badboy70
24-02-09, 12:29
OKay, so I think I found the limit of TRNG.
I have five full length rooms visible stuffed with plants and water and when standing in the last room, looking back to the previous rooms it can't handle it anymore and crashes.
This is kinda a bummer, since I wanted a big open world where all rooms where connected. I would supply a second script where the flycheat is enabled, so people could fly around.
This is the current map, and I think the whole area will be filled. (the selected room is for testing purpose only)
As you can see, all rooms are linked. I've added extra slopes so you can easily track back.
http://i42.tinypic.com/14cw360.jpg
(the grey rooms are extra rooms so Lara won't touch the ceiling when she jumps)
Now, I'd like to know how to prevent this crashing.
Script :
Legend= Let's go for a boat ride !
Horizon= ENABLED
Layer1= 160,160,192,7
PuzzleCombo= 3,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 3,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 3,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 6,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 8,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
LoadCamera= 0,0,0,0,0,0,255
TURBO= TRB_OPTIMIZE_SORTING,IGNORE
FogRange= IGNORE,127
Level= DATA\TEST4,107
(the puzzles aren't used, atm)
As you can see I've already aplied the memory extending thing.
Would distance fog help?
I have five full length rooms visible stuffed with plants and water and when standing in the last room, looking back to the previous rooms it can't handle it anymore and crashes.
This is kinda a bummer, since I wanted a big open world where all rooms where connected. I would supply a second script where the flycheat is enabled, so people could fly around.
This is the current map, and I think the whole area will be filled. (the selected room is for testing purpose only)
As you can see, all rooms are linked. I've added extra slopes so you can easily track back.
http://i42.tinypic.com/14cw360.jpg
(the grey rooms are extra rooms so Lara won't touch the ceiling when she jumps)
Now, I'd like to know how to prevent this crashing.
Script :
Legend= Let's go for a boat ride !
Horizon= ENABLED
Layer1= 160,160,192,7
PuzzleCombo= 3,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 3,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 3,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 6,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 8,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
LoadCamera= 0,0,0,0,0,0,255
TURBO= TRB_OPTIMIZE_SORTING,IGNORE
FogRange= IGNORE,127
Level= DATA\TEST4,107
(the puzzles aren't used, atm)
As you can see I've already aplied the memory extending thing.
Would distance fog help?