KIKO
07-03-09, 17:19
I mean this is what Angel of Darkness was trying to but failed because it wasn't applied correctly and on PS2 it would be technically impossible but on PS3 who knows or maybe not.
Imagine you have a character. Let's pick Lara for example.
But don't imagine her now as that character who is able to do anything and is her at max. Imagine her as a normal character that you play around.
The realistc grow of this character would be.
The more you play with Lara, the more you jump, the more you shoot the more you will be prepared right ? And what if the more you jump the more she will be prepared too ?
Jumps could get longer but not when "I feel stronger now" but after many jumps like 50/100. Etc but you wouldn't gain strenght by jumping on the floor 100 times before advancing on the level but by jumping programmed gaps that would be registred in the game.
E.g.
You jump from A to B it register the jump.
You jump from B to A but it doesn't because you already reached the goal that was to reach the other side once.
You jump from B to C it register the jump.
It looks complicated but that's the grow of the character.
The more you do the more trained your character will be, the more stronger he'll became.
The less you do and make the stuff easy the more untrained he will be, the more weaker will he stay.
Practice makes perfection right ?
And not only on jumps but also pushing/pulling stuff. Grabing, swimming, time of breath, cold, etc...
DEFINITLY NOT ON TOMB RAIDER but on some new game perhaps. Would you like to see this ? Do you think it would work ? :)
Imagine you have a character. Let's pick Lara for example.
But don't imagine her now as that character who is able to do anything and is her at max. Imagine her as a normal character that you play around.
The realistc grow of this character would be.
The more you play with Lara, the more you jump, the more you shoot the more you will be prepared right ? And what if the more you jump the more she will be prepared too ?
Jumps could get longer but not when "I feel stronger now" but after many jumps like 50/100. Etc but you wouldn't gain strenght by jumping on the floor 100 times before advancing on the level but by jumping programmed gaps that would be registred in the game.
E.g.
You jump from A to B it register the jump.
You jump from B to A but it doesn't because you already reached the goal that was to reach the other side once.
You jump from B to C it register the jump.
It looks complicated but that's the grow of the character.
The more you do the more trained your character will be, the more stronger he'll became.
The less you do and make the stuff easy the more untrained he will be, the more weaker will he stay.
Practice makes perfection right ?
And not only on jumps but also pushing/pulling stuff. Grabing, swimming, time of breath, cold, etc...
DEFINITLY NOT ON TOMB RAIDER but on some new game perhaps. Would you like to see this ? Do you think it would work ? :)