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View Full Version : Problems, problems Argh!


igor32
31-03-08, 19:19
SOMEONE HELP ME!

I DON'T KNOW WHY THIS IS HAPPENING WITH MY PROJECT! :hea:

http://img158.imageshack.us/img158/4853/nonh7.jpg

The TR4file opens nice but when i go to room i made it crash

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="tomb4.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="binkw32.dll" SIZE="178176" CHECKSUM="0x4F8D0038" BIN_FILE_VERSION="3.0.0.0" BIN_PRODUCT_VERSION="3.0.0.0" PRODUCT_VERSION="1.0a" FILE_DESCRIPTION="Bink Video" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Bink" FILE_VERSION="1.0a" LEGAL_COPYRIGHT="Copyright (C) 1994-99 RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x35137" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.0.0.0" UPTO_BIN_PRODUCT_VERSION="3.0.0.0" LINK_DATE="12/07/1999 13:49:52" UPTO_LINK_DATE="12/07/1999 13:49:52" />
<MATCHING_FILE NAME="NGLE.exe" SIZE="430080" CHECKSUM="0x629A7AEF" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/20/2000 10:46:10" UPTO_LINK_DATE="10/20/2000 10:46:10" />
<MATCHING_FILE NAME="NG_Tom2Pc.exe" SIZE="131072" CHECKSUM="0xAB3FDA72" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/16/2000 10:37:37" UPTO_LINK_DATE="10/16/2000 10:37:37" />
<MATCHING_FILE NAME="tom2pc.exe" SIZE="131072" CHECKSUM="0xAB3D8602" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/16/2000 10:37:37" UPTO_LINK_DATE="10/16/2000 10:37:37" />
<MATCHING_FILE NAME="tomb4.exe" SIZE="1314816" CHECKSUM="0x8D9F98CF" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/11/2000 15:21:00" UPTO_LINK_DATE="11/11/2000 15:21:00" />
<MATCHING_FILE NAME="Tomb_NextGeneration.dll" SIZE="692224" CHECKSUM="0x400BC700" BIN_FILE_VERSION="1.1.3.2" BIN_PRODUCT_VERSION="1.1.3.2" PRODUCT_VERSION="1, 1, 3, 2" FILE_DESCRIPTION="Tomb_NextGeneration" COMPANY_NAME="Paolone ( dolce_paolo@tiscali.it )" PRODUCT_NAME="Patcher Library for Tomb Raider Level Editor tools" FILE_VERSION="1, 1, 3, 2" ORIGINAL_FILENAME="Tomb_NextGeneration.dll" INTERNAL_NAME="Tomb_NextGeneration" LEGAL_COPYRIGHT="Copyright © 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.1.3.2" UPTO_BIN_PRODUCT_VERSION="1.1.3.2" LINK_DATE="01/25/2008 16:57:45" UPTO_LINK_DATE="01/25/2008 16:57:45" VER_LANGUAGE="Inglês (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="TR2Prj.exe" SIZE="86016" CHECKSUM="0x85D5DDD7" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="2.2.3.0" PRODUCT_VERSION="2, 2, 3, 0" FILE_DESCRIPTION="TR2Prj MFC Application" COMPANY_NAME="" PRODUCT_NAME="TR2Prj Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="TR2Prj.EXE" INTERNAL_NAME="TR2Prj" LEGAL_COPYRIGHT="Copyright (C) 2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="2.2.3.0" LINK_DATE="08/27/2006 08:53:05" UPTO_LINK_DATE="08/27/2006 08:53:05" VER_LANGUAGE="Inglês (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="trep_076.exe" SIZE="286208" CHECKSUM="0x66AAEDF8" BIN_FILE_VERSION="0.76.0.52" BIN_PRODUCT_VERSION="0.76.0.52" PRODUCT_VERSION="0.76.0052" COMPANY_NAME="ZIPTeam" PRODUCT_NAME="TREngine Patcher" FILE_VERSION="0.76.0052" ORIGINAL_FILENAME="trep_076.exe" INTERNAL_NAME="trep_076" LEGAL_COPYRIGHT="No Copyrights" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x4C" UPTO_BIN_FILE_VERSION="0.76.0.52" UPTO_BIN_PRODUCT_VERSION="0.76.0.52" LINK_DATE="10/19/2007 15:29:44" UPTO_LINK_DATE="10/19/2007 15:29:44" VER_LANGUAGE="Inglês (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="TRFix.exe" SIZE="81920" CHECKSUM="0x6FB32381" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="TRFix MFC Application" COMPANY_NAME="" PRODUCT_NAME="TRFix Application" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="TRFix.EXE" INTERNAL_NAME="TRFix" LEGAL_COPYRIGHT="Copyright (C) 2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="10/07/2001 02:07:20" UPTO_LINK_DATE="10/07/2001 02:07:20" VER_LANGUAGE="Inglês (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="uninst.exe" SIZE="38885" CHECKSUM="0xB6A31FC" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/20/2006 13:20:25" UPTO_LINK_DATE="10/20/2006 13:20:25" />
<MATCHING_FILE NAME="winroomedit.exe" SIZE="430080" CHECKSUM="0x629BAD05" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/20/2000 10:46:10" UPTO_LINK_DATE="10/20/2000 10:46:10" />
<MATCHING_FILE NAME="ZLIB.DLL" SIZE="90112" CHECKSUM="0xBEB2D4F2" BIN_FILE_VERSION="1.1.3.0" BIN_PRODUCT_VERSION="1.1.3.0" FILE_DESCRIPTION="zlib data compression library" PRODUCT_NAME="ZLib.DLL" FILE_VERSION="1.1.3" ORIGINAL_FILENAME="zlib.dll" INTERNAL_NAME="zlib" LEGAL_COPYRIGHT="(C) 1995-1998 Jean-loup Gailly &amp; Mark Adler" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x1000D" UPTO_BIN_FILE_VERSION="1.1.3.0" UPTO_BIN_PRODUCT_VERSION="1.1.3.0" LINK_DATE="08/27/2006 08:35:12" UPTO_LINK_DATE="08/27/2006 08:35:12" VER_LANGUAGE="Inglês (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="Logo\packer.exe" SIZE="61440" CHECKSUM="0xE4ADC35B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/26/2000 15:14:51" UPTO_LINK_DATE="09/26/2000 15:14:51" />
<MATCHING_FILE NAME="Script\DOS4GW.EXE" SIZE="265396" CHECKSUM="0xC1A30880" />
<MATCHING_FILE NAME="Script\SCRIPT.EXE" SIZE="109020" CHECKSUM="0xF478916" MODULE_TYPE="DOS" />
<MATCHING_FILE NAME="sound\LevelSFX Creator\pcwadsfx.exe" SIZE="65536" CHECKSUM="0x355416DB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/26/2000 10:00:19" UPTO_LINK_DATE="09/26/2000 10:00:19" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="1023488" CHECKSUM="0x269CF247" BIN_FILE_VERSION="5.1.2600.3119" BIN_PRODUCT_VERSION="5.1.2600.3119" PRODUCT_VERSION="5.1.2600.3119" FILE_DESCRIPTION="DLL cliente da API BASE do Windows NT" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Sistema operacional Microsoft® Windows®" FILE_VERSION="5.1.2600.3119 (xpsp_sp2_gdr.070416-1301)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. Todos os direitos reservados." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x100949" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3119" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3119" LINK_DATE="04/16/2007 15:53:09" UPTO_LINK_DATE="04/16/2007 15:53:09" VER_LANGUAGE="Português (Brasil) [0x416]" />
</EXE>
</DATABASE>

Michiel
31-03-08, 19:24
It's proberly because you have caps lock on and forgot to type the word please.

igor32
31-03-08, 19:53
It's proberly because you have caps lock on and forgot to type the word please.

oh... sorry... i'm desperate

stranger1992
31-03-08, 20:00
Sorry, nothing you can really do. I hope you made backup saves as you built ;)?

God Horus
31-03-08, 20:18
Trust me, make backups. You save yourself hours!

stranger1992
31-03-08, 20:18
Days, weeks, months trust me, do it and do it like it makes no sense to do it so much times.

thecentaur
31-03-08, 20:30
the most backups i've ever made for a project was about 10 :p

Inkheart
31-03-08, 20:32
the most backups i've ever made for a project was about 10 :p

Is that all? I've got about ten rooms on my current project and I've already got nine backups. Rather paranoid about crashes - my computer's not the friendliest.

thecentaur
31-03-08, 20:33
considering the fact that i only make about 10 rooms before a project gets canned, that's plenty! :vlol: :D

God Horus
31-03-08, 20:37
considering the fact that i only make about 10 rooms before a project gets canned, that's plenty! :vlol: :D
:vlol:

So loading a previous backup is your only choice. -off topic- so I guess your debut level will be Egyptian Training Area this June?

thecentaur
31-03-08, 20:39
TBH, i'm really fighting with myself; i have 'heavenly fantasies', a dark themed episode for lara, my tenderfoot level, the egyptian level, 'sacrifice and revelation' a peruvian project, not to mention my alaskan project, the second level for my heavenly fantasies project..... i should keep my egyptian project first! i have an idea... :o

EDIT: congratulations, you've finally met me, the nut-job!

Kitkat
31-03-08, 20:43
I know it's probably not what you want to hear, but everyone is correct - loading back-ups is the only way to rectify some problems. And just so you know, for my Back To Basics (http://www.trle-hosting.net/levels/2008/0108/btb/btbindex.html) level this year I had 1073 back-ups of my prj (at various stages of building) by the time the level was released! ;)

thecentaur
31-03-08, 20:43
I know it's probably not what you want to hear, but everyone is correct - loading back-ups is the only way to rectify some problems. And just so you know, for my Back To Basics (http://www.trle-hosting.net/levels/2008/0108/btb/btbindex.html) level this year I had 1073 back-ups of my prj (at various stages of building) by the time the level was released! ;)

:vlol: :D

God Horus
31-03-08, 20:44
Well, TRLE isn't ment to be a grueling task. btw- i forgot to tell you, but I am going to need a bit more time for my levels of Re/Visioned, so instead of Underground Training by May, you have all the way to mid-June.

Just so you know, atm I have over 400 backups.

Yasin
31-03-08, 20:45
Backup is your friend for sure. I always name my project with a letter. After I reached the Z I fully test it. If it still works I create a major backup. Which means 26 backups for each level cycling everytime.

Save your work often, safe your work more often, just save alot! And backup! incase of virus / crash etc.

igor32
31-03-08, 21:09
I made 5 back ups - but none of them works!

:(:(:(:(:(:(:(:(:(:(:(


Now, I will need to use the TR2PRJ (Why fexinspect do not extract projects?! :( )

correct all "vertices" problem (take me about 1 month to correct all of them :o )

correct the lightning/door/texture problems :(


Well... time to shut up...

Spikey
31-03-08, 21:12
And just so you know, for my Back To Basics (http://www.trle-hosting.net/levels/2008/0108/btb/btbindex.html) level this year I had 1073 back-ups of my prj (at various stages of building) by the time the level was released! ;)

Wow, and I thought my 136 backups was a lot! :eek: (for an unfinished level, mind you ;) :p )