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larafan25
30-11-08, 01:05
I think that the moto sort of thingy like what could lara do for tomb raider 9 should be somethinjg about putting the player into the environment and leaving everything else up to them and lara's thoughts in her journal.

So we see basically what lara needs to do in the cutscenes and when we have to play we don't really know what to do so we look in lara's journal at her thoughts and it will say somthing like...I need to find the lost templ and get inside to retrieve the crystal thingy...

so we basically have just to go by our equipment provided and in this case a sonar map gadget will actually be of use to the player...

what do you guys think??? It would give the feeling you get when you first jump into the medittereanian sea and it's all blue and you have no idea where to go so you just swim down.

Zebra
30-11-08, 01:08
From what I understand you want to make the player NEED to look into the journal all the time and NEED to use the sonar map all the time!? If that's what you mean than...no ;).

larafan25
30-11-08, 01:14
NO:)

I mean the world is open..and basically you have nothiong guiding you so you will end up needing to kno what laras looking for and then use a compase or something/sonar map because it is so open and expansive that you can get lost.

=FUN:)

Zebra
30-11-08, 01:20
There is already a thread about the idea of TR9 being open world.

larafan25
30-11-08, 01:24
I know but this is not necassarily about it being open world.....????it will be about the difficulty all around and generally sticking to the diffculties of making your way through the environments;)

LaraLuvrrr
30-11-08, 03:22
I know but this is not necassarily about it being open world.....????it will be about the difficulty all around and generally sticking to the diffculties of making your way through the environments;)

So you mean either do what you know you have to do or find another way? The developers would have to make all the ways to get from point A to point B so theres not much freedom in that. Unless you mean a ton of ways to get from point A to B... That would make the game ridiculously large in terms of capacity so it would probably be a limited and short game.

larafan25
30-11-08, 03:40
no it would'nt;)

Funto
30-11-08, 04:23
If I understand it correctly, you just described the game as it is right now. You don't know something, you check her journal for some minimal tip.

Also, I don't get this: So we see basically what lara needs to do in the cutscenes and when we have to play we don't really know what to do

If we saw in a cutscene what she needs to do, how come we'd play it not knowing what to do? We'd already know "hey, she needs the hammah" or "hey, she's gotta be on the top of that cliff" or whatever.

:confused:

Troy
30-11-08, 13:42
They've already did this in the classic Tomb Raiders.

larafan25
30-11-08, 18:53
Soryy that scentenc was not put right;)

basically from watching the cutscenes we know that lara is going to ohhh....mexico to find thors belt.....so that all we know and then we are just droped into this giant place and all we are given for help is what lara knows wich would be written in her notebook journal thing.and we don't have any other help mother than the sonar map wich with hopfully open world locations we would make good use of that tool.

tha_mattster
30-11-08, 19:10
i appreciate your idea but it wouldnt be very exciting for objectives to be set through the journal. FMV cutscenes are the most suitable way for pushing the story forward whereas the journal would be best for smaller objectives in specific levels

larafan25
30-11-08, 19:30
i appreciate your idea but it wouldnt be very exciting for objectives to be set through the journal. FMV cutscenes are the most suitable way for pushing the story forward whereas the journal would be best for smaller objectives in specific levels

I must be a terrible conversationalist,thats exactly what I have been saying but just stating that it would bring more use to the other tools.