View Full Version : Crystal's TRU dual aim was originally from Core's TRA?
spelunking
03-02-08, 19:11
Sure looks like the dual aim being touted for Underworld was originally to be included in Core Design's (that's right — Core's) Anniversary.
http://img174.imageshack.us/img174/8910/tra1hl2.jpg
http://img159.imageshack.us/img159/538/tra2vk7.jpg
http://img340.imageshack.us/img340/2734/tra3ax7.jpg
All images are screen captures from official game trailers posted at Tomb Raider Chronicles (http://www.tombraiderchronicles.com/tombraiderae/trailers_01.html).
:whi:
Yeah we all figured that out already. Well i did at least:confused:
So because Core was going to have a dual aim feature, CD can't?
Yeah we all figured that out already. Well i did at least:confused:
I hadn't and that's a good find :)
It's also in the trailer that similar move where she out strectches her arms away from her body and shoots. CD's trailer that is :)
Lara_Zoz2006
03-02-08, 19:15
god im so fed up with this core thing, yes wehn they had tomb raider its was brilliant i love all the core tomb raiders but i also love all the crystal tomb raiders lets face it its not going back, of course the two companies are going to have similarites because they are making the same game "Tomb Raider". Alot of games have dual aimimng now
I personally think that dual aiming is going to make the game too easy. I can see myself just shooting the enemies safely from the ledge and out of harms way while I want to see action and be forced into the shootings etc.
god im so fed up with this core thing, yes wehn they had tomb raider its was brilliant i love all the core tomb raiders but i also love all the crystal tomb raiders lets face it its not going back, of course the two companies are going to have similarites because they are making the same game "Tomb Raider". Alot of games have dual aimimng now
Yeah people have been asking for dual aiming for years since it was orignally in tr1 so i think its a coincidence that they have dual aiming in underworld.
I personally think that dual aiming is going to make the game too easy. I can see myself just shooting the enemies safely from the ledge and out of harms way while I want to see action and be forced into the shootings etc.
Dont worry cd has made it so lara will take more damage this time. It wont be too easy ;)
yeah exactly ^^^
besides, its pretty freakin cool... :jmp:
spelunking
03-02-08, 19:19
god im so fed up with this core thing, yes wehn they had tomb raider its was brilliant i love all the core tomb raiders but i also love all the crystal tomb raiders lets face it its not going back, of course the two companies are going to have similarites because they are making the same game "Tomb Raider". Alot of games have dual aimimng now
Woah! There's no-one who despises Core more than I do for butchering TR. I'm just making the point because... well... as you said, a lot of games have dual aiming now. Even technologically backwards Core was about to stick it in with Anni. So why didn't we have it for TRL and TRA?
There are a number of new features in TRU that aren't exactly new... just sayin'...
I wont be surprised if it originally is a core idea. But to be honest - that sort of thing is not THAT hard to think of
spelunking
03-02-08, 19:20
I personally think that dual aiming is going to make the game too easy. I can see myself just shooting the enemies safely from the ledge and out of harms way while I want to see action and be forced into the shootings etc.
You won't be able to. Enemies can follow you now! :p
You won't be able to. Enemies can follow you now! :p
How can a panther/tiger climb up a ledge and attack her? Unless it's a jaguar and can climb up a tree and dive for her. Now that would be cool XD
I thing dual aiming is cool:DI m happy to see it on underworld:jmp:
spelunking
03-02-08, 19:23
A bunch of previewers said it would be very difficult to take potshots now. And if you try and hide, they'll come around and ambush you with group tactics. :eek:
A bunch of previewers said it would be very difficult to take potshots now. And if you try and hide, they'll come around and ambush you with group tactics. :eek:
Poachers of Tiger/Jaguars? I'm talking about shooting the animals from afar which will make it easy.
Ahh yes. Core invented dual aiming in video games.
I wont be surprised if it originally is a core idea. But to be honest - that sort of thing is not THAT hard to think of
NW that's very true.
Besides even if Core didn't thought of this CD would have again put this in the game.And there isn't a rule "Do not copy ideas from other TR games".
god im so fed up with this core thing, yes wehn they had tomb raider its was brilliant i love all the core tomb raiders but i also love all the crystal tomb raiders lets face it its not going back, of course the two companies are going to have similarites because they are making the same game "Tomb Raider". Alot of games have dual aimimng now
Christ, calm down, no one attacked CD!
spelunking
03-02-08, 19:40
NW that's very true.
Besides even if Core didn't thought of this CD would have again put this in the game.And there isn't a rule "Do not copy ideas from other TR games".
Indeed. But why didn't they copy it earlier if even Core was planning it back then? Why is it now being touted as a big new thing?
Poachers of Tiger/Jaguars? I'm talking about shooting the animals from afar which will make it easy.
I know I know. But the previews just said enemies in general will be able to follow you. The first to say it was PlayStation R.O. (http://www.tombraiderforums.com/showthread.php?t=117009) and I didn't record the ones that said it after that. I'll look through the new media again quickly and see what they said on the point. The impression I got was that animals will be able to follow you. We do know for sure that the spiders can at least! I wouldn't be surprised if the jaguars can jump up to ledges if there are platforms, too.
Zelda master
03-02-08, 19:41
We know Dual Aiming was Core Designs idea... they even once had that feature in TR1 but cut it out...
Heck, I'm glad if they take stuff from other TRs if it makes the games better - especially if they're unreleased. Not as good as true innovation, but better than no progress at all.
_Awestruck_
03-02-08, 19:42
Yeah I was looking at the trailer for TRAE yesterday and I was like HOLY SHAZ because I saw they had the multiple target feature like underworld is having. No problem in them both having it, is there?
Yuna´s Wish
03-02-08, 19:42
So what? It´s just a feature. And it´s not quite a big one either :o I know I won´t use it if possible (unless a puzzle requires it).
Indeed. But why didn't they copy it earlier if even Core was planning it back then? Why is it now being touted as a big new thing?
Maybe, because they weren't trying to make such a realistic game - now they do, so they are searching for many actions to "put in" Lara.
spelunking
03-02-08, 19:48
Maybe, because they weren't trying to make such a realistic game - now they do, so they are searching for many actions to "put in" Lara.
What indicates to you that dual aim is tied to realism and that CrystalD wasn't going for 'realism' in TRL and TRA?
And besides, they've already said they aren't going for exact realism in TRU. Dual aim is just extremely handy. Core was putting it into TRA... then it apparently wasn't incorporated when Crystal took over... and now we're being hyped up over the new feature in TRU...
I'm glad it's in. But it's just like... about time. /-:
Does it sometimes feel like they're withholding features just so they have something to sell in the next game?
Sekhraider
03-02-08, 19:49
Ive seen some footage of the Core game on another site and from what Ive seen, Lara does have dual target locking plus actual targets on her enemies. In TRL/TRA, she had those red braqets around the target well in Core's TRAE, she had green ones. I thought that was rather interesting. I must say that CD did take a lot of things from Core's TRAE and utilize it for TRA.
So its not surprise that the dual targeting is featured in the new TR game. I still wish that Core's TRAE couldve been released as an optional bonus with the special edition TRA game that came out in the UK. :( Oh well. I still dont know what was on that 2nd disc that came with the TRA game. Does anybody remember?
Melonie Tomb Raider
03-02-08, 20:07
Gosh, as much as I love CD's Lara, I have to admit... I really miss Core's Lara too. :(
Moon-Safari
03-02-08, 20:10
My question is how can she possibly see both targets that shes aiming at in two opposite directions at once?
Dual aiming is nice and good looking, but remember it is inefficient as well. Concentrating fire power on one enemy at a time is better. If you have any doubts I give an example. I assume you need two bullets to kill an enemy (Lara much stronger) and all characters can shoot at the same time. Both Lara and 2 enemies use pistols (2 bullets at a time).
a) shooting one enemy at the time
- moment #1: Two enemies shoot Lara; she gets 4 bullets. Lara shoots at first enemy; 2 bullets ; the first enemy dies.
- moment #2: One enemy shoots Lara; she gets next 2 bullets. Lara shoots the second enemy ; 2 bullets; the second enemy dies.
We eliminated all enemies obtaining 6 bullets.
b) dual shooting
- moment #1: Two enemies shoot Lara; she gets 4 bullets. Lara shoots both enemies; 1 bullet for each; both enemies still live at half health.
- moment #2: Two enemies shoot Lara; she gets 4 bullets. Lara shoots both enemies; 1 bullet for each; both enemies die (each got his second bullet).
We eliminated all enemies obtaining 8 bullets.
So the example showed obvious truth, but I don't mind the new feature :)
I personally think that dual aiming is going to make the game too easy. I can see myself just shooting the enemies safely from the ledge and out of harms way while I want to see action and be forced into the shootings etc.
Oh and with normal aim you can't do that?
spelunking
03-02-08, 20:22
My question is how can she possibly see both targets that shes aiming at in two opposite directions at once?
Peripheral vision. And the same way you can play piano: you sorta glance back and forth. *shrugs*
Dual aiming is nice and good looking, but remember it is inefficient as well. Concentrating fire power on one enemy at a time is better.
Excellent observation. Fortunately, we'll be able to choose between dual aim or concentrating on one enemy. But in some situations, dual aim could be good. What if enemies actually react to your bullets, as in, it slows them down, or they stop in pain, or even retreat? I think I read that some enemies will retreat from damage. Then tackling two at once has its benefits.
Oh and with normal aim you can't do that?
Ah, you make a good point! It didn't even occur to me! :p
I fail to see how this is important.. :-O yes, it was originally gonna feature in TR:AE for the first time, but unfortunately it didn't... So..? :) I'm not trying to sound offensive, I just don't see what's here to discuss :)
I personally think that dual aiming is going to make the game too easy. I can see myself just shooting the enemies safely from the ledge and out of harms way while I want to see action and be forced into the shootings etc.
Actually it won't change that much, because the amount of damage will probably be smaller when shooting with only one pistol, it would be the same thing as shooting only one enemy at a time with two pistols. I think CD introduced the dual aiming for strategy purposes. :)
Excellent observation. Fortunately, we'll be able to choose between dual aim or concentrating on one enemy. But in some situations, dual aim could be good. What if enemies actually react to your bullets, as in, it slows them down, or they stop in pain, or even retreat? I think I read that some enemies will retreat from damage. Then tackling two at once has its benefits.
Excellent remark, too ;) Additional features and behaviour tweaking can change point of view. All depends how it is implemented - Lara vs enemies resistance for being shot, health, shooting frequency etc.
Ward Dragon
03-02-08, 20:43
Dual aiming is nice and good looking, but remember it is inefficient as well.
That's my view on it as well :)
Excellent observation. Fortunately, we'll be able to choose between dual aim or concentrating on one enemy. But in some situations, dual aim could be good. What if enemies actually react to your bullets, as in, it slows them down, or they stop in pain, or even retreat? I think I read that some enemies will retreat from damage. Then tackling two at once has its benefits.
Interesting point. I wonder if it will be this complicated :D
I fail to see how this is important.. :-O yes, it was originally gonna feature in TR:AE for the first time, but unfortunately it didn't... So..? :) I'm not trying to sound offensive, I just don't see what's here to discuss :)
I think it's great to take the good ideas from Core's games and incorporate them into future TR's :D I think the point of this thread was just to say that the dual aiming idea is not original (it's appeared in other games before, not just Core's AE) so we shouldn't get all hyped up about it being a never-before-seen feature in Underworld. I'm happy it's included, but I'm not exactly blown away just by the idea of having dual aiming (although if it is implemented really well, I may be amazed by it anyway :))
spelunking
03-02-08, 20:43
What Sir Croft said, plus, she suffers greater damage and her enemies are more aggressive. Rawr.
I fail to see how this is important.. :-O yes, it was originally gonna feature in TR:AE for the first time, but unfortunately it didn't... So..? :) I'm not trying to sound offensive, I just don't see what's here to discuss :)
Don't worry. It's notoriously difficult for polar bears with cyute ickle blue tongues to offend me.:ton:
Basically... discussion about dual aim and whether it's a good addition; about why it's taken CrystalD so long to incorporate this; about why this among a number of 'new' features in TRU are actually late in the game (no pun intended); about overhyping...
Or even about how there's nothing to discuss! :p
I think it's great to take the good ideas from Core's games and incorporate them into future TR's :D
I'll never disagree with you there ;)
Don't worry. It's notoriously difficult for polar bears with cyute ickle blue tongues to offend me.:ton:
Oh, I think you'll be offended when the tongue goes in and the teeth comes out! :mis: (now, stop quivering and relax! I never eat people who just made me laugh ;))
Basically... discussion about dual aim and whether it's a good addition; about why it's taken CrystalD so long to incorporate this; about why this among a number of 'new' features in TRU are actually late in the game (no pun intended); about overhyping...
Ah, okay then.. Well I certainly won't over-hype but I still welcome the idea very warmly :) together with the fiercer animals I hope it'll take the action part of TR to a new level, hopefully far better than Legend's shoot-some-mercs-without-getting-hit ...
Perhaps the dual-aiming will even be necessary in a puzzle? :cln: now that would be awesome!
Why do you think I've been so excited about that feature?
:jmp: I've wanted it in TR every day for over a year and a half!
Oh and with normal aim you can't do that?
Nope you can't.
When I meant by a ledge. I meant hanging by a ledge. It's in a screenshot of Lara pointing her gun at an animal whilst hanging on a ledge. By recollection you can't do that in Legend.
What's the problem?
A) It's not that hard to think of it? It's not a trade mark move like PoP's wall run or ledge hopper. Now THAT is a Rip Off.
B) Even if it is copying, they're doing it from a Tomb Raider... Isn't that what we want? For Crystal to go back to the roots. And the roots lie within Core's work.
And dual aiming originally featured in TR1 too, along with her braid in the times of yore. Small known fact. :)
Sekhraider
03-02-08, 21:13
What's the problem?
A) It's not that hard to think of it? It's not a trade mark move like PoP's wall run or ledge hopper. Now THAT is a Rip Off.
B) Even if it is copying, they're doing it from a Tomb Raider... Isn't that what we want? For Crystal to go back to the roots. And the roots lie within Core's work.
I agree with you on CD utilizing Core's original work. Isnt that the main point here, for CD to bring the origins of TR back to the fans? And if those origins lie within Core's unfinished TRAE and the classics, then the automatic dual targeting shouldve been in CD's first attempt at TR in TRL from day one.
Honestly though, I hate to say this but if the targets are realllllll far a way, I dont think the dual aim will make since. If we're talking about Lara using her periphral vision, periphral can only work within a certain distance...and not farther. That would be my only problem with it. I say once, the targets get into a certain range...then the player has the option of using this "dual aim" mechanism. And let it be an option. Not that it would matter but after the adrenaline dodge fiasco, I wasnt too thrilled in having to be forced to use it. Oh well. The more techniques that are incorporated into TRU, the better this will please new and hardcore TR fans. Dual Aim should be in TRU and in future TR games but i guess to make everyone happy, make it optional. And please make adrenaline dodge optional too:D
coolezpunk
03-02-08, 21:14
Hm, didn't notice that. It could be just coincidence, or not. Either way, I like the dual aim feature! :)
OFF-TOPIC: Way to go, CORE! For making up the dual aim idea! :tmb: :D
spelunking
03-02-08, 21:22
Ihopefully far better than Legend's shoot-some-mercs-without-getting-hit ...
Perhaps the dual-aiming will even be necessary in a puzzle? :cln: now that would be awesome!
I played fights in the Core games like that: I'd do them over and over and over again until I could get through them without getting hit once. I played for no health-paks (where possible.)
But second paragraph: what a great idea! Yes! This makes me think of Legend of Zelda where you'd need to hit multiple targets at once (you'd need to use the circle-slash, or, in Twilight Princess, hold down the trigger as a wolf to build up an energy circle.) Only, in TR, you'd target both at the same time and fire at the same time.
Or! Maybe some sort of puzzle where you have to hit proper combinations of targets... oooh, you've just released a brain tidal wave in me
Nope you can't.
When I meant by a ledge. I meant hanging by a ledge. It's in a screenshot of Lara pointing her gun at an animal whilst hanging on a ledge. By recollection you can't do that in Legend.
Ya, but you could always pull up and then shoot from there. :p
What's the problem?
A) It's not that hard to think of it? It's not a trade mark move like PoP's wall run or ledge hopper. Now THAT is a Rip Off.
B) Even if it is copying, they're doing it from a Tomb Raider... Isn't that what we want? For Crystal to go back to the roots. And the roots lie within Core's work.
Just read the whole thread. I answered this repeatedly and it has nothing to do with the A) or B) you listed...
And dual aiming originally featured in TR1 too, along with her braid in the times of yore. Small known fact. :)
It's been so long since I've played it that I can't remember how it worked. I wonder why they took it out after.
Honestly though, I hate to say this but if the targets are realllllll far a way, I dont think the dual aim will make since. If we're talking about Lara using her periphral vision, periphral can only work within a certain distance...and not farther. That would be my only problem with it. I say once, the targets get into a certain range...then the player has the option of using this "dual aim" mechanism.
If they're so far away, she won't target them anyways.
Sekhraider
03-02-08, 21:23
And dual aiming originally featured in TR1 too, along with her braid in the times of yore. Small known fact. :)
Hey Riv, I just found this out but the target marks on the enemies were in TRAE too, but they were green. I just thought that was something that CD added but it really wasnt, they got it from Core's unfinished work. And to think I hated those things...sheesh:rolleyes:
^ 'twas one of the things I badgered the guys from Core about, they said they were optional for those that wanted them. It shows too - they're not always there.
*Weren't always there.. Past tense, Chris. :(
I played fights in the Core games like that: I'd do them over and over and over again until I could get through them without getting hit once. I played for no health-paks (where possible.)
Sure, it's possible in both Core and Crystal games, but the difference is it takes an effort in classic TR and it happens automatically in Legend ;)
But second paragraph: what a great idea! Yes! This makes me think of Legend of Zelda where you'd need to hit multiple targets at once (you'd need to use the circle-slash, or, in Twilight Princess, hold down the trigger as a wolf to build up an energy circle.) Only, in TR, you'd target both at the same time and fire at the same time.
Or! Maybe some sort of puzzle where you have to hit proper combinations of targets... oooh, you've just released a brain tidal wave in me
Glad I could inspire to some mind-boggling ideas :p and yes, dual aiming indeed opens up for a world of possibilities! But we probably won't see any of this if the dual aim is optionable - unless! We put it in an IC! :D ... Sorry, it's just so tempting, but really, I have faith in CD to not take the easy way out :)
spelunking
03-02-08, 21:46
Sure, it's possible in both Core and Crystal games, but the difference is it takes an effort in classic TR and it happens automatically in Legend ;)
Grrr I HATED that! Ruined all my fun! No more instant recharge! Boo!
Glad I could inspire to some mind-boggling ideas :p and yes, dual aiming indeed opens up for a world of possibilities! But we probably won't see any of this if the dual aim is optionable - unless! We put it in an IC! :D ... Sorry, it's just so tempting, but really, I have faith in CD to not take the easy way out :)
IC?? Ah, I think what they meant by optional dual aim is that you can choose to focus on one enemy or two on the fly. Not like you choose to turn off the option altogether for the entire game. Hopefully. It would be cool to, with a switch of a button, decide how many and which enemies to target.
Nitro Typhoon
03-02-08, 21:46
It's all Tomb Raider - who cares?!
Chris.Talg0
03-02-08, 21:50
well dual aim was supposed to be in the original tomb raider but core canned it. there is a video of it on youtube its called tomb raider beta. there she has the braid, a super long jump, sunglasses, dual aim, and super slow fps. :D
IC?? Ah, I think what they meant by optional dual aim is that you can choose to focus on one enemy or two on the fly. Not like you choose to turn off the option altogether for the entire game. Hopefully. It would be cool to, with a switch of a button, decide how many and which enemies to target.
Oh, you might be right.. I just assumed they wouldn't want to make it too difficult to handle for less experienced players and thus completely disable the feature.. Let's stick with your theory :tmb:
IC = Interactive Cutscene, i.e. turning potentially great gameplay into a cinematic where you have to wait until you can press a certain button to advance :o
da tomb raider!
03-02-08, 21:55
What's this?! Crystal Dynamics copying another company's ideas?! Impossible!
spelunking
03-02-08, 22:09
well dual aim was supposed to be in the original tomb raider but core canned it. there is a video of it on youtube its called tomb raider beta. there she has the braid, a super long jump, sunglasses, dual aim, and super slow fps. :D
I once tried to play TR4 on a computer with a few kilobytes of RAM. It was a very nostalgic slideshow!
So wait, was it in TR1 or not? I simply can't remember anymore. I'm tempted to boot it up...
IC = Interactive Cutscene, i.e. turning potentially great gameplay into a cinematic where you have to wait until you can press a certain button to advance :o
Oh, you mean QTEs (QuickTime Events)? Nyarg! They better not or I'll rally up a mob. We'll do it up proper too, with one of those door-basher things and one torch per person. Or maybe, I'll just send them a QuickTime video of it, and ask them to press ctrl-alt-del repeatedly to stop us from bashing in their door...
Chris.Talg0
03-02-08, 22:16
no it wasnt in tr1, but it was in a beta video of tr1.
What's this?! Crystal Dynamics copying another company's ideas?! Impossible!
In their defence, Core's the birth mother of the series, so any copying from them is what makes Tomb Raider.
Copying the overrated Ubisoft's PoP...now that is bad.
^ True. Now that Core's no longer part of it they might as well take some of the good things from classic TR (I have yet to see them carry over the most important aspects from the 'classic period', but I'm betting on TR:U will improve considerably! :tmb:)
And also, da tomb raider!, what did your post even contribute to the forum? With comments like these it's no wonder Crystal isn't hanging around...
Oh, you mean QTEs (QuickTime Events)? Nyarg! They better not or I'll rally up a mob. We'll do it up proper too, with one of those door-basher things and one torch per person. Or maybe, I'll just send them a QuickTime video of it, and ask them to press ctrl-alt-del repeatedly to stop us from bashing in their door...
:D Yeah, that'll do!
On-topic though, dual aiming doesn't even have to play a necessary part in a puzzle: imagine solving a puzzle somehow to advance, but using dual-aim in the solving act you get access to a hidden room with a secret! The possibilities are nearly endless...
da tomb raider!
03-02-08, 22:30
In their defence, Core's the birth mother of the series, so any copying from them is what makes Tomb Raider.
True, but I'd still like to see Crystal Dynamics come up with thier own ideas, instead of copying somebody elses', regardless of who's ideas it is.
@MrBear - I'm just voicing my opinion on the situation. :wve:
Maybe..but,it`s good anyway :)
Anthony-German
03-02-08, 22:41
Why they shouldn't use cores idea? :confused:
Dual Aiming was already in TR1. But it was took out (probably because it was buggy).
I'm just voicing my opinion on the situation. :wve:
Of course and you have every right to do so :) I just though of point number 2 in Elysia's Guide to General Chat (http://www.tombraiderforums.com/showthread.php?t=110863).. I don't mind your opinion at all, it just seems so.. mocking without saying anything.. And I would really like TRF to be a place where Crystal developers would drop by once in a while in the future :)
Dual Aiming was already in TR1. But it was took out (probably because it was buggy).
Yeah, that's already been disclosed earlier in the thread ;) very interesting nonetheless!
Lara's #1 Pal
03-02-08, 22:52
I personally think that dual aiming is going to make the game too easy. I can see myself just shooting the enemies safely from the ledge and out of harms way while I want to see action and be forced into the shootings etc.
Actually in core's TRA, there was no safe spots to shoot the :cen: out of enimeys. They had designed a system that ,if you were up on a block for instance, some enimeys, lions and things that could jump, would jump up where you were or those that cant, bears and such, would run and hide untill you came out of safety, pretty cool huh,
PS: I love your avitar.
Moon-Safari
03-02-08, 22:57
Peripheral vision. And the same way you can play piano: you sorta glance back and forth. *shrugs*
true
MillenniumMan12
03-02-08, 23:37
Yeah people have been asking for dual aiming for years since it was orignally in tr1 so i think its a coincidence that they have dual aiming in underworld.
Since when does TR1 have dual aiming? :confused: You can shoot with one pistol only, but that's not dual aiming.
Eh...I'm not looking forward to this feature all that much. If it's automated and chooses which enemy to shoot at (like how I've seen in Core's AE), I'll probably just switch it off. :p
MisterCroft
03-02-08, 23:44
The dual aim just sounds as though it's going to confuse me when playing the game, lol. I prefer the shooting and moves kept simple.
Nope you can't.
When I meant by a ledge. I meant hanging by a ledge. It's in a screenshot of Lara pointing her gun at an animal whilst hanging on a ledge. By recollection you can't do that in Legend.
But that's not dual aiming. That's aiming from a ledge. Separate features.
Sure looks like the dual aim being touted for Underworld was originally to be included in Core Design's (that's right — Core's) Anniversary.
http://img174.imageshack.us/img174/8910/tra1hl2.jpg
http://img159.imageshack.us/img159/538/tra2vk7.jpg
http://img340.imageshack.us/img340/2734/tra3ax7.jpg
All images are screen captures from official game trailers posted at Tomb Raider Chronicles (http://www.tombraiderchronicles.com/tombraiderae/trailers_01.html).
:whi:
The duel aiming was an idea for Tomb Raider 1, whether or not it was in a cancelled game that will never be finished as nothing to do with Underworld. Toby Gard was on the team so yes a few idea's from the original games will turn up as they look to improve on what Lara can do.
navinloveslara
04-02-08, 03:22
So because Core was going to have a dual aim feature, CD can't?
Yeah. You have no evidence that CD copied Core. Besides, we've all wanted this feature for so long. Now that CD inputs it, you want to discredit their actions.:mad:
Yes and ? Now CD cannot take Core's idea ? So they cannot take Lara...
Lara_Zoz2006
04-02-08, 08:57
Christ, calm down, no one attacked CD!
sorry didnt wanna seem like i was attacking anybody i just been on another "unnamed forum" and all they do is go on about core and say bad things about crystal just got me a bit rolled up, sorry if anyone took offense i didnt mean it.;)
Core Design's Tomb Raider Anniversary Edition is not the first game which had duel aiming so I don't see your point. All I see is yet another Core vs Crystal thread. :rolleyes:
navinloveslara
04-02-08, 10:19
Let's just enjoy it when it comes, eh.:)
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