View Full Version : V49 versus V50
Hello,
I was just wondering what are the difference between the old LE v49 et the new NGLE v50 projects ?
Thanks for your answers :D
Tomb_Builder
15-04-09, 11:33
V50 prj's use 128 x 128 or larger textures by default. if you intend using hi-res textures it's better to make your prj a V50 right from the start, people who satrt with a V49 and later convert it to a V50 are tending to have problems with their animating textures stopping working. :)
And 128x128 textures don't animate in a v49 project.
So you'll have to use 64x64 textures for animation ranges. ;)
GMac is supposed to have Paolone send the PRJ differences to me so I can make PRJMerge work with NGLE (he requested it). I've been waiting over 6 months. I wouldn't count on getting the information anytime soon.
I have mailed Paolone about it a few times and he is always very kind with answering all kinds of things, but I've never gotten any answer about this. (I have told him to get in contact wth you too!) Will tell him to contact you again, sending him a mail today I think.
i still need help with my uvrotate textures.... :(
Horus provided a method to get the uvrotate textures to work and it has worked for me in all my trials:
Put the animating water textures, the normal uvrotate textures and the transparent uvrotate textures (on a door) together in one seperate room and it`ll work (v50 with 128*128 testures).
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