PDA

View Full Version : the annoying way of lifting floors


larafan25
26-11-08, 02:31
.

Titak
26-11-08, 14:10
What exactly do you mean?
The arrows appear like they do in the original editor.

Btw, you have more features to easily shape floors and ceilings in TRNG than in the original editor.
It also offers a feature to easily create domes, piramids, slopes, etc.

Wayne_Scales
26-11-08, 15:11
In the trle folder check if you have the EDGEPTR.PCX. I'm pretty sure that this is the file needed for the arrow to show!

larafan25
26-11-08, 18:48
.

TRJTA
10-02-09, 07:58
And the LE is flipped altogether. It is pretty glitchy, it could be that this is caused by Vista, but alot of times a corner of the room disappears and a white area can be seen and then when i click an object it gets back, really weird. Is there a way to avoid this? Does the NGLE need compatibiliy modus?

Tomb_Builder
10-02-09, 08:11
Does the NGLE need compatibiliy modus?

No Vista needs to be binned in favour of XP :jmp:

Phys
10-02-09, 18:02
And the LE is flipped altogether. It is pretty glitchy, it could be that this is caused by Vista, but alot of times a corner of the room disappears and a white area can be seen and then when i click an object it gets back, really weird. Is there a way to avoid this? Does the NGLE need compatibiliy modus?

I believe I read somewhere once that this is caused by new graphics cards such as INTEL or NVIDIA. Sadly I don't think there is any solution. TRLE is very old now anyway. We all expect a lot from it. It's lucky we've got as far as we have with having NGLE :)