PDA

View Full Version : TREP Exploding patch - What works


ggctuk
11-02-08, 14:01
NOTE: When I write this I don't have the actual enemy numbers I need on me, but I know what works and what doesn't. I'll add the enemy ID tomorrow when I have the exact number I need, but I think you can find it in NGLE anyway. I thought about doing this since the patch came out but was quite busy with my college work. So I dug this out and polished it up a little bit.

With TREP's exploding patch you can make an enemy explode like TR1's Atlanteans did, or like TR2's Xian Warriors. TREP's guide failed to explain, however, what worked and what didn't, so I will attempt to explain as best I can here.

After a bit of testing, I found which enemies work with the exploding patch and which don't. I'll list the enemies here (If you found they do work, please let me know)

ENEMIES THAT WORK WITH EXPLODING PATCH

BADDY_1
BADDY_2
DOG
SMALL_SCORPION
SCORPION
HARPY
SAS
DEMIGOD_1
DEMIGOD_2
DEMIGOD_3
SPHINX
KNIGHTS_TEMPLAR
TROOPS
MUMMY
MUTANT (I tested this and it continued to repeat its last animation, but according to others it works fine, so I put it here)
WILD_BOAR

ENEMIES THAT DO NOT WORK:

SETHA (Repeats last animation continuously - no fix available)

NOT TESTED AS OF YET:

VON_CROY
GUIDE
(NOTE: Lara can shoot these, but I know they can't die the normal way)
AHMET
BABOON
SKELETON
BAT