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MichaelK@NK
02-07-08, 21:19
Okay, well I was thinking instead of having useless Medi-packs and instead of collecting herbs, plants, etc like others suggested ( although still a good idea). How about during the game, there are little work stations were some of the mercenaries are working, (I.e Mexico). Like, when Lara is running around in Mexico, the poachers have their own little work tents set-up, or something. And inside Lara finds little bandages, that, if she's hurt, she can wrap around her cut or something to stop from bleeding and also heals the wound. And she would keep it on during the rest of the level, etc. I know this wouldn't work for the underwater levels so I was thinking maybe Lara could use seaweed or something. What do you guys think? Please feel free to close after given suggestions or comments. :)

Just a little idea I wanted to throw out there. :)

Drone
02-07-08, 21:25
I think poachers camps will completely ruin all mystery and atmosphere of Mayan places.

God Horus
02-07-08, 22:24
I think poachers camps will completely ruin all mystery and atmosphere of Mayan places.

Agreed.

I've always thought that Lara should heal herself with herbs.

But my biggest concern is the amount of medipacks. In TRA, after you died, you got more medi packs (I think)

The health system could be like Resident Evil a little bit, different types of herbs increase her health. Maybe you could combine one herb with another to increase her health even more!

_Awestruck_
02-07-08, 22:27
isn't there a suggestion thread this should be in???

Encore
02-07-08, 22:36
Ahhh those hunts for the mighty but seldom seen large medi pack....

I'm gonna miss the medis. :o

Wolf Angel
02-07-08, 22:45
They should have a few medipacks, and the stuff in a medipack would probably contain the same stuff you'd find in your average aid kit in a mayan camp.

They should also include some of the stuff from AoD - chocolate bar (for stamina/energy), bandages, etc.

Ward Dragon
02-07-08, 22:51
And she would keep it on during the rest of the level, etc.

By the time I'm done playing, she'll look like a mummy :vlol:

tampi
02-07-08, 23:14
I think poachers camps will completely ruin all mystery and atmosphere of Mayan places.

Why??? :confused:


I believe the system will be mixed. At some level she will carry equip in his backpack to heal herself. At other levels she may use the environment to find a cure. Maybe some kind of astringent or cicatrizant plant. Aloe Vera? Cactus?:)

MichaelK@NK
03-07-08, 00:31
By the time I'm done playing, she'll look like a mummy :vlol:
haha, I thought that too when I first posted it. :)

Tear
03-07-08, 02:22
Well, Don't you think it might look a bit strange having her all bandaged up...?

ILLEGALL
03-07-08, 04:17
if it aint broke dont fix it

i think the current system works fine, and has worked for many years
the tomb raider games are not about reality, i mean excalibur for example, come on
makes a great game and story, but its fiction, the game play needs to remain simple
i have young siblings and cousins etc that play it for the adventure aspect, something that would never happen in reality
last thing they need to be worrying about is if the green and red herb combined will make her healthier than the green and blue herbs whilst a big dinosaur or mummy are breathing down their neck

MichaelK@NK
03-07-08, 05:25
if it aint broke dont fix it

i think the current system works fine, and has worked for many years
the tomb raider games are not about reality, i mean excalibur for example, come on
makes a great game and story, but its fiction, the game play needs to remain simple
i have young siblings and cousins etc that play it for the adventure aspect, something that would never happen in reality
last thing they need to be worrying about is if the green and red herb combined will make her healthier than the green and blue herbs whilst a big dinosaur or mummy are breathing down their neck
You have some strong opinons there. But, my question is to all. I mean, who wouldn't want a game to be realistic? It would be a hell of alot more fun, I mean the technology nowadays is just PURE genius, why would people want it to stay dumbed down and not put forth the absolute potential and realism that it can create. And another thing. Practically all of Lara adventures (So said some of the creators) are based upon true myths and legends, that either could or could not be true, you never know. And change is always good. :)

AmericanAssassin
03-07-08, 05:26
I don't know how to explain it, but I like the healing method in Uncharted. Hide for a while and he heals. It's simple and efficient. :D

MichaelK@NK
03-07-08, 05:29
Yeah, that could always work too.

ILLEGALL
03-07-08, 05:47
usually i always say change is a good thing
maybe i just like the game play too much, its simple without being too simple
if that makes sense, tomb raider isnt dumbed down, its a happy balance with realism focused in other areas, more important areas of the game
i just think it might take my attention away from the game and exploration
having to think about how am i going to get my health back up
knowing that instant replenish is just under the /\ or \/ on the d-pad is great
but i kinda see wht you mean, maybe if there wasnt a medipac in your kit, maybe she could eat some plant or something but dont over complicate it

Drone
03-07-08, 08:02
Agreed.

I've always thought that Lara should heal herself with herbs.

But my biggest concern is the amount of medipacks. In TRA, after you died, you got more medi packs (I think)

The health system could be like Resident Evil a little bit, different types of herbs increase her health. Maybe you could combine one herb with another to increase her health even more!

yes or she could find some fruits/food and eat it like choco in AOD :D


Why??? :confused:


I believe the system will be mixed. At some level she will carry equip in his backpack to heal herself. At other levels she may use the environment to find a cure. Maybe some kind of astringent or cicatrizant plant. Aloe Vera? Cactus?:)


why?! coz if she finds bandaids in their camps what is the difference between the normal medpacks and bandages? it would be all the same. really.

aussie500
03-07-08, 08:10
You have some strong opinons there. But, my question is to all. I mean, who wouldn't want a game to be realistic? It would be a hell of alot more fun, I mean the technology nowadays is just PURE genius, why would people want it to stay dumbed down and not put forth the absolute potential and realism that it can create. And another thing. Practically all of Lara adventures (So said some of the creators) are based upon true myths and legends, that either could or could not be true, you never know. And change is always good. :)

How is taking the risk of coming across medical supplies at a work station run by mercenaries realistic. There are no mercenaries that we know of in the game for a start, most levels will have no humans, and the poachers are in the fourth level. She is going to bleed to death before getting to Mexico. Lara is always prepared, she will take her own medikit just in case, rather than depend on the slim chance she might come across other humans who have medical supplies, there would also be medical equipment on her boat, along with all her other equipment and supplies.

MichaelK@NK
03-07-08, 08:11
How is taking the risk of coming across medical supplies at a work station run by mercenaries realistic. There are no mercenaries that we know of in the game for a start, most levels will have no humans, and the poachers are in the fourth level. She is going to bleed to death before getting to Mexico. Lara is always prepared, she will take her own medikit just in case, rather than depend on the slim chance she might come across other humans who have medical supplies, there would also be medical equipment on her boat, along with all her other equipment and supplies.
Did you even read my beginning post?

aussie500
03-07-08, 08:17
Did you even read my beginning post?

Unfortunately yes l did read it, its not happening, you think Lara is some amateur, who is going to set of without proper precautions or equipment. She does not know what she will find, whether it is in a Mexican jungle or the bottom of the Mediterranean, she will not depend on finding medical help from her surroundings.

That does not mean she will not use herbs and such, but she is in a hurry, l do not really see her stopping to look for herbs.

MichaelK@NK
03-07-08, 08:25
Unfortunately yes l did read it, its not happening, you think Lara is some amateur, who is going to set of without proper precautions or equipment. She does not know what she will find, whether it is in a Mexican jungle or the bottom of the Mediterranean, she will not depend on finding medical help from her surroundings.

That does not mean she will not use herbs and such, but she is in a hurry, l do not really see her stopping to look for herbs.
Yeah okay. How do you know what's specifically going to happen? Seriously have you seen the game? Have you worked on it? Huh? Well, I was just giving my opinion out there to CD, and I don't really appriciate you just bashing on it, considering you don't even exactly know what's going to happen, > so if you don't mind....
And besides, you never know what CD have up their sleeves. Medi-kits are so, useless and unreal. Lara may be a professional, but even professionals use old school ideas.

Drone
03-07-08, 08:29
The best healing system could be if Lara had 1 (yes only 1) BIG medpack with all needed tools (morphine, antiseptics, bandages, scalpel, bandaids etc) and she could use them multiple times (let's say 3-5 times) coz if you have been severely wounded many times it doesn't matter even even if you have 1000 medpacks it won't help you.

She could carry only one this big medpack and there won't be any other in entire location. So this medpack could be like a tool not item to be picked up.

This medpack could be replenished when another completely different locations starts.
And anyway I think it would be real if Lara can't heal herself underwater it would be more challenging

MichaelK@NK
03-07-08, 08:32
The best healing system could be if Lara had 1 (yes only 1) BIG medpack with all needed tools (morphine, antiseptics, bandages, scalpel, bandaids etc) and she could use them multiple times (let's say 3-5 times) coz if you have been severely wounded many times it doesn't matter even even if you have 1000 medpacks it won't help you.

She could carry only one this big medpack and there won't be any other in entire location. So this medpack could be like a tool not item to be picked up.

This medpack could be replenished when another completely different locations starts.
And anyway I think it would be real if Lara can't heal herself underwater it would be more challenging
I like that idea too. But, where would she put it? And I think it would be more real if Lara could heal herself underwater. Like I said b4, perhaps using pieces of seaweed or something like that, to wrap around her cut. or scratch. etc.

EscondeR
03-07-08, 08:32
I mean, who wouldn't want a game to be realistic? It would be a hell of alot more fun, I mean the technology nowadays is just PURE genius, why would people want it to stay dumbed down and not put forth the absolute potential and realism that it can create.

Anyone who plays the game, not going sightseeing :mis: Realistic?!
Realistic Lara would die after the first upper body/head wound (or be at least unabled to proceed) or from tetanus after being biten by a wild animal... before she could combine any herbs, etc.

If it's not broken, don't fix it. Leave medipacks intact. Don't splash the baby out with the water... Please, don't make Diablo or anything else of TR!

MichaelK@NK
03-07-08, 08:34
Anyone who plays the game, not going sightseeing :mis: Realistic?!
Realistic Lara would die after the first upper body/head wound (or be at least unabled to proceed) or from tetanus after being biten by a wild animal... before she could combine any herbs, etc.

If it's not broken, don't fix it. Leave medipacks intact. Don't splash the baby out with the water... Please, don't make Diablo or anything else of TR!
You people keep thinking I mean LITTERALY REAL! Not like Lara getting killed and crap, but Lara being able to do more realistic things in the environment etc. And even if something is broken it could still use extra tinkering to make it even better!!!

Drone
03-07-08, 08:38
I like that idea too. But, where would she put it? And I think it would be more real if Lara could heal herself underwater. Like I said b4, perhaps using pieces of seaweed or something like that, to wrap around her cut. or scratch. etc.

she could put it in her backpack in those locations where she has it. In underwater/world level she could use other things. For example I agree with you it could be some sea weeds. And btw sea water heals by itself coz of salt :)

MichaelK@NK
03-07-08, 08:42
she could put it in her backpack in those locations where she has it. In underwater/world level she could use other things. For example I agree with you it could be some sea weeds. And btw sea water heals by itself coz of salt :)
Yeah, cool. Yeah that's true, the salt would help heal up. I just really hope CD gives something that Lara can use to actually put on her or at least actually see her using it, instead of the whole "magical glowy Lara BS"

kryptonite23
03-07-08, 12:23
What about the health drink? :D
Like in Silent Hill: Origins :D

tomblover
03-07-08, 12:45
I don't know how to explain it, but I like the healing method in Uncharted. Hide for a while and he heals. It's simple and efficient. :D Yeah, come to think of it, it could work really well for TRU. :D

KIKO
03-07-08, 12:50
Mercenaries Camps on the place would felt like Crysis. Like I suggested before. Health Pills, First Aid Sprays, Bandages, Healing Herbs, Environmental Food can be perfect for healing. Many types of Healing to make it more realistic. If there are no enemies nearby that have Health Items, we will find something in the nature.

And about Underwater level she might just have some healing items with her like Aussie said or the healing system will be like Uncharted which i hope it isn't. I hate that healing method :hea:

American Assasin@ yeah you hide and heal. Well that healing system is just stupid. And what about the bosses, where we she hide ? Inside the boss mouth ? Behind the rocks, which the Boss will soon find you because he has a good AI. That healing system worked for Uncharted but won't work for TR.

Eddie Haskell
03-07-08, 12:59
I think it should be "realistic". With save anywhere and with an added autosave feature that can record on a very frequent timetable, "realistic" could work just fine. Let's face it, any healing that does not take into account "healing time" is fraudulent, magical and contrived. Any "instant" healing is incredibly unrealistic, and the image that is used to represent this type of healing is superfluous. Why not make it a super pill, or manna from heaven, or __________?

I say after you die or are maimed, you can either try and continue in a crippled/wounded fashion (whilst applying such healing and resting techniques if you want to), or go back to a saved game and try again. This is highly workable and would in fact have the same effect as a medi-pack or any instant healing one. Except that you better take care of dear Lara.

Encore
03-07-08, 13:00
To be honest I'm getting fed up with all this "realistic" crap suggestions appearing on the TRU forum these days and I hope Crystal isn't as obsessed about it as you guys are. Some of the ideas on this thread actually made me laugh cuz they're so silly.

I'm fine with the idea of Lara picking up a variety of herbs and using them as medipacks, though. I wonder if this is going to resemble the AoD system? Not the chocolate bars :p but the idea of healing with various things you come across during the levels. Sounds good enough for me.

Eddie Haskell
03-07-08, 13:10
To be honest I'm getting fed up with all this "realistic" crap suggestions appearing on the TRU forum these days and I hope Crystal isn't as obsessed about it as you guys are. Some of the ideas on this thread actually made me laugh cuz they're so silly.

I'm fine with the idea of Lara picking up a variety of herbs and using them as medipacks, though. I wonder if this is going to resemble the AoD system? Not the chocolate bars :p but the idea of healing with various things you come across during the levels. Sounds good enough for me.

Crap? Look, no matter what the on-screen representation of the healing is, it is meaningless. It represents something that is out-of-this world. No herb or medi-pack can heal a bullet wound in seconds (or hours or days for that matter). So whatever the image used for this "healing", it is supernatural. So why kid ourselves into thinking that if the image is mundane or represents something in the real world that it somehow is better or ok? Why not make it what it really is, a super instant healing pill? You are kidding yourself if you think that a different graphical representation of the same effect is somehow "different" or better than another.

Encore
03-07-08, 13:16
Hmm.. I'm not sure I get your point, or if you got mine... Because my post was against the idea of a realistic healing system. Actually for much of the reasons you just stated.
Ideally I would like the medi packs to stay (my first post on this thread was about that). The reason I said I wouldn't mind the herbs is because that's what some of the press refers TRU will have.

Eddie Haskell
03-07-08, 13:23
Hmm.. I'm not sure I get your point, or if you got mine... Because my post was against the idea of a realistic healing system. Actually for much of the reasons you just stated.
Ideally I would like the medi packs to stay (my first post on this thread was about that). The reason I said I wouldn't mind the herbs is because that's what some of the press refers TRU will have.

A realistic healing system is unworkable in any game (unless one can include emergency helicopter rescues, hospital stays, and the time needed for real recovery and healing). I suggest that you eliminate all of this nonsense. Simply go back to a saved game and learn the lesson from your previous blunder. With a very frequent autosave feature this would work just fine.

Now for small, non life threatening injuries (cuts, bruises, etc) Lara should have a medikit for these.

aussie500
03-07-08, 13:28
Well personally l do not see Lara wasting time looking for herbs, or attempting the quite useless task of tying seaweed around a wound, seaweed has no healing effects what so ever, and makes a lousy bandage when wet. Things like that are for other games, at least in my opinion. The doubt about medipacks and Lara's healing probably comes from how they will be used, like in AOD where bandages, health pills, poison antidote, chocolate bars, herbs and medipacks were meant to be used for different types of wounds or lack of stamina. And whether or not failing to apply the correct medical attention is going to slow Lara down or prevent her doing some things. Will there be visible signs of the injury, or even will we see a gradually mummified Lara walking around all bandaged up. Will Lara's injuries show in how she moves, if she is bleeding or poisoned will she gradually lose health if the problem is not treated. They probably had not made up their minds about such things last year, and no one seems to have asked the question recently.

Encore
03-07-08, 13:33
A realistic healing system is unworkable in any game (unless one can include emergency helicopter rescues, hospital stays, and the time needed for real recovery and healing). I suggest that you eliminate all of this nonsense. Simply go back to a saved game and learn the lesson from your previous blunder. With a very frequent autosave feature this would work just fine.

Now for small, non life threatening injuries (cuts, bruises, etc) Lara should have a medikit for these.

That's what I was trying to say all along. I obviously suck at expressing myself. :P

stereopathic
03-07-08, 13:34
the "healing" system should be as non-intrusive as possible so as not to disrupt gameplay. video games are to have fun, they're not to learn combat medicine.

Eddie Haskell
03-07-08, 13:41
Well personally l do not see Lara wasting time looking for herbs, or attempting the quite useless task of tying seaweed around a wound, seaweed has no healing effects what so ever, and makes a lousy bandage when wet. Things like that are for other games, at least in my opinion. The doubt about medipacks and Lara's healing probably comes from how they will be used, like in AOD where bandages, health pills, poison antidote, chocolate bars, herbs and medipacks were meant to be used for different types of wounds or lack of stamina. And whether or not failing to apply the correct medical attention is going to slow Lara down or prevent her doing some things. Will there be visible signs of the injury, or even will we see a gradually mummified Lara walking around all bandaged up. Will Lara's injuries show in how she moves, if she is bleeding or poisoned will she gradually lose health if the problem is not treated. They probably had not made up their minds about such things last year, and no one seems to have asked the question recently.

The scenario you described would be interesting, and some aspects of this would be a welcome addition. One could always go back to a saved game if they did not want to deal with this. I for one would consider it a great challenge to try and get an injured Lara through the game (or parts of the game). It would make for some greater challenges.

Now as to the poison aspect, herbs might be the just the thing to treat this particular facet.

rowanlim
03-07-08, 13:46
I don't mind, sounds pretty cool :tmb: ;)

dcw123
03-07-08, 14:23
I think most of these ideas are dumb... sorry, but they are:o
Herbs? This is TR, not Resident Evil LOL;)
I'm happy with good old medipacks thanks... but it would be cool to see Lara's clothes rip when damaged, or bleed:o
Funnily enough, some RE betas like 1.5 and CV had the ripped clothes feature and it makes the damage more realistic:p

MakrakaNti
03-07-08, 14:41
I think she should just use the old medi-packs, and like after each use a bandage or something like that should show up on her body...ripped clothes would be nice too...

I like the idea of her using herbs, or fruits and such she finds on her way...but I guess they could be used as painkillers that would make a badly injured Lara not walk all crippled any more and start being able to run and such. My idea is for Lara to start loosing some abilities after a certain point of damage that's been caused to her body...IDK...like not be able to speed run, or not jump as high as usual, walk slower, all as for the gameplay to become even more complicated and therefore harder....but not impossible

Yeah that's just my 2 cents...I'd be fine with the old healing system as well...