently from previous incarnations.

Undoubtedly, there will be any number of graphical features simply not possible on the Wii/PS2, but there's every chance that the core gameplay mechanics and level designs will remain ultimately the same. I think there's every reason for Wii/PS2 owners to remain positive at this moment in time.

KIKO
13-01-08, 20:39
Yes ok then but what about the six axis on the PC not using a controler, I mean I use a keyboard, will it be possible for me or i will have to buy one?

Agent 47
13-01-08, 20:43
Six axis on PC ? Only with a controler like PS3 right ?
Cause i play TR with keyboard and six axis that way won't be possible, right ?

some guy from Asia made a little driver that allows people to use a PS3 Sixaxis controller whilst playing games on the PC, the only function that doesn't work as yet is the motion sensor

basically you could play the PC version with the Sixaxis and not bother with Keyboard & mouse config if you wanted to....just depends on what control methods the PC version support :D

gtkilla
13-01-08, 20:46
That's perhaps a little previous. Not much is known at the moment and none of the details that have been released suggest the game will play too differently from previous incarnations.

Undoubtedly, there will be any number of graphical features simply not possible on the Wii/PS2, but there's every chance that the core gameplay mechanics and level designs will remain ultimately the same. I think there's every reason for Wii/PS2 owners to remain positive at this moment in time.

I doubt that. The only thing PS2/Wii players should be hyped about is the fact that they're getting the game, that's it. If the core gameplay and level design is the same on PS2/Wii, then what's to motivate people to spend that extra twenty bucks on the next-gen versions? Graphics? Because if people are still considering buying games for their PS2, I doubt they're much of a "graphics *****". ;) Most of the new features and upgrades will most likely remain next-gen exclusive because of this.

cardmonster
13-01-08, 20:56
I doubt that. The only thing PS2/Wii players should be hyped about is the fact that they're getting the game, that's it. If the core gameplay and level design is the same on PS2/Wii, then what's to motivate people to spend that extra twenty bucks on the next-gen versions? Graphics? Because if people are still considering buying games for their PS2, I doubt they're much of a "graphics *****". ;) Most of the new features and upgrades will most likely remain next-gen exclusive because of this.
Aside from graphical advances, the Tomb Raider gameplay model has changed very little since its initial inception. There remain very few NPCs or online features, with the advances made in other games of this generation conspicuous by their absence. Artificial intelligence remains rudimentary at best as encounters with enemies are simple diversions from the core Tomb Raiding antics.

If you can name me one game on PS3/360/PC where the gameplay mechanics couldn't be emulated on a PS2 but would still be relevant to the Tomb Raider franchise, I'd love to hear it.

Ultimately, expect to see a shorter draw-distance, enemies disappearing after you've killed them, no footprints that remain throughout the game, less animation and all the other graphical niceties, but ultimately a very similar playing title.

keviouk
13-01-08, 21:04
The only bad point that will happen for both platforms is that TRU will come later because of it's multi.platform game.

Nop, that isn't the case. The game had no concrete date to come. And the development of other versions doesn't affect the date given recently, because they're developped by 2 different teams (PS2/Wii/DS are more adaptations than original games).
A staff from Eidos France told us it here (http://www.captain-alban.net/forums/viewtopic.php?t=15612&postdays=0&postorder=asc&start=220) ;)
Si it's not a bad point finally

gtkilla
13-01-08, 21:20
Aside from graphical advances, the Tomb Raider gameplay model has changed very little since its initial inception. There remain very few NPCs or online features, with the advances made in other games of this generation conspicuous by their absence. Artificial intelligence remains rudimentary at best as encounters with enemies are simple diversions from the core Tomb Raiding antics.

If you can name me one game on PS3/360/PC where the gameplay mechanics couldn't be emulated on a PS2 but would still be relevant to the Tomb Raider franchise, I'd love to hear it.

Ultimately, expect to see a shorter draw-distance, enemies disappearing after you've killed them, no footprints that remain throughout the game, less animation and all the other graphical niceties, but ultimately a very similar playing title.

Well, Assassin's Creed has a very deep and intricate climbing system that's simply not possible on previous consoles.

"In terms of processing power and graphics capabilities the Wii is roughly equivalent to the PS2 (http://ps3.qj.net/tags/ps2/2464) and the first Xbox," he said. After talking about Assassin's Creed as a title that uses the current technology (http://xbox360.qj.net/Jade-Raymond-Assassin-s-Creed-living-up-to-being-next-gen-/pg/49/aid/104942) to do the Crusades justice, and boasting of Ubisoft's proprietary engine that allows "over 150 individual AIs running at a single time and huge cities where everything is interactive and climbable," Desilets concluded that such game is not possible on the Nintendo Wii hardware.

http://ps3.qj.net/Ubisoft-s-Patrice-Desilets-Wii-roughly-equivalent-to-PS2-Xbox/pg/49/aid/105568

And it seems that Crystal has taken up a similar approach with Underworld having made "every surface with any kind of protuberance, climbable".

But again, it doesn't really matter if these features are possible on the PS2. They will most likely remain exclusive to the next-gen versions in order to boost next-gen sales.

Nop, that isn't the case. The game had no concrete date to come. And the development of other versions doesn't affect the date given recently, because they're developped by 2 different teams (PS2/Wii/DS are more adaptations than original games).
A staff from Eidos France told us it here (http://www.captain-alban.net/forums/viewtopic.php?t=15612&postdays=0&postorder=asc&start=220) ;)
Si it's not a bad point finally

Can you post a translation of Eidos' post confirming that, please? :)

Vickkyyy
13-01-08, 21:37
i really wish that all the game versions would be the same,
because i think that it makes it unfair for whoever gets the game with LESS features and what not.

i just might have to get the game for ps2, cause my computer will NOT handle the next generation!

i think its absloutly CRAZY to have the game ONLY in next generation content.
there better be a friggin option O.O

Ward Dragon
13-01-08, 23:48
i really wish that all the game versions would be the same,
because i think that it makes it unfair for whoever gets the game with LESS features and what not.

If the current-gen version of the game really takes full advantage of Xbox 360/PC/PS3 hardware to have gameplay features like the free-climbing which aren't possible on PS2, then the PS2 version will have to be altered in order to cut out the free-climbing and replace it with something that the PS2 can handle (maybe climbing like AOD had, except without the strength meter).

What I'm getting at is that the current-gen versions cannot be identical to the last-gen versions. Otherwise the current-gen versions would feel very limited compared to other current-gen games and so it wouldn't sell very well.

i just might have to get the game for ps2, cause my computer will NOT handle the next generation!

i think its absloutly CRAZY to have the game ONLY in next generation content.
there better be a friggin option O.O

Since they are apparently delaying the Xbox 360/PC/PS3 release until the PS2/Wii/DS versions are finished, then they'll probably include support for older PC's in the PC version like they did with Legend :)

Portugalraider
25-01-08, 23:42
In terms of processing power and graphics capabilities the Wii is roughly equivalent to the PS2 and the first Xbox

why people still say that?
i'ts same that saying ps2 it's roughly equivalent to N64. Please, wii it's worst than the other nexgen consoles, but its 2 or 3x better than the other consoles. I still think that the versions will be the same, but with the obvious downgrades. Theres is no reason for wii's version looks worst tha mario galaxy or metroid prime 3

gtkilla
25-01-08, 23:49
why people still say that?
i'ts same that saying ps2 it's roughly equivalent to N64. Please, wii it's worst than the other nexgen consoles, but its 2 or 3x better than the other consoles. I still think that the versions will be the same, but with the obvious downgrades. Theres is no reason for wii's version looks worst tha mario galaxy or metroid prime 3

It's not something that people "just say", it's a fact. ;)

http://ps3.qj.net/Ubisoft-s-Patrice-Desilets-Wii-roughly-equivalent-to-PS2-Xbox/pg/49/aid/105568

Portugalraider
26-01-08, 23:47
wii haves a 256mb grafic card, those consoles have 128mb
wii's cpu it's 3x better than ps2 ones (or more) and 2x better
wii is capable of doing nexgen effects, those consoles just can't

so wii is not rougly equal to ps2 and xbox1. it's a nexgen console, its only less capable than the other nexgen consoles, besides, a pc with an 256 graffic car it's considered nexgen

raiderfun
26-01-08, 23:56
wii haves a 256mb grafic card, those consoles have 128mb
wii's cpu it's 3x better than ps2 ones (or more) and 2x better
wii is capable of doing nexgen effects, those consoles just can't

so wii is not rougly equal to ps2 and xbox1. it's a nexgen console, its only less capable than the other nexgen consoles, besides, a pc with an 256 graffic car it's considered nexgen

Not consistently. A GeForce FX 5500 256 Mb isn't considered as Next Gen card , it's the model of the card that plays the role. ;) :)

abraham
27-01-08, 00:04
The wii Cpu is only updated version of the game cube Cpu, so i dont know where your getting your facts from, its 1.5x faster.. so thats bottlenecking the Gpu! programmers said this. Thats why games look worse than ps2 version some times..