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deskj
02-11-08, 20:03
Hi there! :D
After being able to extract Legend and Anniversary 3d models i wonder if we'll be able to do it in underworld too, now...
I mean, TRLTool (http://darkfader.net/misc/files/trltool.zip) is usable just for TRL and TRA, while 3DRipperDX (http://www.deep-shadows.com/hax/downloads/3DRipperDXSetup.exe) (even if it's better for extracting enviroments in general) is not suitable for applications that uses DirectX different from 9.0 (well, i have the "cannot run DirectX with these settings" error, when i try to use it with TRU demo :p)
So what u think? We'll get another way or new tools to do it?

bye :jmp:

toxicraider
02-11-08, 20:04
Can you run the demo normally? Badboy managed to get 3dreaper to work :confused:

deskj
02-11-08, 20:06
yep, i've just finished to play it for the Nth time :P

toxicraider
02-11-08, 20:09
yep, i've just finished to play it for the Nth time :P

Hmm :confused:

Apparently it's possible, try playing with the settings then. Unfortunately i don't have to demo to extract any models at the moment.

Xero
03-11-08, 01:47
Well I managed to extract Lara using 3D Ripper DX but there's some work to be done putting the pieces together and matching the right textures.
http://i80.photobucket.com/albums/j183/Xero_Blue/TRULara.jpg

deskj
03-11-08, 09:31
well i need her just to create some reference images to start a model in 3dsmax, i cannot understand why it doesn't work with my pc O.ò
btw do u think it'll be possible to extract the model in the classical T pose as it was originally modelled? i mean as the trltool extraction method for legend and anniversary.. :p

toxicraider
03-11-08, 16:22
well i need her just to create some reference images to start a model in 3dsmax, i cannot understand why it doesn't work with my pc O.ò
btw do u think it'll be possible to extract the model in the classical T pose as it was originally modelled? i mean as the trltool extraction method for legend and anniversary.. :p

No i don't think that's possible, you would have to capture the swan dive or arm flailing pose.

Melonie Tomb Raider
03-11-08, 16:27
:eek:

Can you imagine how much more modding opportunities we would have if we could edit the 3d model? :yah:

toxicraider
03-11-08, 16:46
:eek:

Can you imagine how much more modding opportunities we would have if we could edit the 3d model? :yah:

i know!, i contacted the creator of graverobber to ask if it's possible he could update so that we can replace meshes, no reply yet though...

deskj
03-11-08, 21:02
well, hope he'll reply soon :P

otherwise we can make a petition or clog his email box with requests :jmp:

Darkboy91
04-11-08, 15:11
with wich programm i can extract her??

toxicraider
04-11-08, 16:36
with wich programm i can extract her??

3D Ripper DX :)
Clicky (http://www.tombraiderforums.com/showpost.php?p=3019703&postcount=90) for help and download link :)

badboy70
04-11-08, 18:22
Well I managed to extract Lara using 3D Ripper DX but there's some work to be done putting the pieces together and matching the right textures.
I get the same thing, but the light effects are messed up too.

Could you send me your extracted version ? I'll give the textures a shot too :)
Thanks ! :D

Darkboy91
04-11-08, 18:38
3D Ripper doesn't run on my pc:(

toxicraider
04-11-08, 19:07
Could you please send me the extracted one as well? :D I have most of the textures already.

^^ why?

Darkboy91
04-11-08, 19:09
^^ why?
did yu mean me when yes I don't know why:(
(sorry for my bad english)

toxicraider
04-11-08, 19:11
did yu mean me when yes I don't know why:(
(sorry for my bad english)

Yeah

Do you get a launch error?

The Great Chi
04-11-08, 19:46
If you have a bit of cash available you can extract and manipulate Tomb raider character 3D models very profesionally using MAYA.

It also allows you to run animations and cutscenes, like this good example on Youtube....

http://www.youtube.com/watch?v=qD4obY3cu5I

deskj
04-11-08, 23:44
models were extracted with the "classical" grave robber method, maya was used just to create the scene, rigging and animating charactes and rendering it all

badboy70
05-11-08, 11:18
If you have a bit of cash available you can extract and manipulate Tomb raider character 3D models very profesionally using MAYA.

It also allows you to run animations and cutscenes, like this good example on Youtube....

http://www.youtube.com/watch?v=qD4obY3cu5I
I use 3DS Max :)

Darkboy91
05-11-08, 11:34
Yeah

Do you get a launch error?

yeah i can't run it:(

EDIT:where can i find MAYA???does it cost anything

(sorry for my bad english)

deskj
05-11-08, 13:23
maya, 3ds max, blender, cinema 4d and others are professional programs, so they're not free, sorry :eek:

Darkboy91
05-11-08, 13:33
ah ok but i had blender before but i can't edit with it it's to hard for me and i don't know how i can texture with it

(sorry for my bad english)

deskj
05-11-08, 13:38
hey don't apologize for ur english everytime, don't worry :D
i'm in the same situation lol

btw this programs are not of "immediate comprehension", u still have to experiment a lot with them, and sometimes it's better if u study them from tutorials or the net or search for paper manuals (that's the best thing, if u wanna learn them very good)

hope it helps :°

Darkboy91
05-11-08, 13:52
ok i don't do it again by you;)
yes it helps a bit i better let it be then my pc crash down

toxicraider
05-11-08, 15:58
Blender is free, wingz is free and milkshape has a free 30 day trial, then you can buy it for $30 i think, pretty cheap. :) but maya and 3ds are horrendously expensive so are too professional for casual editing imo, there are some cheaper ones like hexagon as well.

Sharon_14
05-11-08, 16:02
Milkshape was $25 but it costs now $30, thank god I bought it before :)

deskj
05-11-08, 18:47
mmmh i am fine just with 3ds max

toxicraider
05-11-08, 18:48
mmmh i am fine just with 3ds max

Well that's probably the best you can get, although i think maya is pretty much on par, and is what game dev use a lot. :)

badboy70
05-11-08, 18:51
Well that's probably the best you can get, although i think maya is pretty much on par, and is what game dev use a lot. :)
Yeah, it's pretty much the same. 3DS Max and Maya are both made by Autodesk :)

deskj
05-11-08, 18:53
yup :D latest versions of lara are done in maya :D

legend evironments are for sure done in 3ds max, for the other trs (anniversary and underworld) dunno :°

while ingame laras from old trs (from 1 to 5) are done in 3ds max too :D

badboy70
05-11-08, 18:53
yup :D latest versions of lara are done in maya :D

legend evironments are for sure done in 3ds max, for the other trs (anniversary and underworld) dunno :°

while ingame laras from old trs (from 1 to 5) are done in 3ds max too :DI don't know how to do facial animations in 3DS Max tho, I know it's possible in Maya =/

toxicraider
05-11-08, 18:54
yup :D latest versions of lara are done in maya :D

legend evironments are for sure done in 3ds max, for the other trs (anniversary and underworld) dunno :°

while ingame laras from old trs (from 1 to 5) are done in 3ds max too :D

hmm how can you tell?

although lots use zbrush for extra details

MooK
05-11-08, 18:55
I thought the Personal Learning Edition of Maya was free?

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525

deskj
05-11-08, 18:57
i think the morphing method is similar in both :°

hmm how can you tell?
i read that at the time from different places, but today i can't tell u exactly from...
maybe googling it's still possibile to find some info!

The Great Chi
05-11-08, 22:16
I don't know how to do facial animations in 3DS Max tho, I know it's possible in Maya =/There are also automatic lip synch tools in Maya, available as plug-ins.

They take an audio feed and convert them to lip movement. Takes the fun out of annimation :D

deskj
05-11-08, 22:35
uh cool :P

Achilles_DS
06-11-08, 15:51
Yeah, it's pretty much the same. 3DS Max and Maya are both made by Autodesk :)

they're completely different applications.

-Trangel-
06-11-08, 17:17
can someone upload the model

toxicraider
06-11-08, 17:19
Well I managed to extract Lara using 3D Ripper DX but there's some work to be done putting the pieces together and matching the right textures.
http://i80.photobucket.com/albums/j183/Xero_Blue/TRULara.jpg

Yes please could you upload? i have most of the textures and it would really help modding :)

deskj
28-11-08, 13:32
i think there's still not a sofware able to extract models from the game, right? :P
does anyone know if someone is developing one? :D

scrdnight
30-11-08, 02:24
Well you can extract the models from the game using 3d ripper, but you need 3ds v9 and below. When you open them using the 3dr plug-in, it's a real mess and matching the textures to the right parts and then converting it into grouped sections will be difficult.

Xero should be thanked if he is taking the time, and give him just that.

Will be awesome if the models do get posted.

Kobayne
30-11-08, 17:07
Is there any special trick to getting 3d ripper to work with TRU? Whenever I try to extract it just crashes the game (Vista x64, if that makes any difference).

scrdnight
30-11-08, 17:40
Is there any special trick to getting 3d ripper to work with TRU? Whenever I try to extract it just crashes the game (Vista x64, if that makes any difference).

May just be vista, xp runs easy with dx9 games and I have a radeon which also runs games with eas.

I did use 3dripper to extract them and there is no real special trick, just make sure shader model 3 is disabled and insert tru.exe then press run, when in game press f12, takes a while because it's over 500mb.

I am not sure you need 3dripper to extract the 3dr file however because the whole reason of having 3dripper is to have the 3dr plugin so you can import them to 3ds max.

I have uploaded a 3dr file for those to test and muck around with here. 18.9mbs

http://rapidshare.com/files/168937410/frame_18.11.2008_10.24.39.3dr.html

I suggest you leave it alone if you do not have 3dsmax 9 and lower or good amount of knowledge on modelling.

badboy70
30-11-08, 18:06
May just be vista, xp runs easy with dx9 games and I have a radeon which also runs games with eas.

I did use 3dripper to extract them and there is no real special trick, just make sure shader model 3 is disabled and insert tru.exe then press run, when in game press f12, takes a while because it's over 500mb.

I am not sure you need 3dripper to extract the 3dr file however because the whole reason of having 3dripper is to have the 3dr plugin so you can import them to 3ds max.

I have uploaded a 3dr file for those to test and muck around with here. 18.9mbs

http://rapidshare.com/files/168937410/frame_18.11.2008_10.24.39.3dr.html

I suggest you leave it alone if you do not have 3dsmax 9 and lower or good amount of knowledge on modelling.Is it textured or not ?
Just to know :)

scrdnight
30-11-08, 18:47
Nope, and there are not textures with it either. Advice, use texmod to extract the dds textures. Im sure you can do that...
First level so simple enough.

Kobayne
30-11-08, 20:39
Thanks, great job. Now I got to tidy up the mesh and see what we got to work with ;)

Axelia
30-11-08, 20:45
can someone please upload the 3ds format of the model

geoduder
30-11-08, 21:41
Vista uses DirectX 10 and 3d ripper DX only works with DirectX 9. If someone would convert that to a more universal format (I have 3ds max 2009 and so I can't import it) I'd be willing to do some clean-up on it and then reupload it for everyone.

scrdnight
30-11-08, 23:08
Vista uses DirectX 10 and 3d ripper DX only works with DirectX 9. If someone would convert that to a more universal format (I have 3ds max 2009 and so I can't import it) I'd be willing to do some clean-up on it and then reupload it for everyone.


1.) The model cannot be extracted any other way as far as I know. Texmod might do it, but I am not sure.

2.) It comes in 2 formats 3dr and obj, 3dr only works with the 3dripper's plugin, which only works with 3dsmax9 and below, the obj file I cannot upload due to it being 69mb but I am certain it works with 3dsmax 2008-09. If somebody wants to give me a temporary ftp I can upload to I am willing to do that.

It is a real mess inside being an entire map. But if you zoom far into the center you will see it is the boat and lara is standing on the deck.

geoduder
30-11-08, 23:53
Couldn't you upload the obj to sendspace or rapidshare or the like?

The directX bit in my first post was in response to Kobayne. I was letting him know why 3d ripper dx wasn't working for them. Texmod can not extract models, only textures. I've cleaned up models like this before, and this should be too hard.

scrdnight
30-11-08, 23:59
Sure I could try. I'll post it when im done.

Kobayne
01-12-08, 00:39
Heres the obj, exported direct from Max. I've not looked at UV's, just deleted unnecessary scene meshes.

I'm intending to import it into C4D to convert the mesh to quads and redo the UV's(assuming that the UV's can't be done automatically) but don't let that stop anyone from working on it too - I can't guarantee a swift turnaround at the moment.

http://rapidshare.com/files/169036743/LaraAndBoat.zip

geoduder
01-12-08, 00:41
Thanks. I'll take a look at it later tonight.

EDIT: Ok, I've taken a look at it and it doesn't look to bad. The biggest problem is the smoothing groups, but even that shouldn't be too bad.

scrdnight
01-12-08, 16:11
Thanks. I'll take a look at it later tonight.

EDIT: Ok, I've taken a look at it and it doesn't look to bad. The biggest problem is the smoothing groups, but even that shouldn't be too bad.

Well I'm sure Kobayne has had a lot of leeway by now and has had some success.

Perhaps you should wait for his release.

I am not that good at doing what ever it is your doing lol :D, but when you guys have released the model I'll be clothiding no problemo.

warior
01-12-08, 16:46
May just be vista, xp runs easy with dx9 games and I have a radeon which also runs games with eas.

I did use 3dripper to extract them and there is no real special trick, just make sure shader model 3 is disabled and insert tru.exe then press run, when in game press f12, takes a while because it's over 500mb.

I am not sure you need 3dripper to extract the 3dr file however because the whole reason of having 3dripper is to have the 3dr plugin so you can import them to 3ds max.

I have uploaded a 3dr file for those to test and muck around with here. 18.9mbs

http://rapidshare.com/files/168937410/frame_18.11.2008_10.24.39.3dr.html

I suggest you leave it alone if you do not have 3dsmax 9 and lower or good amount of knowledge on modelling.

can't download, rapidshare gives error - smth. about reached download limit.

scrdnight, pls. can you reupload .3dr file with shader files from DX ripper 'shaders' folder - think with them 3ds max will read scene with materials and uv-info. Megaupload.com and senspace.com are good for file sharing too.

thx,

geoduder
01-12-08, 18:29
The UVs should be saved in the 3dr file, not in the shader files. 3d ripper dx isn't always able to capture UVs.

Kobayne
01-12-08, 19:22
The RS link should be fine now, for another 2-3 days anyway.

As said before, I won't be particularly quick to post a reworked mesh. I've just got too much work on - xmas deadlines and all.

I've only just started going through and joining up the meshes where they seem to have been split and some parts have joined others (like parts of the fingers are part of the same object as one of the gun holster). I'll be leaving separate meshes for skin, cloth (including belt, holsters etc) then miscellaneous items (like equipmnt attached to the belt, guns). Is anyone going to prefer a tri mesh (if you're planning to reimport to the game) or are quads ok for you all?

If it is possible to get a model with the UV's intact that'd be great - save a lot of work later, as they don't seem to have been saved with the 3dr I got.

geoduder
01-12-08, 19:54
The RS link for the 3dr file does not work. I've tried it as well and it is dead.

This is what I've gotten done so far. I've cleaned up most of the smoothing groups and joined most of the sections that need to be joined. The hardest bit to clean up has been the shoulder because of the way it is bent (the hair will probably be worse though). Once I finish cleaning things up I'll rig the model, put it in a t-pose and unwrap it.

http://i58.photobucket.com/albums/g246/fritzmonkey/laraprogress.jpg

Darkboy91
01-12-08, 20:41
^^wow it looks a bit scary.
you can make her new hair if you good in this program,right???

geoduder
01-12-08, 20:53
Yeah, new hair wouldn't be too hard. The hair from the original is still there, but hidden because I haven't cleaned it up yet.

Kobayne
01-12-08, 21:00
Sorry geo, I thought you were talking about my link - that'll teach me to read posts properly ;)

Looking good, btw.

geoduder
01-12-08, 21:23
No worries.

I've done a bit more work on it. Got the other arm done and did a quick fix for the hair. The smoothing groups are getting screwed up because there are 2 layers to a few of the models. One layer has the normals facing out and the other has the normals facing in. This makes it look like there are two sides to the object. I have been going through and separating the layers, but for the hair I backed up the original and flipped the inward facing normals. I also changed the skin color so it is a little less green.
http://i58.photobucket.com/albums/g246/fritzmonkey/laraprogress-1.jpg

EDIT: I'm not convinced that the UVs are lost. I went to unwrap one of the arms and it looks like the seams are all there. Can any one else confirm this?

kamilszy
01-12-08, 22:20
Great results, geoduder! :)

geoduder
01-12-08, 22:44
I've got good news and bad news. The UVs are not totally lost, just mostly. The seams are still there on all of the models, but are somewhat obfuscated by seams created from the object being separated. I'm having problems with MAX right now. It is crashing when I try to edit the UVs because I'm short on memory. (I've only got 4 gigs right now and with Vista x64 I should have 8 to do any real 3d work). I'll gladly upload the scene if someone is willing to try and unwrap things. What format should I use? Max (2009), obj, or 3ds?

Kobayne
01-12-08, 23:30
I'll have a crack at the UV's - I got some of her textures with Texmod yesterday so I can use those as guides for the UV's. Any file format is ok with me.

scrdnight
01-12-08, 23:37
Save them as 3ds is a good format for everyone I guess if they are using 3d max.

It sounds complicated so far and most of the seams are ruined I noticed that too.

But I am excited for the forum right now, all of our modding has been based on reskins. Will be absolutely amazing once this is done.

There's been a request on the modding section for this character here.

http://sd-1.archive-host.com/membres/images/2111628134/Sinthia_in_Earthrise.jpg

Will be my first attempt if the fixed model is released.

geoduder
01-12-08, 23:49
Ok, I've linked to a 7zip archive with 4 different files in it. It has the 3ds, the max, the original obj, and an obj of my version. Compressed it is only 2.80MB. Decompressed it is about 20MB. You should be able to extract the files with winrar, but let me know if you can't.

Get from RapidShare (http://rapidshare.com/files/169352665/LaraAndBoat.7z.html)

Get from SendSpace (http://www.sendspace.com/file/12op8v)

luix_luix
02-12-08, 03:45
Hey guys!

Is it possible to export Lara's 3d model to any other game?

geoduder
02-12-08, 04:53
That depends. What game would you want to import it in to?

ChingKong
02-12-08, 04:56
Whoah u guys have sure done alot here! :)

so is it possible to edit the models mesh and import it into the game?

geoduder
02-12-08, 05:57
It is not currently possible to import the model back in to the game. It is currently being captured by 3d ripper DX and not extracted from one of the bigfiles. Someone would need to figure out the new bigfile format before models could be edited for the game.

grotesque
02-12-08, 13:12
Someone can upload the model with right biped and fixed edit envelopes of Lara?
Legend or anniversary version is the same for me!
I'm going crazy with edit envelopes!

warior
02-12-08, 13:47
Someone can upload the model with right biped and fixed edit envelopes of Lara?
Legend or anniversary version is the same for me!
I'm going crazy with edit envelopes!

there is riged Legend model for Gmod for Half-life 2 - here (http://www.garrysmod.org/downloads/?a=view&id=39756)

it's quite easy to import this model back to 3ds max with bones and it will get all HL2 animations.

also there is a mod with same model exported to Resident evil 4 game.

Darkboy91
02-12-08, 14:04
Yeah, new hair wouldn't be too hard. The hair from the original is still there, but hidden because I haven't cleaned it up yet.

can you make her new/open long hair and screen it or is this to hard??

geoduder
02-12-08, 20:11
I could, but I'm not sure I want to spend the time on it. Lara's hair is in a pony tail because that is the easiest (in modeling, rigging, simulation, and texturing) and low poly long hair you can make. I could use a hair effect rather then modeling the hair, but I've never gotten along real well with Max's hair and fur modifier.

aj2
02-12-08, 22:41
good work ,,,can't wait to see it finsh :jmp:

CrisGer
02-12-08, 23:50
I have both 3DMax and Maya and will shadow this work ...if i have time :)
fun to see.:)

krycekuva
03-12-08, 22:04
can you actually rip then not only laras model but also plants and bushes from the game?...

would it be possible to take some of the plants models from TRU and import them in TRA lost valley?... same for TRL... would i be able to import them from TRL into TRA???...

or missplace them in TRU?

what about getting kurtis into TRA or TRU and adding next gen textures?

Larapink
03-12-08, 22:10
can you actually rip then not only laras model but also plants and bushes from the game?...

would it be possible to take some of the plants models from TRU and import them in TRA lost valley?... same for TRL... would i be able to import them from TRL into TRA???...

or missplace them in TRU?

what about getting kurtis into TRA or TRU and adding next gen textures?
It's not possible to add a character back into the Game's engine.

Besides, Kurtis never existed according to Crystal. :jmp:

krycekuva
03-12-08, 22:19
It's not possible to add a character back into the Game's engine.

Besides, Kurtis never existed according to Crystal. :jmp:

i thought this was a modding thread... in other words, to create things that may never have existed before.:ton:. like laras larson romance... and so..:D:ton:
no seriously... im very interested in changing TRA lost valley into a more jungle like place, and adding some blockaded doors in TRA egypt, even if its just textures so it wouldnt look like a single corridor leading to the trap but more like a laberynth with only one way remaining.

but as a bonus it would be nice to extract characters from one game into others...

Larapink
03-12-08, 22:40
i
no seriously... im very interested in changing TRA lost valley into a more jungle like place, and adding some blockaded doors in TRA egypt, even if its just textures so it wouldnt look like a single corridor leading to the trap but more like a laberynth with only one way remaining.
Well then your looking for the texture modding section, or make your own version with Level Editor.

stla99
03-12-08, 23:01
Has anyone done any changes to the 3d models?

krycekuva
04-12-08, 02:06
Well then your looking for the texture modding section, or make your own version with Level Editor.


really?? i though one could copy the same plants models and paste them back in the game all around and that was all...:(

geoduder
04-12-08, 05:03
You are looking to do things that aren't currently possible. They might be one day, but they aren't right now. This thread isn't actually about modding, it is about extracting the models from the game. If you actually take the time to read this thread you will discover that we aren't even extracting the models from the TRU files. We are using a tool that rips the model when they are being rendered. This method does not involve the game itself and it seems like everyone is asking this so I want to make it really clear.

YOU CAN NOT CHANGE THE GAME MODELS!

At least not yet and it is quite possible that it will never be possible or practical. Any major changes (the addition or subtraction of geometry for instance) would probably require the bigfile to be repacked. This game has only been out for like 2 weeks. You really can't expect that you will be able to mod everything right away. Right now if you want to make any non-texture changes to the game you either need to wait for a kind person to release a program that allows you to do so, or you need to do your own research on the game and the bigfiles and write your own program. As far as modding other TR games go, I don't know, and I don't really care. I don't own those games.

P.S. Modding is not synonymous with the creation of new content. Modding comes from modification. Taking what you already have and changing it to get something new, or taking the old and replacing it with something new.

scrdnight
04-12-08, 17:23
amen to that geoduder, if your looking for miracles your in the wrong place.

Kobayne
04-12-08, 21:38
Work is progressing slowly on the UV's. Although the unwrapping algorithms do take some of the initial sting out of the work, theres quite a lot of a lot of tweaking to take of to match the textures.

Will keep you all updated with progress.

http://www.thepixelforge.net/misc/uv1.jpg

deskj
04-12-08, 21:57
for maya, 3ds max and Softimage users Roadkill is perfect for good unwrapping in fast and easy way :P
http://www.pullin-shapes.co.uk/page8.htm

http://www.pullin-shapes.co.uk/userimages/mayaintegrated.jpg

geoduder
04-12-08, 22:03
Work is progressing slowly on the UV's. Although the unwrapping algorithms do take some of the initial sting out of the work, theres quite a lot of a lot of tweaking to take of to match the textures.

Will keep you all updated with progress.

http://www.thepixelforge.net/misc/uv1.jpg

Looks like you've got the head and chest done. Great work so far. :jmp:

krycekuva
04-12-08, 22:09
great,.. and i guess if i want to work along with you ill have to "buy" maya, or 3Dmax?... there isnt any other way? is it...

and please if asking does bother, just pm and i wont replay in this thread again... ok?

Kobayne
04-12-08, 22:10
Roadkill is pretty good for a straight unwrap, you're right deskj, unfortunately as we're trying to match the uv's to existing texture maps the uv's need to be worked much more after the initial unwrap - for this I use bodypaint.


Thanks geo - i'm hoping to speed things up a bit over the next couple days otherwise I'll never get this done :D

krycekuva, as we're throwing obj and 3ds files around now you can import those into blender (opensource 3d program) or similar.

geoduder
04-12-08, 23:11
great,.. and i guess if i want to work along with you ill have to "buy" maya, or 3Dmax?... there isnt any other way? is it...

and please if asking does bother, just pm and i wont replay in this thread again... ok?

There are 30 day trial versions available for both Maya and 3ds max. There is also blender. We would love the help. There are other ways to help out as well. If you are able to capture scenes using 3d ripper dx then you could capture other outfits and weapons for us.

That just reminded me. I noticed that after Lara jumps she stands up in to a near perfect t-pose for a split second. If someone could capture that it would definitely help with rigger her.

Kobayne
05-12-08, 00:43
Yep, would be much better - and assuming the meshes are combined the same way I'd be able to transfer the UV's over with no issue.

-Trangel-
05-12-08, 01:13
does anybody have the lara model with the jungle shorts and top??

geoduder
05-12-08, 06:28
If they do, they haven't posted it.

scrdnight
05-12-08, 06:44
If they do, they haven't posted it.

I could get those models but they will have to be patched up along with the rest.

Let me know if anyone wants to work on them.

Trying to get my hands on a way to import the models no real luck yet though.

geoduder
05-12-08, 19:21
If you chould capture and upload them it would be great. (Especially if you can upload them as obj).

scrdnight
06-12-08, 00:18
If you chould capture and upload them it would be great. (Especially if you can upload them as obj).


If you could test it out for me.
http://rapidshare.com/files/170669350/frame_05.12.2008_23.53.23.rar

Getting close to a solution on the import/export problem, seems tru isn't the only game with bigfiles, also includes EA games. Yet they have figured it out already, just doesn't seem to work with tru atm.

geoduder
06-12-08, 00:28
K^2 is working on a TRU bigfile editor. He seems to be close to releasing it as well.

Zebra
06-12-08, 01:01
K^2 is working on a TRU bigfile editor. He seems to be close to releasing it as well.

OMG!
That would be awesome :D! Then we'll be able to replace music or voice-overs or simply the menu texts. And models, of course :D.

geoduder
06-12-08, 01:43
Probably not actually. The models are in a split compressed archive in an archive in the bigfile archive. That makes replacing things hard.

Scrdnight, I've got jungle Lara in max now. I'll start cleaning her up later tonight.

scrdnight
06-12-08, 03:42
Ok great, any other models needed just holla.

geoduder
06-12-08, 06:54
http://www.sendspace.com/file/oxhufr

This one was easier, but I didn't spend any time with smoothing groups.

niconorth
06-12-08, 13:00
hey guys was just woundering, is it poss to use the underworld lara in legend or anniversary?

like how next-gen lara from legend could be used in anniversary

it would be amazing if you could

dizzydoil
06-12-08, 13:13
Is it possible to get her into the game, Garrys Mod? I mean, the Legend Lara Gmod currently has is rather .. rubbish. So, a TRU Lara would be AWESOME. :D.

niconorth
06-12-08, 13:48
can you do it or do we have to ask someone else to do it for us?

ive not realy used garrys mod (HL2) im pretty much a noob when it come to this even tho im goin to uni (sep 09) to do games design lol :jmp:

geoduder
06-12-08, 17:38
First, I said this on the last page. Please read at least some of the thread before posting just to keep people from having to repeat themselves. I do not know and do not care if this model can be imported in to TRA or TRL. I do not own either game so it doesn't effect me. The same is true with HL2. A general rule of thumb is that if someone is able to import a new character model in to a game any character model can be imported in to that game. If you do manage to get the model in another game it wont have textures unless you unwrap it yourself.
Second, we are not your lackeys. If you need something done learn to do it yourself. If you do not know how to do something, then ask. I'm glad to teach, but I wont just do it for you.

niconorth
06-12-08, 17:47
GEODUDER

can you teach me what you know on adding textures onto my lara model

i am using 3d max 9 an have both the obj file model an texture but
dont know how to put them togeather

Kobayne
06-12-08, 18:18
I'm surprised you have Max 9 and don't know how to use it - thats one hell of an impulse purchase you made.

Google uv mapping for Max. Basically the UV's are a flattened version of the 3d mesh that provides 2d coordinates to the mesh. Textures, being 2d, can then be mapped onto the geometry.

geoduder
06-12-08, 18:26
Gladly, niconorth. To apply texture to a model you first need to add it to a material. Open up your material editor (you can either press the "M" key, or click the little button up at the top with the blue, white, green and red spheres). A new window should pop up that looks like this.
http://update.multiverse.net/wiki/images/8/8e/Material_editor_open.jpg

Click the little box next to "Diffuse". Another window should pop up. Select "Bitmap" from the list. Browse to your texture and click "open". You then want to select the model you are applying the texture to. In the material editor click the little button with a sphere and a bendy arrow pointing to a box. Then click the checkered box icon to preview it in the view port. If you look at your view port the model should now have the texture applied to it.

I'm surprised you have Max 9 and don't know how to use it - thats one hell of an impulse purchase you made.

Lots of colleges have copies of 3ds max. It is possible he doesn't own the software, but is using it on a school computer.

niconorth
07-12-08, 20:39
guys i want to know if it is poss to use the lara underworld model in GTA IV

i think having that mod alone would make the game much better lol

geoduder
07-12-08, 20:46
Again, don't know, don't care. That is a question for a GTA4 forum.

fewks
08-12-08, 10:00
guys, are you expoting models with 3D Ripper DX? Used this soft before a few times and remember that this program doesnt work on vista, isnt it? I wanna to work with this model a bit in 3ds max, and would be nice if someone capture it in a different outfits with textures (include normal, specular maps etc..) and give link pls :)

niconorth
08-12-08, 10:52
im using 3d ripper dx an it doesnt work on vista as far as i know but my dads comp has xp on it so ive been using it on there an thats how ive got my models

(fewks)

if you want ill get you a scene from the game with lara in an ill send it you

just tell me what you want (outfit, level, pose) an ill do it

geoduder
08-12-08, 11:48
guys, are you expoting models with 3D Ripper DX? Used this soft before a few times and remember that this program doesnt work on vista, isnt it? I wanna to work with this model a bit in 3ds max, and would be nice if someone capture it in a different outfits with textures (include normal, specular maps etc..) and give link pls :)

You are correct. 3d ripper dx does not work with vista. If you read through this thread there are two different outfits that are linked to. You can rip the textures on your own with texmod.

fewks
08-12-08, 13:33
thanx Niconorth it would be great, i need models in casual pose with outfits like on this pic if pos. http://img122.imageshack.us/img122/420/59sk7.jpg
And if needed, there is a savegame files for all lvls here http://www.playground.ru/download/?cheat=10706&from=http its a russian site, so just press download there lol.
Anyway i wanna try to make full functional model with rig/skin heh :)

geoduder
08-12-08, 21:19
You don't want the casual pose then. The armpits are a mess. You are going to want underwater or when she is standing up after jumping. Also, the UVs aren't exported so you will have to unwrap it yourself.

Kurisu
10-12-08, 15:34
I managed to extract her with that 3DReaperDX program,
but she looks very flat and I'm no 3d pro and don't really know how to fix that.
If you look at her from the front it doesn't look that bad,
but the sideview shows that there is something wrong.
And no idea how to add textures.
Here's a preview:
http://img3.imagebanana.com/img/wff7x2ol/thumb/LARA.jpg (http://img3.imagebanana.com/view/wff7x2ol/LARA.jpg)

geoduder
10-12-08, 19:38
If you open up the obj with a text editor it has the values you should scale the model by at the begining of the file.

MyRaider4Life
14-12-08, 00:50
Would It be possible for someone to Extract the Gauntlet just before Lara touches it. :D

jeffrey van oort
14-12-08, 21:55
It would be nice if someone was able to rip that ship or that ship from TRA.

geoduder
15-12-08, 01:40
What are you trying to say?

K^2
15-12-08, 02:11
It would be nice if someone was able to rip that ship or that ship from TRA.
It's in a different format than the rest of the models. It is actually part of the terrain. I'm going to look at ripping terrain data later.

geoduder
18-12-08, 07:36
Someone posted a tool that can extract meshes. Here are some of the main characters and props. My naming convention is weird, but it shouldn't be too hard to figure out.

http://www.sendspace.com/file/t87jf8

No textures, no UVs, no rig. It should be easier to unwrap and rig though because it is in a t-pose.

deskj
18-12-08, 12:10
thx geo, i'm downloading :)
it's a pity TRU data extractor does not mantain objects' uvw mapping... hope in an update soon :P

still thx :D

fewks
18-12-08, 14:01
any ideas why ripper or this new tool doesnt export models with UVs? :)

geoduder
18-12-08, 17:35
The new tool wasn't written to export the UVs, and I have no idea why 3d ripper isn't getting the UVs.

Briko
18-12-08, 22:23
By UVs, do you mean something like this?

http://www.majhost.com/gallery/Briko/Minifigures/Tomb-Raider/untitled2.bmp

grotesque
18-12-08, 23:18
Briko, can you share that model with textures?

geoduder
19-12-08, 05:30
By UVs, do you mean something like this?

http://www.majhost.com/gallery/Briko/Minifigures/Tomb-Raider/untitled2.bmp

Something exactly like that.

fewks
19-12-08, 14:50
Briko, what soft did you use for exporting models? looks like 3d ripper, hmmmm, and if it was 3d ripper, did you export it to *.obj or to *.3dr?

Briko
20-12-08, 00:56
No, I didn't rip this Lara from TRU with 3d ripper. In fact, I don't even own a copy of TRU. I downloaded a file containing an untextured Lara model off the internet. However, I'm almost positive that whoever extracted the file used 3D Reaper Dx and they exported it as a *.obj. The file I downloaded is here:
http://www.2shared.com/file/4488873/69a9acc9/frame_05122008_235323.html

Beware, it’s huge. It includes Lara, her boat, and all the landscape in the beginning of the Thailand level. It took forever for Meta to open it. Also, you must select everything and multiply the X axis by 0.54923, and multiply the Y axis by 0.41561.

This one here is the same thing but only has Lara and her boat. I deleted everything else so it isn't so big. I scaled it for you and saved it as a *.mqo:
http://www.2shared.com/file/4488876/19c35846/Lara_and_Boat_withUV.html

Here is the Lara model that I have textured. I don't have a copy of TRU, so I can't get a hold of all of Lara’s textures. If someone can, please use TexMode or something to capture the following textures so I can make available the fully textured model:
I need Lara's Gloves, Eyelashes, Holsters, Pistols, Backpack, Hair tie, Thor gauntlet/belt, Camcorder, Grapple, PLS, and Hair texture(the hair texture in the picture is actually Amanda's, but I've recolored it to look like Lara's).
Until then, here is the partially textured model saved as *mqo:
http://www.majhost.com/gallery/Briko/Minifigures/Tomb-Raider/untitled2.bmp
http://www.2shared.com/file/4489268/524ba6b3/Lara.html
Note to the 1st person that downloaded this: Download it again. (The first one that I uploaded was the wrong one. It is correct now, sorry)

Sharon_14
26-12-08, 07:14
Can someone rip doppelhoe model? I downloaded that model package someone given here, with Natla, Amanda, Lara's mom, all Lara's outfits and weapons, but no doppelhoe model :(

Dusan
26-12-08, 08:15
Btw, what do you do with the models, people?

MyRaider4Life
26-12-08, 10:21
I extract some of them for objects for Levels. :D

geoduder
27-12-08, 01:05
Btw, what do you do with the models, people?

I'm looking forward to doing some renders and maybe modding Lara in to other games.

Dusan
27-12-08, 08:31
^ I see. I'm afraid that taking full advantage of the models means to reassign all the multi-layers of textures and to recreate the shaders that are at work in the game which is quite a lot of work (I've done this myself with Direct3D+XNA so I know it first-hand) :)

K^2
27-12-08, 09:02
Might be possible to pull shader code straight out of the game. Then you'd only need the rendering framework that sets everything up and feeds triangle lists to DirectX.

geoduder
27-12-08, 09:57
^ I see. I'm afraid that taking full advantage of the models means to reassign all the multi-layers of textures and to recreate the shaders that are at work in the game which is quite a lot of work (I've done this myself with Direct3D+XNA so I know it first-hand) :)

I've gotten pretty good with setting up materials and it really doesn't take me too long.

pixelShader
27-12-08, 12:54
Might be possible to pull shader code straight out of the game. Then you'd only need the rendering framework that sets everything up and feeds triangle lists to DirectX.


Hey k^2, are you planning to support texture/shader/materials changes? It would be nice to change material properties accordingly to the geometry i.e. a new leather outfit for lara may require a new shader for glossy surfaces, a new normal map...

btw, please think about opening a your thread about your program, so we can collect every idea in a single place, without hijacking other's threads ;)

otas32
28-12-08, 02:33
No, I didn't rip this Lara from TRU with 3d ripper. In fact, I don't even own a copy of TRU. I downloaded a file containing an untextured Lara model off the internet. However, I'm almost positive that whoever extracted the file used 3D Reaper Dx and they exported it as a *.obj. The file I downloaded is here:
http://www.2shared.com/file/4488873/69a9acc9/frame_05122008_235323.html

Beware, it’s huge. It includes Lara, her boat, and all the landscape in the beginning of the Thailand level. It took forever for Meta to open it. Also, you must select everything and multiply the X axis by 0.54923, and multiply the Y axis by 0.41561.

This one here is the same thing but only has Lara and her boat. I deleted everything else so it isn't so big. I scaled it for you and saved it as a *.mqo:
http://www.2shared.com/file/4488876/19c35846/Lara_and_Boat_withUV.html

Here is the Lara model that I have textured. I don't have a copy of TRU, so I can't get a hold of all of Lara’s textures. If someone can, please use TexMode or something to capture the following textures so I can make available the fully textured model:
I need Lara's Gloves, Eyelashes, Holsters, Pistols, Backpack, Hair tie, Thor gauntlet/belt, Camcorder, Grapple, PLS, and Hair texture(the hair texture in the picture is actually Amanda's, but I've recolored it to look like Lara's).
Until then, here is the partially textured model saved as *mqo:
http://www.majhost.com/gallery/Briko/Minifigures/Tomb-Raider/untitled2.bmp
http://www.2shared.com/file/4489268/524ba6b3/Lara.html
Note to the 1st person that downloaded this: Download it again. (The first one that I uploaded was the wrong one. It is correct now, sorry)

Hi, this is my first post here, but not my first attempt at doing something in 3D.
My problem right now is that I don't have a program that can open up *.mqo files.
Could I impose on your generosity and request a 3ds (3ds Max) export of this textured lara?

Thanx in advance!

geoduder
28-12-08, 06:43
http://www.metaseq.net/english/index.html

The software comes in both a trial shareware and a freeware version.

otas32
28-12-08, 18:46
http://www.metaseq.net/english/index.html

The software comes in both a trial shareware and a freeware version.

Yes, but the latest one, the one with 3ds export capabilities only exports to 3ds if you register (pay for it).

Dusan
28-12-08, 19:43
Something I've finished today, all done using free software and my own programming:
UnpackTRU, TRUTexMan, Blender, nconvert, DirectX/XNA: :)

http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1a_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1a.jpg) http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1b_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1b.jpg)
http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1c_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1c.jpg) http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1d_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship1d.jpg)
http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2a_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2a.jpg) http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2b_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2b.jpg) http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2c_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2c.jpg) http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2d_thumb.jpg (http://www.volny.cz/pavlicd/UnpackTRU/tru_ship2d.jpg)

Dusan
28-12-08, 20:01
... and Lara (using 3DRipperDX, TexMod, Blender, nconvert, programming in DirectX/XNA):

http://www.volny.cz/pavlicd/tru/tru_lara1_thumb.jpg (http://www.volny.cz/pavlicd/tru/tru_lara1.jpg) http://www.volny.cz/pavlicd/tru/tru_lara2_thumb.jpg (http://www.volny.cz/pavlicd/tru/tru_lara2.jpg)

Sharon_14
28-12-08, 20:18
... and Lara (using 3DRipperDX, TexMod, Blender, nconvert, programming in DirectX/XNA):

http://www.volny.cz/pavlicd/tru/tru_lara1_thumb.jpg (http://www.volny.cz/pavlicd/tru/tru_lara1.jpg) http://www.volny.cz/pavlicd/tru/tru_lara2_thumb.jpg (http://www.volny.cz/pavlicd/tru/tru_lara2.jpg)

It looks really good!

Yatu
28-12-08, 21:25
dusan how did you get the textured lara - did you apply the textures manually or did you get the uvs exported somehow from the game itself? it looks stunning, would you mind posting the lara-mesh as download somewhere? i'd love to get back into outfit-modding :)

Dusan
28-12-08, 22:01
dusan how did you get the textured lara - did you apply the textures manually or did you get the uvs exported somehow from the game itself? it looks stunning, would you mind posting the lara-mesh as download somewhere? i'd love to get back into outfit-modding :)
I ripped the mesh (with UVs) from the TRU Demo using 3D Ripper. It worked fine.

Here's the mesh + UVs exported to OBJ: lara_obj.zip (http://www.volny.cz/pavlicd/tru/lara_obj.zip)

Yatu
28-12-08, 22:11
thanks so much for your fast reply!!

otas32
28-12-08, 22:23
I ripped the mesh (with UVs) from the TRU Demo using 3D Ripper. It worked fine.

Here's the mesh + UVs exported to OBJ: lara_obj.zip (http://www.volny.cz/pavlicd/tru/lara_obj.zip)

Absolutely AWESOME man!

I downloaded the obj, but when imported to 3ds max (as I supposed it would happen when the zip file showed no texture maps) the model is untextured, and I wouldn't know if even UVW mapped :(

Is there any possibility of a version that includes the applied and included texture maps?

Also the bridge of the ship looks rocking! (hint hint)

:p I have nothing to offer in return yet, except credit and "thank yous". Maybe I could create later new clothing texture maps and share them with you and the rest of the gang...


EDIT: It is UVW mapped! COOL!

geoduder
28-12-08, 23:12
I ripped the mesh (with UVs) from the TRU Demo using 3D Ripper. It worked fine.

Here's the mesh + UVs exported to OBJ: lara_obj.zip (http://www.volny.cz/pavlicd/tru/lara_obj.zip)

That is interesting. I wonder what the difference is that breaks it in the full version.

otas32
28-12-08, 23:29
I applied the textures that where supplied before with the mqo file, nevertheless there are some still missing, like the leather gloves, the straps and backpack, gun holster, guns, other gadgets, hair...

Does anyone have those?

Briko
29-12-08, 05:00
Hi Otas32. Sorry it took me so long to reply to you. I would if I could, but I do not have any program that can export my Lara.mqo as a *.3ds. I'm sorry. Also, you are right about the missing textures. I do not own TRU and cannot rip them myself. Some textures can be found Here and Here, but as I stated in my earlier poast, I was unable to find the following:
We need Lara's Gloves, Eyelashes, Holsters, Pistols, Backpack, Hair tie, Thor gauntlet/belt, Camcorder, Grapple, and PLS,

Hi Otas32. Sorry it took me so long to reply to you. I would if I could, but I do not have any program that can export my Lara.mqo as a *.3ds. I'm sorry. Also, you are right about the missing textures. I do not own TRU and cannot rip them myself. Some textures can be found here (http://www.tombraiderforums.com/showpost.php?p=3172340&postcount=27) and here (http://www.sendspace.com/file/t2w262), but as I stated in my earlier post, I was unable to find the following:

Please, we need Lara's Gloves, Eyelashes, Holsters, Pistols, Backpack, Hair tie, Thor gauntlet/belt, Camcorder, Grapple, and PLS,

Dusan
29-12-08, 07:27
Please, we need Lara's Gloves, Eyelashes, Holsters, Pistols, Backpack, Hair tie, Thor gauntlet/belt, Camcorder, Grapple, and PLS,
Why don't you use TexMod in logging mode? This way you can extract all the textures you can think of :)

Sharon_14
29-12-08, 07:47
He said he dont have TRU.

geoduder
29-12-08, 08:02
Then he should get the demo and rip them from that. He is asking for 20-30 textures.

Dusan
29-12-08, 08:35
^ Yes, he should get the demo then.
And with the demo, he can even use 3D Ripper.

otas32
29-12-08, 18:58
Why don't you use TexMod in logging mode? This way you can extract all the textures you can think of :)

Thanx for the reply Briko

Dusan, I have TRU, could you please explain the TEXMOD option? What software would I need? 3D Ripper? If so, where could I get a copy of it?

Thx for all your help! :)

geoduder
29-12-08, 20:48
The "texmod option" involves using a program called texmod. You can find info on it here (http://www.tombraiderhub.com/tran/modding/index.html).

Matie
30-12-08, 13:38
Here (http://travalon.extra.hu/textures.rar) are some textures, I hope you'll find some useful of them

otas32
30-12-08, 13:49
Here (http://travalon.extra.hu/textures.rar) are some textures, I hope you'll find some useful of them

Very cool of you, thank you :D

I've been using the TEXMOD thingie and it's amazing how quick and easy it is to extract textures... only thing is that there's no apparent order to the extraction and on load of several stages of the game to get more textures it retains the already loaded ones, so if you missed one on your search you have to manually scroll, one by one, over thousands of textures to hunt down the one you want. Also, they're generic numbers, so the way I would go on about applying them would be to cross reference each texture map to a rendered UVW Unrap to know which is which.
The cool thing though is that you can get not only the color maps, but the normal, glossy and bump maps as well for a EVERYTHING! So, after adding bones to the figure you could actually get some very nice animation sequences in HD (as much as low poly allows for), since you also have access to all the scenery!
There are other tools mentioned in other posts, maybe some allow for package extractions not so much as by separate parts, maybe not. Nevertheless this is turning out to be fun :D
Thanx for the help everyone!
As soon as I have a fully textured Lara in 3ds format (including the additional maps) I'll post her, even with Mental Ray textures and lighting for some global and final gather illumination (for anyone with access to 3ds Max).

Yatu
30-12-08, 15:18
you can filter those thousands of textures so you just have to scroll through the ones, that are currently seen! just press * on the numpad :) looking forward to the results!

otas32
30-12-08, 15:42
you can filter those thousands of textures so you just have to scroll through the ones, that are currently seen! just press * on the numpad :) looking forward to the results!

Cool! I'll try that! :D

K^2
30-12-08, 16:31
Just in case anyone is interested, here is data for Lara_Jungle_a ripped directly from the demo's archive. It's in the .3ds file with textures as .bmp files. I didn't save transparency, but I don't think it is used all that much anyways. Unlike the geometry you'd get with 3D Ripper, it is in the basic pose useful for being rigged for animations.

http://rapidshare.com/files/178201982/4dc9069f_3ds.rar.html

Edit: Just realized that I have removed texture 00000157.bmp, but didn't remove material associated with it. Just ignore the error, and feel free to delete that material.

Edit: Mirror posted by geoduder. http://www.sendspace.com/file/325xdt

Yatu
30-12-08, 17:32
edit: sorry for the double post! don't know how i managed that - but there's a first time for everything i guess ;)

warior
30-12-08, 20:22
Just in case anyone is interested, here is data for Lara_Jungle_a ripped directly from the demo's archive. It's in the .3ds file with textures as .bmp files. I didn't save transparency, but I don't think it is used all that much anyways. Unlike the geometry you'd get with 3D Ripper, it is in the basic pose useful for being rigged for animations.

http://rapidshare.com/files/178201982/4dc9069f_3ds.rar.html

Edit: Just realized that I have removed texture 00000157.bmp, but didn't remove material associated with it. Just ignore the error, and feel free to delete that material.

K^2, mind you share file somewhere else, rapidshare gives this:
Error

This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.

This limit is reached.

To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information.

thx in advance

deskj
30-12-08, 22:26
uhm are there still no chances to extract the original models (in "T pose") with correct uvs? :P
i now have this one with correct uvs but not in the "T pose", and the one extracted with tru data extractor in the "T pose" that has uvs and mesh division all messed up :p

edit: i've just read warior's message, i have the same issue too :P
is it that one the model i'm searching for? O.ò :p

geoduder
31-12-08, 06:03
http://www.sendspace.com/file/325xdt

Mirror. ^^

Dusan
31-12-08, 07:10
... and the one extracted with tru data extractor in the "T pose" that has uvs and mesh division all messed up :p
UnpackTRU doesn't export UVs for meshes. I don't have the time right now to further decipher the binary format of meshes. But K^2 is working on it.
The meshes exported by UnpackTRU are split into subparts exactly the same way they are stored in the bigfiles (while the scenes are explicitly re-groupped by textures).

K^2
31-12-08, 07:25
uhm are there still no chances to extract the original models (in "T pose") with correct uvs? :P
That's what I posted. The mirror I am about to quote contains the new link.
http://www.sendspace.com/file/325xdt

Mirror. ^^
Thanks. I didn't think there would be enough people downloading the file to cause problems.

geoduder
31-12-08, 08:10
More than 10 causes a problem. Rapidshare has become pretty useless.

K^2
31-12-08, 08:56
I honestly didn't think more than 10 people would actually want to download it. I could have put it up almost a week sooner have I known.

deskj
31-12-08, 18:11
thx a lot, i finally got it :D

i fixed all meshes and mesh subdivions (some meshes were impossible to fix -like the eyelashes- so i took them from the model ripped with 3dripper by Dusan) and now it's perfect
hair mesh is still buggy and i miss some textures (pistols, grapple hook, uzis, alphas.. i'll rip them from the demo in case ;)) but that's not an issue for me, since i just needed the model to take some reference images :D

still thx ^^

http://i43.tinypic.com/fd659g.jpg

geoduder
31-12-08, 18:41
The hair mesh just needs to have its smoothing groups sorted out. Initially it is all one smoothing group even though it has two sides facing away from each other. This causes problems.

deskj
31-12-08, 19:22
uhm that mesh is totally messed up... double faces, flipped faces, vertixes not welded (i had to weld vertexes in every mesh)... but at least it's totally useless for me, so i don't care too much :P

still thx for uploading it ^^'

geoduder
31-12-08, 20:02
The doubled faces, and non-welded vertixes are how it is in the game. The doubled vertixes is how smoothing is done, and the doubled faces create two sides to the mesh.

deskj
31-12-08, 20:06
The doubled faces, and non-welded vertixes are how it is in the game.the one extracted by dusan with 3dripper is ok, it has not unwelded vertixes or other messes :P

btw for me it's ok like it is now :D

K^2
01-01-09, 00:55
Unwelded vertices is part of how the format works. I can only assume that 3D Ripper fixes that. No idea about flipped faces.

geoduder
01-01-09, 08:56
Your model did have flipped faces. The faces probably got flipped when exporting from what ever program you use seeing as how all of the faces were flipped.

Dusan
01-01-09, 09:20
Your model did have flipped faces. The faces probably got flipped when exporting from what ever program you use seeing as how all of the faces were flipped.
This can happen when converting models from one coordinate system to another and thus inverting the meaning of clockwise and counter-clockwise orientation of faces.

geoduder
01-01-09, 09:44
Yeah, I've gotten pretty used to it. I use max and a friend of mine uses blender so whenever we share models faces get flipped.

K^2
02-01-09, 00:25
Oh, you mean all of them were flipped? Yeah. That happens. I thought he meant that only some of the faces were flipped. That would be odd.

deskj
02-01-09, 00:37
Oh, you mean all of them were flipped? Yeah. That happens. I thought he meant that only some of the faces were flipped. That would be odd.
yeah, for that mesh (the hair one) is just as u said... while eyebulbs and eyelashes meshes were completley deformed and with a lot polygons missing (for this reason i took them from dusan's model extracted with 3dripper)

it's the only mesh i could not fix, but as i said it's not a problem since the model was needed by me just to take two reference images :P
(it's not just a question of unwelded vertixes here... it's a madness of triple and flipped faces :D)

http://i39.tinypic.com/344eb61.jpg (http://i41.tinypic.com/358nlmc.jpg)

K^2
02-01-09, 02:29
Hmm... I'll have to take a more careful look at all that stuff.

I know that some objects have multiple triangles for same geometry. But that's just a side effect of how LOD is done. Lara, however, has no LOD. All of the groups are to be rendered between 0 and 3E34, which is the maximum range.

warior
02-01-09, 07:10
yeah, for that mesh (the hair one) is just as u said... while eyebulbs and eyelashes meshes were completley deformed and with a lot polygons missing (for this reason i took them from dusan's model extracted with 3dripper)

it's the only mesh i could not fix, but as i said it's not a problem since the model was needed by me just to take two reference images :P
(it's not just a question of unwelded vertixes here... it's a madness of triple and flipped faces :D)

http://i39.tinypic.com/344eb61.jpg (http://i41.tinypic.com/358nlmc.jpg)

strange, probably mesh import issue, don't have this problem:

http://img37.imagevenue.com/loc866/th_83887_render_122_866lo.jpg (http://img37.imagevenue.com/img.php?image=83887_render_122_866lo.jpg)

http://img176.imagevenue.com/loc216/th_84278_Capture-1_122_216lo.jpg (http://img176.imagevenue.com/img.php?image=84278_Capture-1_122_216lo.jpg)

K^2
02-01-09, 07:41
So the mesh is good as exported?

Briko
02-01-09, 08:53
Are there any programs that let you rip models form the game without having to play the game? My graphics card doesn't support shader 3 and I can't play the demo but I'd still like to rip models.

geoduder
02-01-09, 09:35
I answered this on the last page. It is smoothing groups. There are two sides to the hair and they are both set to the same smoothing group even though they are facing away from each other.

K^2
02-01-09, 18:22
I don't think .3ds even lets you specify. There is a front and back side to each triangle, and material is set for triangle, not for each side. So the importer has to take care of that. If your importer choses to treat both sides as the same type of material, you might want to find a better .3ds import script.

geoduder
02-01-09, 19:52
No, there are two triangles occupying the same space with opposing normals. This is because of the transparency in the hair.

K^2
02-01-09, 20:28
Ok... Then I don't understand what the problem is. Or are you saying that there isn't one?

geoduder
02-01-09, 20:40
It isn't so much of a problem as it is an inconvenience. It is fixed by reassigning the smoothing groups. This isn't hard to do, it just isn't fun to do.

deskj
02-01-09, 20:56
but with the tufts this does not happen :P at least i think that a clean mesh doesn't need anything to be clear (like the others are) :P
the issue with it is that some of the "inverted triangles" misses and for this reason i have that effect... dunno why, but as i said eye and eyelashes meshes were irrecoverable too, because of deformities and LOTS of polygons missing... maybe an import error, i really don't know :P

K^2
02-01-09, 20:59
There is no smoothing group data in the .3ds file. So again, it is your importer that messes up smoothing groups on import.

The way that smooth edges are determined is very simple. If vertex is welded, it is smooth. If it is not welded, it is flat. So if your renderer depends on smoothing groups, the importer should account for that.

Really, what you should be doing is not using smoothing groups at all, but rather generating normals by averaging triangle normals of each poly that a vertex belongs to. I'm sure there is a .3ds importer out there that does that.

As I stated elsewhere, I am planning to write an importer script for 3DS Max. Script will set up normals properly.

deskj
02-01-09, 21:14
The way that smooth edges are determined is very simple. If vertex is welded, it is smooth. If it is not welded, it is flat. So if your renderer depends on smoothing groups, the importer should account for that.
ye, the whole model was full of unwelded vertexes (as u can see in warior's images (http://www.tombraiderforums.com/showpost.php?p=3355034&postcount=185) in the previous page, but he strangely did not have issues with eyes, eyelashes and hair meshes as i did, so is definitely an importing issue of mine :P), i fixed all unwelded and wrong placed polygons, except hair one :P
btw i have no reasons to fix it, i'd spend a lot of time unnecessarily.. moreover, when i try to do it (by separating every strand and checking all missing and flipping faces + unwelded vertixes) max crashes everytime -_-

K^2
02-01-09, 22:17
But they are meant to be unwelded. If you weld them, you force a smooth edge where it isn't meant to be.

deskj
02-01-09, 22:25
i don't think they're meant to be unwelded here 0__0
it would make no sense... i just think it's a bug ripping them from the game or importing them back in some programs like meta or max or blender or maya or rhino or whatever :P

http://i44.tinypic.com/34ffhjc.jpg

K^2
03-01-09, 00:09
These are odd places for unwelded vertices. Could these be group boundaries?

My prog doesn't do any processing at all. So either this is how it is in the game, there is an import bug somewhere along the line, or there is extra data meant to fix these.

If you think it would be useful, I can write a program that locates unwelded edges in the original data and displays them as lines over the model.

Dusan
03-01-09, 07:30
Isn't the mesh split this way for skinning purposes (bone influence groups and such)? That would make sense to me.

warior
03-01-09, 08:31
ye, the whole model was full of unwelded vertexes (as u can see in warior's images (http://www.tombraiderforums.com/showpost.php?p=3355034&postcount=185) in the previous page, but he strangely did not have issues with eyes, eyelashes and hair meshes as i did, so is definitely an importing issue of mine :P), i fixed all unwelded and wrong placed polygons, except hair one :P
btw i have no reasons to fix it, i'd spend a lot of time unnecessarily.. moreover, when i try to do it (by separating every strand and checking all missing and flipping faces + unwelded vertixes) max crashes everytime -_-

think eyelashes and other objects around eyes are used mainly in cutscenes and not during gameplay - i just hide them in meta.
btw, for correct import from .3ds file in meta you need to flip faces in import dialog.

Dusan
03-01-09, 08:52
think eyelashes and other objects around eyes are used mainly in cutscenes and not during gameplay - i just hide them in meta.
They are there during gameplay too: eyebrows, eyelashes, irises, eyewhites, eyeballs, fake eyeball shadows, ... Lara's eyes are very complex :)

warior
03-01-09, 09:20
They are there during gameplay too: eyebrows, eyelashes, irises, eyewhites, eyeballs, fake eyeball shadows, ... Lara's eyes are very complex :)

well, then smth. missing there - probably alpha maps transparency

deskj
03-01-09, 14:29
They are there during gameplay too: eyebrows, eyelashes, irises, eyewhites, eyeballs, fake eyeball shadows, ... Lara's eyes are very complex :)
i noticed that in the model u extracted with 3d ripper there is a "eyelid mesh" (a separated "piece of flesh" around the eyes :D) that in the model i have is completely missing :P

it'd be curious also to know how that "big brown eyebrow" mesh works in game :P
when the demo was released and i still didn't have my graphic card drivers updated, i could see it ingame! :PP

http://www.laracroftreborn.com/upload/deskj_uploads/screentru/002.jpg

http://www.laracroftreborn.com/upload/deskj_uploads/screentru/003.jpg

http://www.laracroftreborn.com/upload/deskj_uploads/screentru/004.jpg

grotesque
03-01-09, 16:12
i noticed that in the model u extracted with 3d ripper there is a "eyelid mesh" (a separated "piece of flesh" around the eyes :D) that in the model i have is completely missing :P

it'd be curious also to know how that "big brown eyebrow" mesh works in game :P
when the demo was released and i still didn't have my graphic card drivers updated, i could see it ingame! :PP

http://www.laracroftreborn.com/upload/deskj_uploads/screentru/002.jpg...

This isn't a error.. is the real Lara because she is old!!! :ton:

aussie500
03-01-09, 21:27
think eyelashes and other objects around eyes are used mainly in cutscenes and not during gameplay - i just hide them in meta.
btw, for correct import from .3ds file in meta you need to flip faces in import dialog.

Not that l know anything about extracting models or the programs used for importing the models but Lara has an entire set of idle animations where she changes facial expressions and during the game her facial expression changes depending on what she is doing. The only difference between cutscenes and the game is in cutscenes she has more facial animations and the lighting is a bit different (possibly), details are the same. Here are some reference shots, all ingame, not from cutscenes, so you can check the eyes out.

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface1.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface2.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface4.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface5.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface6.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface7.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface8.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface3.jpg

http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface10.jpg

In some shots she was moving, in the one below that is why the fringe has vanished.
http://i81.photobucket.com/albums/j215/aussie500/Tomb%208/LCface9.jpg

The ingame camera unfortunately makes it hard to capture all the detail on the model, but it is there.

deskj
03-01-09, 23:09
the one with closed eyes is really... beautiful :D

CarlK
19-01-09, 16:24
3d Ripper DX doesn't work for me. The game automatically freezes on me when I begin to capture. Why?

Yatu
19-01-09, 18:44
3d Ripper DX doesn't work for me. The game automatically freezes on me when I begin to capture. Why?

maybe you'Re using windows vista? i have the same problem and i read somewhere, that vista is the problem ;)

Darkboy91
19-01-09, 19:02
is it possible to make the textured 3d model/.obj data to a .ffm data????because i have a 3d program that only opens .ffm

geoduder
20-01-09, 00:37
FFM as in Final Fantasy Model? No. There are tons of free obj viewers and modeling tools out there that will do just fine.

CarlK
20-01-09, 01:07
I am using Vista, oh well...

Darkboy91
20-01-09, 05:18
FFM as in Final Fantasy Model? No. There are tons of free obj viewers and modeling tools out there that will do just fine.
oh i thought i could use another 3d models with it:

can you make the .obj data to a blender data because it didn't opens .obj datas
(sorry for my bad english)

geoduder
20-01-09, 05:36
Blender opens obj.

http://www.blender.org/download/python-scripts/import-export/

Dusan
20-01-09, 08:30
Blender opens obj.

http://www.blender.org/download/python-scripts/import-export/
Yes, the script is even included in the standard distribution of Blender so you don't have to download it separately.

Darkboy91
20-01-09, 14:35
Blender opens obj.

http://www.blender.org/download/python-scripts/import-export/

but my blender opened an error window:confused::confused:something with Win32

(sorry for my bad english)

Dusan
20-01-09, 16:07
but my blender opened an error window:confused::confused:something with Win32
(sorry for my bad english)
Can you copy & paste the error message or post a screenshot?

geoduder
20-01-09, 18:35
Yes, the script is even included in the standard distribution of Blender so you don't have to download it separately.

That's what I thought, but I wasn't sure.

Darkboy91
20-01-09, 21:08
Can you copy & paste the error message or post a screenshot?
(i have no vista it is xp with vista design :D*grin*
ok here it is in german you must translate it by yourself because my translater is bad:o
http://www.files-up.de/34/20090120.3efd79aa69e868d2fba3ecf9c.jpg
http://www.files-up.de/34/20090120.03e1c147b460d6a6a73e0ce55.jpg

aussie500
20-01-09, 22:34
With Blender did you try importing it as an obj file?

geoduder
20-01-09, 23:41
Yeah, you are trying to open the obj as a blender file. You need to start blender, then import the file as a wavefront obj.

Dusan
21-01-09, 04:36
^ yes, instead of using File > Open (which is only meant for .blend files), you have to use File > Import and choose Wavefront OBJ :).

Darkboy91
21-01-09, 14:38
ok thank you for the tipps but dea lara looks like this ??i can't turn round her(had somebody an another obj file and textured lara ??)
http://www.files-up.de/34/20090121.6175806ca7e579c49c87a0ff7.jpg

Dusan
21-01-09, 15:49
^ Well I'm afraid you can't do much with any model if you don't know how to operate the 3D software. So you should probably learn that first :)

Dusan
21-01-09, 15:56
Btw, it's rather funny that so many people these days appear to have very expensive 3D packages such as 3ds max and yet they don't know how to use it. Personally I'd consider that to be a huge waste of money... (they no doubt bought the software, riiiight? hahaha)

I find that simply amusing :D

Darkboy91
21-01-09, 15:58
i think i let it be with 3d softwares i don't know how to use them and there are all in englsh and i can't read/speak this language very well for those programms

Dusan
21-01-09, 16:12
i think i let it be with 3d softwares i don't know how to use them and there are all in englsh and i can't read/speak this language very well for those programms

To rotate the model, press R (rotate), then X (restrict the rotation to the X axis) and then type 180 (number of degrees).

deskj
21-01-09, 16:44
lol but why u need the model itself, since u cannot even rotate it? O.ò
i mean, people need it for different purposes :P
some to steal something for trle things, others (like me) just to take some reference images (some for drawing purpose, others to use them as a reference for a 3d model, like in my case), others just to study the polygons topology in order to learn something more about modelling for their own (well, if they're into that and are still at a very low level with this kind of things)

but what's ur purpose if u can't even use* ur 3d software (in this case blender :p)

*(or at least this is what u make believe to those who read :p)

btw, if the number in ur nick reffers to your birth year, u'r obviously perfectly in time to learn everything about 3d that is really really a marvellous and interesting world :tmb:
(we are quite the same :P i'm of 89 and started to use 3dsmax when i was 15, when i made my very first model :D)

(they no doubt bought the software, riiiight? hahaha)
mwahaha [evil laugh]

geoduder
21-01-09, 17:33
Btw, it's rather funny that so many people these days appear to have very expensive 3D packages such as 3ds max and yet they don't know how to use it. Personally I'd consider that to be a huge waste of money... (they no doubt bought the software, riiiight? hahaha)

I find that simply amusing :D

I've been thinking the same thing for a few years now.

Darkboy91
21-01-09, 20:49
i have two questions
first:is there another free 3d program that i can use???
second:could somebody extract the textured doppelganger for me,please???

aussie500
22-01-09, 01:12
Btw, it's rather funny that so many people these days appear to have very expensive 3D packages such as 3ds max and yet they don't know how to use it. Personally I'd consider that to be a huge waste of money... (they no doubt bought the software, riiiight? hahaha)

I find that simply amusing :D

Well l tried an old version of Maya on a friends PC, could not work it out and gave up, later l brought it home and tried again, still could not get it and am sulking. l can borrow the program, unfortunately he does not have the time to explain it to someone has clueless as me. When l am ready for the third attempt l have the manual sitting here, when l have a spare few weeks l will try reading the thing. There is no way l would ever pay that price for something l cannot use, and will in all likely hood not use that much. Now if l ever actually work out how to do something with it l might change my mind, but it is unlikely l would ever devote that much time to it, l will just wait for someone else to do all the work an l will admire it. :D

Dusan
22-01-09, 04:47
Well l tried an old version of Maya on a friends PC, could not work it out and gave up, later l brought it home and tried again, still could not get it and am sulking. l can borrow the program, unfortunately he does not have the time to explain it to someone has clueless as me. When l am ready for the third attempt l have the manual sitting here, when l have a spare few weeks l will try reading the thing. There is no way l would ever pay that price for something l cannot use, and will in all likely hood not use that much. Now if l ever actually work out how to do something with it l might change my mind, but it is unlikely l would ever devote that much time to it, l will just wait for someone else to do all the work an l will admire it. :D
I'd start with a simple 3D software then, not something as complex and unintuitive as Maya :).
I feel that a lot of people think getting a full-featured professional software will make life easier for them since "it has it all". In fact, I believe that it's the other way round: they will just get lost in it much faster than if they chose a simpler program to start with.

Anyway, I highly recommend watching video tutorials for any 3d software you eventually choose to use. It's much more comfortable and faster way to learn how to do things in it.

AgentFalkan
22-01-09, 15:14
Hey can someone tell me how to apply textures to meshes in 3dsMax ???
You put here links to download Lara mesh but its gray, without textures. And then you put links to textures (DDS and BMP format). But how to apply them to the mesh?
sorry for my english

Dusan
22-01-09, 17:47
Hey can someone tell me how to apply textures to meshes in 3dsMax ???
You put here links to download Lara mesh but its gray, without textures. And then you put links to textures (DDS and BMP format). But how to apply them to the mesh?
sorry for my english
This is not something that can be explained in one sentence.
There are tons of written or even video tutorials all around the web on the different aspects of 3ds max. So read/watch those first because without that you won't get too far anyway...

geoduder
22-01-09, 19:00
Hey can someone tell me how to apply textures to meshes in 3dsMax ???
You put here links to download Lara mesh but its gray, without textures. And then you put links to textures (DDS and BMP format). But how to apply them to the mesh?
sorry for my english

Open the material editor with your mesh selected and hit the "apply material to selection" button. The "apply material to selection" button looks like a bending arrow thing.

aussie500
24-01-09, 01:46
I'd start with a simple 3D software then, not something as complex and unintuitive as Maya :).
I feel that a lot of people think getting a full-featured professional software will make life easier for them since "it has it all". In fact, I believe that it's the other way round: they will just get lost in it much faster than if they chose a simpler program to start with.

Anyway, I highly recommend watching video tutorials for any 3d software you eventually choose to use. It's much more comfortable and faster way to learn how to do things in it.

No l never thought it would be easy, but l have an interest in AOD and Maya was the program used to make the models for it so really wanted to see if l could use it to investigate a few things. l have some of the easier free programs on this PC, but usually not the time to apply to working out all the shortcuts and functions. l can learn anything if l want to put the time into it, but this is not yet something l want to spend that much time on. But l at least peruse the threads here now, something might inspire me yet. l have checked out a few of the OBJ files extracted with your program but have not yet had a chance to sort through them all.

Dusan
24-01-09, 05:28
Open the material editor with your mesh selected and hit the "apply material to selection" button. The "apply material to selection" button looks like a bending arrow thing.
Well you can actually just drag and drop the material onto the mesh to make things even simpler...

But you forgot to say how to open the material editor and how to create the material and assign the texture(s) to it... and those are exactly the many little things that make the full explanation not so simple :)

Dusan
24-01-09, 05:30
No l never thought it would be easy, but l have an interest in AOD and Maya was the program used to make the models for it so really wanted to see if l could use it to investigate a few things. l have some of the easier free programs on this PC, but usually not the time to apply to working out all the shortcuts and functions. l can learn anything if l want to put the time into it, but this is not yet something l want to spend that much time on. But l at least peruse the threads here now, something might inspire me yet. l have checked out a few of the OBJ files extracted with your program but have not yet had a chance to sort through them all.
I understand that.

geoduder
24-01-09, 23:58
Well you can actually just drag and drop the material onto the mesh to make things even simpler...

But you forgot to say how to open the material editor and how to create the material and assign the texture(s) to it... and those are exactly the many little things that make the full explanation not so simple :)

I miss read their post and thought that they said they had already set up the material and that is why I didn't explain that. I didn't explain everything else because I'm lazy.

Dusan
25-01-09, 06:48
I miss read their post and thought that they said they had already set up the material and that is why I didn't explain that. I didn't explain everything else because I'm lazy.
ok :)

AgentFalkan
26-01-09, 09:15
Thanks to Dusan and Geoduder.
Well, I am not a novice with 3ds Max. I know how to apply a material to a mesh, I created some models when I was working for doing some levels in a level editor for a FPS called Serious Sam.
I've done some 3dsMax tutorials, too... but yeah I would like to know how to Create a material with textures which I have. Because I think there's not a tutorial for that in 3dsMax Help file. Does anybody have an internet link where I can find a tutorial or help to learn how to make a material?

[Xmas]
26-01-09, 11:25
Oh people, I am sorry to say but why so hard? I extracted Natla's model,
and it works more than fine...:o

Darkboy91
26-01-09, 18:34
;3413091']Oh people, I am sorry to say but why so hard? I extracted Natla's model,
and it works more than fine...:o

screenies????*grin:D*

[Xmas]
26-01-09, 19:09
Don't except something huge, this is beta version of already finished render:

Image deleted

It is looking much better now, but because this render is one of many I am making for trl_online,
I can't show you anything more of what I discovered, sorry :(
__________________________________________________ _____________
Edit: Hey, Darkboy isn't it Lara from one of my screenshots? :) Great!

Dusan
26-01-09, 19:15
^ Nice! You should try to use global illumination or at least increase the level of ambient light :)

[Xmas]
26-01-09, 19:20
You should try to use global illumination or at least increase the level of ambient light :)Yes, I already did it. I changed horizont too, and added storm :)
It looks soft and dramatic ;)

Dusan
26-01-09, 19:30
I would like to know how to Create a material with textures which I have. Because I think there's not a tutorial for that in 3dsMax Help file. Does anybody have an internet link where I can find a tutorial or help to learn how to make a material?
There may be no tutorials covering this in the 3ds max help file but there certainly is a section describing the material editor in detail.
Here I found a quick tutorial how to create a new material and assign a texture to it:
http://www.mobilefish.com/tutorials/3dsmax/3dsmax_quickguide_teapot_color_texture.html

This is really the basic of the basics of 3ds max...

Btw, I switched to Blender years ago because I think it's far better than 3ds max which I always felt is kind of rigid and clumsy. Moreover, Blender is completely free which is just amazing, considering how sophisticated and powerful tool it is :)

Darkboy91
26-01-09, 19:39
;3414269']Don't except something huge, this is beta version of already finished render:

Image deleted

It is looking much better now, but because this render is one of many I am making for trl_online,
I can't show you anything more of what I discovered, sorry :(
__________________________________________________ _____________
Edit: Hey, Darkboy isn't it Lara from one of my screenshots? :) Great!

hmmm i couldn't see anything can you send it per pm to me??

yes that is your screenshot;)

geoduder
26-01-09, 23:04
There may be no tutorials covering this in the 3ds max help file but there certainly is a section describing the material editor in detail.
Here I found a quick tutorial how to create a new material and assign a texture to it:
http://www.mobilefish.com/tutorials/3dsmax/3dsmax_quickguide_teapot_color_texture.html

This is really the basic of the basics of 3ds max...

Btw, I switched to Blender years ago because I think it's far better than 3ds max which I always felt is kind of rigid and clumsy. Moreover, Blender is completely free which is just amazing, considering how sophisticated and powerful tool it is :)

Blender's UI and control system has always bugged me.

Dusan
27-01-09, 04:39
Blender's UI and control system has always bugged me.
Me too. It's so very different from anything else!
But then I watched the video tutorials on Blender website and learned the basics very quickly.

Not I love it because it's so incredibly efficient! :jmp:

E.Carnby
29-01-09, 19:44
I have problem with UnpackTRU. Always it want "press any key to continue" but always window disappear and nothing response :(
Help me anyone please?