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View Full Version : So we have puzzles, but where are the traps?


LegenDarY
08-07-08, 15:55
Is it me, or is this becoming a new trend in Tomb Raider games? All we see is kiddy style puzzles.. and no traps at all.

The way I remember Tomb Raider is coming into a room and being scared to death what kind of hidden traps would be waiting for me. It being collapsing floors (with spikes), closing walls, fire out of nowhere, poison darts, rolling blades and 1000 others I'm forgetting atm.

Isn't this what made Tomb Raider so exciting? A combination of exploration and action (but in the form of traps and not so much shooting).

Another problem is her limited moves.. Lara should have more moves again, which will give her more ways to explore the area. In stead of jumping ledge to legde, using your grapple, hopping poles just to end up jumping from legde to ledge again.

daventry
08-07-08, 15:59
Lara has 1700 Moves, theres a List of it somewhere aswell. ;)

I agree that we need Traps like the old TR days, not like TRL/TRA where Lara falls through them with a Blackout Screen. :hea:

Drone
08-07-08, 16:01
Another problem is her limited moves.. Lara should have more moves again, which will give her more ways to explore the area. In stead of jumping ledge to legde, using your grapple, hopping poles just to end up jumping from legde to ledge again.


at least I'd want a brekable environment. For example I liked breakable ledges and fragile poles in legend. It's more challenging. I'd like if some ropes were rotten so you couldn't swing more than one or two times or breakable hooks and rotten ladders.

I can imagine what surprise it could be if you attach the grapple and when you swing the hook breaks and you fall down
Or when you climb on ladder and it's breaking under your weight so you need to find another rout.
Or stairs with breakable steps etc

Quasimodo
08-07-08, 16:04
Is it me, or is this becoming a new trend in Tomb Raider games? All we see is kiddy style puzzles.. and no traps at all.

The way I remember Tomb Raider is coming into a room and being scared to death what kind of hidden traps would be waiting for me. It being collapsing floors (with spikes), closing walls, fire out of nowhere, poison darts, rolling blades and 1000 others I'm forgetting atm.

Isn't this what made Tomb Raider so exciting? A combination of exploration and action (but in the form of traps and not so much shooting).

Another problem is her limited moves.. Lara should have more moves again, which will give her more ways to explore the area. In stead of jumping ledge to legde, using your grapple, hopping poles just to end up jumping from legde to ledge again.

The Wii/DS screenshots showed some traps (see bottom left (http://i30.tinypic.com/x4rypk.jpg)).

LegenDarY
08-07-08, 16:10
Lara has 1700 Moves, theres a List of it somewhere aswell. ;)

I agree that we need Traps like the old TR days, not like TRL/TRA where Lara falls through them with a Blackout Screen. :hea:

So we're told. I'll believe that when I see it. The same thing was said about Uncharted, but believe me.. you honestly can't tell the difference.. it still looks like the same moves over and over again.

About that list; I'd like to see that. Do people realise how many 1700 is? :p

The Wii/DS screenshots showed some traps (see bottom left (http://i30.tinypic.com/x4rypk.jpg)).

I know.. I've already seen those. And that's a good start.. but I read the Xbox360/PS3 articles just know.. and there's a part about where you go through chambers that lead to the Kraken and all you do is jump, climb on ledges and use your grapple. I mean seriously.. why not add some exciting traps?

And don't cram all traps in one small place.. but be creative.. there are so many traps you can create. Spread them throughout the levels and all the rooms. Don't make like 1 'trap hall' where you have to duck, jump, crawl and grapple to survive this one corridor and after that you won't see a trap for 4 levels or something like that.

Encore
08-07-08, 16:57
Somehow this was expected. At first everyone complained there were no puzzles, now that there are plenty, you go and call them "kiddy puzzles"!!!

I'm pretty sure there will be traps, even Legend had them. :rolleyes: The reason they're not as scary anymore (at least to me) is because of the death animations. Plus the checkpoint system kinda removes the frustration of dying without expecting.

LegenDarY
08-07-08, 17:24
Somehow this was expected. At first everyone complained there were no puzzles, now that there are plenty, you go and call them "kiddy puzzles"!!!


And how would you know that there are plenty? Have you played the game yet? :rolleyes: I'm referring to Legend and Anniversary of course.

I'm pretty sure there will be traps, even Legend had them. :rolleyes: The reason they're not as scary anymore (at least to me) is because of the death animations. Plus the checkpoint system kinda removes the frustration of dying without expecting.

You're pretty sure.. well that makes me feel so much better, thanks! :D :rolleyes:

You do have a point about the death animations, they're more hilarious than scary or fritening. The frustration of dying is something completely different, that hasn't got much to do with the traps imo.

I just want more traps.. actual traps. We've already seen collapsing floors and ledges that crumble when you climb them, but that's not nearly enough.. nor is it very creative.

Tomb Raider, to me, it means raiding a tomb dangerous tomb where no one has been for ages. In that tomb you'll find something of great value (either historical or actual value, meaning that it's worth a lot of money), because there's of this traps have been set all over this tomb.. now it's your job find your way to the treasure by escaping from dangerous, unexpected traps and by solving complicated puzzles.

sandra croft
08-07-08, 17:31
Obelisk in TRA had good traps and the arrows in Qualopec, so I´m sure there will be traps. The Atlas boulder was too easy though, so I would like a harder bolder with spikes or arrows to avoid too.

just*raidin*tomb
08-07-08, 19:00
There were right many traps in TRA, though they were obvious.

In the Mag scans of the DS version, you can see blades and fire.:)

thevman
08-07-08, 19:08
Remember, their hands are tied on bloodshed and ratings... :rolleyes: From now on when lara screws up she will no longer be smashed, pummeled, burnt to a crisp, drop from unbearable heights, drown, or simply shot. No, no, CD's lara gets humiliated, scolded, and tortured by soft cushions & comfy chair! :ton:
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Lara.Jolie7
08-07-08, 19:12
I think is on the game

kryptonite23
09-07-08, 09:54
I like the moves in TRL and TRA in which she is continuing in making some backflips :D. Btw, is there a person who hates traps? :p

TRFanFromTR
09-07-08, 11:42
I prefer puzzles, can't say hate but I really don't like traps. And there were lots of traps in Anniversary, enough for me :D

Encore
09-07-08, 13:12
And how would you know that there are plenty? Have you played the game yet? :rolleyes: I'm referring to Legend and Anniversary of course.



You're pretty sure.. well that makes me feel so much better, thanks! :D :rolleyes:

You do have a point about the death animations, they're more hilarious than scary or fritening. The frustration of dying is something completely different, that hasn't got much to do with the traps imo.

I just want more traps.. actual traps. We've already seen collapsing floors and ledges that crumble when you climb them, but that's not nearly enough.. nor is it very creative.

Tomb Raider, to me, it means raiding a tomb dangerous tomb where no one has been for ages. In that tomb you'll find something of great value (either historical or actual value, meaning that it's worth a lot of money), because there's of this traps have been set all over this tomb.. now it's your job find your way to the treasure by escaping from dangerous, unexpected traps and by solving complicated puzzles.

I wasn't trying to make you feel better, it was just my opinion. Duh... And the :rolleyes: wasn't meant to insult you,no need to shower me with those; it was more directed at Legend being so crappy but still having traps. Traps are in every single TR game, just look at that Obelisk of Khamoon level in TRA; now why would TRU not have them?? If the traps are less violent because of the game's rating, there's not much you can do about it, but they will be there..

I just don't get what you're so upset about, specially since you haven't even played the game. It seems you're basing your thread in the idea that we haven't seen a screenshot of a trap, but many of puzzles (the underpus and the mayan ones*), but that doesn't mean anything.

* BTW this is where I based my idea that there are plenty of puzzles, also because it's mentioned in most magazines. Obviously it could be just talk but that's another topic.

aussie500
09-07-08, 14:40
If the traps are less violent because of the game's rating, there's not much you can do about it, but they will be there..


Underworld is bound to get the same rating as Legend 16+/Teen so why would the traps need to be less violent?

Encore
09-07-08, 14:41
I mean less violent compared to the classic games.

just croft
09-07-08, 14:52
Underworld is bound to get the same rating as Legend 16+/Teen so why would the traps need to be less violent?

I mean less violent compared to the classic games.

Exactly, becuase ratings are going up (Anniversary 16+)
And violence is going down (Anniversary like didn't get traspased by spikes)

Xaine05
10-07-08, 04:06
I think Anniversary had plenty of traps. The difference being because I played the original so many times most traps were expected. Same with animal attacks. I remember in Peru at the start running down a corridor and thinking to myself "there should be some bats about now" and lo and behold bats come out.

silver_wolf
10-07-08, 05:38
not to mention the traps are so obvious! :hea: I mean, really, in Anniversary you could see them a mile away! The darts at least should be hidden, and activate when it's too late, forcing you to look for trigger stones, etc.

just*raidin*tomb
10-07-08, 07:11
16+? Really? WOW, all of my Tomb Raider games are rated TEEN.

!Lara Croft!
10-07-08, 08:20
I thought they said that Lara has 1700 animations, be carefull how you word it or people will get the wrong idea.

16+? Really? WOW, all of my Tomb Raider games are rated TEEN.

My copy of anniversary says this...

12+
Contains fantasy violence.
Suitable only for persons of 12 years an over.
Not to be supplied to any person below that age.

Mr K
14-07-08, 04:19
My definition of traps in Tomb Raider sometimes include the enemies, not just the mechanical aspects of traps. I would have considered some of the tricks the kraken might pull on you (like trying to swipe you off a ledge) to be a type of trap. Admittedly it blurs the line between 'traps', 'foe' and 'boss'.

Honestly though it was the puzzles that excited me in Tomb Raider, not the traps :) Just a difference in preference.

just*raidin*tomb
14-07-08, 05:03
My copy of Anniversary says...

Rated T for TEEN

Mild Suggestive Themes
Violence

sdp93
14-07-08, 06:07
My copy of Anniversary says...

Rated T for TEEN

Mild Suggestive Themes
Violence
Not to sound like know-it-all, butI think how they express the rating kinda depends on what country it came from. If it was manufactured or ordered from the U.S., it probably says T for Teen. But if it came from a different country, e.g. Britain, where I'm pretty sure I pre-ordered it from, it will have an actual age on the cover.

As for the actual subject of the thread, I'd love to have more traps. And I'd like to point out that in TRA in one of the Greece levels (I can't recall which), there were a bunch of spikes sticking out of the ground, and it was possible to be...impaled.

Zebra
14-07-08, 12:16
So we're told. I'll believe that when I see it. The same thing was said about Uncharted, but believe me.. you honestly can't tell the difference.. it still looks like the same moves over and over again.

About that list; I'd like to see that. Do people realise how many 1700 is? :p


Nope. Animations not moves. In Uncharted they talked about like 3000 animations. And I guess this number (1700) also means the animations. There can't be that much single moves. Because than you'd need a controller that has like...200 buttons or sth :p.

Dia2blo
14-07-08, 12:25
Nope. Animations not moves. In Uncharted they talked about like 3000 animations. And I guess this number (1700) also means the animations. There can't be that much single moves. Because than you'd need a controller that has like...200 buttons or sth :p.

i actually thought they meant moves as in the ones that lara does automatically eg. shaking water off her clothes, moving plants out of the way as she swims etc.

Zebra
14-07-08, 12:29
i actually thought they meant moves as in the ones that lara does automatically eg. shaking water off her clothes, moving plants out of the way as she swims etc.

Could be. That would be the "secondary movements" (movements not controlled by the player).

petujaymz
14-07-08, 17:28
The way I remember Tomb Raider is coming into a room and being scared to death what kind of hidden traps would be waiting for me. It being collapsing floors (with spikes), closing walls, fire out of nowhere, poison darts, rolling blades and 1000 others I'm forgetting atm.



Are you referring to moments like this?

Shat myself first play...

The action starts about five seconds in.

mK8eyRXS1Z0

This is actually one of the most memorable sections of TRIII for me.

Those six armed statues make an appearance too.

:wve:

LegenDarY
14-07-08, 19:06
Are you referring to moments like this?

Shat myself first play...

The action starts about five seconds in.

This is actually one of the most memorable sections of TRIII for me.

Those six armed statues make an appearance too.

:wve:

You are my new favourite person. This is exactly what I'm talking about.. it's one thing after another. And that's what raiding tombs is about for me. Constant danger of the unknown. Look at all those traps.. and you're totally in the dark about what you have to do and where you have to go :D.

nickless
14-07-08, 19:26
i also prefer more puzzles and climbing instead of traps and bosses,depends what u want :)

cardmonster
14-07-08, 21:24
Are you referring to moments like this?

Shat myself first play...

The action starts about five seconds in.

mK8eyRXS1Z0

This is actually one of the most memorable sections of TRIII for me.

Those six armed statues make an appearance too.

:wve:
Really enjoyed that video - thanks! I do miss the relentlessly cruel traps of earlier Tomb Raider games. You had the odd boulder here and there in Legend, mind you, but very little on the scale of those spike walls. Shame.