PDA

View Full Version : Crystal Dynamics do Listen, but are today's Generation to Scared to Play TR


daventry
08-06-08, 18:13
Im curious when i see things you guys say about being Scared of this or that.

I know People can be scared of the Dark or Spiders and yes People even say they are Scared of Underpus and i respect that, but have you noticed that Crystal takes your Comments Serious and made a Kiddy Safe Game like TRL and said on the Podcast the Violence and Blood will be left to a Minimal.

Im not saying Bring it on and Scare the Poop out of me, im just saying that you guys mustn't Repeat on the Minor things that you are Scared of, because Crystal takes that Seriously and Change the Game to make it better for you and there are People out there who want to Bring It On. (Im not Touching Doom 3, im not that Insane :p)

Can someone Honestly tell me that im Scared of the Old TR Games because i couldent find the Ledge and now we see Crystal Shining up the Ledges for you because they Care.

I dont think its them Not Listening to Us, i think they do Listen to us but they Focus more on what you are Afraid of by making Everything Obvious and direct you on the right path.

In Half Life 2 Episode 1, i went through a Dark Phobia Parking lot with a Stupid Battery Torch on my Suit (and im a bit Scared of the Dark myself) but i dont Express it, i just say this is what i want in the Next Game, please do this or that and the Result in the End are very Awsome.

No wonder i Love Half Life with its Blood and Gore or Oblivion with its Dark Caves, because all i say is What Awsome Games, cant wait for the Next. ;)ok then, note to Crystal TOMB RAIDER DOES NOT SCARE ME (OR PROBABLY ANYONE ELSE IN THE WORLD) SO NO NEED TO TONE DOWN THE FEAR!!!

btw, the old tr games used to give me a fright every now and then because of the animals jumping out (in collaboration with the scary atmosphere) but at the moment the music always starts before the enemies jump out, which ruins the surprise...
TONE THE FEAR UP CRYSTAL!!!!To be Honest, TR1 always scared the Pants off me, especially in the Cistern Level with that Crazy Sounds and the Freaky Mutants in Atlantis with their Screams, so why have i been playing TR2 TR3 TR4 TR5 TR6 because i Love the Adrenalin and the Atmosphere. :jmp:

TRL and TRA is a Joke for 5 Year Olds and all i do is Scream at Zip and Alister to just Shut up, TRA is a Soap Opera, litterly. :confused:I wouldn't go as far as saying "scary", apart from the classics that did have momments that made you jump off your chair. It's a shame the new ones tend to make things as clear as possible so kids don't get afraid, and that's why I brought up the dark hall in Ghana with the spikes. It was nice to see that bit of a trap hidden like that...

Someone mentioned the old music... the soundtrack on the classics were so great, those heartbeats or weird noises, they really kept you alert. I'm not talking about music that comes up during fights a-la Anniversary, just those noises. You used to walk very carefully and when the music got you really in the mood... BAM! Something major happened. You just throw the keyboard to the air and run to the opposite side of the room!! Man, that was great.

Kinda like one of the wolves on Anniversay, the only one that doesn't announce itself. Chrystal really went overboard with the animals, it is scary to hear one wolf or a raptor that keeps you wondering where is it. But then, that was so overused and spoiled everything, it just made you aware of enemies around.Thats why Crystal (in their Games) we get Shown the Way with an Interactive Scene or we are Shown the Monster coming at you and they seem to Focus on that to much witch is Stupid.

All i want is a Blended Atmosphere (Ledges) while going into the Next Room Alone when all of a sudden the Music Jumps up and im being Verociously Attacked by a Monster from the Back or the Side. Not the Interactive Camera shows it coming to Life or where its hiding, witch is Stupid.

Larapink
08-06-08, 18:25
Great article! :)

I am not scared of playing new TR's, I have already said this Crystal Dynamics are doing a great job. :tmb:

But I would like to see a change in the rating now, since we are going to see blood in Underworld.

AmericanAssassin
08-06-08, 18:27
Every time I play one of the classic games, I freak out at every corner. With the newer ones, I gasp at how childish the games are. :p

Lara_Fan
08-06-08, 18:28
^^ I second that Larapink
And besides, in some of Core Design's TR games there were frightening levels/scenes, but still the people loved the games, so....yeah...I'm not scared either :)

MrBear
08-06-08, 18:38
Ehm, so this is not the time for me to reveal that I once got scared by rats in Temple of Khamoon? :o :D (seriously, I was positive that the next enemy was far away! and then, all of a sudden, those little buggers are coming at me :eek:)

In my opinion you're right in urging Crystal to tweak up the fear factor, we've even had a great thread about it some months ago, but I'm not sure it's because of some sporadic posts by members here.. There are at least as many, likely more, who are hoping for a scarier game, so the chances that Crystal employees incidentially only stumble upon the posts about less scary games, are quite low..

I hope they listen to us, but I also trust Eidos and Crystal Dynamics to be able to prioritise the well-elaborated posts from our many worthy-of-praise members over the many, mostly younger (no offense) posters who express their concerns without further explanation into the matter at hand :)

Also, can you tell me who urged for white ledges before Anniversary? I don't think we had any influence on the introduction of these ledges at all..

Endow
08-06-08, 18:58
Im not saying Bring it on and Scare the Poop out of me, im just saying that you guys mustn't Repeat on the Minor things that you are Scared of, because Crystal takes that Seriously and Change the Game to make it better for you and there are People out there who want to Bring It On. (Im not Touching Doom 3, im not that Insane :p).

CD may read and take major concerns into consideration but don't think they can't discern things. They are not going to blindly follow our sentiments, if that were the case "standing-out ledges" would have been dead long ago.

TerraCreek
08-06-08, 18:58
The first time I saw a centuar in the Sancutary of Scion on Anniversary kind of scare me, but that was it.

I remember discovering the original Tomb Raider at my friend's house and we screamed out heads off when anything came and attacked us. The original games did scare me more.

In the newer games it seems that you can kind of sence when something's going to come out of no-where and eat your brains, but not in the old games.

So my opinion is to make it more like they come out after you've explored the place a little bit and make you pee your pants off. :D But again, I'm not saying you should do it for every place, just somewhere where it should be, like in the jungle and a panther tries to eat you after following you stealthily. I wouldn't want to have to keep freaking out.

(As an example, Lara goes to this place, (http://www.tombraiderchronicles.com/underworld/screenshots_01.html)
and it seems as if you're safe for a while, then the panthers come out of no where and attack Lara. I think that would be a lot better. )

MMAN
08-06-08, 18:59
Audience has nothing to do with the lack of fear in the new games, it's a just a case of the developers entirely missing that aspect. Considering the underwater first level and the giant Spiders it seems like CD are already well on their way to remedying that.

ARgi
08-06-08, 19:09
also, things should get scarier the deeper you get into the level, as you're closing in on the big secret. CD's TRs are candyland all the way through even when they were trying to be scary.



suspense, you're doin' it wrong! :ton:

Lux veritata
08-06-08, 19:10
I agree that TRL and TRA is childish. I didn't get scared at all when i played them.When i play the old games i still get scared from time to time and i love it!:D Tomb Raider has always been a mature game and hopefully Underworld will be that too.:)

ben croft
08-06-08, 19:12
I want suspense, I wanna save my game after 5 steps I take further... :D

:cln:

Cog
08-06-08, 19:13
Audience has nothing to do with the lack of fear in the new games, it's a just a case of the developers entirely missing that aspect. Considering the underwater first level and the giant Spiders it seems like CD are already well on their way to remedying that.
I also hope they'll add more ambient tracks to the levels instead of music.

Legend of Lara
08-06-08, 19:26
I'm all for TRU being scary. I'm a really big fan of survival horror games or games with horror elements (Half-Life series, for example) but one thing I cannot take are spiders. I have serious arachnophobia. -_- Seriously, just the image of a spider makes me panic and freak out.

Underpus looks awesome. Will he be the next Fluffy™? ;)

larasfrend
08-06-08, 19:29
The first time I played TR:A I recall not having felt particularly scared, but mainly because I was in awe of the environments and was still immersed in the gameplay. However, when I replayed it recently with the volume up high, I wet my pants a couple of times... especially with the panthers and mutant things suddenly leaping in front of me! So I wasn't disappointed by the apparent lack of fear.

tampi
08-06-08, 19:37
I was frightened falling and having to start again. :o:D
The sound is also very important. ;)
And hopefully, in any sequence Lara stay without the lantern light or any other light, totally in the dark for a few seconds of panic. We, looking at the screen without knowing what to do or where to go, with agonizing sounds or the most absolute silence, Lara's breathing only and isolated echoes sounds and whistle of the wind ...... :cln::cln::D

ChingKong
08-06-08, 19:39
i love getting scared i get a rush when i play the old TR.......i totally agree with you daventry TONE UP THE FEAR!!

daventry
08-06-08, 19:53
What i love about the Old TR Games is that when Lara Jumps off a Cliff and falls to her Death, we hear her Bones break or when she falls into a Pit, she makes this Moaning Sound and Sinks deeper into the Spikes. :D

So please Crystal, take away the Stupid Fade Away Screens, we want to see Lara Fall and Die and Lay there on the Ground for 8 Seconds before the Game Loads or does Something, i wonder who got Scared of the Deaths and decided Fade Away Screens is a Must. :confused:


I also think i can understand Crystal's point of view with killing Animals into extintion since now we will Tranquilize Sharks and even Jaguars on Land it seems, but in the old days, Lara killed Lions, Gorillas and Bears Oh My, witch felt to me that Toby Gard Hated Animals.

Well afterwards, we killed Monkeys in TR3 and thus Lara became a Blood Thirsty Murderer when she killed a Pilot from a Helicopter for no reason at all and the Proof is here. Made by Rivendell.

http://i30.tinypic.com/20t2kg4.gif

Dia2blo
08-06-08, 20:08
i have noticed in anniversary there are a few sections where monsters jump out. eg the mummies in egypt do it a lot, one in particular actually makes me jump still.

the only other time the new games scare me, is because i get this wierd glitch on anniversary sometimes, where it makes really freaky clicking noises. its horrifying :P

^^ Btw i could never understand why lara tried to "clear her name" in AOD by running around and murdering people. its just stupid :P

AODdigger
08-06-08, 20:11
I agree, bring back the scary background sounds, the haunting, the stomach feeling you get when you play TR III in some huge, sovietish tanks or in TR II in the Maria Doria, so lonely, so creepy.... BRING THAT BACK!

ajrich17901
08-06-08, 20:14
They honestly DO need to bring back what the old tomb raider was, its a slap in the face to all the hardcore fans who stuck wit the series even after AOD, (*sorry guys love the story but games horrible otherways around*)

Im sick of it, i loved the old Tomb Raiders cuz they were hard, but now its like im 8 years old CD guide u through the games wit Zip and Alistar,

Underworld better be challengin, its what the gamin industry needs, not one new game that comes out is HARD!

daventry
08-06-08, 20:19
i love getting scared i get a rush when i play the old TR.......i totally agree with you daventry TONE UP THE FEAR!!Spider: - The feel on my Face http://aycu27.webshots.com/image/40466/2001185828131348684_rs.jpg

Octopus: - Dark and Gloomy Room, makes you wonder what Lurks in the Shadows. http://i32.tinypic.com/eow1c.jpg

jagged halo
08-06-08, 20:55
I can't help but agree here. I know I was one of the ones who said I was scared of the Octopus, but that's because I'm scared of everything - pretty much. All I can say is Crystal, please don't listen to this as something to change. I play the newer games more because they don't freak me out. When I load up an old TR, I am too scared to go around the corner. I think they should bring that back if it means reviving the old atmosphere that made Tomb Raider so popular in the first place.

dcw123
08-06-08, 21:03
I think kids today are wussed:o no offence.
I want the scary jumpy TR's back..
I remember when I was 6 on TR1 and the T-Rex showed up from the darkness... lol:)
People think the octopus is scary?.... Playing Project Zero/Fatal Frame on PS2 in the pitch black wearing headphones IS scary..:p
I love being scared, as it pumps up the atmosphere of the game:)

Aphrodite22
08-06-08, 21:08
lol i said the octopus was scary, but not anymore cuz its like a statue...

well underwater lvls are friggin scary, but i still wana play it even tho i hate them .. or not.. whatever..


:)

trXD
08-06-08, 21:16
I think its a great idea for tr to be more scary. But "todays generation" are not to scared to play TR. Im sick of all this dividing anyway, "todays generation" are no diffrent than everyone else.

And im not saying that because im a new fan or something, i have been playing since 1999 thank you:)

I think kids today are wussed:o no offence.
I want the scary jumpy TR's back..
I remember when I was 6 on TR1 and the T-Rex showed up from the darkness... lol:)
People think the octopus is scary?.... Playing Project Zero/Fatal Frame on PS2 in the pitch black wearing headphones IS scary..:p
I love being scared, as it pumps up the atmosphere of the game:)

Your judging todays kids on the fact that cd didnt make legend or anniversary scary? Kids are not too scared to play games like the classics, cd is just a little dim in the "what can we include" department.

irjudd
08-06-08, 22:11
I don't really think this thread is warranted.

Quasimodo
08-06-08, 22:12
The scare factor improved a bit in Anniversary, but a mutant or a gorilla lunging at you around the corner of a corridor is only surprising/frightening so many times. Boo! A raptor! They just need to diversify their scare tactics.

daventry
08-06-08, 22:13
Also, can you tell me who urged for white ledges before Anniversary? I don't think we had any influence on the introduction of these ledges at all..huh :confused:I don't really think this thread is warranted.What do you mean :confused:

MrBear
08-06-08, 22:14
I don't really think this thread is warranted.

It seems that half or so people don't respond to what the thread was originally about.. Instead it's turned into another 'Bring back the fear' thread now - which is a message I don't mind at all, by the way :)

Edit:

huh :confused:

I was referring to this part of your original post:

Can someone Honestly tell me that im Scared of the Old TR Games because i couldent find the Ledge and now we see Crystal Shines up the Ledges for you because they Care.


I was hinting that the introduction of ledges have nothing to do with fan feedback.. It's more or less coincidence that they chose to implement that, but now we're telling them not to carry that aspect on to Underworld and other future games :)

MrBear
08-06-08, 22:17
I double-posted... :( have mercy on Mr. Bear, he didn't mean any harm!

daventry
08-06-08, 22:22
I was hinting that the introduction of ledges have nothing to do with fan feedback.. It's more or less coincidence that they chose to implement that, but now we're telling them not to carry that aspect on to Underworld and other future games :)Oh ok :)I double-posted... :( have mercy on Mr. Bear, he didn't mean any harm!You are forgivin, :hug: Now go play in the Kiddy Corner and learn your Lesson on Double Posting. :smk:http://www.tombraiderforums.com/showpost.php?p=2757633&postcount=62

ChingKong
08-06-08, 22:34
Spider: - The feel on my Face http://aycu27.webshots.com/image/40466/2001185828131348684_rs.jpg

Octopus: - Dark and Gloomy Room, makes you wonder what Lurks in the Shadows. http://i32.tinypic.com/eow1c.jpg

:vlol: :vlol: :vlol:

Tear
08-06-08, 22:38
I want Underworld as scary as it can be.
IMO, TR is for a more mature audience anyway.

daventry
08-06-08, 22:40
I want Underworld as scary as it can be.
IMO, TR is for a more mature audience anyway.What were the Age Restrictions anyway in the Older TR Games and what is TRL and TRA.

trXD
08-06-08, 22:42
What were the Age Restrictions anyway in the Older TR Games and what is TRL and TRA.
Hasnt changed, its always been teen.

dcw123
08-06-08, 22:44
Hasnt changed, its always been teen.

Its always been Teen, BUT it has CHANGED also:o
All the classic ones were 15+, whereas TRL and TRA are 12.
That means less gore/blood, even if its still Teen in the US:(

dcw123
08-06-08, 22:46
I think its a great idea for tr to be more scary. But "todays generation" are not to scared to play TR. Im sick of all this dividing anyway, "todays generation" are no diffrent than everyone else.

And im not saying that because im a new fan or something, i have been playing since 1999 thank you:)



Your judging todays kids on the fact that cd didnt make legend or anniversary scary? Kids are not too scared to play games like the classics, cd is just a little dim in the "what can we include" department.

Hmmmm. well i'm only 17 myself, so I guess i'm in todays generation LOL:ton:

Aphrodite22
08-06-08, 23:33
The scare factor improved a bit in Anniversary, but a mutant or a gorilla lunging at you around the corner of a corridor is only surprising/frightening so many times. Boo! A raptor! They just need to diversify their scare tactics.



OMG yess! the gorilla! i freaked out in that part! :(:jmp:

TerraCreek
09-06-08, 01:16
What i love about the Old TR Games is that when Lara Jumps off a Cliff and falls to her Death, we hear her Bones break or when she falls into a Pit, she makes this Moaning Sound and Sinks deeper into the Spikes. :D

So please Crystal, take away the Stupid Fade Away Screens, we want to see Lara Fall and Die and Lay there on the Ground for 8 Seconds before the Game Loads or does Something, i wonder who got Scared of the Deaths and decided Fade Away Screens is a Must. :confused:


I also think i can understand Crystal's point of view with killing Animals into extintion since now we will Tranquilize Sharks and even Jaguars on Land it seems, but in the old days, Lara killed Lions, Gorillas and Bears Oh My, witch felt to me that Toby Gard Hated Animals.

Well afterwards, we killed Monkeys in TR3 and thus Lara became a Blood Thirsty Murderer when she killed a Pilot from a Helicopter for no reason at all and the Proof is here. Made by Rivendell.

http://i30.tinypic.com/20t2kg4.gif


O_o
I turn the volume down when I play sometimes when I know there's a deep pit or thousands of spikes. :D The sound kind of makes me twitch. But I would like to see more of a 'older audience' gaming envirement...

:p I guess technically speaking I'd be in the younger audience, but I'm not like 10.

:vlol: Rivendell has a good sence of humor. BAM!

2kool4u
09-06-08, 03:57
I couldnt agree more. The new TR's just dont scare me. I used to fear dying now its like WHOOOOOOOPS *laughs*

Sharon_14
09-06-08, 04:07
Yea, Tomb Raider should have creepy moments, not like Slient Hill, DEMENTO (that game scares the **** out of me! nah, just kidding), nor Resident Evil 1-3.

Well afterwards, we killed Monkeys in TR3 and thus Lara became a Blood Thirsty Murderer when she killed a Pilot from a Helicopter for no reason at all and the Proof is here. Made by Rivendell.

http://i30.tinypic.com/20t2kg4.gif

That's a peace of truth.

Just.tim
09-06-08, 04:08
im going to stick this year out until underworld comes out, ill look over it but if it looks slightly childish im going straight to wet

rubi looks like the perfect substitute for lara

iamlaracroft
09-06-08, 04:22
that is one true distinction that CD just cannot compare to Core: fear factor.
There's no way anyone (over the age of 5) can say TRL or TRA actually scared the crap outta them.

There are innumerable moments throughout TR1-4 that are so scary they warrant SCREAMS and heart attacks!!

I've never screamed or had a heart attack playing CD TR...

CD! MAKE OUR HEARTS RACE!!!

-Roli-
09-06-08, 07:38
It the Legend and the Anniversary were the troubles, that linear like that it was them that it hurt already. The TRUE Tomb Raider does not speak about this. It is necessary to get lost, it is necessary to think, and it is necessary to shield our heroine. Compared to this Legend an childish, dulled, and a game was bad terribly, the graphics are worth something possibly. The Anniversary was better, but not the real TR game: Leads the man to the good solutions likewise, would not be needed although...:whi:
I am afraid that this will be with the Underworld...
Will be possibly based on the pictures until now onto him chance, how will not be so bad ;)

only Croft
09-06-08, 07:56
It the Legend and the Anniversary were the troubles, that linear like that it was them that it hurt already. The TRUE Tomb Raider does not speak about this. It is necessary to get lost, it is necessary to think, and it is necessary to shield our heroine. Compared to this Legend an childish, dulled, and a game was bad terribly, the graphics are worth something possibly. The Anniversary was better, but not the real TR game: Leads the man to the good solutions likewise, would not be needed although...:whi:
I am afraid that this will be with the Underworld...
Will be possibly based on the pictures until now onto him chance, how will not be so bad ;)

Firstly I agree with you because a linear game just isn't worth playing because basically all you have to do is press the up arrow. The fear, well I'm not saying to turn TR into a horror game because that's definitely not a good option, but a little less childish, give us blood and gore, enemies jumping on our backs, but most importantly take away the music (except in the fight scenes) and leave only ambience (drops, squeaky wood etc) because that adds to the scary atmosphere with out being scary at all.

P.S. Just don't add any giant spiders, or any spiders for that matter I'm arachnophobic, thanks :o

Vertigo
09-06-08, 07:58
I agree 100%. I was and still is scared to play Tomb Raider 2 and Revelation and Gallows Tree in Chronicles. And I can`t find any suspence in Crystal`s works. Needless to say there isn`t a reason to be afraid of human enemies also. It all looks like they afraid of Jack Tompsons very hardly! Lara still CAN kill mankind but she looks so sad after that! I wouldn`t kill anybody (from butterfly to human) but it`s a game wtf.

daventry
09-06-08, 08:02
but one thing I cannot take are spiders. I have serious arachnophobia. -_- Seriously, just the image of a spider makes me panic and freak out.P.S. Just don't add any giant spiders, or any spiders for that matter I'm arachnophobic, thanksHow did you get passed TR2, half the Game had Spiders in it and im afraid there will be Spiders in TRU because it was shown on a Picture in one of the Old Mags where Lara is holding on a Pillar and shoots something below.

What i found Stupid in TRL/Ghana is that the whole place was full of Spiderwebs everywhere, but not a Single Spider was found.

navinloveslara
09-06-08, 08:06
Agreed, daventry!

We need more fear and excitement in TR.

In the Half-Life 2 games, like you said, I genuinely was scared and wary to continue in areas like Ravenholm and the "Lowlife" chapter of Episode 1, which literally left me screaming and panting.

We need more moments like these in Underworld. Seeing the Kraken was great, but then I saw those WHITE ledges(:mad:) on the left and already, some of that initial feeling was lost:(.

-Roli-
09-06-08, 08:11
P.S. Just don't add any giant spiders, or any spiders for that matter I'm arachnophobic, thanks :o

lol
Me too :D
But I like the fear in the games, only in the reality not :vlol::cln:
I really enjoyed the RE 4 or Gears of War. But TR really not a horror game :p But I want feeeeeel the scary like in TR2's Temple of Xian level (scaaary spiderrrs :D ) :jmp:

And the Kraken :tmb:
Can't wait :jmp:

kryptonite23
09-06-08, 08:14
So, I am not scared of anything :p

MiCkiZ88
09-06-08, 08:14
Legend didn't have many jump out moments or scary areas really. The first panther in Bolivia, and the pit where the second one (?) was where you could see the mummy on the other end of it. Also England's lake bit was a tad freaky. Otherwise, no.. the game wasn't that scary.

Anniversary had much better atmosphere and some jump out moments. Especially Egypt was well done. Loved the random whispering, wind and sand sound effects. Couple of more random sound effects here and there and it would've been perfect. The enemies were somewhat well placed as well as I really couldn't imagine there being an centaur behind the corner in the great pyramid. ó.ò

Both games did have some freaky moments, but nothing beats good old TRII or TRIV. Those two games have to be the scariest IMO. Perfect atmosphere, perfect sound effects, and what's best is that the camera didn't reveal everything. The camera system in Legend and Anniversary gave away almost everything. The camera plays an huge role in creating an atmosphere. Just try it for your self. Move the camera lower and closer to Lara. Which is more freakier? Having the camera close or far? If the camera is close to her, it alost gives the impression that the levels are larger.

rowanlim
09-06-08, 08:32
I agree. I admit that I was scared of the earlier TR games, TRL & TRA don't spook me so much now (except the mummies in TRA :o) but I'd like the old TR ambience again ;)

KIKO
09-06-08, 08:43
You know CD I'm afraid of not fearing nothing in future TR's :yik:

As much as I like to protect young people from seing horror, fear in front of them I like to say "Just don't watch it if it scares you". If you are afraid of spiders don't play the game or in other hand use the game to kill that fear you have. Look at me for example i'm 15 years old, I play TRA which is
16+ and I consider it to be a 7+ game. Suggestive themes, blood ? So what I don't fear those things, I'm not stupid enough to throw myself through a window or jump to the spikes neither fight crocodiles on the Zoo. I have a brain and I know what I should do and what I shouldn't. Maybe you gonna say "That is why we do that with TR games, because we know that younger people like you play 16+ games, and we do so to protect you from seeing specific things" Seriously I played GTA/ Silent Hill/ resident Evil/ Alone in the dark and some of them have made me jump from my chair, scream a bit and I think that is exciting.
That's why I buy games like those, I like to feel that fear because in really life no zombie is going to kill me, no monster is going to attack me from behind, etc. A game is to feel experiences that we don't live in the actual life, that's my definition of game.
And when I play GTA i don't do such things, while I'm on the streets I don't fight with someone, or throw myself from a building without parachute. That's just patetic it's a videogame. Mr. and Mrs X if you don't want your kids to fear those things don't buy the games that bring those things.

Now all I want to say with this, which I am referring to suggestive themes and fear, gore, is that there is no need to make blackouts on the game, point the camera at where there's supposed to be blood but there isn't any because the game is dedicated to child even being a 16+ one. There's no need to do that, people only see what they wanna see. If they wanna scream from seing a snake/spider so that's their problem, if they see someone spitting blood to everywhere and them get shocked so what, the game is 16+, the advice was given "not recommend for children" parents should not allow their kids to watch such things. That's one of their tasks, right ?

Now maybe I am exagerating myself, but it's the truth !

Now CD i want to little spiders back, those sharks that come suddenly at us, those boulders that come on gameplay and not on cutscenes, those monsters that are really close to use and scare us the hell and not those 1 mile away, blood on the floor because the monster spitt some while being injured by a bullet, their dead boddies staying there forever on the floor, things like those. Of course that's just one of the classic points of tomb raider, there's no need to exagerate it, like putting boddies without heads, etc. My example above was just for you to comprehend my point of view, there no need to make the Valley of Blood. Just remove those blackouts and bring what we want :D:jmp:

This was my point of view :)

McGloomy
09-06-08, 08:51
TRA and TRL were really OK with me, some of those mutants were quite scary, but I wasn't freaked and had to quit the game. That actually happens when I encounter spiders in video games. :o But I would actually like to see spiders and other creepy enemies in TRU. I want to be scared. I want to fear what's behind the next corner, I want Lara to be in danger.

JamesFKirk
09-06-08, 08:53
Well. It's not easy to scare me, especially not the way TRs do. I remember not being scared during the whole TR1 (maybe because I played it on 14" screen with crappy speakers), and only once during TR2 (got into an unexpected situation). It was different in TR3, speaking of Area 51, but that's mainly because the Greys scare the hell out of me:). I never finished TR4, but to the point where I got... It was dark, however, not scary. TR5 lacked the atmosphere, mainly due to frequent change of scenery, setting and storyline itself. TR6... Well, I never got into AoD's atmosphere (even though it was better than with TR5). TRL is not a scary game and was obviously not made that way. And with TRA, I knew what to expect, so no scary moments either.

Now, speaking of atmosphere, that would be different, especially since I do not need to be scared to actually "feel" the game. Don't know why so many people think that "atmospherical" equals to "scary". :)

On the other hand, I do expect Underworld to get a bit scary. After all, it's Underworld we speak about. I haven't read most spoily threads, however, I expect that Underworld will show some Underworld as in the realm of the dead (even if it is "the way is shut..." way :D ). If I expect something from TRs than it's them being mature games. (and to that extent, TR:L did not fail, from my point of view, however, for some reason, TR5 did). That will be what will matter with Underworld. From it's realistic setting of graphics and environment one could say that it would go to lengths on both mature and atmospherical "fields".

Guess I already strayed too far from the original topic, so back there. The level of "scaryness" I'd expect of a TR game would be similar to the first and third Indiana Jones films. Not kidding. Those had what they needed, from beginning till the end. No unnecessary shocking moments and something that would make you unable to leave the cinema after viewing had it already been after dark. After all, Indiana Jones films are not of Silent Hill kind.

Neither are TRs. No reason for them to try and be that way.

Howgh. I have spoken. :D

daventry
09-06-08, 09:20
Nice to know many People express their Personal Fears especially Spiders, i just hope they dont do what they did with TRL/Ghana by placing Spiderwebs all over the place but no Bugs were around.

I hope we get other minor Creatures skulking about in the Game to make it feel more Real.

A Butterfly here and there, Ants walking on a Wall as Lara climb, a Snake coming out of a Skull, Birds flying around and not frozen in the air.

If you want Scary Noises in the Backround with Darkness and weird Creatures running around, TR5/Ireland Levels are the Perfect Example.

jaywalker
09-06-08, 09:34
You can scare people in many different ways. Just like in movies. Some go for the approach of silent build up, ie things get serene, quiet, peaceful almost, music is relaxed then ARGH suddenly out jumps something. Thats a quick cheap shock/thrill. Its easy to do but not really `clever`. I personally much prefer the more `raising hairs on back of neck` approach. The japanese know how to do that. Simple things that are not hidden by creepy as hell.

In TR? hm i dont personally think the game should have you needing to change your undies after a session. Its not that sorta game, but it is open to surprises with its exploring element.

Drone
09-06-08, 09:39
darkness is always good to increase the fear factor :D I remember how dark tr2 and tr4 were :D

jaywalker
09-06-08, 09:40
darkness is always good to increase the fear factor :D I remember how dark tr2 and tr4 were :D

A few years ago games being really dark werent because of design, but due to nVidia's lack of brightness control ;) so games just came across really REALLY dark :) hehe

daventry
09-06-08, 09:44
What im basicly trying to say is, that i want the Old TR Feel back, not TRL/TRA Overactive Hollywood Shiny things Show me the way Barbie People Hints Everywhere things.

Just me and a Room, no need for my Mom to put a Diaper on me and Hold my Hand while walking with me through the Room just to get into Bed. No wait, im not 5 Years Old. :eek:

TRU menchioned flowing water through cracks in the wall or some small Hints like Charlie the Fish everyone is talking about witch are Perfect. :tmb:

Drone
09-06-08, 09:52
A few years ago games being really dark werent because of design, but due to nVidia's lack of brightness control ;) so games just came across really REALLY dark :) hehe

lol true, good old days :D But I didn't mean "hardware" darkness. I wanted to say that Tr3 environment looked happier than tr4.

Obscure
09-06-08, 10:09
I think the main reason I was scared/felt a rush of adrenaline was because of the timed runs etc making you feel rushed and scared you won't make the mark. There weren't any large times runs in Anniversary or Legend losing that adrenaline as you run to make the timer.

Lara Croft Fan Joe
09-06-08, 10:11
All i want is a Blended Atmosphere (Ledges) while going into the Next Room Alone when all of a sudden the Music Jumps up and im being Verociously Attacked by a Monster from the Back or the Side. Not the Interactive Camera shows it coming to Life or where its hiding, witch is Stupid.
Totally agree with you :tmb:
I too miss just being made to jump, because a wild animal (or those tribesmen from the south pacific levels in TR3 :yik:) has leapt out at you from no-where.
To be honest I think CD are slightly restricted (by Eidos maybe? who knows) because they need to make the game reach out to everyone, and I think they play it a little to safe. For example, the spikes in Anniversary, c’mon, really? She just hits them and falls off, whereas in the classics she'd get impaled on them (far more realistic ). They also seem to have mainstreamed Lara which I do not like, they cookie-cuttered her into a bog-standard heroine, and I hate the fact that all her adventures seem to be based around her parents! :mad:
Those Pong-esque, tacky, 'Grab me' ledges are what annoys me the most though, they are unnatural and very unnecessary, and completely ruin exploration, because instead of looking around (and so increasing gameplay time) we see a white ledge and immediately know where to go. Also, surely they could try different methods of transversal? I personally miss the monkey bars. Swinging across them across a deep pit gives a sense of excitement and danger that that grapple hook does not. :(

Quasimodo
09-06-08, 10:15
TR6... Well, I never got into AoD's atmosphere (even though it was better than with TR5).

The sanitarium levels of AOD had some scary moments for me. I went into this small room and just as I was picking up a key a mutant comes through the door behind me! The controller flew out of my hands and I screamed like a little *****!

:vlol: good memories :p

RAID
09-06-08, 10:24
It's not just about fear. But tension. How things attack you without warning. Especially in the dark areas (never bothered using Flares, cause I'm a cheapskate :p)

Example: Tomb Raider 3 - Crash Site.

You pick up keys, and *tremor* *tremor* *tremor* T-REX :yik: Didn't expect that. No cutscenes, no growling...just the tremors to increase the tension, knowing that something BIG is coming, and you're like "Oh GOD. What's going on?"

Also, the battle theme must go. In TRA every single battle had music in it. Even if you don't see the enemies, the music indicates that there's something. The growls are even worse. No warnings please. :o

The violence adds to tension but mostly, Fear. Which are must haves in today's games. Not talking about Ratchet and Clank (which is what TRL and TRA are so close to), but serious games, such as Tomb Raider, Silent Hill, Resident Evil, etc...

Underworld is a golden opportunity. You're visiting Hells. Can't expect light and flowers down there, but walls covered with blood, dead bodies lying around, creepy noises in the background and absolute darkness.

Other than that, Monsters that look like hell (literally), creatures that look scary and also sound scary (such as moaning as if someone's being tortured and in despair), just like the zombies and creatures from Resident Evil and Silent Hill.

I say bring on the violence and gross monsters. They just need a touch of imagination.

The Great Chi
09-06-08, 10:36
Scary things in TR....

BLOOD
Well I don't like vilolence in TR games just for vilolence sake, and I feel a lot of gory blood as speculated that will be in TR Underworld, is not going to be a good thing.

If this is the case then I hope there is a 'turn blood off' button.

Although I do not really want the true life look of a baddie being killed in TR with blood gallore, I never like the way the baddies just dissoved from view when killed as in TR4. It is better with the realism of baddies just lying around as in earlier TR games, so you keep tripping over them :D

BAD CONTROLS
One thing worse than scary is bad controls, so we wait to see in Underword, I just hope the controls are good.

There were two things that I never liked in TR and that was...

AOD's PC controls, which made the game 10 times harder to play.

And Anniversary's 'Adrenaline dodge', which to me was very hit and miss, resulting in having to replay the two centaur fight over and over and over, etc. This makes the game really boring, as you want to get on, but you can't.

DRAMATIC EFFECT
TR is famous for dramatic effect with sound effects, music and lighting, this hightens the scaryness of the level at a specific location or all of the level.

This is a good type of scaryness and I hope it will be incorperated into Underworld.

I could say more, but I think I have said enough :D

daventry
09-06-08, 10:38
It's not just about fear. But tension. How things attack you without warning. Especially in the dark areas (never bothered using Flares, cause I'm a cheapskate :p)

Example: Tomb Raider 3 - Crash Site.

You pick up keys, and *tremor* *tremor* *tremor* T-REX :yik: Didn't expect that. No cutscenes, no growling...just the tremors to increase the tension, knowing that something BIG is coming, and you're like "Oh GOD. What's going on?"

Also, the battle theme must go. In TRA every single battle had music in it. Even if you don't see the enemies, the music indicates that there's something. The growls are even worse. No warnings please. :o

The violence adds to tension but mostly, Fear. Which are must haves in today's games. Not talking about Ratchet and Clank (which is what TRL and TRA are so close to), but serious games, such as Tomb Raider, Silent Hill, Resident Evil, etc...

Underworld is a golden opportunity. You're visiting Hells. Can't expect light and flowers down there, but walls covered with blood, dead bodies lying around, creepy noises in the background and absolute darkness.

Other than that, Monsters that look like hell (literally), creatures that look scary and also sound scary (such as moaning as if someone's being tortured and in despair), just like the zombies and creatures from Resident Evil and Silent Hill.

I say bring on the violence and gross monsters. They just need a touch of imagination.
I have a feeling that the TRU "Underworld" will look like TRA Atlantis Levels with Bright Walls and Colorful areas, not like TR1 with Pulsing Walls and Blood everywhere "WITCH I WANT CRYSTAL" :ohn:

TRL/TRA got to many Happy lookin Animals and Monsters, because when you look at them, you faintly see a Smile witch indicates "Barney Loves You". http://www.planetsmilies.com/smilies/sick/sick0021.gif

-Roli-
09-06-08, 10:51
Scariest scenes for me:

TR1.:T-Rex,Natla,Mutant.
TR2.: spiders (:yik:), dragon
TR3.: snake pit, rolling balls :D, sheevas, Sophia, Lost City of Tinnos Leveld, Spider Boss. :p
TR4.: mummies, Giant scorpions, Seth
TR5.: Black Isle levels
TR6.: Boaz
TR7.: maybe sea serpent
TRA.: Centaurs

The Great Chi
09-06-08, 10:53
ITRL/TRA got to many Happy lookin Animals and Monsters, because when you look at them, you faintly see a Smile witch indicates "Barney Loves You". [/IMG]I love those happy animals :p

http://i59.photobucket.com/albums/g293/greatchi/B%20team/spa6.jpg

See my little story about 'happy animals' in my modding entry here ...
http://www.tombraiderforums.com/showpost.php?p=2730277&postcount=23

daventry
09-06-08, 10:57
:vlol: i love your work Chi

Tom1358
09-06-08, 11:56
There were always really scary moments in the classic TRs that made the games really exciting. Moments that make you jump out your seat pressing Esc. And these situations made Tomb Raider that attractive. The fear factor. And indeed.. there hasn't been any fear factor since TR6. The environments seem to be too save.

AzLXRFGU480
UhUeiRPJvGo
scared? ;)

my way of compensation for Legend and Anniversary :p

daventry
09-06-08, 12:03
MY HEART :eek:

Never do i want it to be like that, that was to much. :yik: In my Book, theres a Limit with Fear :ohn: and that was to much. :wve:

black_sheepa
09-06-08, 12:08
You are absolutly right and I want to have scary moments in TR back. And I also agree with you on that Crystal is listening to us. A month back, I would have laughed at everybody that claimed that, but now (thanks to Keir),we have Podcasts and Interviews. Because of that I like Crystal more than I did, I mean they are explaining things to us and showing respect to our worries, finally after 4 years. Let's hope they will overwhelm us.

Tom1358
09-06-08, 12:08
:D
my way of compensation for Legend and Anniversary ;)

daventry
09-06-08, 12:13
If you wanna talk Resident Evil or Doom 3, those Videos are ok for that Thread somewhere else, but we are talking about Tombraider and im trying to Level the Fear, Crystal is trying to Lower it as possible so that it may seem Barney is in tha House. :p

Endow
09-06-08, 12:27
I can only remember ever getting scared in TR1 and TR2, and even then it was more feeling uneasy as opposed to soiling myself, but I think that was because I was 10 and 11 when I first played them. I never saw TR as a scary series (haven't played AOD), more "ancient" atmosphere related.

Quasimodo
09-06-08, 12:30
There were always really scary moments in the classic TRs that made the games really exciting. Moments that make you jump out your seat pressing Esc. And these situations made Tomb Raider that attractive. The fear factor. And indeed.. there hasn't been any fear factor since TR6. The environments seem to be too save.


scared? ;)

OK, NOW I'm awake! lol

daventry
09-06-08, 12:30
Maybe my Thread gives the Wrong Impression of Scaring the Living Daylights out of People and no more Youtube Videos like TOM1358, its too Over the Top for an Example. :(

-Roli-
09-06-08, 12:40
will they be monsters in the game? :D

Cochrane
09-06-08, 12:49
I'm afraid I didn't read the entire thread, so some of what I'm about to say may have been said or answered already.

Scariness is a huge part of Tomb Raider, the not knowing what is behind the next corner, fear of an enemy approaching, that stuff, and I agree with everyone here that Crystal Dynamic's games are not as scary as any of those made by Core. I would not call them children's games, either, but the scare factor is significantly lower.

That being said, I was never too much into the scary, lonely and getting lost aspect of Tomb Raider. I accepted it as part of the package, but what I actually liked about the old games were the great environments, the acrobatics and the fights, and while it does not hurt, I don't actually need a huge scare factor to have fun with those. That being said, I found that Crystal Dynamics did too little in those areas as well for my liking, but that is a different topic entirely.

I wouldn't mind if scary came back. But I would be happy whether it didn't come back or not if the rest of the game was significantly improved.

Lara Croft Fan Joe
09-06-08, 12:51
There were always really scary moments in the classic TRs that made the games really exciting. Moments that make you jump out your seat pressing Esc. And these situations made Tomb Raider that attractive. The fear factor. And indeed.. there hasn't been any fear factor since TR6. The environments seem to be too save.

AzLXRFGU480
UhUeiRPJvGo
scared? ;)
No. I hate that, sure, it makes you jump, but that is the lowest of the low in terms of getting you scared, I think it should be more subtle than that. :p

Tom1358
09-06-08, 12:56
No. I hate that, sure, it makes you jump, but that is the lowest of the low in terms of getting you scared, I think it should be more subtle than that. :p


my way of compensation for Legend and Anniversary ;)

yes. it sould be much more subtle than that. eg the floating islands or the temple of xiang or the spiders in TR2..

dream raider
09-06-08, 12:59
I don't agree with most of what you have said and to be quite honest, I preferred the atmosphere generated by Legend more than the previous tomb raider games.

Laras Backpack
09-06-08, 13:09
It's not just about fear. But tension.

[...]

The violence adds to tension but mostly, Fear. Which are must haves in today's games. Not talking about Ratchet and Clank (which is what TRL and TRA are so close to), but serious games, such as Tomb Raider, Silent Hill, Resident Evil, etc...

Underworld is a golden opportunity. You're visiting Hells. Can't expect light and flowers down there, but walls covered with blood, dead bodies lying around, creepy noises in the background and absolute darkness.

Agreed :tmb: I'm playing Resident Evil Zero at the moment and, while I've been playing computer games for many years now and this isn't my first taste of RE, I still get scared ****-less, not by blood and guts but by the tension.

For example, the background music in the Umbrella Training Facility's mansion area freaks me out despite the fact that there is NOTHING in the main hall that can hurt me. And whenever I have to go into an unfamiliar room and that door opening animation plays I get so tightly wound that I fear my head might pop off. I'm actually relieved when something attacks me because it turns off my over-active imagination.

The unknown is the scariest thing in the world to a human being, but in much of TRL and TRA a colourful cutscene, an IC or those asshats Zip and Alister announce everything before it gets anywhere near you.

As far as I'm concerned, whilst it is not a horror game, it just isn't a proper Tomb Raider to me personally if it doesn't have a few occasions where I end up sweating bullets whilst entering what turns out in the end to just be an empty room.

Rexie
09-06-08, 13:35
"When it comes to classic Tomb RAider games, I can not say anything right"

there you have it.

daventry
09-06-08, 14:08
will they be monsters in the game? :DI hope so. :D"When it comes to classic Tomb RAider games, I can not say anything right"

there you have it.Shortest Review ever. :vlol:

kooky
09-06-08, 14:26
I think CD sohlud make TRU as scary as possible not childish like TRL & TRA, Legend Lara was pathetic with "Where...Is...My...Mother!" crap, unlike Legend Lara, Anniversary Lara was a way too emotional Lara!

Pipolinne
09-06-08, 14:55
Legend was plain boring:actually,it was so tame we can have 6594304596 modds and don't miss the original levels.I don't know if that had in mind a more scared generation,because,from the millions who acquired GTA:IV, a huge percent was formed by minors. So I don't think this generation is scared of TR.

TR:A was much better,if we ignore the pathetic change that made Natla kneeling in a disgusting way ,instead of sending the other Atlanteans to **** off,like in the previous game. The main changes aren't the atmosphere or gameplay,but creating characters that fit the Hollywood 's pattern. The 7th age mambo-jambo is a common pseudo-smart plot,so I think is not the fact this generation is too scared to play TR,but the fact this generation prefers easy-listening plots,disguised of highly complex theories,without actually having to think while playing.

Besides,the classic TRs were never that scary: I mean,I hate skellies,but those ones on TR4 weren't particularly scary per se. CORE inserted suspense,but suspense isn't the same as fear or terror. TR wasn't and fortunately won't ever be like Silent Hill and it shouldn't be planned with this audience on mind.

TR is about a bold explorer facing the dangers of the unknown and I think TR:U will be able to give us that,even with the dreadful plot behind. The camera helping us won't detract from the atmosphere,in my opinion,nor the white ledges.

I don't think TR is getting less scarier,I think it's getting less intelligent,but I think we'll have a surprise,with the new game :).

daventry
09-06-08, 15:08
I wonder if Crystal is reading this Thread

Kiss-Bite
09-06-08, 15:09
I liked the relaxing atmosphere in TRL & TRA but I have to say I do miss the days when you actually did get a real adrenaline rush in TR as you were taken by surprise!:D

The Yetis in TR2 really actually scared me whilst playing & the moment the T-Rex pounds the ground as it came around the cliff edge in The Lost Valley gave a real feeling of excitement & fear!:yik: I know in TRA we all was expecting it so it took away the element of surprise but it still couldn't match the feeling of OMG that was in the original.

The Atlanteans, Sharks, giant Spiders etc.. in the originals really did conjure up a feeling of danger for Lara! Seeing that screen of the Kraken (huge Octopus) makes me hope that TRU can make the player fear for Lara's life again when you face dangers with her.:D

Tthe Spirit
09-06-08, 15:28
hello guys..
it is good for a change between series what happened in TRL and TRA...
So, we can say being a bit anxious as in TRL because well Lara can be so much missing her mother..
it is alright...

She may have been emotional (well, it was very exagerated though), ok, still it is alright...

TRA was good... it is nice for a change where these ledges, being like this only in this episode..
ok, still it is alright...

change is good, but there are the basics and roots of TR that CD has really neglected and is focusing on some other things that, unfortunately and sorry to say it, has made TR a childrens' game...

Now, in TRu Lara will cry for the beautiful animals she will kill (Oooh please...)

Will she take medpacks from her bag and feed the animals..

Lara is not a missionary spirit...
even in the movies... they did this...
Lara collects artefacts...
it is never about saving the world..
it is adventure, having fun, exploring, feeling danger...
not waiting for some music to affect us...
bring on a huge puzzle that will take time to solve, not just some 10 minutes and that's it....

I dont know, but Really the new crews are focusing more on silly stuff rather than the major things they should have corrected.

So what if Lara grabs two different things in one hand...

what do you want, a puzzle that will take you some couple of days to finish, or taking Lara to her room to change her clothes...
Barbie Lara or a real TR game???

Evan C.
09-06-08, 15:31
We don`t know that yet.

Obscure
09-06-08, 15:41
I wouldn't say people were scared of playing Tomb Raider, but I have a certain feeling that Tomb Raider isn't as popular as it used to be, read other forums/boards on their views on TR and they're all practically the same which is normally about Lara's physique and how short Legend was.
But I feel that if Tomb Raider was a scary game with what you said about dark levels and a general dark atmosphere it could add tremendous possibilities for TR's audience and future games. I mean I'm petrified of sharks and being deep under water, it's an area that's completely alien to me but it won't stop me from playing TRU at any cost, in fact it makes me want to play it even more. While people badly want a Mature rating, it's the financial side that CD and Eidos will be looking for and I'm afraid a Teen rating is where they see their audience meaning that the fear factor has it's limitations. One of the main fears for me in the classic Tomb Raiders were the enemies, they could appear at anytime and because of the control system and the enemies health they would take a lot of time and effort to take down (especially with the pistols) but they seemed to remove that with Legend by adding more enemies and less effort where as in the classics it was the other way round. I remember being petrified seeing Pierre the first time in the Folly. Also another fear factor was you were never sure what room was safe or not, you couldn't just jump into water as there was nearly always crocodiles in them and you couldn't just run into rooms un armed as the enemies were quicker than you to attack and so you had to be cautious a lot of the time.

Evan C.
09-06-08, 15:49
Totally agree,Obscure ;)

Tthe Spirit
09-06-08, 15:57
I wouldn't say people were scared of playing Tomb Raider, but I have a certain feeling that Tomb Raider isn't as popular as it used to be, read other forums/boards on their views on TR and they're all practically the same which is normally about Lara's physique and how short Legend was.
But I feel that if Tomb Raider was a scary game with what you said about dark levels and a general dark atmosphere it could add tremendous possibilities for TR's audience and future games. I mean I'm petrified of sharks and being deep under water, it's an area that's completely alien to me but it won't stop me from playing TRU at any cost, in fact it makes me want to play it even more. While people badly want a Mature rating, it's the financial side that CD and Eidos will be looking for and I'm afraid a Teen rating is where they see their audience meaning that the fear factor has it's limitations. One of the main fears for me in the classic Tomb Raiders were the enemies, they could appear at anytime and because of the control system and the enemies health they would take a lot of time and effort to take down (especially with the pistols) but they seemed to remove that with Legend by adding more enemies and less effort where as in the classics it was the other way round. I remember being petrified seeing Pierre the first time in the Folly. Also another fear factor was you were never sure what room was safe or not, you couldn't just jump into water as there was nearly always crocodiles in them and you couldn't just run into rooms un armed as the enemies were quicker than you to attack and so you had to be cautious a lot of the time.

I agree with you in everything, except one fact that is CD and EIDOS are exagerating about this rating factor, because teen games can still be scary and be harder than this.
who says that a T rated game must end in 2 days.
Final Fantasy is T and it takes at least a month to finish although i hate it so much 9my brother plays it...).
So, the company must not be that dumb in creating stupid execuses, because we here at the forum are not stupid as well...
Who gets scared of a few drops of blood...
we see blood everywhere each day.
it is in your skin.
each one of us bleed, has nose bleeding or some subtle wound...
Cd and Eidos are making a children's game and not TR...

daventry
09-06-08, 15:59
I wouldn't say people were scared of playing Tomb Raider, but I have a certain feeling that Tomb Raider isn't as popular as it used to be, read other forums/boards on their views on TR and they're all practically the same which is normally about Lara's physique and how short Legend was.
But I feel that if Tomb Raider was a scary game with what you said about dark levels and a general dark atmosphere it could add tremendous possibilities for TR's audience and future games. I mean I'm petrified of sharks and being deep under water, it's an area that's completely alien to me but it won't stop me from playing TRU at any cost, in fact it makes me want to play it even more. While people badly want a Mature rating, it's the financial side that CD and Eidos will be looking for and I'm afraid a Teen rating is where they see their audience meaning that the fear factor has it's limitations. One of the main fears for me in the classic Tomb Raiders were the enemies, they could appear at anytime and because of the control system and the enemies health they would take a lot of time and effort to take down (especially with the pistols) but they seemed to remove that with Legend by adding more enemies and less effort where as in the classics it was the other way round. I remember being petrified seeing Pierre the first time in the Folly. Also another fear factor was you were never sure what room was safe or not, you couldn't just jump into water as there was nearly always crocodiles in them and you couldn't just run into rooms un armed as the enemies were quicker than you to attack and so you had to be cautious a lot of the time.

I agree with you in everything, except one fact that is CD and EIDOS are exagerating about this rating factor, because teen games can still be scary and be harder than this.
who says that a T rated game must end in 2 days.
Final Fantasy is T and it takes at least a month to finish although i hate it so much 9my brother plays it...).
So, the company must not be that dumb in creating stupid execuses, because we here at the forum are not stupid as well...
Who gets scared of a few drops of blood...
we see blood everywhere each day.
it is in your skin.
each one of us bleed, has nose bleeding or some subtle wound...
Cd and Eidos are making a children's game and not TR...Such good points

TRBeth
09-06-08, 16:13
Eidos struggles with (or rejects outright) that Tomb Raider could be a franchise that appeals to a more mature audience, so, with Legend, and even TRA, you see a watered down version of the classics that appealed to new (and younger) game players. The target population is a younger audience, with the hope that the original TR fans (who are now older BTW) will come along out of sheer loyalty (and they have so far, but that will change in my view).

I think overall the TR forums, and fans, have been abundantly vocal on how we feel about making a game that does appeal more to those who wish to experience some chills and thrills in TR, and who expect a bit more realism than invisible blood when someone is shot multiple times. If the makers of TR haven't heard that by now, then they aren't listening at all. I think they realize that this time period is really a down time between games, and people are just going to chat about anything and everything (even if its irrelevant and been said before). Many fans are only occasionally visiting the forums at this point. And I know that Eidos and CD know this. They have gotten all of the info they need from fans on "how to make a great game" and what's said in the forums now is just pre-game chatter. As more media is released, trailers showing gameplay, we can expect to get some more opinions and perspective about the upcoming game.

Just my view. :D

just*raidin*tomb
09-06-08, 16:13
You could be right. It is possoble that Crystal have been listening to us but have misunderstood. Sure, I absolutely HATE SPIDERS! They're the most ugliest creatures on this earth. I'm a bit terrified of them, but I would love to have them in the game. I know it isnt really real, even though it will probably feel scary because I immerse myself in games and I forget sometimes that I'm playing a bunch of polygons. But I love being scared out of my wits. I cant really explain the feeling when I get scared playing Tomb Raider. It's like when it happens I dont like it (i think) but then after it's over I'm just like "That was so awesome! I can't wait untill that happens again!". It's knd of like riding rollercoasters. You're scared when you first get on one, but then when you get off that ride, you just want to ride it again and again! But that's just one issue. I really dont understand one thing about the obvious platforming moves. In the new screenshot you can the ledges are still obvious, not to mention the rings and poles in the Kraken screenshot. But they said they wouldn't make it obvious, that's what they said. Maybe when the game is complete or if maybe she can climb on all ledges, hopefully it will not be so obvious. I am totally excited for this game though!!!!:D:D:D:D

trXD
09-06-08, 16:16
There were always really scary moments in the classic TRs that made the games really exciting. Moments that make you jump out your seat pressing Esc. And these situations made Tomb Raider that attractive. The fear factor. And indeed.. there hasn't been any fear factor since TR6. The environments seem to be too save.

AzLXRFGU480
UhUeiRPJvGo
scared? ;)

my way of compensation for Legend and Anniversary :p
*watches vid*
...
*faints*

*watches next vid*
...
*faints*

JamesFKirk
09-06-08, 16:22
I agree with you in everything, except one fact that is CD and EIDOS are exagerating about this rating factor, because teen games can still be scary and be harder than this.
who says that a T rated game must end in 2 days.
Final Fantasy is T and it takes at least a month to finish although i hate it so much 9my brother plays it...).
So, the company must not be that dumb in creating stupid execuses, because we here at the forum are not stupid as well...
Who gets scared of a few drops of blood...
we see blood everywhere each day.
it is in your skin.
each one of us bleed, has nose bleeding or some subtle wound...
Cd and Eidos are making a children's game and not TR...

Well, teen games can be scary (I wonder, if anyone actually read what I wrote... :D ) and harder than TRL and TRA and be long as hell. However, check which games are that long. Usually MMOs, or MMO-like games, in vast majority RPGs and strategies. TRs are neither of those. Now I don't say that TRs should be as long as TR:L was, however, a TR game that would take a month of play-time would most likely both take immense time to develop and would run out of potential somewhere in its first third. Like it or not, TRs are games with linear storyline, with very limited oportunities for side quests (that are actually the reason why most RPGs take that long to finish; you can finish Oblivion within two days if you ignore them), and mission-like approach (not level-like, which is actually the case of TRs) is not usable. Also, multiplayer is not a viable option. What you get in the end is a relatively linear game that has a relatively short play-time (week and a few days could already be too much for a TR-like game to handle), that has to appeal to players in some other way, the more of such ways the better. That is where TRs excell (and most other TR-like games fail), I think.
Also, blood realism is something you'd rather like to avoid. Most wounds caused by a firearm are not "flesh wound" - look at the diameter a normal bullet has. That's the diameter it makes when damaging the body. That's taking in account that the shot wound is clean and there are no other side effects of the shot (I don't want to go into details here, and you don't want me to either, trust me). Either way, that is all you need to get the body to start seriously bleeding(which, by definition, is loosing more than a cup full of blood; if you want to see how much that is, use milk and spill it somewhere on the ground - you'll be surprised how big a puddle that actually is). No matter where the person is shot, if it is not a scratch, you get a pool of blood (unless quickly treated, of course, which, however, is not likely to happen in game-like setting). I don't say "get rid of all the blood", however, consider what I said. A really realistic game cannot go under R rating - reality in itself is not a pretty thing.
Do we actually want TRs to get R-rated? My opinion is that the games are realistic enough in these ways, and should be more worked on in the others (length, story-line, other NPCs, variable ways through levels, changing environment, realistic weather system, physics, animation, there's pretty much and in my opinion, more important).
Yup, you can keep it a teen rated game. However, I think that would not be sattisfactory to those that would like more realism.
I hope I did not insult anybody. Still, if that is the case, I apologize.
(Now, did anyone actually got through all this? :) )

Mona Sax
09-06-08, 16:24
I actually think CD should play Doom 3 (I have absolutely no doubts that many of them actually did or still do). Don't get me wrong, I know Doom 3 is a horror game, and TR isn't. But I think that to this day, Doom 3 is still unrivaled in terms of intensity, creepiness and atmosphere. They shouldn't try to copy other games, but that feeling of loneliness and desperation is something I'd like to see in CD's TR games (somehow it disappeared from TR after TR4). Not to mention the stellar lighting, the still wonderful graphics (at least on par with the TRU screenshots I've seen so far) and the perfect sound design. And, last but not least, the sense of achievement when you've beaten the game without any help whatsoever!

Rexie
09-06-08, 16:29
I actually think CD should play Doom 3 (I have absolutely no doubts that many of them actually did or still do). Don't get me wrong, I know Doom 3 is a horror game, and TR isn't. But I think that to this day, Doom 3 is still unrivaled in terms of intensity, creepiness and atmosphere. They shouldn't try to copy other games, but that feeling of loneliness and desperation is something I'd like to see in CD's TR games (somehow it disappeared from TR after TR4). Not to mention the stellar lighting, the still wonderful graphics (at least on par with the TRU screenshots I've seen so far) and the perfect sound design. And, last but not least, the sense of achievement when you've beaten the game without any help whatsoever!

yup :tmb:

robm_2007
09-06-08, 16:32
http://i30.tinypic.com/20t2kg4.gif

that movie-comic thing is funny :D.

Agent 47
09-06-08, 17:01
nice article..

Tomb Raider has never scared me or made me jump (Resident Evil has) :D

what the original TR's had was atmosphere,a sense of awe and wonder,yes i feel nuTR has been dumbed down for masses and lacks the atmosphere like the classics had.........however,TR should NEVER be a full on Action game of scare the hell out of players,nuTR needs to find the balance the originals had

:jmp:

HK USP
09-06-08, 17:15
IMO, "Tomb Raider" is not a scary game. It might have some scary moments, yes, but in general it is "just" an action-adventure. As I heard that blood will be back, I was very happy, because it helps to create a better atmosphere, I think. And as I saw that cute underpussy, well ... NO, NO, NO, OF COURSE IT'S NOT CUTE AND IT'S NOT A PUSSY, IT'S A GREAT BOSS!!! Yeah, I like the beast and I like what they said about it in that preview article. I think that Crystal will do a good job when it comes to atmosphere (sounds, music, lighting etc.). But again, they don't make the player feel scared, the just make him feel some kind of fierce and required, because he needs to rescue Lara again and again ...

Lara's home
09-06-08, 17:20
I'm sure that the "I hate spiders, I hope they never include spiders in TR again" type of posts has some affect in CD's decisioning, but on the other hand, CD has now added many of those things, I think (which imo, is great).

I think many things in TR:U has been added because of the fans, such as the spiders, the supernatural monsters (I'm sure they stated that there will be supernatural creatures), sneak moves, sprint jump, walk button etc.
So saying that CD does not listen, is rubbish, imo.
There is also a difference between listening and obeying, and it seems like a good portion of people here do not see that difference. ;)

Also, remember that, we do not speak for the majority of the fanbase. We are about 28 000members here, out of millions, where I'm sure several of the users here have multiple accounts, we have bots here and many of the users here are inactive, due to ban or little interest in forums.
Keep in mind that CD cannot do what we demand sometimes, since we are a very little portion of the whole fanbase, and it's (imo) usually the complainers that are vocal.

Plus that they have to keep it a teen rating, since that is what this game is aimed for, and since all you really need is a swearword, a boob or some blood today to get a mature rating, it's really hard to keep the complainers silent.

But yes, I think CD listens and takes every serious complaint, suggestion, etc, serious, and seriously considers it, but in the end of the day, it is impossible to keep everyone happy, so they need to do what they feel is right.

Note that I do not agree with every decision CD has made, such as Z&A for example, but I liked the overall result in both TR:L and TR:A, and I liked very much how much TR:A evolved from TR:L.

Anyway, on topic, I was frightened when I played TR1, not too along ago, but that is just good. I hope TR:U offers something similar, since the last several games, lacked that.
Occasional "Fear factors" are just pure awesomeness.

Endow
09-06-08, 17:21
I actually think CD should play Doom 3 (I have absolutely no doubts that many of them actually did or still do). Don't get me wrong, I know Doom 3 is a horror game, and TR isn't. But I think that to this day, Doom 3 is still unrivaled in terms of intensity, creepiness and atmosphere.

You think? I thought Doom 3 wasn't that scary. I'm by no means an horror expert but Silent Hill 2 is by far the scariest game I've played.

Mona Sax
09-06-08, 18:00
You think? I thought Doom 3 wasn't that scary. I'm by no means an horror expert but Silent Hill 2 is by far the scariest game I've played.
Turn off the light, turn up the volume and try again. :D

Aside from the actual scares, I don't think you can do the 'demon invasion' theme any better. That's what I meant by 'atmosphere'. It's a dark game, in any meaning of the word.

ccroft2003
09-06-08, 18:09
This is a really interesting thread! I don't think i have really sat down and thought about what things in Tomb Raider scare me?!

I have to say that what really does it for me is the sound effects and the music. The tention it can create.

I have this fond moment of the first time i played TR1 10 years ago. I remember playing the first level, running through and then that classic music starting to play. You knew instantly something was going to happen but you didn't know what and then a wolf suddenly jumps at you and makes you in turn jump out of your pants! he he. When this music trac was re-created in Anniversary it had exactly the same effect on me however i think this was mainly due to the original.

So, in a nut shell i love those jump moments and suspence when you know something will happen but not know when or what! And it's the music that helps create this.

thevman
09-06-08, 18:24
They must think today's generation of gameplayers are too stupid to get things, have no attention span to stay with something, and can't handle anything scary or messy and are too squemish for nastiness. Why else make such a kiddified version of TR? :hea:

Endow
09-06-08, 18:33
Turn off the light, turn up the volume and try again. :D

I actually did that.:) The one time I remember being actually scared in the game was this part when you can hear a girl's voice talking to you and you don't know where it's coming from; she is guiding to a secret room, basically; I don't quite recall the details but as soon as I enter the room I think there is some sort of high pitch scream and I immediately "$ºiL" myself :p. Apart from that scene though I find the game more atmospheric than actual scary and this comes from someone who hates horror with a passion (I tend to be a little chicken). But then again the more human the game the more scary it gets for me. Space aliens don't really bother me. Can't say the same for mannequins or babies or any of those other clichés :eek:

But yeah, the game had a perfect atmosphere.

TRBeth
09-06-08, 22:53
Doom games are my all time favorites (next to TR) since the very 1st one. In terms of really feeling the "DOOM" they are tops, and D3 was really hard to not be scared all the time. Every step was a panic attack. lol

Obviously TR should not be a horror game, but that sense of not wanting to rush for fear of "something" was always a factor in TR classic games. With the new versions, rushing is all you do. Sure, its easier to rush because of the better controls, but the game should be such that the player doesn't rush for fear of what awaits around that corner. That is Tomb Raider. Solitary exploration, fear of what is in the tombs with you that is not human, and adventure.

daventry
10-06-08, 08:05
I think we should start posting Screens of Atmosphere and Dark Ledges :p to show Crystal what we mean for TRU, not Youtube Videos of Scary screaming Monsters or Doom 3 things. :(

I basicly want Screens that this Thread is Intend for like the Example i made with the Spider and the Squid Level Screens. :)

The more we talk about Fear, the more Crystal will Downgrade TRU.:hea:

trtrailerman
10-06-08, 08:11
nowadays, game creators focus on realism and making the game suitable for children for a wider audience this usually costs the game its atmosphere or its "spookiness" but nowadays its seems all the new games are less freaky, and i'm not sure crystal take everyones opinions seriously :p

JoeyEdinburgh
10-06-08, 08:23
I love the fact a game or a movie can scare me... thats what keeps your adrenaline going. If something is scarey I say bring it on. Scareier the better and bloodeir the better too lol... only realistically bloody of course, not mortal kombat spines out n stuff lol. I remember egtting in the water and being chased by a croc in tr1 or shark tr2, it scared me but that was half the fun. Its boring if theres nothing to fear or have you waiting in aticipation and suspense at points

MaskedRaider
10-06-08, 08:31
It's interesting, but the problem is I don't know where we'd draw the line between having the right amount of realism and having unnescessary bloody violence. I'm not a big fan of games such as half life, or any random hacke-em-up involving chainsaws and shanks and such.

What I think as far as terror and horror are concerned is that Crystal appear to be making the right move in going for terryfying mythical, animal enemies rather than having copious human enemies which splurt blood everywhere. I get much more of a 'thrill' from solving a difficult puzzle or battling a huge monster than seeing somebody spurt blood from every orifice whilst you hack their head off with a chainsaw. The thrill comes in the element of surprise, not the gore.

As for seeing Lara's death - hasn't that always been a part of Tomb Raider? It wasn't a problem before so why should it be now.

MiCkiZ88
10-06-08, 08:31
I love the fact a game or a movie can scare me... thats what keeps your adrenaline going. If something is scarey I say bring it on. Scareier the better and bloodeir the better too lol... only realistically bloody of course, not mortal kombat spines out n stuff lol. I remember egtting in the water and being chased by a croc in tr1 or shark tr2, it scared me but that was half the fun. Its boring if theres nothing to fear or have you waiting in aticipation and suspense at pointsMuch agreed. :tmb: TRA did will in some places with that though. Especially Egypt had rather spooky atmosphere and there were some jump out moments that gave you an adrenaline rush.

TR1 - TR5 and some parts of AoD (especially sanitarium) have rather creepy atmosphere. I loved it. Sure they were no horror games, but I still got that ''fear of the unknown'' feeling most of the time I played the games. Especially in TR2 and TR4 I had to stop many times behind a corner and save the game. Now you can simply look behind the corner with the camera, and most of the time the camera automatically shows everything making it less scary.

jaywalker
10-06-08, 09:16
Thing is how are you being scared. is it the `sudden` appearance of items, ie the shock factor.. or is it the suspense of walking slowly along with soft birds tweeting noises then seeing a huge beast in the distance walk towards u.

Games and movies have been using different methods for scaring people for years. Some people now go into horror movies predicting when they gonna jump, and its a skill to make those scares NOT expected. Same goes for games, although its much harder to get that suspense feeling

daventry
10-06-08, 09:29
Thats true, but i just hope that TRL/TRA are Putty in the Hands of TRU so that we can Expect more in the Game to get that Old TR Feeling back. ;)

Stel4eto
10-06-08, 10:59
I want to be scared and to have my hands shaking:D. The moments I remember being scared were in: TR3 the icy-levels. There were some really ugly looking red monsters, that were trailing their bodies around; and in TR4 - from the beetles; and in TR5 - in little Lara levels; and in TR6 - almost everywhere, especially in the bio research area and the monsters in pots:p, not to mention the Asylum; but not in Legend and Anniversary:(. I want to be scared as hell and to scream in terror:p:D.

krycekuva
10-06-08, 11:03
oh yes,.. the asylum was a great level,.. i got scared to death there,.. or the pitch blach levels on tibet in tr2. i rememebr i played that level on ps1 and once getting my version for pc i started saving flares since the very beginning of the game just to be able to see the yetis on that level in tibet...

the scarabs were cool too,.. like in the mummy, i had to run all around and they were always there,...:/

da tomb raider!
10-06-08, 16:21
Meh, Crystal Dynamics aren't listening to the fans until proven otherwise. Interactive cut-scenes, Zip and Alister have been confirmed in TRU, and I wouldn't be surprised if Lara's parents were involved, too. You call that listening to the fans?

Anyway, I don't know what their reasons for ignoring/not listening to the fans are, but I know that if they don't take on board some of the things the fans say soon, I'm off to carve out a new life with the Tomb Raider Level Editor.

MrBear
10-06-08, 17:38
Meh, Crystal Dynamics aren't listening to the fans until proven otherwise. Interactive cut-scenes, Zip and Alister have been confirmed in TRU, and I wouldn't be surprised if Lara's parents were involved, too. You call that listening to the fans?

Anyway, I don't know what their reasons for ignoring/not listening to the fans are, but I know that if they don't take on board some of the things the fans say soon, I'm off to carve out a new life with the Tomb Raider Level Editor.

Listening to the fans ≠ doing everything we ask them to...

They are listening, but you can't expect them to do as we demand :)

And about the things you mention as evidence why Crystal is not listening: Zip & Alister will be talking less and ICs won't be the usual tedious '"quickly" press this button'.. Do you still wanna claim they ignore us?

Mona Sax
10-06-08, 17:43
Thing is how are you being scared. is it the `sudden` appearance of items, ie the shock factor.. or is it the suspense of walking slowly along with soft birds tweeting noises then seeing a huge beast in the distance walk towards u.
In TR? Definitely the latter (although some of the ninjas in TR2 and the mummies in TR4 managed to make me jump when they appeared out of nowhere). Although I wouldn't vote for seeing the beast from miles away... that'd kill the mystery and suspense (same reason 'introductory cutscenes' are not a good idea). But yeah, a scary atmosphere is something I'd like to see make a return in TR. You guys made a step in the right direction with TRA, but IMO there's still a lot of potential.

Dark Lugia 2
10-06-08, 17:43
The assylum place in AoD freaked the hell out of me. I want levels like that tbh. :D they really do make games much more interesting to play through. random enemies jumping out of nowhere were awsome too :p when I play anniversary I dont have to worry about that because you hear the annoying checkpoint *TING*, which tells us that "something is around the corner, but dont worry - if you die you load here. No pressure at all." ¬.¬

da tomb raider!
10-06-08, 19:51
Listening to the fans ≠ doing everything we ask them to...

They are listening, but you can't expect them to do as we demand :)

No, obviously they shouldn't do everything the fans ask them to do, but so far they've done next to nothing that the fans have requested...

And about the things you mention as evidence why Crystal is not listening: Zip & Alister will be talking less and ICs won't be the usual tedious '"quickly" press this button'.. Do you still wanna claim they ignore us?

And I'll believe that when I see it. Remember Legend? Remember how we, the players, were supposed to be able to dynamically interact with anything in the envionment? Remember Anniversary? Remember how improved the AI was supposed to be over Legend? Not quite true.

Draco
10-06-08, 19:56
I don't think TR games are scary, but there are moments of uncertainty and surprise.

Dumbing down the game is a bad idea.

Christi
10-06-08, 20:02
This brings up the fact of an M rated game...an M rated game would definately bring alot more costomers. But the little..scared people?...that can't handle a little bit of horror, then Tomb Raider is not a game for you!! And if Crystal Dumbs down the game, they will have to deal with me. ;)

MrBear
10-06-08, 21:16
And I'll believe that when I see it. Remember Legend? Remember how we, the players, were supposed to be able to dynamically interact with anything in the envionment? Remember Anniversary? Remember how improved the AI was supposed to be over Legend? Not quite true.

Bearing other posts from you in mind, I will probably never convince you that Crystal can do a good job.. I'll just say that Anniversary was an improvement over Legend, which was their first attempt at a Tomb Raider.. You can't expect them to hit the nail on the first go :)

Underworld will improve even more, I'm very confident in that and I'm optimistic that we'll have something close to a TR.. If you wish to praise Core, be my guest, but I'll praise Core while I encourage Crystal and hope for them to learn from us..

Immortalis08
10-06-08, 21:28
IMO Crystal D has consistently been improving when it comes to game/story direction and innovation. Underworld will be no exception.

As for making Tomb Raider scary and suspenseful? I say the more fear the better! I would love for enemies to just spawn right behind you like they did in TR 2 and 3!

trXD
10-06-08, 21:32
No, obviously they shouldn't do everything the fans ask them to do, but so far they've done next to nothing that the fans have requested...
Was that some kind of retarded joke?

We asked them to give us blood, they did.
We asked them to rebuild the engine, they did.
We asked them to make lara more like classic lara, they did.
We asked them to update the lara model, they did.
We asked them to include hand to hand combat, they did.
We asked them to add a sprint move, they did.
We asked them to add free climbing, they did.
We asked them to add more animals as enemys, they did.
We asked them to add weather, they did.
We asked them to make the gameplay non-linear, they did.
We asked them to make the enemys/ debris not disapear, they did.
We asked them to make an underwater level, they did.

With that pattern, im pretty sure the white ledges/zip and alistair will be fixed soon. CD have been working there asses of and the fact that you can just sit there and say "oh, they havent been listening to us" is revolting:wve:

daventry
10-06-08, 21:34
So my Thread has come to the Point where it has Meaning :jmp:

trXD
10-06-08, 21:36
lol, glad i made you day:D

danny.rex
10-06-08, 21:40
Tough I like TRL, and loved TRA, I do agree they lack of the big sense of scare the classics had
I think in TRA had some of those moments with surprise enemies, not all the time the music started before you spotted the enemy
and also brought back some of that atmosphere, like Egypt's background music was very creepy
but still it needs some more.

One of the scariest things for me in TR are underwater enemies (because Lara is more vulnerable underwater) you're just swiming and suddenly a crocodile, a shark or something showed up to eat you.

That missed in TRA, they should have used the crocodiles better, only twice you could find them underwater, and both cases you could kill them before going in there

The only scary place in Legend was a little the flashback, and part of the England level, when you're swiming the serpent's lake and you hear it moving and roaring

TRU needs plenty of those moments, I was recently thinking an idea, like when in Legend's flashback, when the monster chases you, that the camera was his eyes...

Imagine Lara exploring some that underground tomb, and suddenly you get a little camera from something watching you, you look and there is nothing, then later on you hear some sounds of it, and see quick flash of it running.
Imagine that sense of scare during the whole area knowing something is after you, but you cannot face it until it wants you too... I would love that


I already gave my opinion about the ledges, and my concern about the poles and rings, all should blend together so you need to explore, ledges should look natural or part of the structeres, and poles should be branches or falles pieces of the sctructures, not just place there for Lara to swing

Hopefully the ability of Lara of moving the poles herself will help changing that, she picks herself a pole from a structure and places it on a small opening on the wall

Only TR lover
10-06-08, 21:54
Good points :tmb: I agree with you.

Immortalis08
10-06-08, 22:08
One of the scariest things for me in TR are underwater enemies (because Lara is more vulnerable underwater) you're just swiming and suddenly a crocodile, a shark or something showed up to eat you.



This is an excellent point. Your manuverablity is greatly reduced when underwater so its harder to avoid underwater enemies, much less fight back. It was a terrifying feeling having multiple sharks chase you in TR 2 even into the actual ship itself.

Moreover, having enemies that can never be defeated gives off a creepy vibe. The large king eel in TR 2 made me scared to enter the underwater cave.

There should be Resurrecting enemies that always come back (unless you explode them ;) ) like the mummies in TLR or the knights in AOD. They would keep the player on edge and suspense.

oocladableeblah
10-06-08, 22:20
Yeah I would love to have the fear factor back. I would love to be scared by something jumping out at me, I want to be saving my game every 5 seconds because I think something big is going to happen. The old TRs are one of the only games that have actually made me do a little scream out loud (the other is resident evil freaking zombie dogs jumping through windows :D). I don't want it to be like Silent Hill where it is just completely psychological hellish bloody place. I just want some surprises once in a while.

It would be cool if they updated there site more. The people that are making the new socom literally update socom.com everyday/week. They have tons of post about what the fans think of certain things they are going to put in the game. They post their ideas and they listen to the fans, they even make their own threads on the playstation forums.

Christi
10-06-08, 22:37
A message to Crystal: GET SOMETHING TO SCARE THE :cen: OUT OF US! I am serious, if nobody can handle a bit of horror, or a bit of blood, or a bit of gun shooting, then it is their loss!! NOT YOURS! a scarier game, means more customers. Because a lot of people love horror! I'm not saying make another Silent Hill game...just make it great! Make it something that people will really want to buy and will really perk up people's curiosity towards Lara Croft.

I mean seriously, the game is called Underworld. Don't waste such an excelent title on something that wont match!

Jacklin
10-06-08, 22:48
well im not such a big adrenaline/killing lover, but for me perfect games were TR5 and AOD(IN THIS CASE) - they had this balance between scare and puzzles,,,TRlegend - I AGREE is... a bit...childish..... TRA -better...
when iplayed TR2- i didnt like it had too many killingenemies,and ..TR-3..better
TR4- unfortunately i havent played...

RadeonX
10-06-08, 23:21
I think one thing they could include is fixed camera angles or change the camera to the perspective of an enemy stalking Lara. In TR3 there was a camera angle that overlooked Lara through the tree tops and I thought it was an enemy so started jumping and shooting like a complete retard :o :p

On second thought the perspective of an enemy is probably a bad idea couse then we would know it was there. O well it was only a suggestion. :ton:

daventry
10-06-08, 23:49
A Dark Cave with a Beast Head, Snake, Web, Spider: http://i28.tinypic.com/2rntxk2.jpg

Lara in TRL under attack with a bit of Blood: http://i26.tinypic.com/2ppcxa1.jpg

Librarian
11-06-08, 01:07
I honestly think that if Eidos and Crystal were to make a TR game that has edge, that has teeth... they would not regret it.

If they continue to make Tomb Raider a safe, funnelled lark that wraps the player up in cotton wool, the franchise will continue to be regarded by the gaming world at large as just that; not a game to be taken seriously.

That being said... I have high hopes that TRU will have edge, teeth and more ;)

daventry
11-06-08, 08:25
How many Game Companys in the World are Child Safe like Crystal and has Crystal done this before they bought the TR Franchise.

da tomb raider!
11-06-08, 09:25
Bearing other posts from you in mind, I will probably never convince you that Crystal can do a good job.. I'll just say that Anniversary was an improvement over Legend, which was their first attempt at a Tomb Raider.. You can't expect them to hit the nail on the first go :)

It's only your opinion that Anniversary was an improvement over Legend. I disagree with that. And while it's true that Legend was their first attempt at a Tomb Raider game, they still failed with Anniversary, and let's not forget that Core Design hit the nail on the head the first go.

Underworld will improve even more, I'm very confident in that and I'm optimistic that we'll have something close to a TR.

I disagree.

Was that some kind of retarded joke?

We asked them to give us blood, they did.
We asked them to rebuild the engine, they did.
We asked them to make lara more like classic lara, they did.
We asked them to update the lara model, they did.
We asked them to include hand to hand combat, they did.
We asked them to add a sprint move, they did.
We asked them to add free climbing, they did.
We asked them to add more animals as enemys, they did.
We asked them to add weather, they did.
We asked them to make the gameplay non-linear, they did.
We asked them to make the enemys/ debris not disapear, they did.
We asked them to make an underwater level, they did.

With that pattern, im pretty sure the white ledges/zip and alistair will be fixed soon. CD have been working there asses of and the fact that you can just sit there and say "oh, they havent been listening to us" is revolting:wve:

*sigh* Read this.

And I'll believe that when I see it. Remember Legend? Remember how we, the players, were supposed to be able to dynamically interact with anything in the envionment? Remember Anniversary? Remember how improved the AI was supposed to be over Legend? Not quite true.

With that in mind, do you really think that all the stuff they're saying about TRU is true? I think not.

RAID
11-06-08, 09:52
It's only your opinion that Anniversary was an improvement over Legend. I disagree with that. And while it's true that Legend was their first attempt at a Tomb Raider game, they still failed with Anniversary, and let's not forget that Core Design hit the nail on the head the first go.


I really agree with this comment. Failing with Anniversary was very hard, almost impossible. Yet they did. All they had to do was follow the original, which they barely did.

They convinced themselves that nowadays, people prefer short games, so they cut stuff like crazy, and let's not forget the overrated PoP. They preferred following PoP, which is suppose to be NOTHING like Tomb Raider, instead of the original, hence all the ledges.

Which brings up an important question. If they think that the original style is inferior, that they have to rip off others, how much classic will TRU be?

daventry
11-06-08, 17:00
Imagine the Game is released on Friday with all the Complaints we have with TRU especially with the Swimsuit thing and the Legdes. :eek:

Im so glad that TRU got pushed to December, because hopefully they will Listen to us with every Detail and give us a good TR Game. :cln:

If they want good Publicity epsecially with the way we are Whiplashing them, they should release a Demo after the E3 thing so that we can Test the things out they said will be in the Game. ;)

Im very afraid about how i will handle the Controls on my PC Keyboard or how Dizzy the New Adrenaline Dodge will make me. :confused:

If they want a Customer that is Happy with their Product (Yes that means Raid :p) then they can forget about a TR9. http://www.tombraiderforums.com/images/icons/icon13.gif

I want to see how Tough Lara and the Enviroments are with the Blended Ledges and all. :tea:

trXD
11-06-08, 20:08
*sigh* Read this.



With that in mind, do you really think that all the stuff they're saying about TRU is true? I think not.
First of all, all the features have been confirmed by magazines there not half done like the things shown in early legend. Secondly, CD learned there lesson and didnt do the same with anniversary (they never promised improved AI, people just expected it). And thirdly, that only happened with legend because crystal was new to TR so they were trying to get everything right.

Drone
11-06-08, 20:15
we just have to wait till game is released. I can imagine trf in the end 2008 and beginning 2009 ... urgh :D

MisterCroft
11-06-08, 21:45
The CD games dont scare me, or get me lost like the old games did. But they arent bad games either. They havent blown me away yet.

rr_carroll
12-06-08, 02:59
daventry has requested that I comment, probably because I've groused about the newer games elsewhere, or possibly because I've confessed my extreme arachnophobia in TR2 (see initial post).

I have to admit straight off that I have little experience in the last two games. I DID buy Anniversary (PC), but after a couple hours practice in her home, I was too ****ed off to continue. But I've seen many people praise the controls, so perhaps I simply haven't played them enough to get used to the changes.

My main reaction was to the little arrows, dots, and other guides I've seen in videos. Looks disgusting. What am I, a spoiled 9-year old who's going to throw the game against the wall when I get frustrated? It's insulting! AND YOU GIVE AWAY THE SURPRISES. This is as much fun as your "friend" who wants to point out the killer in the middle of a mystery movie.

My judgment (based on nothing but personal fantasy) is that the classic games started with clever people who developed a game they would like to play themselves. So we liked them (after all, we're all clever people too, aren't we? ;) ) Since they made money, the suits (corporations) started to pay attention, and guess what? They opted for wider appeal (to sell more units) and less content (lower development costs, and better suited to the short-attention-span crowd). These sound like they maximize the return on investment, and they sound clever at that corporate meetings. So the games begin to resemble political speeches - "Let's remove anything that might put somebody off". Blandification.

So to keep the money coming, they might improve TRU - we just have to hope for some daring and imagination. In a corporation.

In a way, I shouldn't be commenting - I'm still deeply involved with the 5 classics. I keep finding new stuff! And others do, too. Two of the strangest recent discoveries are the dive bug (Aurimas) and the quicksand bug (Krumpzorz at YouTube).

About fear: generally I support you, daventry. But hey, CD: NO SPIDERS! Just too creeeepy.

I apologize for (no doubt) repeating points already made (I wasn't up to reading 15 pages), and I'm not anti-child - there are many non-spoiled 9-year-olds, and children are supposed to have short attention spans.

iamlaracroft
12-06-08, 04:41
Awww...but I liked the spiders!

;)

I just want to be scared :cen:less, is that so much to ask?
SCARE me, don't patronize me with faux entertainment and action-movie style "WHOOOOHOOOOOOO"s and "YEAAAAAAAAAAAHHHHHHS".
Thrill me.
Keep me on the edge of my seat or bed or whatever I'm on--
just don't babysit me.

Shark_Blade
16-06-08, 14:01
CD playing it safe? Thought people were scared? People are playing God of War, Grand Theft Auto, Man Hunt, Resident Evil and Silent Hill nowadays for God's sake!

If they make it a kiddie game again and play it safe, it will be lame again. Take a stand for once CD, be a man! :mad: God it infuriate me if the tomb raider that I love going downhill, cater for wimpy kids who can't handle a serious thrilling adventure. If you want to do a great sell out game, do it right. The problems with nowadays nowadays is that they they're afraid to go beyond the risky path.

rr_carroll
16-06-08, 21:56
Maybe this is obvious to most of you already, but light finally dawned for me. The debate between those who prefer older games and newer ones is never going to end. And for good or ill, the new games are different.

But the lover of older games has a good alternative: custom levels! Google on ["Tomb Raider" custom] to find sites that rate them.

Twilight
17-06-08, 00:43
make it scary. it'll improve the depth, realism, and immersiveness.

scary=cool
safe=BORING

:BitterSweet:
17-06-08, 00:55
Yes, I do want some fear factor in TRU...

Not too much though... Nothing that'll make me have heart-attacks, make me paranoid for the rest of my life, make me paralyze, something that'll make me quit the game, make me end up in a straight jacket or make me visit a phsyciatris (spelled the SOO wrong).

So I don't want anything too scary, just the same amount of scare factor in TR1 - TR3 :) Minus the bugs and stuff... (TR 4 & TR 6 SCARE ME SO MUCH I DIDN'T WANT TO COMPLETE THEM:))

daventry
05-07-08, 20:18
Im replaying the Old TR Games after so many Years and the feeling they have are simply Awsome, i cant believe since playing TRL that TR2 is such a Scary Game.

Its just the Feel of it, the Easy Controls, the Quiet Atmosphere, the all of a sudden Traps and Attacks, the Climable Walls that meshes with the Walls.

TRL/TRA cannot be compared to what Core did with the Franchise.

TRU might bring back that little Spark, but with its Hint Binoculars Rad Mode and the White Ledges with Traps standing out, makes the Game Puny to what Tomb Raider is all about.

Core, i salute you guys wherever you are right now. A Job well done. :gki:

Lara holic
05-07-08, 21:04
I start playing TR's games when I was 10 years old, I sarted with chronicles, then 4,3, and I have completed TR 2 when I was 11 years old without any cheats at all.
Then TR 1, the only one I haven't play is AOD.
Every one of the classic maked me feel scared and afraid a little bit.
And finaly played and complet Legend & anniversary without any fear, I love legend very much,it's my favorite among TR 2 & 4.

Fdx Croft
05-07-08, 21:32
Great!

I agree with all you said in your first post! Its all I feel for the past and new TRs Games! Great, great, great! Im not kidding :) :jmp:

Listen to us CD! READ THE FIRST POST IN THE TOPIC AND UNDERSTUND US! PLEASE! :mad:

:hug: :)

tomblover
05-07-08, 21:36
Well, I for one would most probably stop playing TR if it became a pure horror game, so mostly anything but that, I'd buy/play. :)

daventry
05-07-08, 22:02
Well, I for one would most probably stop playing TR if it became a pure horror game, so mostly anything but that, I'd buy/play. :)Im with you on that one :p

I dont want a Horror Doom/Half Life kind of Game, i just want balance with TRU and have that old feeling of Me and that Unexplored Area. ;)

Drone
05-07-08, 22:15
make it scary. it'll improve the depth, realism, and immersiveness.

scary=cool
safe=BORING

+ complicated

complicated = more than cool

daventry
06-07-08, 08:51
Is this what we want: http://i.tombraiderchronicles.com/tombraiderunderworld_x360_screenshots_01/screen010_nm.jpg (http://i26.tinypic.com/15fsnld.jpg) Nice and clean with everything in our Face and Ledges galore.

Or this: http://img377.imageshack.us/img377/8...en010nmyc6.jpg (http://img377.imageshack.us/img377/8008/screen010nmyc6.jpg) Dark and Gloomy, Mysterious with the Adrenalin pumping up.

dream raider
06-07-08, 10:47
Is this what we want: http://i.tombraiderchronicles.com/tombraiderunderworld_x360_screenshots_01/screen010_nm.jpg (http://i26.tinypic.com/15fsnld.jpg) Nice and clean with everything in our Face and Ledges galore.

Or this: http://img377.imageshack.us/img377/8...en010nmyc6.jpg (http://img377.imageshack.us/img377/8008/screen010nmyc6.jpg) Dark and Gloomy, Mysterious with the Adrenalin pumping up.

Someone has obviously made the first picture lighter, daventry. Haven't you already posted this many times already? :rolleyes:

MrBear
06-07-08, 11:19
http://i.tombraiderchronicles.com/tombraiderunderworld_x360_screenshots_01/screen010_nm.jpg (http://i26.tinypic.com/15fsnld.jpg)

On a side note, what purpose does it serve to become personal with Toby Gard and ridicule him like that? It's not rhetorical, I just don't see the point..

Anyway, it seems clear to me that Crystal doesn't want to make a TR that is as scary as Core's.. To me it's pretty evident that they spend a lot of time working out how a given set of traps would function (the water wheel in Ghana, for instance) instead of making them sudden and unexplained.. That's probably just how games have to work nowadays; you can't have a complicated set of traps that just work for no apparent reason, which was the case in Core's games.. But the need to 'explain' the traps also seems to take away the surprise element (although it could be debated whether that's necessary), thus making it less scary..

Also, I would love to have the black fog return in some form :cln: imagine being in a tomb underground with a few light sources.. of course we wouldn't be able to see very far, even with the PLS on... That said, I too don't want a horror game, but I'm sure we can find something in between..

Just.tim
06-07-08, 11:45
if they do turn tomb raider into a pg 13 game im going to vom, I dont want to play dora the ****ing explorer

Heckler
06-07-08, 11:51
if they do turn tomb raider into a pg 13 game im going to vom, I dont want to play dora the ****ing explorer

:vlol:

WhiteTiger
06-07-08, 11:58
Hopes they can work to get that old tr feeling.

uzivatel
06-07-08, 11:58
if they do turn tomb raider into a pg 13 game im going to vom, I dont want to play dora the ****ing explorer? Not sure what this PG 13 thing is, but all TR games are ESRB:T (13+).
Legend and Anniversary got PEGI: 16+, but thats another rating board.

daventry
06-07-08, 12:08
Well here where i can Pre-Order the Game, the Age is PG 16.

Scampi_93
06-07-08, 14:32
i just hope they dont put skeletons in the game, they scare me the most.. ever since my brother played the oringinal prince of persia...:(

daventry
06-07-08, 14:36
Hmm, i wonder what you are made of then. :p Im just teasing. :hug:

Did you play TR4, because they had Skeletons. :)

EgyptianSoul
06-07-08, 15:45
Todays generation simply think games like TR are boring. :(

Christi
06-07-08, 16:08
I am insane!(I love Doom and Quake) So I am guessing I don't knw what I'm saying when I say this but here we go...HOW CAN YU BE AFRAID OF CRYSTAL DYNAMICS TOMB RAIDER GAMES!!!!!!?????? They aren't nearly as scary and thrilling as CORE's. Crystal's games lack what we all love. And that's the fact of being afraid to die in CORE's games. In Crysals I could care less! Like in The Labyrenth (spelling) in TR5, that was mad scary. and Rx Tech Mines in TR3 when those huge beasts popped up from dark corners.

Lara Croft!
06-07-08, 18:05
I get very easily stressed and scared in videogames, and a game like TR it's more about the riddles and the measured jumps for me. I don't want it to be more scary, I want it more challenging in riddles and moves.

Larapink
06-07-08, 18:07
I don't want it to be more scary, I want it more challenging in riddles and moves.
Underworld could be both of those things. :)

Azerutan
06-07-08, 18:15
the only thing that got and still gets me scared are the spiders of TR2, simply because I'm arachnophobic :)

daventry
15-08-08, 20:20
Looks like we are finally having the Fear Factor in TRU, MWA HA HA HA :cln::cln::cln:

_Awestruck_
15-08-08, 20:23
I think the only things in TRA that scared me were the Raptors and Gators..

But I still hated them

Borges
15-08-08, 20:48
Personally I've never been out and out scared by anything in a TR game, but I have felt apprehension, and that's a good thing. It's a question of atmosphere; the right environment, the right lighting, the right sound effects - you've no idea what's around the next corner, but you have no choice but to go that way anyway ...

If you want fear, play F.E.A.R. For sheer skin-crawling creepiness, there's no better game out there.

nickless
15-08-08, 20:51
Todays generation simply think games like TR are boring. :(

i dunno maybe they wnat a game that is based on shooting ONLY.i'm from today's generation too,don't get me wrong :D but i just see what my classmates play,and i don't like it.

daventry
15-08-08, 21:02
I think the biggest thing in life for a Human is Curiousity

When you tell a 5 Year Old Child not to touch the Candle, the Child does it because he/she wants to Experince the feeling of Curiousity.

TRL/TRA are Parent Games that takes away the Curiousity and Freedom by constintly telling you thats Dangerous or a Hint shows up that tells you what to do next.

Now i dont want FEAR, nor will i play that Game, i just want Curiousity to Explore and find things for myself without Bright White Ledges and 20 Poles for a Quick and Safe Easy route.

Anarae
15-08-08, 21:08
I love being scared. It's an element that hooked me to Tomb Raider. Fear creates a rush and once you face that fear, it feels good.

Dear Crystal Dynamics,

Feel free to scare the life out of me. I'll love you for it.

Love,

Anarae

TombRaiderCool
15-08-08, 21:12
I find the scare factor quite pleasing and hope this game has lots of it, I loved it in the other TR games where enemies jumped out of nowhere it is a very pleasing touch to the series. :tmb:

Muhammad
15-08-08, 21:26
I find the scare factor quite pleasing and hope this game has lots of it, I loved it in the other TR games where enemies jumped out of nowhere it is a very pleasing touch to the series. :tmb:

Every single classic TR had a unique startling tune that would play when something surprising occurs. Bringing that back would be appreciated.

Lara_Fan
15-08-08, 21:29
Since I don't know what I'll be facing(except a Underpus and mini & giant spiders - which don't scare me)...I can't tell what will be 'fear factorish' for meh... :p yet... :mis:

jeffrey van oort
15-08-08, 21:40
I find it funny that she mentioned "The place of fear" in the trailer..
I actually like fear when I play a game. :) That's why I like Resident Evil.. I very much hope to feel the same thing in TombRaider Underworld.
If they have listened. :) I will be very pleased;)

Anarae
15-08-08, 21:44
Every single classic TR had a unique startling tune that would play when something surprising occurs. Bringing that back would be appreciated.

That would be nice to hear again. You always knew when something was coming because of the heavy music. It built up the fear and gave you time to think "oh damn, I'm going to die" before you ever saw the enemy.

tombraiderxii
15-08-08, 21:55
when playing the newer ones, i sometimes go 'remind me again why this is rated teen?'

Muhammad
15-08-08, 22:00
That would be nice to hear again. You always knew when something was coming because of the heavy music. It built up the fear and gave you time to think "oh damn, I'm going to die" before you ever saw the enemy.

Yes, it is indeed very useful, it also gives you a split second warning, almost enough time to draw your weapons. ;)

daventry
07-10-08, 23:42
I saw the Latest Video of TRU with the Naga Lizards climbing up the Wall toward Lara and read that People say the things are Scary and should be taken away, So what do you want. :o:p

Tombraiderx08
08-10-08, 00:55
If they take us so seriously there would be less white ledges, and dlc would be less exclusive :)

lukedarbysl01
08-10-08, 01:15
When i first watched the gamersyde (if thats what it is called) when Lara fell into the water in front of underpuss I got scared i was lyk 'get out get out get out' so i kno that i will be scared to play the real game. If you feel isolated in a game and theres only quiet ambience sounds like wind and water etc then you will probably get scared lyk the classics.

kevin_nrw
12-10-08, 12:44
im not scared of playing against spiders or any kind of gore/monster. not at all. on the other hand i find sad that crystal takes for serious the fact that some people may be afraid of getting lost in a game which is mainly about getting lost and finding the way back, and not listening to he complains on why is it important that most fans get to play most of the DLC.

i hope things get better in the future. at least related to what really fans want.

Eddie Haskell
12-10-08, 14:12
im not scared of playing against spiders or any kind of gore/monster. not at all. on the other hand i find sad that crystal takes for serious the fact that some people may be afraid of getting lost in a game which is mainly about getting lost and finding the way back, and not listening to he complains on why is it important that most fans get to play most of the DLC.

i hope things get better in the future. at least related to what really fans want.

Yes, it looks like the future of gaming will be like what everyone thought the future of mankind was to be...everything automated. And yes, like in the real world having GPS and other means of finding your way anywhere and everywhere. Not good for a game of exploration, but good for a real explorer trying to expedite his job.

All games (successful ones anyway) influence subsequent ones, whether it is in the nuts and bolts of the game or otherwise. Movement became more and more simplified, a result of trying to get more realistic in the animations without bogging down the user with complicated input. But a consequence of this is a greater and greater disconnect from character, because a single key press may result in a multi-stage, quite involved activity that makes the gamer feel as though he is simply a director instead of the character. Is this what today's gamer wants?

Encore
12-10-08, 14:21
Actually I think that's one big irony.

Suposedly, the more realistic the game gets, the more complex it was suposed to be right? Because reality is infinitely more complex than what the limitations of the games 10 years ago would allow.

Instead, they seem to be afraid that gamers don't want to be confronted with that realistic complexity so instead, we get realistic graphics, but we get even more simple, and faster, routes and moves and physics. And aparently they're right, since this dumbing down of the formula of games seems to be working, financially.

One could argue that gamers want to escape reality, and that's why making games more realistically dificult wouldn't attract them. Yet, for me personally, it's a lot easier to escape the world around me when I'm playing a complex game that requires my absolute attention and effort, than when I'm playing a follow-the-numbers kind of game. :p

Seb_01225
12-10-08, 14:34
well the old classics did scare me and still do sometimes..
but the new ones never scare me i want TRU to have more frightening parts in it.

Endow
12-10-08, 14:34
Yes, it looks like the future of gaming will be like what everyone thought the future of mankind was to be...everything automated. And yes, like in the real world having GPS and other means of finding your way anywhere and everywhere. Not good for a game of exploration, but good for a real explorer trying to expedite his job.

All games (successful ones anyway) influence subsequent ones, whether it is in the nuts and bolts of the game or otherwise. Movement became more and more simplified, a result of trying to get more realistic in the animations without bogging down the user with complicated input. But a consequence of this is a greater and greater disconnect from character, because a single key press may result in a multi-stage, quite involved activity that makes the gamer feel as though he is simply a director instead of the character. Is this what today's gamer wants?

Whether you like it or not the route they chose for TR is only a small fragment of what constitutes the whole gaming industry today. There is complexity elsewhere so this is not some sort of rule of gaming. You could say with the rise of the mainstream section of the market, those games tend to be easier, but that's only part of the market.That being said I'm sure Eidos/CD want to continue marketing TR as an accessible game.

Eddie Haskell
12-10-08, 15:07
Actually I think that's one big irony.

Suposedly, the more realistic the game gets, the more complex it was suposed to be right? Because reality is infinitely more complex than what the limitations of the games 10 years ago would allow.

Instead, they seem to be afraid that gamers don't want to be confronted with that realistic complexity so instead, we get realistic graphics, but we get even more simple, and faster, routes and moves and physics. And aparently they're right, since this dumbing down of the formula of games seems to be working, financially.

One could argue that gamers want to escape reality, and that's why making games more realistically dificult wouldn't attract them. Yet, for me personally, it's a lot easier to escape the world around me when I'm playing a complex game that requires my absolute attention and effort, than when I'm playing a follow-the-numbers kind of game. :p

Whether you like it or not the route they chose for TR is only a small fragment of what constitutes the whole gaming industry today. There is complexity elsewhere so this is not some sort of rule of gaming. You could say with the rise of the mainstream section of the market, those games tend to be easier, but that's only part of the market.That being said I'm sure Eidos/CD want to continue marketing TR as an accessible game.

It is quite ironic. But as Endow elaborates quite well, accessibility is the key for the corporate gaming world of today. The complex games he speaks about I imagine are not Action/Adventure titles, but are most likely related to strategy, war games, etc (not related to moving a single character throughout a game).

One should realize that gaming evolves like everything else. When the corporate world realized the profit potential in gaming, they swallowed up the companies and personnel, and made damn sure that the developers concentrated on accessibility as job #1. Not saying that they could not or do not put out so-called niche titles, but if the niche title reached any kind of success that exceeded expectations, than you could also bet that the game would be "mainstreamed" in order to maximize it's potential sales and profits. And God forbid that the games main character should become bigger than the game! That represents the death knell to individuality and creativity, and starts the snowball rolling towards white bread and swill.

Dark Lugia 2
12-10-08, 15:18
This generation? :P I wouldnt say that lol, aparantly when the film "Alien" was released years ago people would throw up in the cinemas/scream and run out :vlol: i'd like to see that happen today :D

Encore
12-10-08, 15:40
Whether you like it or not the route they chose for TR is only a small fragment of what constitutes the whole gaming industry today. There is complexity elsewhere so this is not some sort of rule of gaming. You could say with the rise of the mainstream section of the market, those games tend to be easier, but that's only part of the market.That being said I'm sure Eidos/CD want to continue marketing TR as an accessible game.

Yes, this is just like the discussion of popular music vs alternative music, and that because the popular scene has turned bad, it doesn't mean EVERYTHING is bad.

But, the "accessibility" is certainly a rule for the mainstream gaming. And because TR is mainstream, what Eddie just said applies to it - it has been simplified to keep up with the general audience, and, it has gained a name bigger than what its content and fanbase justifies.

Endow
12-10-08, 16:41
Yes, I was just pointing out the danger of generalizations, regardless of how I or anyone else, feels about this game series in particular. I know how Eddie likes to live in the past :p

As far as complex games goes Eddie, I wasn't talking about difficulty per se; more about non-linearity and depth.. I was hinting at how games like Bioschock (whose "mainstreaminess" and accessibility are questionable despite good sales) aren't any less complex than games like Duke Nukem 3D.

I might have used some faulty wording in my previous post but I think being accessible and being easy are two different things. I wouldn't say a game like Kotor is a hard game but it sure has depth to it.

In TRs case in particular the new gameplay concept sure is more accessible but there IS room for depth. There are other accessible games out there that have more depth to them. So Lara being more "nimble" doesn't mean we can't "feel lost" again.

kristi
12-10-08, 19:46
Even my 4-year old played Legend and it didn't scare him off at all.
I am playing TR1 and I want to pee everytime something pooped out.
The poor graphics and limited depth of field play an important role i scariness.

Fortune&Glory
13-10-08, 00:23
Doom 3 was very scary but I played it anyway, luckily they had blunt objects guns and chainsaws in there.

silver_wolf
13-10-08, 01:33
I once read a review of Doom 3. It said you could gain the same effect by placing a black sack over your head and have a friend whack you with a bat from all directions as you blindly try to defend yourself. I found it fitting.

daventry
07-11-08, 13:58
:vlol:

Still the Cutscenes in TRU spoils the fun. :confused:

Wicked
07-11-08, 14:05
All i want is a Blended Atmosphere (Ledges) while going into the Next Room Alone when all of a sudden the Music Jumps up and im being Verociously Attacked by a Monster from the Back or the Side. Not the Interactive Camera shows it coming to Life or where its hiding, witch is Stupid.

Thanks for that! Exactly what most of us want, I guess! ATMOSPHERE :cln:

daventry
23-11-08, 22:00
I hate Spiders, i hate Bats, i hate Underpuss, i hate Skeleton Zombies, i hate the Dark - thats the Complain People have about TRU. :confused:

So what was this Thread all about when i and some other People begged Crystal to put some Action into TRU. :cln:

Question is, are you Happy with TRL and Dora the Explorer Land :o

Rivendell
23-11-08, 22:08
Question is, are you Happy with TRL and Dora the Explorer Land :o

Huh? :confused:

daventry
23-11-08, 22:17
Its a trick question, are you happy with TRU and what this Thread is about, or is TRU to Scary that you prefer TRL again for TR9. :p

TerraCreek
23-11-08, 22:27
I want it to get as nasty as it can get. :p
Make the little children wet their pants and the chair they're sitting in! xD

Really though, it only scared me because I was scared of having to go back and do it all over again in Anniversary. Underworld isn't avaiable for me yet. YET.

Rivendell
23-11-08, 22:29
Its a trick question, are you happy with TRU and what this Thread is about, or is TRU to Scary that you prefer TRL again for TR9. :p

Oh.

There were a few 'jump out of my seat' moments in TR:U- the tentacle in the water, the underpus intro scene probably would've too if we hadn't seen the cutscene 101 times beforehand, and some of the later 'shark' encounters startled me a bit.

It could've done with more 'jump out of my seat' moments though, without a doubt.
It's something they should add for TR9, definitely!

TerraCreek
23-11-08, 22:32
Oh.

There were a few 'jump out of my seat' moments in TR:U- the tentacle in the water, the underpus intro scene probably would've too if we hadn't seen the cutscene 101 times beforehand, and some of the later 'shark' encounters startled me a bit.

It could've done with more 'jump out of my seat' moments though, without a doubt.
It's something they should add for TR9, definitely!

I watched the first ten minutes of TRU on Youtube.
When I saw the tentacle suddenly move, I flenched and was like, OH GOD, WHAT WAS THAT?! And then I was like, "Oh yeah, there's a gigantic octopus in this level." :D

daventry
23-11-08, 22:34
The Tentacle Appearence - Medsea
The Tigers Approach - Thailand
The Notice on some noise and then we see some Spiders - Mexico
What else...

All these Introduction Scenes, is what im so Sick of. :confused:

Rivendell
23-11-08, 22:36
The only creature to have an introduction cutscene were the Tigers in Thailand from what I remember.
The Underpus was more of an obstacle than an enemy, so that didn't really matter.

daventry
23-11-08, 22:39
True, but if we could've run ourselves to the edge and suddenly a Tentacle burst out of nowhere, then a Cutscene shows Lara and the Krakken in witch it would give us time to breathe after this Shock of WTH was that. :eek::p

Rivendell
23-11-08, 22:41
Yep.

croft94
23-11-08, 22:51
I think TRU is too hard for average gamers... my dad cant even get past Bolivia in Legend:vlol:

But thats how I like it though

Borges
23-11-08, 22:55
Wasn't there a review recently that complained about the puzzles being too hard, and the levels too 'complex'? Both of those should be plus points when it comes to a Tomb Raider game - complex puzzles and massive levels you can get lost in, that's what it's all about.

TerraCreek
23-11-08, 23:22
I think TRU is too hard for average gamers... my dad cant even get past Bolivia in Legend:vlol:

But thats how I like it though

xD
I made my Dad play The Mountain Caves in TRA and he couldn't find the first ledge. :vlol:

Smegzilla
23-11-08, 23:57
Wasn't there a review recently that complained about the puzzles being too hard, and the levels too 'complex'? Both of those should be plus points when it comes to a Tomb Raider game - complex puzzles and massive levels you can get lost in, that's what it's all about.

I heard a guy complaining that there were "too many puzzles and not enough climbing" in this game. Bah. I love the puzzles so far, they're challenging and having them span entire areas is wonderful because it takes brainpower to figure them out rather than confining the entire puzzle to a single room.

larasmybish
04-07-09, 06:25
I have been saying that they were childish and simplified from day 1. thankgod someone agrees. hell, even my 7 year old cousin was playing Legend and wasn't scared, nor was she dying. thats how simple and childish it is.

Underworld is an improvement, but it is not better T_T

Super Badnik
04-07-09, 11:37
I haven't read the whole post but HOW FREAKING STUPID. No offense, but there is way scaryier stuff people play and watch nowadays than Tomb Raider. Off course people aren't too scared to play TR.

herothing
04-07-09, 12:46
Hmm, i think i'm more scared of Underworld since i hate spiders; the detail on them makes me want to get someone else to play the level for me.

ryansnake
04-07-09, 13:18
Hmm, i think i'm more scared of Underworld since i hate spiders; the detail on them makes me want to get someone else to play the level for me.

I'm with you on this one. I've played some scary games, F.E.A.R., DOOM 3, Silent Hill and I have made it through all of those games... but when I'm playing any Tomb Raider game and I encounter giant freaking spiders, I crap my pants.

It's not something to feel bad about either... remember, Indiana Jones is completely scared of snakes. (speaking of IJ, I did not see the final movie and I am glad!)

dcw123
04-07-09, 13:21
God no LOL
I completed the original TR1 when I was only 6.... the only parts that scared me where the mummies in egypt and atlantis:p
Still make me jump even now when the jump at you from around corners screeching.... haha

The zombie moan they did used to scare the hell outta me at that age, yoyu just knew they were gona attack sooner or later.

TBH, TR now sucks.... not all that scary

carbint
04-07-09, 13:26
The only thing I'm scared of in the more recent TR games is that the game will end really quickly. Which it does.


Isn't this more of a TR9 thread?

daventry
04-07-09, 13:48
It was for TRU, but now it seems more of a TR9 Thread, could a Mod Move this Thread to the Future area please.

larasmybish
04-07-09, 14:28
Hmm, i think i'm more scared of Underworld since i hate spiders; the detail on them makes me want to get someone else to play the level for me.

their bums look like vaginas :)

TombRaiderLover
04-07-09, 14:37
their bums look like vaginas :)

:vlol:

Brilliant post.

carbint
04-07-09, 14:39
It was for TRU, but now it seems more of a TR9 Thread, could a Mod Move this Thread to the Future area please.

Can mods move stuff to the future?!? WOW!! :yah: That's soooo cool! :p ;)

Rivendell
04-07-09, 16:49
Can mods move stuff to the future?!? WOW!! :yah: That's soooo cool! :p ;)

:vlol:

Hawke1000
04-07-09, 16:55
I didn't experience myself caught in any sort of "Fear" while playing any version of Tomb Raider (I did feel uncomfortable while playing FEAR 2 though :p) but as far as the talk about TRL being "childish" goes, man....that was the most EPIC adventure atleast as far as I am concerned, excellent ignition and a well balanced mix between Action and Adventure, Mountains, Vines, trees, treasure, a plethora of weapons (No, there were no rocket launchers, BFG 9000s or Vulcan Chainguns, its Tomb Raider for pete's sake) and a lot of action including three boss fights, TRA, yes it became excrutiatingly boring when I was half done, puzzle after puzzle, no interaction, just plain old puzzle solving and jumping....but TRL, puzzle solving, Ducati Riding, Sky Scrapers and an excellent plot, now we're talkin' :jmp:, anyway thats just my opinion, I just hope I can max out Tomb Raider 9 when it comes out, it really feels great to see Lara at Max settings and 16XQ AA in Underworld at the moment :cln:

Lee croft
04-07-09, 17:11
Im curious when i see things you guys say about being Scared of this or that.

I know People can be scared of the Dark or Spiders

im only scared of the spiders in TR2.

In TRU i was like whooo im gonna kick there ass ...but i say turn up the fear!!!!

Lara Fan 4Life
04-07-09, 17:13
I'm not afraid of spiders, but I was scared of the spiders in TR2 only because the place was so darn pitch black, you couldn't see anything, and they'd just jump out. :mad:

ArigatoGozymas
04-07-09, 19:09
If anyone says he/she are afraid of Spiders or Darkness they should be 99.9% lying cuz most games nowadays show WARS, BLOOD, KILLING, ZOMBIES, DUNGEONS so all those aren't distracting nor scary except for the funny Kraken !?!?!?!?!! gimme a break, PEOPLE ... for God's sake, GROW UP and do it REALLY FAST

silver_wolf
04-07-09, 20:27
calm down and go rant elsewhere.

just croft
04-07-09, 20:45
If anyone says he/she are afraid of Spiders or Darkness they should be 99.9% lying cuz most games nowadays show WARS, BLOOD, KILLING, ZOMBIES, DUNGEONS so all those aren't distracting nor scary except for the funny Kraken !?!?!?!?!! gimme a break, PEOPLE ... for God's sake, GROW UP and do it REALLY FAST

Players aren't the same...

Chocola teapot
04-07-09, 20:53
Doom 3 wasn't scary I have completed it on the PC, I loved the part where you follow a voice into a trap.

Trigger_happy
04-07-09, 21:38
If anyone says he/she are afraid of Spiders or Darkness they should be 99.9% lying cuz most games nowadays show WARS, BLOOD, KILLING, ZOMBIES, DUNGEONS so all those aren't distracting nor scary except for the funny Kraken !?!?!?!?!! gimme a break, PEOPLE ... for God's sake, GROW UP and do it REALLY FAST

I'm sorry you don't do subtle. If you want, I'm sure I can get someone to run through your house brandishing a chainsaw and screaming at you next time you play the next TR game- I'm sure that might make you a little bit more scared.

Big Lara Fan
05-07-09, 03:50
I'm sorry you don't do subtle. If you want, I'm sure I can get someone to run through your house brandishing a chainsaw and screaming at you next time you play the next TR game- I'm sure that mike make you a little bit more scared.

:vlol: Might*

I say Crystal needs to go all out on this Tomb Raider and make it how they want it to be made. If their content gets the game an M rating, who cares? Nobody is forcing anybody to play the game. If it looks too scary for you to play, then have some self control. I've never played Doom or anything like Silent Hill because I KNOW those games are scary and I KNOW what my limit of horror is. To all the people who are "scared" of the new Tomb Raiders or whatever this thread is about, just be glad this isn't the future where we put on some form of goggles and actually BE the character and see/hear/(maybe)feel everything through their eyes.

It's a game. It's not real.

Hawke1000
05-07-09, 13:05
If anyone says he/she are afraid of Spiders or Darkness they should be 99.9% lying cuz most games nowadays show WARS, BLOOD, KILLING, ZOMBIES, DUNGEONS so all those aren't distracting nor scary except for the funny Kraken !?!?!?!?!! gimme a break, PEOPLE ... for God's sake, GROW UP and do it REALLY FAST

Well I guess there are people who don't play games based on "War, Blood, gore, killing" etc maybe??....LOL

dcw123
05-07-09, 13:08
People want scary...

Play Silent Hill 2/3 and Siren - now they ARE scary hehe

Hawke1000
05-07-09, 13:12
:vlol: Might*

I say Crystal needs to go all out on this Tomb Raider and make it how they want it to be made. If their content gets the game an M rating, who cares? Nobody is forcing anybody to play the game. If it looks too scary for you to play, then have some self control. I've never played Doom or anything like Silent Hill because I KNOW those games are scary and I KNOW what my limit of horror is. To all the people who are "scared" of the new Tomb Raiders or whatever this thread is about, just be glad this isn't the future where we put on some form of goggles and actually BE the character and see/hear/(maybe)feel everything through their eyes.

It's a game. It's not real.

Ironic, but they'd need some serious rationale to take that risk -- keeping in mind the fact that the "M" rating alone could prevent a gargantuan amount of people from getting it even though the gameplay might be twice as good, I don't think that'll ever happen and besides, I think its better off this way, Blood and Gore, complex weapons, carnage are most definitely not the things that define this game, its adventure that matters the most.

Altair
05-07-09, 15:20
Every time I play one of the classic games, I freak out at every corner. With the newer ones, I gasp at how childish the games are. :p

Haha, same. The music dun dun dun and suddenly a pack of wolves rushes out at Lara and you scream. And then draw guns/shoot/flip/roll around like a maniac.

Good times, good times.

daventry
12-07-09, 20:08
Yup, i miss the old days