PDA

View Full Version : Surviving Work (Hard, Smart, Free and Natural)


KIKO
07-08-08, 22:45
This is something that I would like to see in Tomb Raider since some time ago and I wanted to share this idea. Though this isn't really necessary, it would test the players' capabilities of surviving and Intelligence. You can always recommend me a game that is PRO in this field, however I think Tomb Raider should be more complex at the point of focusing at various things at the same time (Exploration, Puzzle, Climbing, Killing, Surviving). So we should expand it, innovate and take Tomb Raider to a new level. A dangerous level...
Surviving certain situation would require acting. Surviving isn't a quick time event where we need to press buttons in order to survive, no. Neither something that happens during the cutscene because that would allow the player to put his fingers on the keyboard/controller and being ready for the thing. No, it's something that happens in-game and makes the player act fast and move Lara as quick as possible in order to survive. That scares them. An in-game boulder running scares me more than one in a cutscene that continues rolling after it. So the surviving time should happen in those times. Again not a QTE. It's a situation where the people would need to find a way to survive by himself using the methods that come to his mind. Surviving by running? Surviving by using Equipment? Surviving by entering a safe place? Etc... There are lots of possibilities to escape danger and CD should allow many of those possibilities.

Surviving in the Scenario
Other aspects of surviving in the Environment are the environment own rules. Now let's think of Nepal. It's cold, snowy and icy. Well what would we need to survive in Nepal ? Since Tomb Raider is trying to bring some realism, I think this should also be considered. And it's here that CD should let the players pick up any outfit available. Let them customise Lara, with their own accessories choice. Now you will tell me, this isn't Sims Kiko. Yes I know, but the outfit you choose would also affect the chances of surviving in Nepal. It always bugged me that we could use Lara's bikini in Nepal and she would never get cold, frozen, etc...Now you see, depending on the accessories and outfits you choose, you would raise or not the chances of surviving in Nepal. And Lara should also have a new bar. Other than Health and Breath. The Bar named Cold.

Hypothermia Bar
This should also make a return, I was disappointed it didn't in TR5 (Russia Levels). More surviving and I love it. We should think first of what are the chances of getting to that place before dying of Hypothermia.

NO STRENGHT BAR !!! It's stupid because it kills a vital piece of TR, which is Climbing!

Water Bar
Yes, it can easily be applied in the desert. We should make her drink water when that bar is almost at the end. We should also take in account the size of the item where we bring the water and the amount of water in it. Letting the bar being almost empty should result in Lara having hallucinations making it appear water in the middle of the desert, the player should be the one to see and Lara's walking should be different too. And when you think she's drinking water, she's actually eating pure sand. Empty Water Bar ? R.I.P

Breath Bar
30 seconds underwater? Only that? Oh come on. There are people who can hold their breath for more than that, I've seen a video where the women hold her breath for 4 minutes. 1 minute should be enough for Lara.

Burning Lara
Small Fire should act like in TRA, big portion of Fire should result in the fire burning Lara until she dives in the water, emptying her Health Bar at the same time.

Health Items
These sure help a lot if you get injured. First Aid Sprays on the floor in odd places don't make any sense, but finding them in Mercenaries corpses or skeletons would make much more sense. First Aid Sprays, Healing Herbs, Poison Antidotes, Bandages, vaccines (to fight diseases when necessary), some to treat burns or broken bones. And the Healing Herbs can have some kind of desadvantage at least for the player. How would he know that the herb that Lara is eating would heal her ? It should be like in real life, there are poison plants. Now we should just pick one and how would we know if it's the right one ? Simple. Use your luck or Google it :D

Liberty of moves
Another big problem of the game nowadays is this. Most of the times, players don't have the chance to do what comes to their minds. And simply because the developers didn't make the game with free moments. 1500 animations for Lara, that sure is great. I like that. There should be a lot of moves that we can do whenever we want and if we want. Motion Capture sure helps a lot in that. There's also more to dive in, in this filed of Liberty of Moves. I'm currently thinking and making a list of things that we could be free to do in the game, making it more natural and "free", and at the same time making Lara use some human moves like simply touching a wall or using an old knife.

Enemies
Lots of enemies have their own reactions to certain attacks. Some strike back, run, defend or simply die. To make if more free, natural and complex CD should think of some insects, reptiles and other animals that could be in the jungle for example. Bees (disturbing a Bees nest would result in a huge amount of them going after Lara), Mosquitos (argh, so irritating), Flies over dead bodies (disgusting), Snails (simply there living), sneaks, tigers, jaguars, wild hogs, frogs, rabbits, ants, locusts, turtles near sea. Some interesting animals and can easily ignore Lara, or are simply small to attack her. Can be smashed, thrown, used as bait or simply ignored. They make it more natural and it gives the feel that the place isn't dead. Some of these can even act if bothered like the bees. Some can use their camouflage methods to hide and attack Lara. Some can act in group, some can climb trees like the black bears, some can jump and climb staff, pick up objects (monkeys), swim (dogs) just to kill Lara. That's a good AI.

Traps
Wow. These ones were given a lot of attention by the fans, the quick death traps from TR1, 2,3. CD should include many of them. They make it more interesting and dangerous.

Now what do you think of all these ideas ? :D I must be crazy but this could work :ton:

Lara Croft Fan Joe
07-08-08, 22:54
Really great post :tmb:. I LOVE the idea of having to 'act fast', I hope CD have come up with some cunning new traps.

KIKO
07-08-08, 22:58
Really great post :tmb:. I LOVE the idea of having to 'act fast', I hope CD have come up with some cunning new traps.

I too hope so, specially those cutting knifes and spikes going against the wall to kill Lara :cln:

amiro1989
07-08-08, 23:00
That would be a next-gen feature (next bunch of consoles, I guess???)

But if CD, can bring it before anyone does, then kudos to them...

toxicraider
07-08-08, 23:11
These are really good ideas and i'd love to see them

Breath Bar
30 seconds underwater? Only that? Oh come on. There are people who can hold their breath for more than that, I've seen a video where the women hold her breath for 4 minutes. 1 minute should be enough for Lara.

I think people cannot last as long if they are moving a lot.

Sekhraider
07-08-08, 23:15
To add to your "Health" part of your post, what if Lara knew a little bit of natural remedies for gashes, and there were particular plants she could use to help heal herself. I definately like the various meters in certain areas. Very interesting :D

KIKO
07-08-08, 23:24
To add to your "Health" part of your post, what if Lara knew a little bit of natural remedies for gashes, and there were particular plants she could use to help heal herself. I definately like the various meters in certain areas. Very interesting :D

Well she could find various Healing Herbs. And some could even... OMG had an idea. :D Updating Post

"And the Healing Herbs can have some kind of desadvantage at least for the player. How would he know that the herb that Lara is eating would heal her ? It should be like in real life, there are poison plants. Now we should just pick one and how would we know if it's the right one ? Simple. Use your luck or Google it :D"

If anyone has suggestions, feel free to suggest them :D

JACOBryanBURNS
07-08-08, 23:29
But this isn't a survival game, it's an exploration game. . .
The only thing we need to survive are the traps and the enemies.

KIKO
07-08-08, 23:33
But this isn't a survival game, it's an exploration game. . .
The only thing we need to survive are the traps and the enemies.

Isn't a survival game ? Yeah not only a survival game. Killing is surviving, jumping over holes, passing traps is all about surviving. To get to the end of the game you need to survive. Tomb Raider always had survival moments.

JACOBryanBURNS
07-08-08, 23:34
But what you're suggesting implies it should be a survival THEME. And that'd totally derail Tomb Raider from what it's always been about.

Snazabaz
07-08-08, 23:36
If what you're saying was implemted, it just wouldn't be Tomb Raider anymore

KIKO
07-08-08, 23:37
But what you're suggesting implies it should be a survival THEME. And that'd totally derail Tomb Raider from what it's always been about.

Surviving is simply another field of tomb raider. Surviving natural catastrophes is something that would be new in tomb raider. Don't you like that ? It's like in a life, not your usual rotine :o

If what you're saying was implemted, it just wouldn't be Tomb Raider anymore

What parts of the post ?

Other than Surviving Natural Catastrophes, worrying about water and outfit choice to raise surviving, what are the parts that would change tomb raider ?

Kento
07-08-08, 23:46
You have been bussy , haven't you :D

I like almost all you have written ;) Excepting the fatigue bar :o

KIKO
07-08-08, 23:48
You have been bussy , haven't you :D

I like almost all you have written ;) Excepting the fatigue bar :o

And how do you think that that could be improved ? Making it last longer and giving it less importance because it simply lasts long ? If so tell me, I accept sugestions :D

Dakaruch
07-08-08, 23:57
I think people cannot last as long if they are moving a lot.

There are people who can stay underwater for at least four minutes without oxygen, and yet swimming at depths of 100 meters. Search for free-diving! ;)


On topic, i have to say that if some of those were implemented, probably we would end having a game that would be almost impossible to play. Beginning by those bars, at least some of them look rather pointless in a game as TR , especially that fatigue bar.
Also i'm not especially fond of the idea of having those natural catastrophes... I like to enjoy my time, exploring the whole locations, having my time to raid. One of things i hated was how you couldn't do that in some of the levels on Legend... Most the levels in which you were driving the bikes.
Those catastrophes would make it too fast, and not enjoyable in terms of explorations.
The other things seem ok to me!

Larapink
07-08-08, 23:59
Really nice idea's Kiko, I'd like to see them implemented. In Underworld or a future TR! :tmb:

KIKO
08-08-08, 00:00
There are people who can stay underwater for at least four minutes without oxygen, and yet swimming at depths of 100 meters. Search for free-diving! ;)


On topic, i have to say that if some of those were implemented, probably we would end having a game that would be almost impossible to play. Beginning by those bars, at least some of them look rather pointless in a game as TR , especially that fatigue bar.
Also i'm not especially fond of the idea of having those natural catastrophes... I like to enjoy my time, exploring the whole locations, having my time to raid. One of things i hated was how you couldn't do that in some of the levels on Legend... Most the levels in which you were driving the bikes.
Those catastrophes would make it too fast, and not enjoyable in terms of explorations.
The other things seem ok to me!

Ok so nobody likes Natural catastrophes neither fatigue bar, removing them then :tmb:

EDIT: Removed. Any more suggestions ?

ClrMap
08-08-08, 00:14
I agree with the poster WHOLE HEARTEDLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I WANT NATURAL CATASTROPHES!!!

Kento
08-08-08, 01:07
Oh I loved the idea of natural catastrophes :cln: About the fatigue bar , I don't like getting tired, that`s all . I want to run whenever I want :D

Anarae
08-08-08, 02:25
I like some of these ideas. Lara's health meter used to serve as a poison meter. Her water meter used to serve as a hypothermia meter. Those were good ideas used in the early games and I wouldn't mind having them back.

kthnxbai
08-08-08, 06:41
^^ Yeah, me too....

Crystal said they were aiming for realism, right?

besides...it always irritates me when something good was implemented in past games and then isn't included anymore.....

it's silly....they know how to do....so why not???

Wicked
08-08-08, 07:09
Great ideas, all of 'em...
But as good as they may be. SO many things cannot be possible in the next TR. I think things like the annoyed bees or other small animals is far too much. I mean, it's an explorer-adventure, not a zoo tycoon :D
As much as I'd appreciate those things due to reality - it's not bothering me NOT getting attacked by bees.
Still I'd love to see some things in TRU like dogs or other animals following you into the water or on plateaus. I mean, remember the bear at TRAs first level. Just stay on the small plateau and he won't attack you or the gorillas did'nt follow you into the water. Very unrealistic.

I love your ideas concerning the different bars though there are a little bit too much, I think. Like Lara getting hallucinations. In fact I don't think Lara will wander around a desert in TRU :D
Of course I'd love to see all your ideas realized in the game!!

Potkanka
08-08-08, 07:53
I've read the whole article and I must say, it sounds great! I really like it, especially all the things animals would do and also all those little animals living in given location - if she'll go to the jungle (and she cretainly will), there should be lots of little animals running/flying/hopping over the place :)
I also like all your other ideas, but that one with animals has just interessed me very much :)

KIKO
08-08-08, 10:12
The Little animals make the place feel "alive" if you know what I mean. Natural Catastrophes were removed because it changed what tomb raider is, and I now agree. Tomb Raider needs new things but not in that perspective.
Since she's going to Artic, I see no harm in having an Hypothermia bar. The Water one is only if she ever goes to desert. If not in TRU maybe in TR9. having those hallucinations would be somehow very cool, just a new thing.

About the Liberty of Moves, if someone has some suggestion for them tell me then. Simply suggest a move that you would like to make a return or a new one, unecessary or not it could be another step for realism;)