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View Full Version : how do you make triangular doors in the floor?


speates
22-02-09, 01:58
ive seen triangular doors in levels before, such as fading light. how is this done?

larafan25
22-02-09, 03:05
it's simply done by selecting one or two wall squares and making them a door with the black door botton.now beside the doorway bring down one side of the ceiling tile that is beside the door,bring it down untill it touches the ground and do the same on the other side.If you do this right you should end up with a triangular door.

or you can make an object:)

speates
28-02-09, 20:56
i want to know how to make a floor sector a triangular door!

larafan25
28-02-09, 21:01
oh,I think that complex geometry floors can only be done in the unofficial editor...I

larafan25
28-02-09, 21:02
the official LE can't make copmplex geometry doors,but you can do something like that in the unofficial editor,there is a sub forum on it in the LE section;)

speates
28-02-09, 21:32
thank you. so the ngle can not do it either?

Titak
01-03-09, 00:12
Ofcourse it is possible in TRLE and that means it is also possible in NGLE. :D


Select a floor tile and raise one of the corners.
Select another tile and raise one of it's corner as well.
And so on untill the watersurface has the shape you want it to be.
(The watersurface will be made of the flat parts of the tiles.)
Place the waterroom underneath the room, go back the the upper room with the raised triangles and select the part that will be the watersurface.
Now click the black door button.
Go back into the upper room and click the No Collision button.
(make sure Face Edit is off)
Now click on the flat parts of each of the tiles you raised a corner off.
Make sure you only click on the flat triangles that are part of the watersurface.
The triangles will turn dark red and this means they won't have collision ingame.
Don't forget to use Toggle Opacity2 on the door, so you can texture the watersurface.
Now go into the waterroom, and shape the walls/floor/ceiling.
Also make sure any flat ceiling triangles that are part of the watersurface have No Collision.

Instead of raising corner, you can ofcourse also lower corners to create a watersurface that is lower that the floor Lara is walking on, like it was done in Fading Light. ;)

Mulf
01-03-09, 00:32
Why has this thread about elementary room geometry been moved to the NGLE section? :confused:

larafan25
01-03-09, 01:30
^I was wondering the same thing;)

aktrekker
01-03-09, 06:55
It wasn't moved, it's a double post.