SSJ6Wolf
02-03-08, 23:43
As a mac builder, I have been wondering why Windows players and testers were experiencing odd sound problems in my levels, with ill-fitting pitches. Today, with help I finally found the cause: the sample rate was incorrect.
The reason why this cause is not so obvious is that the Macintosh version of the level player does not crash when using sounds of which the sample rate is not 22.05 kHz. Instead, it recognizes these odd sample rates and plays the sound back just as it was intended to sound, raising no concern for the builder or any mac player. However, the windows program tomb4.exe will play distorted sounds if the sample rate is incorrect (if the rate is higher, the pitch is lower, and vice versa). So mac builders still need to make sure their samples are 22050 Hz. If you have trouble getting this sample rate, use media-convert.com, which near the end will allow you to choose sample rate as well as other settings (make sure it is PCM, mono, and 16-bit).
The reason why this cause is not so obvious is that the Macintosh version of the level player does not crash when using sounds of which the sample rate is not 22.05 kHz. Instead, it recognizes these odd sample rates and plays the sound back just as it was intended to sound, raising no concern for the builder or any mac player. However, the windows program tomb4.exe will play distorted sounds if the sample rate is incorrect (if the rate is higher, the pitch is lower, and vice versa). So mac builders still need to make sure their samples are 22050 Hz. If you have trouble getting this sample rate, use media-convert.com, which near the end will allow you to choose sample rate as well as other settings (make sure it is PCM, mono, and 16-bit).