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View Full Version : XNALara Tutorial (thorough) - Composition of an Authentic Pose Render on Maya 2009


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H4RR7H
13-05-09, 07:55
.:http://tombraiderunderworld.wikispaces.com/file/view/xnaltut40-banner.png:.

Download (http://tombraiderunderworld.wikispaces.com/file/view/xnaltutpdf.pdf) this tutorial to keep for reference from your hard disk. PDF edited by silviu_raider. You will need Adobe Reader (http://www.google.com/url?q=http://get.adobe.com/reader/thankyou/%3Fitem_reader%3D890&ei=gSIySvOFFKS-tAONz_TgBg&sa=X&oi=smap&resnum=1&ct=result&cd=1&usg=AFQjCNFVqWYIOBzCaLvhFNHyIU8zcBCn8w) to view.
(N.B. this is only the first version of the main tutorial, it does not include the additional mini tutorials at the bottom of this post.)

Disclaimer: the provided pdf is only derived from an early version of this post by silviu_raider; any ill reproductions or misinformation not correctly corresponding with this post (the original, untouched and complete tutorial) is not my responsibility. Front cover by silviu_raider.
© 2009 H4RR7H @ Tomb Raider Forums (http://www.tombraiderforums.com) & Tomb Raider Underworld @ Wikispaces (http://tombraiderunderworld.wikispaces.com).
Contact Me (http://www.tombraiderforums.com/private.php?do=newpm&u=26978).

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NEW: KTC's Tutorial: "How to get a posable XNALara model into Maya and animate it (http://www.tombraiderforums.com/showpost.php?p=4583141&postcount=852)"
LAST REVISED: 26 November 2010

Hi :wve:

First off, I mean no disrespect to -Trangel- (http://www.tombraiderforums.com/member.php?u=15464) and their wonderful tutorials (here (http://www.tombraiderforums.com/showthread.php?t=151160) & here (http://www.tombraiderforums.com/showthread.php?t=151192)), but I thought I'd do a whole run-through that tackles all the problems you could encounter when attempting a professional-grade render of our favorite heroine; Lara Croft.

The great thing about Maya is that, once you gain the knowledge, you're only restricted by your imagination. In February 2009 I began a long and strenuous quest for this knowledge, how to use Maya, in anticipation of creating Tomb Raider renders. Four months later, I decided to accumulate what I had found here so that others who share the same desire can get a head start. So far it has been extremely rewarding for me, and I hope as so for others.

Prerequisites:

Dusan's XNALara (http://www.tombraiderforums.com/showthread.php?t=147100) (and knowledge of it)
Autodesk's Maya 2009 (http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=12035483) - trial, learning or full version (the trial should give you 30 days to complete your work, you can purchase the learning edition on a student discount or fork out your $$ for the big deal...)


This is not a tutorial for XNALara itself. I continue after finishing posing the desired model(s) to render.
Here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltutposedmodelandtextures.zip) are all my resource files that I'm using for this particular example (excluding Maya & XNALara). I've enforced as much as possible every step with examples, diagrams and/or images.
Please post questions, your work, topical discussions or requests for a render by me here. You can reach me with a pm (http://www.tombraiderforums.com/private.php?do=newpm&u=26978) but please try here first :)
N.B. The tutorial undergoes consistent revision. This post will be updated frequently.

Here (http://i42.tinypic.com/wa0vft.png)'s an example of what you can achieve - an absolutely sensational composite render by Scia (http://www.tombraiderforums.com/member.php?u=22369) (though this was achieved on 3DS Max, a sibling to Maya) :eek:
My complete works is now available here (http://www.tombraiderforums.com/showthread.php?t=155530) :wve: - Scia followed suit and has done the same here (http://www.tombraiderforums.com/showthread.php?t=156670) :cln:

THIS TUTORIAL WAS BASED ON XNALARA v6.4 - ADDITIONAL FIXES/UPDATES MAY HAVE INCURRED SINCE THEN AND AS A RESULT CERTAIN METHODS IN THIS TUTORIAL MAY SEEM IRRELEVANT. IF SO, THE PARTICULAR STEPS ARE BEST IGNORED.

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The Main Tutorial

1. Importing & Setting Up

a) Export your posed model(s) from XNALara as a wavefront (*.obj) file, and designate it appropriately into a folder you’ll use for this whole project, e.g. 'C://My Documents/Current Maya Job'.

N.B. If you want the Handguns or Thor-Gear exported with the model(s) make sure you enable them first before exporting them in XNALara.

N.B. If your model is a modified mesh made pose-able in XNALara by someone other than Dusan, please refer to o0Crofty0o's note regarding the export of modified meshes here (http://www.tombraiderforums.com/showpost.php?p=4351191&postcount=543). A few workarounds are required to import a workable model within Maya.

b) Also into this folder place all the constituent image files (diffuse, bump & light ‘textures’) you’ll need for your model(s) from the XNALara ‘data’ folders.

c) Open Maya; make sure you are set up ready with a brand new scene. It should by default look like this (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut01-mayadefaultscreen.PNG). Select File>Import… and in the Import Window browse to your posed wavefront file before selecting it and pressing Import. Hit F on your keyboard to focus your view on the imported object. The model(s) should appear as wireframe by default, but may be sideways like this (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut02-modeldefaultimport.PNG) (I'm using a swan-dive posed 'Lara - Bathing Suit [No Gear]' mesh).

d) If this is the case, it'll be so much easier if you put the model(s) upright (if it's ok proceed to (e)):

i) Open Window>Outliner and in the Outliner Window select everything except the cameras persp, top, front & side (obviously) but also not defaultLightSet and defaultObjectSet. With all the model parts selected, the Channel Box should display here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut03-puttingmodelupright.PNG).

ii) Keeping everything selected, change the Rotate X value to 270. Then hit F on your keyboard to focus. Your model should now be upright (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut04-modelnowupright.PNG).

e) Crystal Dynamics uses a particular mesh type for Tomb Raider Underworld and these ‘Lamina Triangles’ can cause various visual errors in a Maya render including black 'chasms' all over the model. Fortunately, Maya can deal with this easily. Example (http://i41.tinypic.com/vq705l.jpg) of Lamina Faces left on a TRU mesh - Thanks to grotesque :tmb:

i) Reselect every part of every model again with the Outliner Window. In the Status Panel (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut05-statuspaneltopolygons.PNG) change the menu focus to Polygons.

ii) Select Mesh in the Toolbar and select Cleanup... (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut06-toolbartocleanupmesh.PNG):

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut07-cleanupmeshlaminafaces.PNG

iii) Tick the Lamina Faces checkbox and select Cleanup.

f) For the purpose of the exercise, now would be a good time to select Smooth Shade All and to turn on Textured view for the rest of the project. Leave the Outliner Window open for later. See here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut08-endofstep1.PNG).

g) May I remind you to save this project so far as a Maya Binary (*.mb) in your designated job folder. Keep organised and focused, the next few steps are arduous, but immeasurably rewarding in the end.

[U]2. Diffuse Mapping (Texturing)

Quick Note 1: The Accompanying *.MTL file(s) to your *.OBJ(s).

Texture mapping information is kept in a text file with the extension *.mtl that exports alongside your posed model in wavefront format. This can be opened for reference if needed in any normal text editor (such as WordPad or NotePad on a Windows-based PC).

For most of the models (I believe at least all the characters), Dusan fortunately has named the parts, and this section will be pretty straightforward. But for other models, especially later in the development of XNALara (e.g. the Yacht and other static objects), the parts remain unnamed. Several diffuse maps occur more than once on the model's mesh, and here-in lays the problem of the correct allocation of textures. In the case of texturing something with no coherently named model parts, such as the Yacht, the use of the *.mtl file for guidance is recommended.

For example, here's the *.mtl file that accompanies the 'Lara - Bathing Suit [No Gear]' mesh I'm using, common with most of Lara's other meshes:

newmtl Model001_Material001
map_Kd data\Lara - Bathing Suit [No Gear]\eyeshading_diffuse.png

newmtl Model001_Material002
map_Kd data\Lara - Bathing Suit [No Gear]\eyelashes_diffuse.png

newmtl Model001_Material003
map_Kd data\Lara - Bathing Suit [No Gear]\face_diffuse.png

newmtl Model001_Material004
map_Kd data\Lara - Bathing Suit [No Gear]\eyewhites_diffuse.png

newmtl Model001_Material005
map_Kd data\Lara - Bathing Suit [No Gear]\eyeirises_diffuse.png

newmtl Model001_Material006
map_Kd data\Lara - Bathing Suit [No Gear]\eyeballs_diffuse.png

newmtl Model001_Material007
map_Kd data\Lara - Bathing Suit [No Gear]\gear1_diffuse.png

newmtl Model001_Material008
map_Kd data\Lara - Bathing Suit [No Gear]\light_diffuse.png

newmtl Model001_Material009
map_Kd data\Lara - Bathing Suit [No Gear]\backring_diffuse.png

newmtl Model001_Material010
map_Kd data\Lara - Bathing Suit [No Gear]\hands_diffuse.png

newmtl Model001_Material011
map_Kd data\Lara - Bathing Suit [No Gear]\arms_diffuse.png

newmtl Model001_Material012
map_Kd data\Lara - Bathing Suit [No Gear]\gear2_diffuse.png

newmtl Model001_Material013
map_Kd data\Lara - Bathing Suit [No Gear]\gear3_diffuse.png

newmtl Model001_Material014
map_Kd data\Lara - Bathing Suit [No Gear]\gear4_diffuse.png

newmtl Model001_Material015
map_Kd data\Lara - Bathing Suit [No Gear]\gear5_diffuse.png

newmtl Model001_Material016
map_Kd data\Lara - Bathing Suit [No Gear]\body_diffuse.png

newmtl Model001_Material017
map_Kd data\Lara - Bathing Suit [No Gear]\face_diffuse.png

newmtl Model001_Material018
map_Kd data\Lara - Bathing Suit [No Gear]\mouth_diffuse.png

newmtl Model001_Material019
map_Kd data\Lara - Bathing Suit [No Gear]\legs_diffuse.png

newmtl Model001_Material020
map_Kd data\Lara - Bathing Suit [No Gear]\backpack_diffuse.png

newmtl Model001_Material021
map_Kd data\Lara - Bathing Suit [No Gear]\suit_diffuse.png

newmtl Model001_Material022
map_Kd data\Lara - Bathing Suit [No Gear]\collar_diffuse.png

newmtl Model001_Material023
map_Kd data\Lara - Bathing Suit [No Gear]\zipper1_diffuse.png

newmtl Model001_Material024
map_Kd data\Lara - Bathing Suit [No Gear]\zipper2_diffuse.png

newmtl Model001_Material025
map_Kd data\Lara - Bathing Suit [No Gear]\eyebrows_diffuse.png

newmtl Model001_Material026
map_Kd data\Lara - Bathing Suit [No Gear]\gear6_diffuse.png

newmtl Model001_Material027
map_Kd data\Lara - Bathing Suit [No Gear]\hair_diffuse.png

newmtl Model001_Material028
map_Kd data\Lara - Bathing Suit [No Gear]\hair_diffuse.png

newmtl Model001_Material029
map_Kd data\Lara - Bathing Suit [No Gear]\belts_diffuse.png

newmtl Model001_Material030
map_Kd data\Lara - Bathing Suit [No Gear]\metal_diffuse.png

newmtl Model001_Material031
map_Kd data\Lara - Bathing Suit [No Gear]\feet_diffuse.png

newmtl Model001_Material032
map_Kd data\Lara - Bathing Suit [No Gear]\ribbon_diffuse.png

The hair_diffuse.png file is an example of a multiple-mapping - both for Material027 and Material028. All models follow a similar strategy; these entire base names for any MaterialXXX where X denotes the material number, can be seen in the outliner:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut09-outlinershowingallmodelparts.PNG

N.B. The order of the *.mtl's texture reference lines is in the default hierarchical arrangement of the models. Maya displays this order by default in the Outliner window. This order allows the easy allocation of textures when referring to the *.mtl.

N.B. The 'eyeballs' model on most exported poses is some sort of bone reference for all eye model parts - on the *.mtl it has a reference to 'eyeballs_diffuse.png'. Clearly this does not exist. The solution = delete the eyeball model part all together, leaving the individual parts to texture later.

N.B. You could try this (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut+-+Maya+MTL+Reader.zip) to skip section 2, but it hasn't worked yet for me :wve:

Quick Note 2: Removing Unwanted Parts. (See Mini-Tutorial #1 at the bottom of this post for specific component removal.)

XNALara exports Lara's modified models, such as 'Lara - Bathing Suit [No Gear]' as I am using, with all the original details, here all the gear. These can be removed manually:

N.B. I have no 'Handguns' or 'Thor-Gear' meshes. If you want the 'Handguns' or 'Thor-Gear' exported with the model(s) make sure you enable them first before exporting them from XNALara (back in section 1).

Since my mesh was desired to go without gear (maps kindly fixed by tarcairion for XNALara :tmb:), I'm going to delete all the unwanted models via the Outliner Window. This will also simplify the example with fewer meshes to map textures to.

i) Select the unwanted models in the Outliner Window.

ii) Hit Delete on your keyboard. Before (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut10-outlinerdeletionbefore.PNG)/After (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut11-outlinerdeletionafter.PNG).

I'm also going to delete the eyes alltogether as my pose has them closed for the swan dive, they won't be seen so won't need to be attended to. This will also save texturing work for the example.

Now we're ready to apply the texture diffuse maps! :rolleyes:

a) Via the Outliner Window systematically approach each and every Material node. For the example I'll start with Model001_eyelashes.

i) Select the model in the Outliner Window, then hit Ctrl + A on your keyboard. This will change the Channel Box on the right to the Attribute Editor (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut12-attributeeditorappear.PNG).

ii) In the Attribute Editor Window select the ModelXXX_MaterialXXX tab.

iii) Click the node link on the right of the Colour Slider located here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut13-attributeeditorfunction.PNG). This will open the Create Render Node Window.

iv) Under the Textures tab under 2D Textures in the Create Render Node Window, select File. Shown here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut14-createrendernodewindow.PNG).

v) This should change the Attribute Editor Window on the right, focusing on the newly created tab 'file1'. In the File Attributes drop-down, under Image Name, select the browse icon and browse to the appropriate diffuse texture in your project folder, supplied by the XNALara 'data' files (explained in section 1). For my example this is eyelashes_diffuse.png. Select Open. See this (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut15-attributeeditorfilenode.PNG) (ignore the tab being called file2 and the fact that I've applied the hands diffuse map to the eyelashes... :p).

b) Repeat (a) until all applicable diffuse texture maps have been applied to the model's parts. Use the Outliner Window to proceed to the next mesh systematically until you have applied all the diffuse maps.

c) Save!!! :eek:

Here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut16-endofstep2.PNG)'s my example scene so far.

3. Bump Mapping

With a quick test render on the default light set you might notice that your model(s) doesn't quite yet look authentic (You may also notice that it's particularly shiny - don't worry - this will be attended to in sections 4+5):

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut17-quicktestrender01.png

This is because there's no extra detail enveloped over the textures upon the smoothness of the model's mesh. This can be attended to with the application of 'bump maps' - these add a level of 3D detail over the diffuse maps. Dusan has included all the game models' bump maps in XNALara, so we'll use them from the 'data' folder(s).

N.B. If it helps you, you can align the Outliner Window contents in alphabetical order. Select Display > Sort Order > Alphabetical Within Type (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut18-outlineraplhabeticalsortorder.PNG). But I recommend keeping the models in hierarchical arrangement if using the *.mtl for reference. I'll do this for the example, and start with Model001_arms.

a) In the Outliner Window again systematically approach each and every model part. In the Attribute Editor under the Material Tab select the Bump Mapping bar. Look here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut19-bumpmappingselect.PNG).

b) This will open the Create Render Node Window, again like in section 2 select File. A new node view will open up in the Attribute Editor.

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut20-bumpdepthandmapselect.PNG

c) Set the Bump Depth (* more about this below) to my personally recommended value of 0.200-0.250.

d) Then click the button on the right to browse to the bump file so we can set it as the Bump Value.

e) Click the browse icon next Image Name and browse to the applicable data file, for me in the example it's arms_bump.png.

f) Repeat (a) to (e) again for the next model part in the Outliner Window list, until all have been applied their bump maps to a depth value of 0.200-0.250.

g) Save! :tmb:

N.B. Some model parts don't have accompanying bump maps so just ignore them. Others have more than one; make sure the one you choose reflects a similar thumbnail to the diffuse map for the base bump map (See Mini-Tutorial #2 at the bottom of this post for adding extra detail with the bump1/2 files in the Hypershade - if you plan to add the extra detail, follow Mini-Tutorial #2, ignore the rest of this note below, and then return to section 4: Lightmapping). You can see here that arms_bump.png is the same resolution as arms_diffuse.png...

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut22a-armsdiffuse.png

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut22b-armsbump.png

...compared with bumps1 & 2:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut22c-armsbump1.png http://tombraiderunderworld.wikispaces.com/file/view/xnaltut22d-armsbump2.png

So assign it as the base bump map. Here's a test render of my example after step 3 (with only base bump maps applied):

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut21-endofstep3.png

Focus on the detail, you can see that bump maps make an effective outlining difference. The additional maps will increase the surface detail.

* Note: The Bump Depth Value

Yr10kYaUsak

You can see that 1.000 is too much, and it's safe to keep it at 0.250 or even lower for freedom with any light set. I don't know what value is used in-game.

4. Light Mapping

Lightmaps tell light where to reflect/refract upon/off the mesh surface, i.e. they will fine-tune the dispersal of specular shading. Again, Dusan has supplied all of the lightmaps in your 'data' folder. Again, systematically apply them via the Outliner Window.

a) Go to the Attribute Editor and look under the Material Node.

b) Under the Specular Shading drop-down open a file reference to Cosine Power.

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut23-lightmapapplication01.PNG

(again for the example I'm on the 'arms' model part's material node)

c) The Create Render Node window will open, select File (you should be getting pretty adept at this now :vlol:).

d) Again browse to a file in the Image Name bar; this time: the applicable 'lightmap' *.png.

e) Repeat (a) to (d) again for the next model part in the Outliner Window list, until all have been applied their lightmaps.

f) Save! :eek:

N.B. Some model parts don't have accompanying light maps so just ignore them. You will need to tweak their specularity attributes later (see section 5).

Here's a test render in mental ray with a point light after all the diffuse, bump & lightmaps have been applied:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut24-endofstep4.png

Notice the dispersal of the specular shading is now different. The intensity of this can be tweaked in the Attribute Editor...

5. Tweaking Materials

Via the Outliner Window using our friendly systematic technique, we have to go through every model part again, one last time, and think of how we want it to look. The best way we can decide this is to understand every attribute and how it effects how the material renders. Good news is that this can all be done in only the Material Node in the Attribute Editor. I'm not going to write any particular steps, you can toggle anything you like to anything you like, but here's a general overview:


Type: (Different material types render differently) Phong is the best material type to use for any TRU model materials because this is in fact what they commonly use in video games, and indeed in TRU. However, some models, like the handguns, are better suited to something more realistic such as a Blinn material type, which gives a more calculated specularity and better reflections. You can explore these types by yourself.
Common Material Attributes - Color: (The color or 'texture' of the material) We've already defined this via diffuse maps in section 2. Can be set to any of the preset textures or a single colour.
Common Material Attributes - Transparency: (The 'see-through' value of the material) Transparency does get defined automatically by diffuse maps, but you can set it manually. Fully right the object is competely invisible, left fully opaque.
Common Material Attributes - Ambient Color: (The effervescence (ambient light) given off by the Color restricted by the Transparency) You can set this to a plain color, combine with Special Effects - Glow for the such like of the Thor Gear's wireframe blue glow. Takes transparency into account.
Common Material Attributes - Incandescence: (The effervescence (ambient light) given off by the Color restricted only by the model's mesh) You can set this to a plain color, combine with Special Effects - Glow for the such like of Mjlonir's wholesome blue glow.
Common Material Attributes - Bump Mapping: (The extra mesh detail) We've already defined this via bump maps in section 3. We can stack additional bump maps in the hypershade (see additional mini-tutorial #2).
Common Material Attributes - Diffuse/Translucence/Translucence Depth/Translucence Focus: (The way the material is rendered with lighting other than the default data set) Best to leave all these values on the default values unless you know what you're doing. If you need a material to not cast/receive shadows at all, such as eyeshading, eyebrows, glass or the Thor wireframes, go to the ModelXXX_[modelname]Shape tab in the Attribute Editor: under the Render Stats drop-down you can tick/untick these and other settings including visibility.
Specular Shading - Cosine Power: (The dispersal of light across a surface) We've already defined this via light maps in section 4. Can be increased or decreased manually.
Specular Shading - Specular Color: (The shininess of a material) Set this high for a white cosine line, low for little or no effect. It can be assigned a plain color.
Specular Shading - Reflectivity: (The ability of a material to act as a mirror, where 1.000 is a flawless mirror and 0.000 any other non-reflective surface) Obviously Lara isn't a mirror, so most of her should have no reflectivity, especially in a scene with multiple models/dynamics as she would give off reflections. You might want to set this for some things though, e.g. the handguns (being metal) to 0.100, or 0.462 for glass reflections etc...
Specular Shading - Reflected Color: (The ambient reflection diffuse) Also leave this alone for TRU Models, unless need be. Things like 360 degree environmental reflection diffuse maps can be applied, but this is better done with IBL (see additional mini-tutorial #5).
Special Effects - Glow: (A post-render effect. Intensity alters the effect, Hide Source hides the actual material. Common Material Attributes - Color/Ambient Color/Incandescence define it's look.) Useful and a neat post-effect when rendering Thor Gear etc...


For the purpose of the example here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut25-tweakingattributeeditor.PNG) are my material attributes for the face. The eyelashes and eyebrows are also tweaked:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut26-tweakingrender.png

You can see the difference quite clearly, the face is looking much more normal now. Note there's no actual lighting, which will play an important part when rendering authentically later...

Once you're completely happy and finished with tweaking the materials; it's a good idea to select all the model parts in the Outliner Window and click this (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut28-modelcombine.PNG) button (Combine) under the Polygons menu set. If you ever need to tweak the materials further for any reason later, you can access them by the newly formed expandable components still there in the Outliner Window. Not only will this maneuver allow the translation and easy selection of the geometrics of the model (now there should be a useful PolySurfaceX reference to the entire model (X=#) in the Outliner Window), but it will now appear naturally in the 3D world; in reflections and/or refractions caused by lighting.

May I also remind you to hit F on your keyboard to focus and to save your project so far :tmb:

6. Lighting & Shadows

a) Lights:

Lighting in conjunction with materials produces the aesthetics of your render. To create a light follow the menu Create > Lights (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut29-createlight.PNG).


Ambient - Simply gives infinite angular light to the scene.
Directional - Gives infinite light in a direction; useful for defining shadows.
Point - Gives infinite outwards light, originating from a point.
Spot - Gives directional light from a spot, restricted by a variable cone shape and ending on a definable fade-off.
Area - Lights only a selected area beyond a restricted 2D face with a directional light.
Volume - Gives inwards or outwards light restricted to a selected volume.


Once you've placed a light you can select it, either on screen or now from the Outliner Window, and move it by using the Move Tool (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut31-movetool.PNG) from the Tool Box on the left. Remember holding Alt + any of the three mouse buttons allows different camera movements (Zoom, Pan & Rotate). Remember to hit F to restore focus to the model(s) on scene at any time.

N.B. If you're using the likes of a Directional Light and want to aim it; select it and then in the Scene View Window select Panels > Look Through Selected (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut30-lookthroughselected.PNG). Moving the camera will move the light; it is the light.

I've decided to set up both an Ambient Light & a Directional Light: each with an intensity of 0.500 adding up to 1.000 (This can be altered in the Attribute Editor under the [light]ShapeX tab - different lights have different qualities that can be toned - fiddle around with them to get a desired lightset):

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut32-lights.PNG

b) Shadows:

N.B. Any types of shadows (Depth Map/Ray Trace) are applicable to all but Ambient Lights. If you select a light, you can enable shadows. The option can be set in the Attribute Editor under the [light]ShapeX tab.

N.B. Enabling shadows increases the render time dramatically.

N.B. Depth Map Shadows are only available in Maya Software rendering, but these are fast to render and what they actually use in-game.

N.B. Ray Trace Shadows are only available in Mental Ray rendering, but these take incredibly long times to render as they are so crisp and sharp.

I've set up my directional light to use Depth Map Shadows. They're enabled to the largest Resolution of the render image size (1280 here) and with a Filter Size of 3. These values are completely tweakable to your liking and also synonymous with the Ray Trace Shadow options, if you decide to use them. Many of the options are self-explanatory. Here are the results after a quick test render in Maya Software at production quality:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut33-endofstep6.png

Shadows make a great deal of difference to the depth of the picture. All material details are expressed uniquely by each individual lightset you create.

N.B. If you find you need something not to cast shadows or not to receive them or both (e.g. the eyebrows or shading): you can toggle this in the [model]ShapeX tab under the Render Stats drop-down.

This (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut27-endofstep52.png) image from before is an example of Ray Trace Shadows in use. Further; see the final image at the bottom. Beware: the test with Depth Map Shadows above took around 2 minutes to render, whereas this (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut27-endofstep52.png) (with Ray Trace Shadows) took around 20 minutes.

Once you've finished setting up your lighting don't forget to save your progress! Rendering comes next.

For advanced and realistic lighting, including Image Based Lighting, Physical Sun & Sky, Global Illumination and Final Gather, see the additional mini-tutorial #5 below.

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut34-endofstep6.2.png

7. Rendering & Depth Of Field Effects (With Multiple Models/Static Scenery)

N.B. If you wish to complete the scene with any other models (e.g. environments or more characters etc...) follow sections 1-6 again for each new model before returning here.

a) Setting up a Camera:

i) Firstly In the status line, change your menu focus to Rendering for this section.

ii) Create > Cameras... > Camera will place a default camera 'camera1' onto the scene (persp is always the current view). You can rename it in the first tab of the Attribute Editor in the transform: box.

iii) The easiest way to set up the view is to be the camera itself. In your visor window, select Panels > Perspective > [your camera].

N.B. While in this view, any changes to the perspective also moves the camera; so if you've set the camera and don't want to move it accidentally return to persp.

iv) The action of holding Alt on your keyboard + any of the three mouse buttons translates, rotates or pans your camera. Set it to your liking.

v) Save! :smk:

Here's my example scene, complete with model, lights and camera:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut35-camerasetup.PNG

b) Depth Of Field:

N.B. D.O.F. provides realism but affects render time dramatically - skip to 7. (c) if you think it unnecessary.

i) Return to your camera view, if you're not already in it. In your visor window select View > Select Camera.

ii) Then in the Maya Window menu select Display (five along from File) > Heads Up Display > Object Details.

iii) Select the object you want the camera to focus its lens upon, much like in real life. In the top right corner of your visor there should be a value recorded: Distance From Camera. Note this number somewhere. Also note this value for your background object(s).

iv) Select View > Select Camera again. Under the [cameraname]Shape tab in the Attribute Editor you'll find a tab down below labeled Depth Of Field.

v) Enable Depth Of Field. Set the Focus Distance to your recorded Distance From Camera from step (iii).

vi) Set the F Stop value to where you want the focus to stop - i.e. from where and beyond you want objects to begin becoming out of focus.

vii) Set the Focus Region Scale to an appropriate value. The lower it is the worse the focus is (i.e. the better the 'out-of-focus-ness' is :p), the higher the better.

N.B. The higher the resolution of your render image the worse the far off depth of field will look at a low Focus Region Scale. E.g. For a rendered image of 1920x1080 pixels, setting the Focus Region Scale to the likes of 60.000 or higher is not a bad idea. Here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut36-dofexample1.jpg)'s an example of Lara in front of four different coloured balls. Lara's Distance From Camera value is set up as the camera's Focus Distance. The F Stop value is set to halfway between the blue and green balls' Distance From Camera values. Focus Region Scale is at 20.000. You can fiddle around with these values to make objects in or out of focus. Remember: anything at and from the Focus Distance is in focus. Anything before Focus Distance or after F Stop is out of focus.

c) Setting up a Render:

i) Click this button:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut38-rendersettings.PNG

And something should appear synonymous with this:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut39-rendersettingsbox.PNG

N.B. There are lots of options within the Render Settings window. I will go through the basic ones to get your render going.

ii) Set Render Using to mental Ray or Maya Software depending on whether you're using depth map or ray trace shadows in your light sources from section 6.

N.B. If Mental Ray isn't available load the plug-in via Window > Settings/Preferences > Plug-in Manager. Tick Load next to Mayatomr.mll. I'm explaining the MR set-up, but the MS is very similar:

iii) Under the Common tab you can set your desired Image Size.

iv) Under the Quality tab there are various options, but it's best to use the presets to determine the quality of your Render. Draft is useless, Preview is worst quality but a quick render, Production is best but can take very long to render and Production: Fine Trace is just Production render quality with anti-aliasing applied, which can double render time.

v) Save before the render! :eek:

vi) Click this:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut42-openrenderview.PNG

vii) Select Render > [cameraname].

viii) Wait... :vlol:

ix) Once the render is finished in the Render View right click and save the render as a desired format. Transparency is automatic in *.gif and *.png formats. I would recommend *.bmp for lossless quality and to maintain a background. Do NOT save as *.jpg - quality will be lost severely.

More rendering options are elaborated upon in additional mini-tutorial #5 below, including Image Based Lighting, Physical Sun & Sky, Global Illumination and Final Gather.

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Here's my finished render at Production: Fine Trace. The full size took 9.5 hours to render with Depth Of Field enabled on my camera:

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut40-finalthumb.png

1920x1080 version available here (http://tombraiderunderworld.wikispaces.com/file/view/xnaltut41-final.png). I added in the TRL Croft Manor Pool via steps 1-6, before rendering, to not only test the tutorial but to provide a final complex example. Looking back at this I forgot to set the eyebrows not to cast shadows (see sections 5+6). A Photoshop job afterwards is always recommended too, especially for colour correction that your lightset may not have perfected :p

And I'm done. Please post your render(s) in the thread below. I'm also available for help in the thread :)

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Additional Mini-Tutorial #1: Specific Mesh Removal (Component Selection)

For the example, probably one that's actually sought after, I'm going to show you how to remove Lara's Wetsuit Snorkel-Mask from the top of her backpack. This is just a simple modelling method that can be applied to anything.

Drag-selecting the Snorkel-Mask, upon the wetsuit model, you can see (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut01_shot01.png) it's actually made up of five separate model parts. Many of the parts involved have constituent references around the rest of the model, those of which we don't actually want to remove (the metal bits around the bag and belts). Thankfully, it's not too much of a mission to leave them be while removing the parts of the Mask we want removed.

1) Remove any unwanted full model-parts (generally the majority) that don't have other desired pieces around the model; here I can do so with Model001_gear2-6, leaving only Model001_gear1 to deal with. Check before removing by rotating the view (Alt + Middle Mouse Button by default), and/or hitting F on your keyboard to focus the view (thus revealing, hopefully, no other areas to worry about). It's probably also a good idea to view the model in Wireframe rather than Smooth-shade (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut01_shot03.png) just in case you miss anything important. See here (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut01_shot02.png)

2) Here comes the tricky part - removing individual parts of the mesh, without distorting the texture UV-mapping:

a) With the required model-part to remove selected, hold down right click over it. This menu (shot taken from an actual Maya tutorial, PrtSc wouldn't grab it...) should appear over the display:

http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut01_shot04.png

You could try with all sorts of options here (Object Mode is the normal), but I'm going to remove the unwanted bits with Face.

b) In your choice of mode of component selection, you can now safely select bits you want gone. Holding down Shift while clicking adds/removes a face or edge to the selection. I've now selected the faces I want remove - Before (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut01_shot05.png).

c) Hit delete to remove them - After (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut01_shot06.png).

The UV Map will remain undistorted, so textures should appear normally when corresponding diffuse maps are applied.

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Additional Mini-Tutorial #2: Making Use of the Extra Bump Maps (In Maya's Hypershade)
N.B. Essentially this mini-tutorial is currently incorrect. You may still follow it for additional detail to your model, however the use of masks is not included. For a brief explanation on masks in conjunction with secondary bump maps, take a look at this thread (http://www.tombraiderforums.com/showthread.php?t=169513).
silviu_raider has provided a workaround wihthin Maya here (http://www.tombraiderforums.com/showpost.php?p=5276295&postcount=1535), and an entire alternative method here (http://www.tombraiderforums.com/showpost.php?p=5019219&postcount=1265) :tmb:

This tutorial will make use of the additional '_bump1' and '_bump2' files from XNALara as extra surface detail for some materials. Check your data folder for the files and by looking at the names discern which model parts will need this extra detail.

I will exhibit the tshirt model part on the 'Lara - Grey Jungle Shorts' model. The files I will need to complete the material are tshirt_diffuse.png, tshirt_bump.png, tshirt_bump1.png, tshirt_bump2.png & tshirt_lightmap.png.

1) Select the model part that will make use of the additional bump maps available, either in your view or from the Outliner window. Note the material number in the tab on the right in the Attribute Editor.

2) Open Maya's Hypershade via Window > Rendering Editors > Hypershade, shown here (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot01.png).

3) Select this (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot02.png) view (Show top and bottom tabs) within the Hypershade. Select your material noted in (1) from the upper subwindow and middle-click drag it into the lower subwindow. Lastly change your view to Show bottom tabs only, before highlighting the dragged material and selecting this (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot03.png) (Input and Output Connections).

All material nodes should now be expressed in the Hypershade view. If you have previously added materials, such as diffuse and primary bumps, they should be visible with an arrow linking them to the central material node in some way. The Hypershade is a method to edit Nodes, the powerhouse of Maya that generates what an object is visible as: nodes govern material attributes.

4) From the Create Maya Nodes list on the left of the Hypershade Window, add (middle-click drag near the central material node);

2D Textures > File x 2
General Utilities > Bump 2d x 2


5) Drag each File node and 'stack' them on to each Bump 2d node by middle-click dragging and selecting Default. This creates connections between the nodes.

6) However, to stack the Bump 2d nodes a small alteration is required (this is what we will have to do to add secondary bump maps):

a) Middle-click drag the first secondary Bump 2d node onto the primary bump node (which should already be allocated from completing the rest of the tutorial), and select Other.

b) The Connection Editor should open, arrange like so:

http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot04.png

c) Select Close. If you can't find outNormal or normalCamera select Left/Right Display > Show Hidden.

d) Repeat (6)(a)-(c) to stack the second secondary Bump 2d node onto the first secondary Bump 2d node.

7) Now that the nodes are set up you must attribute the File references, using the Attribute Editor (work within the two windows). Load the corresponding '_bump1' & '_bump2' files from your current Maya job folder.

8) Similarly by selecting the Bump 2d nodes in the Hypershade you can adjust the Bump Depth or other essential values in the Attribute Editor in Maya's main window. The only additional piece of information you will need is how to adjust the frequency of the surface detail provided by the two secondary bump maps:

a) In the Attribute Editor for a File node stacked on a Bump 2d node, go to the place2dTextureXX tab.

b) Change the two Repeat UV values to a suitable value (this will repeat the small secondary pattern across the main bump). For my exhibit, the tshirt, I'm going to use a Repeat UV value of 25.000 for both secondary bump maps.

Here (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot06.png)'s my final tshirt material expressed in the Hypershade (you can always select Rearrange graph http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot05.png to tidy things up), and here's a before and after shot under PS&S:

http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot07thumb.png (http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut02_shot07full.png)

You can see many more examples of secondary bump maps in use in my render collection thread.

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Additional Mini-Tutorial #3: Ambient Occlusion, Toon Shaders & Other After-effects (as Separate Render Passes)

Coming Soon

In the meantime you could try this (http://www.jonathanrnelson.com/tutorials/occlusion/occlusion2009.htm) easy ambient occlusion tutorial by Jonathan R. Nelson :tmb:

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Additional Mini-Tutorial #4: Physical Hair Separation (Simulated as nCloth)

This tutorial will teach you how I produce Lara's hair as separated and under physics in nCloth format.
Note that the construction can be entirely alternative to your liking with the same principles applied.

N.B. It's best to have your hair pre-posed in the general position you're looking for.

1) I find that making the front part of the hair (normally the 'hair2' model part) nCloth never looks that great - the front has such a low polygonal count, looking jagged when under physics. If you'd like all the hair to become nCloth, skip to step (2).
Instead I'm going to separate the front and the ponytail of 'hair2'. You can do this in the same way as in minitut #1; by selecting the faces of only the front hair and then the Separate button. Either or both resulting parts may need to be re-combined after. Now you should have a seperate ponytail (if using Lara).

2) a) Change the menu focus to Dynamics, and select the nCloth tab.

http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut04_shot01.png

b) With the nCloth model selected, usually found as 'nCloth1' in the Outliner, press the button on the far left (in red); 'Given a selected triangular mesh, create an nCloth'

c) Now as well as the newly created nCloth also select every other proximal model part, such as the hair pt. 1 and head etc. (those that might come into phyiscal contact with hair). Press (in blue): 'Given an object and an nCloth, make object a collider with nCloth'.

N.B. You will have to reapply any materials to the newly created nCloths and colliders if you have already made them. Right click and assign existing materials ;)

d) Personally, I like to create a constraint between only the nCloth ponytail and the ribbon as a collider. To do this, have both of these model parts selected, and choose (in green): 'Select cloth points and a collision object to constraint to'. This way the ponytail will stay attached to the head (ribbon model part). If you've got all the hair as nCloth, try constraining to hair1.

3) Adding a force: Select the nCloth ponytail again, change to the Dynamics tab and select either Gravity if you desire, or a directional force ('Uniform Field) which can give the hair movement a specified X/Y/Z direction:

http://tombraiderunderworld.wikispaces.com/file/view/xnalminitut04_shot02.png

N.B. nCloth attributes such as friction (stickiness) and stretch values can also be altered in the nClothShape1 tab in the attribute editor. There are a range of presets available, too.

4) Save the scene, I would advise to do so as a new variant of your original maya binary in case you don't like the nCloth's results and decide to leave it entirely. Add more frames to the preset 24 below, if desired, and press play.
As Maya computes the hair's movement, you'll be able to see what kind of effects you are getting. Fiddle with the nCloth and field settings some more, and when you're happy with the result all you have to do is stop at a desired frame to complete the static render:

http://i238.photobucket.com/albums/ff201/H4RR7H/cavewoman_laratoughraid3r37_thumb.jpg

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Additional Mini-Tutorial #5: Advanced Easy Lighting (IBL, PS&S, FG/GI)

Coming Soon

In the meantime please see this (http://wiki.bk.tudelft.nl/toi-pedia/MR_Basic_Final_Gather_using_Image_Based_Lighting_( IBL)) tutorial for Final Gather/Global Illumination by TOI-pedia staff :tmb:

-------------------------------------------------------------------------------------------------------------------------------------------------------------

silviu_raider
13-05-09, 09:25
Wow!
I am so thankful that someone is showing us all these amazing things! :D
I can't wait to see all the tutorials online! :D
For now, THANK YOU!
You have my respect and I'm looking forward to your next tutorials. :)
Thank you!

H4RR7H
13-05-09, 09:33
Wow!
I am so thankful that someone is showing us all these amazing things! :D
I can't wait to see all the tutorials online! :D
For now, THANK YOU!
You have my respect and I'm looking forward to your next tutorials. :)
Thank you!

What a wonderful response! Thank you :)

If you're trying it yourself don't hesitate to ask me for any hints or tips, I really want to help everyone get some renders online.

Have you seen Scia's (http://i42.tinypic.com/wa0vft.png) work? With his/her help I'm able to make those effects now also, which I will explain in section 8 ;)

Lovely to have you tagging along silviu_raider; at least I'm writing this for somebody :)

Legend Killer
13-05-09, 09:54
Great tutorial! Thanks for taking the time to explain this process and I'm also looking forward to section 8! :tmb:

grotesque
13-05-09, 13:11
"ii) Keeping everything selected, change the Rotate X value to 270. Then hit F on your keyboard to focus. Your model should now be upright:"
I made it, but I cant rotate all, only ribbon.

silviu_raider
13-05-09, 15:40
I am interested in 3D for quite some time but because I'm not a native english speaker (even though I'm at "William Shakespeare" High School, but we, none of use, can compare with a native speaker; I'm romanian) I do not fully understand what I need to do.
Yes, I have seen Scia's work! It's breathtaking!
Thank you again for writting this tutorials!
If I had such friends here that can teach me. :D
I'm quite a fast learner and if I don't accomplish what I intended to do, I try it over and over untill I get it right.
In the future (now I'm just 16, turning 17 in July), I would like to work in the 3D industry because I love it and I don't miss imagination.
I'm repeating myself, but I don't care because not everybody does what you do and I know it involves a lot of hard work and I really appreciate what you do, so... thank you! :)

Larapink
13-05-09, 15:58
when attempting a professional-grade render of our favorite heroine here; Lara Croft.
Nice thread, I can't wait to see more of this fan based tutorial.

"Professional-grade renders" all renders using XNA LARA are fan work.

Just stating the obvious there, but it needed to be said.

toxicraider
13-05-09, 16:18
Wouldn't people that have bought Maya already know how to do this? :confused:
Or at least could we keep all the Maya tutorials in the same thread :o

Nice tutorial either way :tmb:

silviu_raider
13-05-09, 16:29
@toxicraider: Maybe some people recieved the program as a B'Day present or from a friend or whatever and they don't know how to use it.
At least, I am looking at it and trying to translate or trying to understand what some buttons do or what to do in order to get to a desired result. :)

Larapink
13-05-09, 16:38
@toxicraider: Maybe some people recieved the program as a B'Day present or from a friend or whatever and they don't know how to use it.
A program such a Maya is worth over £2,000, it's very unlikey to recieve it as a Birthday Present. I just hope people are using a Legal version one where you have bought the offical licence. The reason why it costs so much it is because it's used in the Film, Animation and Games industries.

Mostly if you have Maya you're on a training course to learn how to use it or you're in the Professional Industry, I am on a degree course at University to learn Maya, 3ds Max and Z-brush. ;)

Alex Fly
13-05-09, 17:33
Great work ! :tmb:

silviu_raider
13-05-09, 19:50
A program such a Maya is worth over £2,000, it's very unlikey to recieve it as a Birthday Present. I just hope people are using a Legal version one where you have bought the offical licence. The reason why it costs so much it is because it's used in the Film, Animation and Games industries.

Mostly if you have Maya you're on a training course to learn how to use it or you're in the Professional Industry, I am on a degree course at University to learn Maya, 3ds Max and Z-brush. ;)

@Indeed, you are right. The program costs a lot and isn't available to everyone.
I have it from a teacher, that I simply adore, and she said that I can use it as long as I want and if I achieve some good results I could even participate in a competition.
Or some people could just download the trial version. :)

H4RR7H
13-05-09, 20:49
Great tutorial! Thanks for taking the time to explain this process and I'm also looking forward to section 8! :tmb:
I am interested in 3D for quite some time but because I'm not a native english speaker (even though I'm at "William Shakespeare" High School, but we, none of use, can compare with a native speaker; I'm romanian) I do not fully understand what I need to do.
Yes, I have seen Scia's work! It's breathtaking!
Thank you again for writting this tutorials!
If I had such friends here that can teach me. :D
I'm quite a fast learner and if I don't accomplish what I intended to do, I try it over and over untill I get it right.
In the future (now I'm just 16, turning 17 in July), I would like to work in the 3D industry because I love it and I don't miss imagination.
I'm repeating myself, but I don't care because not everybody does what you do and I know it involves a lot of hard work and I really appreciate what you do, so... thank you! :)
Great work ! :tmb:

Thank you! :o Your welcome :)
Hopefully I'll be able to complete this tutorial in a couple of days but I'm very busy atm :whi: I'll write up at least 2-4 tonight :o

"ii) Keeping everything selected, change the Rotate X value to 270. Then hit F on your keyboard to focus. Your model should now be upright:"
I made it, but I cant rotate all, only ribbon.

Make sure you have all parts of all models highlighted in the Outliner Window, this will confirm that everything is properly selected, before changing the Rotate X value to 270 ;)

Nice thread, I can't wait to see more of this fan based tutorial.

"Professional-grade renders" all renders using XNA LARA are fan work.

Just stating the obvious there, but it needed to be said.

I almost put a note on the start of this thread Larapink, I knew you'd turn up :p
Please don't turn this into a deleted feud like our previous encounter :vlol:
I hope you beleive I'm using Maya now ;)

Thanks :hug:s

Wouldn't people that have bought Maya already know how to do this? :confused:
Or at least could we keep all the Maya tutorials in the same thread :o

Nice tutorial either way :tmb:

@toxicraider: Maybe some people recieved the program as a B'Day present or from a friend or whatever and they don't know how to use it.
At least, I am looking at it and trying to translate or trying to understand what some buttons do or what to do in order to get to a desired result. :)

A program such a Maya is worth over £2,000, it's very unlikey to recieve it as a Birthday Present. I just hope people are using a Legal version one where you have bought the offical licence. The reason why it costs so much it is because it's used in the Film, Animation and Games industries.

Mostly if you have Maya you're on a training course to learn how to use it or you're in the Professional Industry, I am on a degree course at University to learn Maya, 3ds Max and Z-brush. ;)

@Indeed, you are right. The program costs a lot and isn't available to everyone.
I have it from a teacher, that I simply adore, and she said that I can use it as long as I want and if I achieve some good results I could even participate in a competition.
Or some people could just download the trial version. :)

I indeed acquired mine through school also ;)
And yes there is a trial version available :tmb:
I can tell many want to render their poses with shadows etc. I know I did. Just want to help :)

silviu_raider
14-05-09, 19:04
Thanks for the update (2nd tutorial). :D
Looking forward to your next tutorials.
I can't wait! :D
Ohh, I also added you on MSN in case I have problems. :)
Thank you again for your tutorials!!! :)

grotesque
14-05-09, 20:20
Thanks 4 tutorial H4RR7H, waiting for other lessons!!!

happyfunstick
15-05-09, 02:05
For those strapped for cash, there's always things like the Maya Personal Learning Editions (search Maya PLE) .. it's mostly all there, enough to play with anyay ^^

Great tute btw!
Especially on removing the unwanted polygon shading.. bad triangles.. bad..

H4RR7H
17-05-09, 07:17
2 + 3 are up, sorry for taking so long :o

silviu_raider
17-05-09, 14:24
Thank God!
I was beginning to worry for you! :D
Thank you so much for the updates!
Can't wait for the next ones!!! :D

grotesque
17-05-09, 16:04
H4RR7H fast question!
Some parts have bump, bump 1, bump 2 ecc.
Is possible add all bumps?
You tell about this this next time?

EDIT:

This is 2 render with bump map, Lara look like very wet and "old"! :D
http://img36.imageshack.us/img36/8041/rend1.th.jpg (http://img36.imageshack.us/my.php?image=rend1.jpg)
In this second render I see this error, I think because "eyebrown" don't have a bump and the light show the difference, maybe I have to remove eyebrown?
http://img34.imageshack.us/img34/7269/rend2b.th.jpg (http://img34.imageshack.us/my.php?image=rend2b.jpg)

Vince C.
17-05-09, 16:36
A program such a Maya is worth over £2,000, it's very unlikey to recieve it as a Birthday Present. I just hope people are using a Legal version one where you have bought the offical licence. The reason why it costs so much it is because it's used in the Film, Animation and Games industries.

@Indeed, you are right. The program costs a lot and isn't available to everyone.
I have it from a teacher, that I simply adore, and she said that I can use it as long as I want and if I achieve some good results I could even participate in a competition.
Or some people could just download the trial version. :)

I indeed acquired mine through school also ;)
And yes there is a trial version available :tmb:
I can tell many want to render their poses with shadows etc. I know I did. Just want to help :)

As a defender of Open Source and Free software this is exactly what makes me mad. There are so many Open Source and Free software available and I don't understand why people continue with programs that are so expensive and restrictive. Or yes, I understand. I even perfectly know why: schools get tremendous rebates for Student versions of their software, attracting students like you do with a box of candy.

Afterwards Students leave school and then *poof* are left with a licence that is theoretically out of date and makes these once students «outlaw» -- well, in the strict terms of the licence agreement (which [almost] nobody cares nor reads). Who can afford full licences for 3DS Max, Photoshop and Maya before beginning, hmmm?.

If you really want to let your art go, give a try to Blender for 3D or Gimp for 2D. Both now can more than decently compete with tools such as 3DS Max and Photoshop. But at least these tool support many more open standards to exchange files, which proprietary applications like Adobe's do not always, making their users captive of their closed file formats. [There are also many Open Source and Free tools for audio as well but these are the main 2 I've got on top of my head.]

Yes, these Free software are mature. For instance, there is a movie that was entirely made with Blender (http://www.youtube.com/watch?v=YE7VzlLtp-4). Both Gimp and Blender have a huge list of plugins and add-ons that are developed by professionals as well as amateurs. They are wrongly qualified «toys» by those who don't know them. Indeed they require a minimum of practice -- like any other professional tool.

It is frankly, honestly worth the try. Your wallet will thank you. Remember your art is independent of whichever software you use. Your talent is in you. Nowhere else.

Last argument: these Free Software do run on Windows, Linux and Mac Os. For free. The same data files can be opened and changed on these platforms transparently. What else?...

toxicraider
17-05-09, 16:41
H4RR7H fast question!
Some parts have bump, bump 1, bump 2 ecc.
Is possible add all bumps?
You tell about this this next time?

EDIT:

This is 2 render with bump map, Lara look like very wet and "old"! :D
http://img36.imageshack.us/img36/8041/rend1.th.jpg (http://img36.imageshack.us/my.php?image=rend1.jpg)
In this second render I see this error, I think because "eyebrown" don't have a bump and the light show the difference, maybe I have to remove eyebrown?
http://img34.imageshack.us/img34/7269/rend2b.th.jpg (http://img34.imageshack.us/my.php?image=rend2b.jpg)
I think you should make the eyebrow texture have no highlights, because the transparent edge is catching it at the moment, it would look better without highlight anyway because eyebrows don't get shiny when wet. :)


I completely agree about the pricing, same for Photoshop.

grotesque
17-05-09, 17:10
How to make no highlights on that texture?

toxicraider
17-05-09, 17:42
How to make no highlights on that texture?

Turn down specualarity/shininess?
I don't have 3ds max so I don't know how you would do it.

H4RR7H
17-05-09, 21:25
@ Vince: :vlol: I feel your pain dude, I was exactly in your position of argument untill I was appointed 'head of IT/computer monitor' at my school for this final year for me (:() and I get soooo much resources If I just ask! :p Now I never have to complain - I've got Photoshop, Maya, Word Excel & Powerpoint 2007 all from school - my H.O.D. is so nice to me! :p

H4RR7H fast question!
Some parts have bump, bump 1, bump 2 ecc.
Is possible add all bumps?
You tell about this this next time?

EDIT:

This is 2 render with bump map, Lara look like very wet and "old"! :D
http://img36.imageshack.us/img36/8041/rend1.th.jpg (http://img36.imageshack.us/my.php?image=rend1.jpg)
In this second render I see this error, I think because "eyebrown" don't have a bump and the light show the difference, maybe I have to remove eyebrown?
http://img34.imageshack.us/img34/7269/rend2b.th.jpg (http://img34.imageshack.us/my.php?image=rend2b.jpg)

Oh grotesque! Look here! :wve:

1) Thanks for pointing the bump1 & 2 files out for me, I'll write a note on that now... :tmb:

2) As for the eyebrow error this will be fixed in section 4+5, so hang in there! ;)

3) And don't worry - she won't be looking wrinkly, wet or old by the end either :vlol:

EDIT: It's all in section 5 - Tweaking Materials - that this will be attended to :)
Sorry I'm taking so long to write this I'm so busy, :( I'll do as much as I can right now, okay? :D

grotesque
17-05-09, 22:48
Ok H4RR7H, so I wait for your next tutorial!

H4RR7H
17-05-09, 23:14
Yup grotesque! :tmb: Writing more now :)

LOOKY EVERYBODY:

Now here is something interesting. If anyone wants to try it, please do, it's not working for me but it may skip the whole of section 2!

http://tombraiderunderworld.wikispaces.com/file/view/xnaltut+-+Maya+MTL+Reader.zip

Please test it, for the love of me I can't figure out why it won't work, when I run the script it just says:

// Error: No object matches name: defaultCreaseDataSet

I'm sure the MTL file that XNALara exports is correct?! :confused:

grotesque
18-05-09, 00:49
...Now here is something interesting. If anyone wants to try it, please do, it's not working for me but it may skip the whole of section 2!...

Same error for me, with maya 2009 service pack 1a, I open the script and in windows I see "// Error: No object matches name: defaultCreaseDataSet" :(
I think work only on maya 7!

H4RR7H
18-05-09, 01:02
Hmm I just tried it on Daz Studio too, unsuccessfully. It seems by trial and error something's up with Dusan's MTL...

Sections 4+5 on route btw :)

My dog Max
21-05-09, 07:23
EDIT: Problem solved

EDIT2: What have you done with the downloadable OBJ file you provided??I cant load any of my OBJ files,and I can load yours...

H4RR7H
22-05-09, 04:04
EDIT: Problem solved

EDIT2: What have you done with the downloadable OBJ file you provided??I cant load any of my OBJ files,and I can load yours...

Nothing more than you should have...?! :eek:
Have you got the latest version of XNALara? :confused:

My dog Max
22-05-09, 07:02
Nothing more than you should have...?! :eek:
Have you got the latest version of XNALara? :confused:

Yes

H4RR7H
22-05-09, 08:55
What's actually the problem? :confused:

I can assure you I haven't done anything to my OBJ between exporting it from XNALara and the beginning of the tutorial :wve:

Part 6 coming up btw - where's grotesque and silviu_raider gone?! :eek:

My dog Max
22-05-09, 10:15
What's actually the problem? :confused:

I can assure you I haven't done anything to my OBJ between exporting it from XNALara and the beginning of the tutorial :wve:

Part 6 coming up btw - where's grotesque and silviu_raider gone?! :eek:

The problem is that I can load your file,and I cant load any of my OBJ files into Maya.So,I go to import,find the file,click import,and nothing happens,and no error message shows.When I do the same with your file(go to import,find the file,click import) the model is imported.

H4RR7H
22-05-09, 10:18
Does anything show in the Outliner Window?

My dog Max
22-05-09, 10:20
Does anything show in the Outliner Window?

No,nothing new (only the camera angels and default light and object set)

H4RR7H
22-05-09, 10:28
So you can import my supplied example OBJ but not ones you export yourself from XNALara?

I'm sorry but there must be some silly little thing you're doing wrong because to be honest I'm bemused :confused:
Are you selecting the model.obj? You might be selecting the model.mtl?! :eek:

My dog Max
22-05-09, 10:36
So you can import my supplied example OBJ but not ones you export yourself from XNALara?

I'm sorry but there must be some silly little thing you're doing wrong because to be honest I'm bemused :confused:
Are you selecting the model.obj? You might be selecting the model.mtl?! :eek:
I dont know...I do this:

Open XNA Lara
Add the model
Pose it
Go to save pose
In the little box where I have to write the name to give it to the file I write lara.obj,and I click the save button
I am sure that the file IS saved as OBJ file,cause on desktop when I place the mouse over the icon,it says OBJ file,just like your.The only difference beetween my files and your is that my file is much smaller (3,06 KB) and your file is something like 4,36 MB

H4RR7H
22-05-09, 10:40
Oh dear! No! I knew you were doing something wrong :p

In XNALara don't save the pose - go File > Export Posed Models... :)

The pose file is just a .txt - you cannot simply change it to an .obj :wve:

My dog Max
22-05-09, 10:42
Oh dear! No! I knew you were doing something wrong :p

In XNALara don't save the pose - go File > Export Posed Models... :)

The pose file is just a .txt - you cannot simply change it to an .obj :wve:

Ok,I get it now.THANK YOU!

H4RR7H
22-05-09, 10:47
Your welcome :)

Please share what you get up to :D
I'd love to see what you guys make teacher to student :hug:

silviu_raider
22-05-09, 10:48
Thanks for the new update! :D
I just came from the hospital and you brought a smile to my face! :D
Thank you!!!

grotesque
22-05-09, 14:25
This is my simple pose following all the tutorial.
Why all so dark?
http://img35.imageshack.us/img35/1402/frontumb.th.jpg (http://img35.imageshack.us/my.php?image=frontumb.jpg)http://img195.imageshack.us/img195/6998/prof.th.jpg (http://img195.imageshack.us/my.php?image=prof.jpg)

My dog Max
22-05-09, 19:30
Your welcome :)

Please share what you get up to :D
I'd love to see what you guys make teacher to student :hug:

:D

So,here is my first render :)

http://i44.tinypic.com/sfbiog.jpg

@grotesque: Lovely render.Why is her hair so shiny?

H4RR7H
22-05-09, 21:54
Thanks for the new update! :D
I just came from the hospital and you brought a smile to my face! :D
Thank you!!!

Your welcome :) Want to see some work from you soon! :hug:

The hospital?! :eek: :(

This is my simple pose following all the tutorial.
Why all so dark?
http://img35.imageshack.us/img35/1402/frontumb.th.jpg (http://img35.imageshack.us/my.php?image=frontumb.jpg)http://img195.imageshack.us/img195/6998/prof.th.jpg (http://img195.imageshack.us/my.php?image=prof.jpg)

What lights do you have? I'm guessing only one directional light at 1.000 Intensity, right? :rolleyes:

The problem with having just one directional light is that the infinite light is in a direction - anything not hit or obstructed by the light receives absolutely no light at all leaving it completely black. Try putting an ambient light to fill out the black bits at the camera face and then put them both at an intensity of of 0.500 or 0.750 depending on the brightness you want :D

Also, your material tweaking has seemed to leave the hair and suit with lots of reflectivity which you may want to consider toning down on - at least the hair :p

+ Great background model, what's it from/did you make it? :cln:
Wait for the D.O.F. tutorial and this will look even better: crappy e.g:

http://i238.photobucket.com/albums/ff201/H4RR7H/dofexample2.png

:D

So,here is my first render :)

http://i44.tinypic.com/sfbiog.jpg

@grotesque: Lovely render.Why is her hair so shiny?

Great job so far! :tmb: Move on to sections 3-6 ;)

Ryan Croft
24-05-09, 18:06
What if we use the jungle shorts ??? On your tutorial you tell us to forget about the other bump files but they are what makes the material of the short, we lose some information ! How to use multiple bump maps ?

H4RR7H
24-05-09, 20:35
What if we use the jungle shorts ??? On your tutorial you tell us to forget about the other bump files but they are what makes the material of the short, we lose some information ! How to use multiple bump maps ?

That material information is already on the plain bump file that's of the same resolution and the correct UV mapping. The accompanying smaller files are samples of the larger one and are simply not needed for rendering :wve:

So don't panic or worry - be happy :)



Did already explain this up top ^^ :whi:

egypt_gypsie
25-05-09, 02:19
Not sure if someone else asked this question, but how do you apply the eyeball textures if the eyes are open?

Ryan Croft
25-05-09, 06:37
I managed to have the eyballs correct by making the eyeball mesh completely transparent

H4RR7H
26-05-09, 03:41
Not sure if someone else asked this question, but how do you apply the eyeball textures if the eyes are open?

I managed to have the eyballs correct by making the eyeball mesh completely transparent

If you read the model.mtl you'll see that the 'eyeballs' model part doesn't actually have a material reference, where as 'eyewhites', 'eyeshading' and 'eyeirises' do. I can then tell you that it is safe to delete the 'eyeballs' model part - it must be a bone orientation reference of some kind ;)

silviu_raider
26-05-09, 13:45
It's nothing serious. :p
I'm just having some terrible headaches and even though I made lots of tests in the past week, they said that everything's alright.
Anyway, thank you for concern.
I can't wait to see the next update! :D
I am checking several times a day! :D

H4RR7H
26-05-09, 13:58
It's coming :wve: Just finished my final 9.5 hour render :yah:
Sorry I'm taking so long :o

Oh I'm sorry about your headaches - I recommend acupuncture :)
Please I would like to see something from you too soon silviu! :hug:

silviu_raider
26-05-09, 14:26
9.5 hours? :yik: :eek:
Wow! :eek:
And no problem, take your time!
At least you are doing it and this means a lot to me and, I guess, for many of us! :hug:
I'm just grateful that you are doing this and that you are sharing it with us!:hug:
I will post something this week but I don't promise because here in Romania the school ends in 2 weeks and a half and the teachers are hurried to grade us because in almost half of year they didn't had time...
But, I will try to post one of my attempts. :p
Thank you again for all your hard work!
I would also like to propose something to you, and I think that you'll accept it because I know lots of people are using it.
Can't wait for the next update! :D
And thank you for your advice regarding acupuncture!:D

H4RR7H
28-05-09, 09:08
Updated ^^ :tmb:

Should do the last bit in the next couple of days :o

Come on guys I want to see your progress - where's your renders?! :smk: :p :hug:

Ryan Croft
28-05-09, 11:24
I have a problem. When I put the bump maps and the light maps, I see no difference... do I have to put 0.250 for ALL parts to bump map ?

(for example on your picture we can easily see the bump map on the lips, on my test, it's completely flat...)

H4RR7H
28-05-09, 20:11
I have a problem. When I put the bump maps and the light maps, I see no difference... do I have to put 0.250 for ALL parts to bump map ?

(for example on your picture we can easily see the bump map on the lips, on my test, it's completely flat...)

In a render (section 7 will cover this) or in the preview window?

http://tombraiderunderworld.wikispaces.com/file/view/%21ryancroft.PNG

Click this (high quality preview) to check that they're working in the preview window - the light and bump maps should appear if you've applied them correctly.

TRLegendLuver
29-05-09, 11:29
I wish this is what Tomb Raider looked like. This looks so next-gen more than the 360 and the PS3, and I have the PS3, so I know a thing or two about graphics. Great tutorial! :tmb:

H4RR7H
01-06-09, 05:10
^^ Updated :wve:

Where are your renders people?! :cln:

I wish this is what Tomb Raider looked like. This looks so next-gen more than the 360 and the PS3, and I have the PS3, so I know a thing or two about graphics. Great tutorial! :tmb:

The thing is we don't have the hardware to render this kind of thing in real time... yet :whi:
So games physically can't look like this :(

Only about 10-15% of the visual impact of anything CGI is the model - which takes the longest to make.
Again about 10-15% is the texture and material work - which also takes a while.
But then 70-80% of the impressiveness of any piece of work is the lighting, shadows and caustics, which takes a very short time in comparison to set up.

Games have got that first 30% mastered so far, plus about 30% more into the way of lighting with dms etc... :tmb:
At this stage in time, in my own opinion :p

It'd be really interesting seeing them advance into the future to that 100% :D

silviu_raider
01-06-09, 18:25
Thank you so much, H4RR7H, for the update! :D
This really made my day!
Here is raining and everything is so sad and the update really brightened me up! :D
Thank you again and I'll try to come with some renders in the following days!
Great job! :D
Ohh, and check your PM inbox. ;)

H4RR7H
01-06-09, 20:40
Waiting on that silviu! :jmp:

But where's My Dog Max & grotesque gone?! :confused:

Monsieur
01-06-09, 20:53
Thank you, I have download a trial today and I didn't know how to start, hehe.

Monsieur
02-06-09, 16:26
How save a mesh that you modified? Can you do that? How?
I wanna save a mesh like XNAaraL do! With combinations of different suit.
Is it posible with Maya?

Ryan Croft
02-06-09, 21:43
In a render (section 7 will cover this) or in the preview window?

http://tombraiderunderworld.wikispaces.com/file/view/%21ryancroft.PNG

Click this (high quality preview) to check that they're working in the preview window - the light and bump maps should appear if you've applied them correctly.

Still doesn't display correctly (in the preview window, either in preview or high quality preview), and I followed all of the steps of the tutorial :(
Maybe I have to render the image in order to have the correct bump ???

H4RR7H
03-06-09, 04:31
Thank you, I have download a trial today and I didn't know how to start, hehe.

Posting some renders would be good! :tmb:
As no one else is?! :smk: :vlol:
The main reason I made this thread :p

How save a mesh that you modified? Can you do that? How?
I wanna save a mesh like XNAaraL do! With combinations of different suit.
Is it posible with Maya?

It is possible; what where you looking towards? :cln:
I might be able to help :)

Still doesn't display correctly (in the preview window, either in preview or high quality preview), and I followed all of the steps of the tutorial :(
Maybe I have to render the image in order to have the correct bump ???

Can you please post me a screenie of your visor window with HQ on, or describe it exactly? Diffuse showing? Lightmaps showing? Try a small render at Production level too.

grotesque
04-06-09, 21:13
This is made following your tutorial, click for 1920x1080!
http://img19.imageshack.us/img19/2932/86616644.th.jpg (http://img19.imageshack.us/my.php?image=86616644.jpg)
But I wont change camera and light, some suggestion?

H4RR7H
05-06-09, 03:56
Awesome grotesque! :tmb:

Can I offer some advice? :o
1) Aim the directional light from a higher position
2) Put in an ambient light at the camera face (this will remove the total blackness of your shadows)
3) Halve both of the lights' strengths (to 0.500)

:)

silviu_raider
07-06-09, 16:42
Working on my first render. :D
I am so excited! :D
I can't wait to show it to you, guys.
And then, H4RR7H, you will have no reason to spank.:smk: :P

AlixVersary
07-06-09, 16:51
ok now xna is good

silviu_raider
07-06-09, 17:21
When I import the exported ".obj" file, from XNALara, it doesn't read it.
It says file cannot be readed or something like that.
What can be the problem? :(

H4RR7H
07-06-09, 20:15
Working on my first render. :D
I am so excited! :D
I can't wait to show it to you, guys.
And then, H4RR7H, you will have no reason to spank.:smk: :P

Awesome - Can't wait! :D

P.S. No more smacking then :p

When I import the exported ".obj" file, from XNALara, it doesn't read it.
It says file cannot be readed or something like that.
What can be the problem? :(

Have you got yourself an *.obj exported? :confused:

See this: :rolleyes:

So you can import my supplied example OBJ but not ones you export yourself from XNALara?

I'm sorry but there must be some silly little thing you're doing wrong because to be honest I'm bemused :confused:
Are you selecting the model.obj? You might be selecting the model.mtl?! :eek:

I dont know...I do this:

Open XNA Lara
Add the model
Pose it
Go to save pose
In the little box where I have to write the name to give it to the file I write lara.obj,and I click the save button
I am sure that the file IS saved as OBJ file,cause on desktop when I place the mouse over the icon,it says OBJ file,just like your.The only difference beetween my files and your is that my file is much smaller (3,06 KB) and your file is something like 4,36 MB

Oh dear! No! I knew you were doing something wrong :p

In XNALara don't save the pose - go File > Export Posed Models... :)

The pose file is just a .txt - you cannot simply change it to an .obj :wve:

silviu_raider
07-06-09, 21:22
I've exported the model via "Export posed models" from XNALara menu, and the name was "Lara.obj".
As simple as that.
I hope this can be solved, because otherwise I won't be able to finish my render. :(
PS: I am working on that little project we spoke about. ;)
I'm doing the cover. ;)

H4RR7H
08-06-09, 04:37
I've exported the model via "Export posed models" from XNALara menu, and the name was "Lara.obj".
As simple as that.
I hope this can be solved, because otherwise I won't be able to finish my render. :(
PS: I am working on that little project we spoke about. ;)
I'm doing the cover. ;)

This is concerning... Test/try an import with my example obj (http://tombraiderunderworld.wikispaces.com/file/view/xnaltutposedmodelandtextures.zip) first ;)

I'll look into this it may be an obj importer plugin turned off... hang on!

Oh and cheers regarding the other thing - please pm me when finished :D

silviu_raider
08-06-09, 11:34
Maya imported your obj. :D
But mine, the one exported by XNALara, didn't work. :(
Script editor:

file -f -new;
// untitled //
file -import -type "OBJ" -rpr "LarAmanda" "C:/Documents and Settings/Silviu/Desktop/Maya Render/Lara/LarAmanda.obj";
// Error: line 0: OBJ file line 13039: index out of range for face creation. //
// Error: Error reading file. //

H4RR7H
09-06-09, 04:30
Hmm this is concerning - I can discern that if my obj is working then you have to be doing something wrong:

- Have you got the latest version of XNALara? :confused:

+ Are you sure you are exporting the model(s) as an *.obj and not the pose as a *.pose and not renaming the file extension? :confused:

silviu_raider
09-06-09, 19:37
I am using the latest version of XNALara and yes, I saved the *.obj file through the export selected models (or something like that) option from XNALara. :(

H4RR7H
09-06-09, 20:46
It can't be Maya - because you said my example obj imports?! :confused: :yik:

I'm sorry but its either XNALara or you at fault :p

I really can't suggest anything else?! If you want you can send me your scene or pose and I'll export is as an obj for you :hug:

silviu_raider
09-06-09, 21:33
Thank you, H4RR7H. :)
With the earlier versions of XNALara everything was ok, but when I've updated it, Maya doesn't import the object. :(
I'll talk to Dusan to see if I can send him my object.
Ohh, and check your PM inbox. ;)
The project is done. :D

H4RR7H
10-06-09, 09:35
Or send me your *.pose file and I'll provide you with the constituent obj :wve:

silviu_raider
10-06-09, 09:40
Ok. :D
Thanks! :D

H4RR7H
12-06-09, 09:32
Another quickie :) Come on people where are your renders?! :yik:

http://tombraiderunderworld.wikispaces.com/file/view/%21Copy_of_Natlamandablackthumb.jpg

Edit: Full 1080 Download Here (http://tombraiderunderworld.wikispaces.com/file/view/%21Copy_of_Natlamandablack.jpg)

Btw putting downloadable pdf of tutorial up now thanks to silviu_raider :tmb:

grotesque
12-06-09, 10:31
I have some problem with light, but soon I post new pics with my render!

H4RR7H
12-06-09, 20:54
I have some problem with light, but soon I post new pics with my render!

Great can't wait! :tmb:

- ask me for help if you want :)

grotesque
12-06-09, 22:11
Sure!
I making new pose, after I post pics with "work in progress light" and wait suggestions, this time I want to do a beautiful render!
A question.. how I have to do to make a light fog or "flying dust"?

H4RR7H
13-06-09, 07:34
^^ Fog is only available with spot or area lights I'm pretty sure and you can toggle it in the lightshapex tab under the attribute editor

I think - I don't often use fog :o

grotesque
14-06-09, 23:18
I find the fog :D
Soon my new render!

EDIT:

This is my new render!
http://img191.imageshack.us/img191/7159/30010483.th.jpg (http://img191.imageshack.us/i/30010483.jpg/)
Click for 1920x1080.
It's too dark?

H4RR7H
15-06-09, 20:23
Awesome! :tmb:

I can see the fog from the flashlight! :D Did you use a spot light :confused:? :cln:

grotesque
15-06-09, 21:24
Awesome! :tmb:

I can see the fog from the flashlight! :D Did you use a spot light :confused:? :cln:

Yes, spotlight + other light for lara's body, but I want change some lights...
DOF is too little?
Render takes 45 minutes!

H4RR7H
16-06-09, 09:54
Is the background just a picture? I'm thinking that's why, if so :p

May I also recommend lowering the bump depth value of the t-shirt :tmb:

grotesque
16-06-09, 10:55
Background is 3D, is all made in maya!

H4RR7H
20-06-09, 06:24
Oh wow then - Mental Ray or Maya Software? What's your computer specs? :confused:

H4RR7H
26-06-09, 08:51
Sommore :p

http://tombraiderunderworld.wikispaces.com/file/view/%21ChingKongthumb.jpg

Pose by ChingKong .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21ChingKong.jpg)

http://tombraiderunderworld.wikispaces.com/file/view/%21LaraRules81thumb.jpg

Pose by LaraRules81 .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21LaraRules81.jpg)

http://tombraiderunderworld.wikispaces.com/file/view/%21irishhipsthumb.png

Pose by irishhips .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21irishhips.png)

From over here (http://www.tombraiderforums.com/showthread.php?p=3751537#post3751537) ;)

Some of you guys could help out, Silviu, Grotesque, My Dog Max, my young padawan renderers :p

grotesque
27-06-09, 00:32
Very good!
I working for a new render in these days...

irishhips
27-06-09, 15:57
H4RR7H, I love it.

silviu_raider
28-06-09, 18:51
Great job, H4RR7H! :)
I'm sorry, I know I promised that I'll post some pictures but with my actual computer when I get into some in-depth things in Maya, my computer freezes. :(
Anyway, in 2-3 weeks I'll get my new computer and then I'll make tons of pictures! :D

tarcairion
28-06-09, 19:10
H4RR7H, it would be great if you could render this pose for me :)

http://i40.tinypic.com/2w39x5y.jpg

here is the pose file : Taking cover (http://tarcairion.deep-ice.com/XNALara_poses/Taking_Cover.pose)

costume: jungle shorts is ok / right gun: hand, left gun: holster / background: black / lighting like in the picture

H4RR7H
28-06-09, 20:06
^^ Will do tarcairion :hug: But gimme a couple of days I'm really busy atm :o

Also, do you mind if I do it with Scia's classic outfit instead? :cln:

Very good!
I working for a new render in these days...

Can't wait for your future work! :cln:

H4RR7H, I love it.

I'm sorry! I only just realized the glove lightmap came out icky :o

Great job, H4RR7H! :)
I'm sorry, I know I promised that I'll post some pictures but with my actual computer when I get into some in-depth things in Maya, my computer freezes. :(
Anyway, in 2-3 weeks I'll get my new computer and then I'll make tons of pictures! :D

Haven't had a render from you yet silviu! :smk: :p
Will be looking forward to this - it better be good! :mis:

:hug:

My dog Max
28-06-09, 20:09
http://img99.imageshack.us/img99/654/doppelfinished.png
:D


PS: someones request,I will upload a full size

EDIT: a full size,I hope it turned ok http://www.mediafire.com/?uzwyj5ymzgj

H4RR7H
28-06-09, 20:14
Awesome MDM! :tmb:

But get some shadows in there!!! :yik:

:p

My dog Max
28-06-09, 20:15
Awesome MDM! :tmb:

But get some shadows in there!!! :yik:

:p

Ok :D

*opens Maya*

tarcairion
28-06-09, 20:37
^^ Will do tarcairion :hug: But gimme a couple of days I'm really busy atm :o

Also, do you mind if I do it with Scia's classic outfit instead? :cln:

that would be even better :) really can't wait see it, but please take your time.

toxicraider
28-06-09, 20:50
I don't have Maya but I could help out with some requests, although the look is a little different from the ones here.

My dog Max
28-06-09, 21:02
Ok,I added shadows

http://img26.imageshack.us/img26/9707/doppelfinishedshadowsad.png

And the download link for this one in full size:

http://www.mediafire.com/?jwjnutztxjy

LaraRules81
28-06-09, 21:54
Hey H4RR7H, I was thinking about downloading the 30 day trial of Maya, but you have to give loads of details :( What shall I do?

H4RR7H
29-06-09, 00:35
Notice this up top:

THIS TUTORIAL WAS BASED ON XNALARA v6.4 - ADDITIONAL FIXES/UPDATES MAY HAVE INCURRED SINCE THEN AND AS A RESULT CERTAIN METHODS IN THIS TUTORIAL MAY SEEM IRRELEVANT. IF SO, THE PARTICULAR STEPS ARE BEST IGNORED.

It's mainly just the rotating Lara to 270 on the x value - Dusan seems to have fixed this somewhere between 6.4 and 6.85 - so you don't actually need to do this anymore (lara imports upright) :tmb:

that would be even better :) really can't wait see it, but please take your time.

Will do :tmb:
Any particulars on lighting? :confused: This is what I've got so far but I've still got to tweak the materials properly + is the camera angle ok?

http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairiontest.png

I don't have Maya but I could help out with some requests, although the look is a little different from the ones here.

:wve: What do you have? 3DS Max? What did you use to make your avatar? :cln:

Ok,I added shadows

http://img26.imageshack.us/img26/9707/doppelfinishedshadowsad.png

And the download link for this one in full size:

http://www.mediafire.com/?jwjnutztxjy

Looks better already! :tmb:

Hey H4RR7H, I was thinking about downloading the 30 day trial of Maya, but you have to give loads of details :( What shall I do?

Go ahead is all I can say - just say you're a student practicing :D

H4RR7H
29-06-09, 03:09
I hope this (http://www.tombraiderforums.com/showthread.php?p=3760391&posted=1#post3760391) is ok tarcairion :wve:

Edit: Sorry - double post!

+ I'll just put it here :p

http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairionthumb.png

Pose by tarcairion .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairion.png)

It's still open to adjustments :o

tarcairion
29-06-09, 04:18
I hope this (http://www.tombraiderforums.com/showthread.php?p=3760391&posted=1#post3760391) is ok tarcairion :wve:

Edit: Sorry - double post!

+ I'll just put it here :p

http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairionthumb.png

Pose by tarcairion .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairion.png)

It's still open to adjustments :o

that is wonderful ... i'm quite impressed. so much more detailed than the render with XNALara, especially the face.
the ligthing is perfect. and scia's classic mod looks great, too.
really great work. thank you so much, H4RR7H :)

toxicraider
29-06-09, 15:40
:wve: What do you have? 3DS Max? What did you use to make your avatar? :cln:


Sadly nope :(, I used Carrara + some lighting tricks.

My dog Max
29-06-09, 16:39
Thanks to Navid for hands pose and not again for the hair mod

http://img196.imageshack.us/img196/8715/finished3.png

grotesque
29-06-09, 18:21
I hope this (http://www.tombraiderforums.com/showthread.php?p=3760391&posted=1#post3760391) is ok tarcairion :wve:

Edit: Sorry - double post!

+ I'll just put it here :p

http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairionthumb.png

Pose by tarcairion .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21tarcairion.png)

It's still open to adjustments :o

H4RR7H can you share this pose? :D

H4RR7H
29-06-09, 19:57
that is wonderful ... i'm quite impressed. so much more detailed than the render with XNALara, especially the face.
the ligthing is perfect. and scia's classic mod looks great, too.
really great work. thank you so much, H4RR7H :)

No it's not great :eek:

I'm so sorry I've just realized a huge error - the links will be replaced in a few hours :o

Sadly nope :(, I used Carrara + some lighting tricks.

Oh ho - good job then! Saw your version of tarcairion's on the XNALara thread :tmb:
You can post here if you want :p

Thanks to Navid for hands pose and not again for the hair mod

http://img196.imageshack.us/img196/8715/finished3.png

You're getting doubly better with each render MDM! Keep up the good work! :tmb:

H4RR7H can you share this pose? :D

I believe tarcairion supplied it above ^^ + probably on his pose thread :wve:

toxicraider
29-06-09, 20:09
Oh ho - good job then! Saw your version of tarcairion's on the XNALara thread :tmb:
You can post here if you want :p



I did that before he even requested it, :o:p

Thankyou, I might try help out with stuff, even though different 3D programs seem to work completely differently. :o

tarcairion
29-06-09, 21:01
H4RR7H can you share this pose? :D

it's found here, a couple of posts earlier ...

http://www.tombraiderforums.com/showpost.php?p=3759115&postcount=94

it's also found in the Collection of poses for XNALara (http://www.tombraiderforums.com/showthread.php?t=153623) along with many more others.

No it's not great :eek:

I'm so sorry I've just realized a huge error - the links will be replaced in a few hours :o
...


what is wrong with the render :confused:

grotesque
29-06-09, 22:12
Thanks tarcairion, is very nice this pose!

H4RR7H
30-06-09, 00:55
what is wrong with the render :confused:

I think you'll find the lighting's fixed now :o

I tell you it's the most intricate lit scene I've ever done :p

tarcairion
30-06-09, 05:32
I think you'll find the lighting's fixed now :o

I tell you it's the most intricate lit scene I've ever done :p

oh, i can see it now. the new lighting emphasizes Lara's face better.

thanks again for the update, H4RR7H :)

TRLegendLuver
30-06-09, 06:06
H4RR7H here is one from me.
Could you render it like the others and the facial features? :)
----> Scene File (http://www.sendspace.com/file/q4rosa)

My dog Max
30-06-09, 13:00
New one,using Navids pose,and not agains face mod moded by Navid

http://img81.imageshack.us/img81/9822/karimajpg.jpg
http://img199.imageshack.us/img199/3856/karima2jpg.jpg

Huge PNG versions:

http://img3.imageshack.us/img3/6918/karima2.png
http://img141.imageshack.us/img141/9687/karima.png

LARA_geek
30-06-09, 15:14
for H4RR7A or anyone else who would like to give it a try here are 3 pose files u can choose from to render. :)

amanda http://www.file-upload.net/download-1730157/renderme_amy.pose.html
and the modded mod by accordintojoe :D http://www.file-upload.net/download-1698132/amanda_tattooBLUE.zip.html

Thank you myDog max for the render of DG. :hug:
doppel http://www.file-upload.net/download-1730158/renderme_doppel.pose.html

natla http://www.file-upload.net/download-1730159/renderme_natla.pose.html

toxicraider
30-06-09, 17:30
natla http://www.file-upload.net/download-1730159/renderme_natla.pose.html

I'll try the Natla, unless anyone else is (speak out now, or forever hold your peace), any specific camera angle?

Great job, My dog max :tmb:
Although a bit like with paintings, it's not good to make things pure black (except for backgrounds).

Edit;
Natla's model is weird, I'll try Doppelganger first :o

My dog Max
30-06-09, 17:41
Great job, My dog max :tmb:
Although a bit like with paintings, it's not good to make things pure black (except for backgrounds).

Yes,but the PNG version has white background,so you can see Lara clearly,and she is dressed up black cause I was trying to recreate Karima in this (http://static.videogamer.com/videogamer/images/pub/large/lara_croft_models_1.jpg) image :)

And thank you!

toxicraider
30-06-09, 17:45
Yes,but the PNG version has white background,so you can see Lara clearly,and she is dressed up black cause I was trying to recreate Karima in this (http://static.videogamer.com/videogamer/images/pub/large/lara_croft_models_1.jpg) image :)

Ah yes, it stands out better with white, but dark grey would still give better contrast.
It looks absolutely fine there, but if you were to have a scene, any shadows on the cloth wouldn't show up, and would be wasted processing. :)

It is really good though, nice shinyness :cln::

My dog Max
30-06-09, 17:51
Ah yes, it stands out better with white, but dark grey would still give better contrast.
It looks absolutely fine there, but if you were to have a scene, any shadows on the cloth wouldn't show up, and would be wasted processing. :)

It is really good though, nice shinyness :cln::

Thanks for advice.RetardedRaider is probably going to do all the poses,so I am going to try to make an exact image.

grotesque
30-06-09, 18:20
Hi H4RR7H, maybe you can help me!
I see in THIS (http://www.tombraiderforums.com/showthread.php?t=154242) topic the Turtle plugin for Maya, and I download the demo, but the render is like this (no light for now, only a test!).

Turtle Render:
http://img149.imageshack.us/img149/6651/02turtle.jpg

Mental Ray Render:

http://img149.imageshack.us/img149/2859/01mental.jpg

You know how to remove that black part?

My dog Max
30-06-09, 18:38
Hi H4RR7H, maybe you can help me!
I see in THIS (http://www.tombraiderforums.com/showthread.php?t=154242) topic the Turtle plugin for Maya, and I download the demo, but the render is like this (no light for now, only a test!).

Are you sure you completely finished editing the eyebrows phong (under the atributes editor) :confused:

toxicraider
30-06-09, 18:49
for H4RR7A or anyone else who would like to give it a try here are 3 pose files u can choose from to render. :)


Thank you myDog max for the render of DG. :hug:
doppel http://www.file-upload.net/download-1730158/renderme_doppel.pose.html


Did you want this rendered?
I though My Dog Max already did this one :confused:

silviu_raider
30-06-09, 19:37
Guys, I'm still trying to make a Lara render but her eyebrows are black, like grotesque's Turtle render but much more prominent and much more... well, black.
Help...

My dog Max
30-06-09, 19:39
Guys, I'm still trying to make a Lara render but her eyebrows are black, like grotesque's Turtle render but much more prominent and much more... well, black.
Help...

could you post a screenshot with your editor opened??

toxicraider
30-06-09, 19:43
Guys, I'm still trying to make a Lara render but her eyebrows are black, like grotesque's Turtle render but much more prominent and much more... well, black.
Help...

I have a similar problem with Ambient Occlusion, a short solution is to simply delete the eyebrow model (there are still eyebrows on the face).

silviu_raider
30-06-09, 19:50
I restarted my computer because it's 4 years old and I payed a fortune and it still crap!!
That's the way in Romania.
Anyway, I'll try to delete the eyebrow model.
Thanks. :)

LARA_geek
30-06-09, 20:32
Did you want this rendered?
I though My Dog Max already did this one :confused:

yes he did. I did post here pose again for if anyone else does want to give it a try.

natla's pose shouldn't look strange with that camera angle http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/anglenatla.jpg

:)

My dog Max
30-06-09, 20:33
yes he did

She!

I am female :D

toxicraider
30-06-09, 20:51
yes he did. I did post here pose again for if anyone else does want to give it a try.

natla's pose shouldn't look strange with that camera angle http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/anglenatla.jpg

:)
The pose is fine, but the shadow's look weird on her eyebrows and hair, I don't need these shadows, but they make it look better.

I did one of the Doppel, might as well post it :)

http://img231.imageshack.us/img231/6493/finaldoppel.th.png (http://img231.imageshack.us/i/finaldoppel.png/)

(Huge)

And a quick one I started yesterday but had huge problems with :hea:
http://img13.imageshack.us/img13/2549/allusion.png

My dog Max
30-06-09, 20:54
The pose is fine, but the shadow's look weird on her eyebrows and hair, I don't need these shadows, but they make it look better.

I did one of the Doppel, might as well post it :)

http://img231.imageshack.us/img231/6493/finaldoppel.th.png (http://img231.imageshack.us/i/finaldoppel.png/)

(Huge)

And a quick one I started yesterday but had huge problems with :hea:
http://img13.imageshack.us/img13/2549/allusion.png

:cln: Both of them are really really gorgeous

H4RR7H
30-06-09, 20:56
H4RR7H here is one from me.
Could you render it like the others and the facial features? :)
----> Scene File (http://www.sendspace.com/file/q4rosa)

I could but from XNALara 6.5 and above the old scene files are unopneable... :(

You could provide me with the poses and this will become possible :wve:
But in that case I'll also need to know the constituent details ;)

New one,using Navids pose,and not agains face mod moded by Navid

http://img81.imageshack.us/img81/9822/karimajpg.jpg
http://img199.imageshack.us/img199/3856/karima2jpg.jpg

Huge PNG versions:

http://img3.imageshack.us/img3/6918/karima2.png
http://img141.imageshack.us/img141/9687/karima.png

Keep it up! :tmb: Try some more interesting camera angles :D

for H4RR7A or anyone else who would like to give it a try here are 3 pose files u can choose from to render. :)

amanda http://www.file-upload.net/download-1730157/renderme_amy.pose.html
and the modded mod by accordintojoe :D http://www.file-upload.net/download-1698132/amanda_tattooBLUE.zip.html

Thank you myDog max for the render of DG. :hug:
doppel http://www.file-upload.net/download-1730158/renderme_doppel.pose.html

natla http://www.file-upload.net/download-1730159/renderme_natla.pose.html

I'll get on to some of these now LARA_geek :wve:

I'll try the Natla, unless anyone else is (speak out now, or forever hold your peace), any specific camera angle?

Great job, My dog max :tmb:
Although a bit like with paintings, it's not good to make things pure black (except for backgrounds).

Edit;
Natla's model is weird, I'll try Doppelganger first :o

I'll do LARA_geek's Natla then :p She's the easiest character by far to texture :jmp: Should be quick ;)]

Hi H4RR7H, maybe you can help me!
I see in THIS (http://www.tombraiderforums.com/showthread.php?t=154242) topic the Turtle plugin for Maya, and I download the demo, but the render is like this (no light for now, only a test!).

Turtle Render:
http://img149.imageshack.us/img149/6651/02turtle.jpg

Mental Ray Render:

http://img149.imageshack.us/img149/2859/01mental.jpg

You know how to remove that black part?

I don't know how Turtle works, I'm sorry, except that it rendered TRU in-game, that's an interesting approach to an authentic render grotesque :tmb:

To remove the shininess turn the specular of the eyebrows right down to nothing ;)
I also make them not cast shadows :)

Guys, I'm still trying to make a Lara render but her eyebrows are black, like grotesque's Turtle render but much more prominent and much more... well, black.
Help...

Try that ^ ^ and if you're still in trouble pm me :wve: :hug:

yes he did. I did post here pose again for if anyone else does want to give it a try.

natla's pose shouldn't look strange with that camera angle http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/anglenatla.jpg

:)

I'm doing your Natla pose from above right now :wve: :confused:

toxicraider
30-06-09, 20:59
I don't know how Turtle works, I'm sorry, except that it rendered TRU in-game, that's an interesting approach to an authentic render grotesque :tmb:


I thought they only did the pre-rendered lightmaps?
I'll have to read it again :o

Edit;
Thankyou My Dog Max :hug:

H4RR7H
30-06-09, 21:06
I thought they only did the pre-rendered lightmaps?
I'll have to read it again :o

Edit;
Thankyou My Dog Max :hug:

Turtle's incredibly fast (apparently :p)
+ Those lightmaps most definitely render in game - you can tell from playing the game and if you were to extract some of the thailand models the ligthmaps are everywhere (especially in Thailand) as plane meshes with the lightmaps attached, no primary visibility :p

toxicraider
30-06-09, 21:09
Turtle's incredibly fast (apparently :p)
+ Those lightmaps most definitely render in game - you can tell from playing the game and if you were to extract some of the thailand models the ligthmaps are everywhere (especially in Thailand) as plane meshes with the lightmaps attached, no primary visibility :p

Oh really?
but it said they used it for lightmap baking :confused:
wow :eek: I'll have to try the demo then :)

H4RR7H
30-06-09, 22:44
Here's your natla pose LARA_geek rendered :wve:

http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geekthumb.png
Pose by LARA_geek .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek.png)

Also here (http://www.tombraiderforums.com/showthread.php?p=3765263&posted=1#post3765263) on the XNALara thread - I really like your pose :tmb:

LaraRules81
30-06-09, 22:51
H4RR7H, I have a pose request if that's alright? I need to finish it off though ;)

H4RR7H
30-06-09, 22:55
A render request you mean? :p
Yup sure but it might have to wait for tomorrow at this rate :tmb: :o

LaraRules81
30-06-09, 22:57
A render request you mean? :p
Yup sure but it might have to wait for tomorrow at this rate :tmb: :o

That's the one :D

And no problem, it'll be done by then anyway, thank you :hug:

H4RR7H
01-07-09, 01:26
TRLegendLuver, what character/costume? :confused:

RetardedRaider
01-07-09, 02:13
Due to your request for me to add my facial poses to full body poses, I made them.

Here you go.
http://www0.mediafire.com/imgbnc.php/0576af37efccfd13b147285f62f33d395g.jpg (http://www.mediafire.com/imageview.php?quickkey=5jn2jngnzgy&thumb=4)
Render please!

Download link and details can be found on Tarcairion's pose thread :D
Please read my post for details.

TRLegendLuver
01-07-09, 02:52
H4R77H:
Angle: Root Hips: Y Axis: -51
Character: Lara Croft
Costume: Jungle Shorts
Handguns: Handgun in left hand, handgun in right holster

LARA_geek
01-07-09, 07:33
She!

I am female :D
whoops sorry :)


toxicraider thank you 2.

I havn't much time lately so my last posts have all been hurried. i forgot to tell I wanted to put a butterfly on doppels hand with that camera angle and your renders.. like the normal xna pic i did here. can be veeeery big I don't mind at all :) and thanx for everyones offer/help/renders.
http://th03.deviantart.net/fs44/300W/i/2009/082/6/e/Beauty_by_fishbone76.png

bigger (http://fishbone76.deviantart.com/art/Beauty-115140605)


and the camera angle for Lara I would love to have like this (http://fishbone76.deviantart.com/art/U-can-die-too-115305007)

i hope I don't ask for too much :o

H4R77H thanx for the natla render :) looks great


is it also possible to render these models aswell if I contribute the obj's?????

http://th02.deviantart.net/fs43/150/i/2009/084/a/7/Lara_VS_Doppelganger_by_fishbone76.png

fullsize (http://fishbone76.deviantart.com/art/Lara-VS-Doppelganger-114676437)


http://th00.deviantart.net/fs44/300W/i/2009/100/8/6/U_fool_i_cannot_die_by_fishbone76.png

fullsize (http://fishbone76.deviantart.com/art/U-fool-i-cannot-die-114766663)

irishhips
01-07-09, 09:56
Any chance you can render this??? Use the usual TRU Mod.

http://img36.imageshack.us/img36/2238/triiposelarge.jpg

Download Link (http://www.mediafire.com/download.php?zedno3dtlwo)

grotesque
01-07-09, 13:48
Very strange this Turtle...
This is a render with the 3D background:
http://img9.imageshack.us/img9/6720/tursfondo.jpg

And this is a render only with Lara, I remove the background:
http://img9.imageshack.us/img9/8152/turnosfondo.jpg

:hea: why???

toxicraider
01-07-09, 15:57
is it also possible to render these models aswell if I contribute the obj's?????

http://th02.deviantart.net/fs43/150/i/2009/084/a/7/Lara_VS_Doppelganger_by_fishbone76.png

fullsize (http://fishbone76.deviantart.com/art/Lara-VS-Doppelganger-114676437)


http://th00.deviantart.net/fs44/300W/i/2009/100/8/6/U_fool_i_cannot_die_by_fishbone76.png

fullsize (http://fishbone76.deviantart.com/art/U-fool-i-cannot-die-114766663)

Perfectly possible :)

In fact uploading the OBJ and linking to mods is much more practical, would really help if people did this, as it saves having to download every costume combo :)

Edit;
RetardedRaider, here's my shot at that.
The face of the middle one is hilarious :D
No offence :o
http://img269.imageshack.us/img269/2915/modelssmaller.png (http://img219.imageshack.us/img219/7765/modelsfull.png)

Edit (2);
Here's your request Irishhips. It took a while but the model had a load of issues :hea:

http://img67.imageshack.us/img67/6923/previewtrii.png (http://img217.imageshack.us/img217/2407/finaltrii.png)
Click for large

Fixed the lines, by smoothing the model more.

My dog Max
01-07-09, 21:47
http://img528.imageshack.us/img528/6361/amanda.png
http://img528.imageshack.us/img528/2074/amandacloseup.png


For Lara Geek

RetardedRaider
02-07-09, 01:35
RetardedRaider, here's my shot at that.
The face of the middle one is hilarious :D
No offence :o
http://img269.imageshack.us/img269/2915/modelssmaller.png (http://img219.imageshack.us/img219/7765/modelsfull.png)



Wow! Umm... they look weird in rendered mode LOL!
Maybe there was something with the lighting??? :confused:
I don't know, the face looked perfect in XNA Lara...
So LOL you're forgiven...

:cen::cen::cen::cen:
LOL :D

She was supposed to be frowning in the middle pose...
Now she looks constipated.

TRULuverzz
02-07-09, 15:16
Can you please euse my Tomb Raider 2 Gamebox Pose to do your render plz, H4RR7H

heres the download link http://www.mediafire.com/download.php?tzz11emyzzy

toxicraider
02-07-09, 15:18
Wow! Umm... they look weird in rendered mode LOL!
Maybe there was something with the lighting??? :confused:
I don't know, the face looked perfect in XNA Lara...
So LOL you're forgiven...

:cen::cen::cen::cen:
LOL :D

She was supposed to be frowning in the middle pose...
Now she looks constipated.

I haven't changed anything, the lighting must just make her features more pronounced.

tombraidergale
04-07-09, 16:04
My first render! xD Well, it's not perfect, but I'm still happy :D Thanks H4rr7h for this fantastic tutorial xD (I've added the logo because now it's my wallpaper xD)

http://i42.tinypic.com/2i28k14_th.jpg (http://i42.tinypic.com/2i28k14.jpg)

silviu_raider
04-07-09, 17:47
Great render, tombraidergale! :D

Here are mine... both of them took almost 1 hour to render with my crappy computer, but soon, the time will only be a couple of minutes. lol
http://img195.imageshack.us/img195/1188/larab.th.jpg (http://img195.imageshack.us/my.php?image=larab.jpg) http://img248.imageshack.us/img248/7802/lara2b.th.jpg (http://img248.imageshack.us/my.php?image=lara2b.jpg)

tombraidergale
04-07-09, 17:52
I wanted to edit my post to add a better version of my render, but you posted before XD Well, this is the same render as above but with better lighting and shadows (mental ray), a different camera and antialiasing. I think that it's much better than the previous one xD Yours are nice, anyway xD

http://i42.tinypic.com/fbccl_th.jpg (http://i42.tinypic.com/fbccl.jpg)

silviu_raider
04-07-09, 17:53
I like your "new" version better, too! :D
Great job! :D
I also have installed MentalRay but when I want to choose what render option to ... render... with, I don't see MRay.
Anyway, awesome job!:tmb:

tombraidergale
05-07-09, 14:21
Another render xD (Thanks to TRULuverzz for the pose :D)

http://i39.tinypic.com/54bxxx_th.jpg (http://i39.tinypic.com/54bxxx.jpg)

TRULuverzz
05-07-09, 15:04
Another render xD (Thanks to TRULuverzz for the pose :D)

http://i39.tinypic.com/54bxxx_th.jpg (http://i39.tinypic.com/54bxxx.jpg)

WOW! that looks nice and thanks for using my pose, not to mention your very welcome :hug:

H4RR7H
06-07-09, 05:40
:wve: Sorry guys - a truck lost its brakes halfway down my street last Thursday; managed to stop itself on a power pole dislodging all the phone lines and internet :vlol:

All fixed now :p

Due to your request for me to add my facial poses to full body poses, I made them.

Here you go.
http://www0.mediafire.com/imgbnc.php/0576af37efccfd13b147285f62f33d395g.jpg (http://www.mediafire.com/imageview.php?quickkey=5jn2jngnzgy&thumb=4)
Render please!

Download link and details can be found on Tarcairion's pose thread :D
Please read my post for details.

Luckily just before the aforementioned problem I got your details RR - here (http://www.tombraiderforums.com/showthread.php?p=3782442&posted=1#post3782442) they are :)

http://tombraiderunderworld.wikispaces.com/file/view/%21RetardedRaider01thumb.png
Pose by RetardedRaider .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21RetardedRaider01.png)

http://tombraiderunderworld.wikispaces.com/file/view/%21RetardedRaider02thumb.png
Pose by RetardedRaider .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21RetardedRaider02.png)

http://tombraiderunderworld.wikispaces.com/file/view/%21RetardedRaider03thumb.png
Pose by RetardedRaider .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21RetardedRaider03.png)

Despite being separate renders they're all under the exact same light set, and are the same distance from the camera so I'm sure you can composite them into one picture if you wish ;)

H4R77H:
Angle: Root Hips: Y Axis: -51
Character: Lara Croft
Costume: Jungle Shorts
Handguns: Handgun in left hand, handgun in right holster

Will do yours next, shortly :wve:

H4R77H thanx for the natla render :) looks great


is it also possible to render these models aswell if I contribute the obj's?????

http://th02.deviantart.net/fs43/150/i/2009/084/a/7/Lara_VS_Doppelganger_by_fishbone76.png

fullsize (http://fishbone76.deviantart.com/art/Lara-VS-Doppelganger-114676437)


http://th00.deviantart.net/fs44/300W/i/2009/100/8/6/U_fool_i_cannot_die_by_fishbone76.png

fullsize (http://fishbone76.deviantart.com/art/U-fool-i-cannot-die-114766663)

Your welcome :)

Absolutely, but why not just provide me with the pose or scene files? (new scene version(s)) please) :confused:

Any chance you can render this??? Use the usual TRU Mod.

http://img36.imageshack.us/img36/2238/triiposelarge.jpg

Download Link (http://www.mediafire.com/download.php?zedno3dtlwo)

Ok :D You mean Scia's Classic mod? :confused:
I could use the TRA glasses officially provided by Dusan, too :)

Very strange this Turtle...
This is a render with the 3D background:
http://img9.imageshack.us/img9/6720/tursfondo.jpg

And this is a render only with Lara, I remove the background:
http://img9.imageshack.us/img9/8152/turnosfondo.jpg

:hea: why???

G, I'm sorry, but I cannot help you with Turtle :(
If it's rendering correctly in Mental Ray why not just stick with that? :confused:

...RetardedRaider, here's my shot at that.
The face of the middle one is hilarious :D
No offence :o
http://img269.imageshack.us/img269/2915/modelssmaller.png (http://img219.imageshack.us/img219/7765/modelsfull.png)

Edit (2);
Here's your request Irishhips. It took a while but the model had a load of issues :hea:

http://img67.imageshack.us/img67/6923/previewtrii.png (http://img217.imageshack.us/img217/2407/finaltrii.png)
Click for large

Fixed the lines, by smoothing the model more.

Your work continues to astound me toxicraider :cln:
I'll also give 'em a go anyway :p

http://img528.imageshack.us/img528/6361/amanda.png
http://img528.imageshack.us/img528/2074/amandacloseup.png


For Lara Geek

Keep 'em coming MDM :tmb: :D

Can you please euse my Tomb Raider 2 Gamebox Pose to do your render plz, H4RR7H

heres the download link http://www.mediafire.com/download.php?tzz11emyzzy

Yup - but can I please have some details for the render? :confused:

My first render! xD Well, it's not perfect, but I'm still happy :D Thanks H4rr7h for this fantastic tutorial xD (I've added the logo because now it's my wallpaper xD)

http://i42.tinypic.com/2i28k14_th.jpg[/IMG] (http://i42.tinypic.com/2i28k14.jpg)

I wanted to edit my post to add a better version of my render, but you posted before XD Well, this is the same render as above but with better lighting and shadows (mental ray), a different camera and antialiasing. I think that it's much better than the previous one xD Yours are nice, anyway xD

[URL]http://i42.tinypic.com/fbccl_th.jpg (http://i42.tinypic.com/fbccl.jpg)

Another render xD (Thanks to TRULuverzz for the pose :D)

http://i39.tinypic.com/54bxxx_th.jpg (http://i39.tinypic.com/54bxxx.jpg)

Nice bloody work tombraidergale :tmb: No probs - this is what I wanted to happen - people rendering left, right and center! :D

Great render, tombraidergale! :D

Here are mine... both of them took almost 1 hour to render with my crappy computer, but soon, the time will only be a couple of minutes. lol
http://img195.imageshack.us/img195/1188/larab.th.jpg (http://img195.imageshack.us/my.php?image=larab.jpg) http://img248.imageshack.us/img248/7802/lara2b.th.jpg (http://img248.imageshack.us/my.php?image=lara2b.jpg)

Yay silviu! Great first render :tmb: Still a way to go - eyebrows & shadows - I can help if you want :wve: Did you enable the mental Ray plugin? I talked about it in the tutorial :confused:
Btw did you befriend me on youtube? :p

irishhips
06-07-09, 07:25
Ok :D You mean Scia's Classic mod? :confused:
I could use the TRA glasses officially provided by Dusan, too :) Sure, why not.

TRULuverzz
06-07-09, 10:01
Yup - but can I please have some details for the render? :confused:

I want some very detailed shadow effects on the render, and i want the lighting effect to be bright and i want the background to be a west wing balcony of croft manor :)

silviu_raider
06-07-09, 10:42
Yes, H4RR7H, I befriended you on YouTube. :p
And yes!, please help me with those.
I can't enable the Mental Ray plugin and I don't know why.:confused:

Edit: I managed to enable Mental Ray! :D

irishhips
06-07-09, 14:26
Started using the program today. here what I done so far....(not done yet)

http://img222.imageshack.us/img222/650/maya2009doppelganger.jpg

http://img54.imageshack.us/img54/9972/maya2009doppelganger1.jpg

EDIT: Have a small problem with the eyes^^. How you fix this?

toxicraider
06-07-09, 17:37
Started using the program today. here what I done so far....(not done yet)

http://img222.imageshack.us/img222/650/maya2009doppelganger.jpg

http://img54.imageshack.us/img54/9972/maya2009doppelganger1.jpg

EDIT: Have a small problem with the eyes^^. How you fix this?

This might sound stupid, but did you texture the eyeballs instead of the eyeirises and eye whites?

irishhips
06-07-09, 17:41
This might sound stupid, but did you texture the eyeballs instead of the eyeirises and eye whites?Hate to admit it...but yes. :(

toxicraider
06-07-09, 17:42
Hate to admit it...but yes. :(

:p
Never mind, otherwise it looks really nice :tmb:

irishhips
06-07-09, 17:51
@ toxicraider: Fixed it :jmp:

http://img200.imageshack.us/img200/5845/eyesmedium.jpg

tombraidergale
06-07-09, 21:11
H4RR7H, I have a question. Since some friends of mine want to learn how to do these renders, but they don't totally understand English, can I translate your tutorial in Italian and put it on their forums? At the beginning and at the ending of the post I'll put a link to your tutorial xD Thanks in advance :D

Alister Fletcher
06-07-09, 21:35
Thanks a lot H4RR7H! This tutorial is great! :tmb:

http://i31.tinypic.com/b8mxoj.jpg

But, can you tell me what's wrong with the spots that are circled?

Navid
07-07-09, 09:20
Can anyone plz tell me where i can find maya for free? and also what can Maya do that XNALara cant? Dynamic Lighting? :D

toxicraider
07-07-09, 09:24
The thing on the hair is a problem with Dusan's model, I think the UV map on one of the strands is backwards. It means that mods with a colour change will look bad as it will come out backwards in one place.

H4RR7H
07-07-09, 11:47
Sure, why not.

Ok :tmb: Nice render of your own btw - keep at it :)

I want some very detailed shadow effects on the render, and i want the lighting effect to be bright and i want the background to be a west wing balcony of croft manor :)

I meant I need details so I know what to render - character/costume, camera reference? :confused:

+ Sorry I don't have the time or patience to render a environment :ohn:

H4RR7H, I have a question. Since some friends of mine want to learn how to do these renders, but they don't totally understand English, can I translate your tutorial in Italian and put it on their forums? At the beginning and at the ending of the post I'll put a link to your tutorial xD Thanks in advance :D

I have no problem with that - just put a ref as well as the tut link to H4RR7H @ TRF (http://www.tombraiderforums.com/member.php?u=26978) (hyperlink inclusive)

Cheers :D

Thanks a lot H4RR7H! This tutorial is great! :tmb:

http://i31.tinypic.com/b8mxoj.jpg

But, can you tell me what's wrong with the spots that are circled?

You need to turn specular shading right down or off until you reach a desired effect :wve:

Can anyone plz tell me where i can find maya for free? and also what can Maya do that XNALara cant? Dynamic Lighting? :D

I linked Maya at the very top of this thread ^ ^

It is not free, but there is a trial version available from Autodesk

toxicraider
07-07-09, 12:29
+ Sorry I don't have the time or patience to render a environment :ohn:




I could try that, I love environments. :D

Do you mean the Side of the Main Hall in Croft Manor? I'm guessing West is on the right as you look at the window? :o

silviu_raider
07-07-09, 16:34
H4RR7H, how can I correct the eyebrows & shadows?
And, what you said to Alister Fletcherm, I have the same problem and I can't seem to find where's the Specular Shading located, can you please help me?
Thank you. :)

Alister Fletcher
07-07-09, 17:55
You need to turn specular shading right down or off until you reach a desired effect :wve: Thank you so much H4RR7H! :jmp: But, is there a way to change the bump map depth and specular shading after you've already set them?

toxicraider
07-07-09, 18:58
I was dying to render TRKO's lovely piano tree, but now realise that rendering trees isn't fun :(:p


http://img194.imageshack.us/img194/3682/pianok.png (http://i30.tinypic.com/2e6gfi1.jpg)

As Carbint said, it needs a darkish background, but I didn't have the OBJ of the Thor room.

TRULuverzz
07-07-09, 21:17
I meant I need details so I know what to render - character/costume, camera reference? :confused:

+ Sorry I don't have the time or patience to render a environment :ohn:

ok. character: Lara croft :D, Outfit: TRU Jungle Pants, Camera Refrence: showing her face and body and is infront of the model :D

toxicraider
07-07-09, 21:17
ok. character: Lara croft :D, Outfit: TRU Jungle Pants, Camera Refrence: showing her face and body and is infront of the model :D

Could you make an XNALara version? it would be much easier to picture.:o

LARA_geek
07-07-09, 21:22
myDogMax thanx for the 2 renders. :hug:
I don't have much time lately so sorry for my late replie. I'm more of a lurker lately :o


ok here are the obj and scene files for all 3 render request in one rar.file and the link to the natla mod (below).
everyone, grab em and have fun with em :D


files are named like the previews

renderme_LaNa
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/rendermeLaNa.jpg



renderme_CV
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/renderme_CV.jpg



renderme_UF
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/renderme_UF.jpg




obj/scene files : clicky 1 (http://www.file-upload.net/download-1748339/renderrequests.rar.html)

Natla mod: clicky 2 (http://www.file-upload.net/download-1685716/natlamanda_greek.rar.html)

toxicraider
07-07-09, 21:25
myDogMax thanx for the 2 renders. :hug:
I don't have much time lately so sorry for my late replie. I'm more of a lurker lately :o


ok here are the obj and scene files for all 3 render request in one rar.file and the link to the natla mod (below).
everyone, grab em and have fun with em :D






renderme_CV
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/renderme_CV.jpg







OMG
Bagsy this :jmp:

seashell093
08-07-09, 03:05
If someone would like to render some of my Alison poses, feel free. Here are the poses included.(I would perfer them to be rendered in either jungle shorts, pants or heavy): The one I would like to see done most is the alisonsit.pose file with handguns in both holsters jungle pants or heavy please. :hug:
http://i215.photobucket.com/albums/cc67/seashell093/alisonposes2.jpg
Download All:http://www.mediafire.com/?sharekey=b0d1ab1efe487c4136df4e8dca141969e04e75f6 e8ebb871

Alister Fletcher
08-07-09, 12:48
The one I would like to see done most is the alisonsit.pose file with handguns in both holsters jungle pants or heavy please. :hug:

I hope you like it! :D Click on the picture to get a larger image.

http://i27.tinypic.com/213n2vq.jpg
(http://i31.tinypic.com/vgjtdx.jpg)

toxicraider
08-07-09, 14:02
That's really nice, I love the soft shadows :tmb:

Lara_geek, here's the CV request.
http://img221.imageshack.us/img221/8053/rendert.png (http://img248.imageshack.us/img248/9368/render.png)


Do you know where I can find a link for the Atlantis Natla and the Egypt room from the first please? :o

LARA_geek
08-07-09, 15:30
wooooot thank you :jmp: LOVE IT! is it possible to get this in bigger resolution (as big as possible) please?

here are the downloads u asked for (atlantis natla and egypt room) though u gotta have to search the list.

http://www.mediafire.com/?sharekey=39a98703cff8e1d9af924764f9977b1de04e75f6 e8ebb871

TRULuverzz
08-07-09, 15:34
Could you make an XNALara version? it would be much easier to picture.:o

sure :D

toxicraider
08-07-09, 15:41
wooooot thank you :jmp: LOVE IT! is it possible to get this in bigger resolution (as big as possible) please?

here are the downloads u asked for (atlantis natla and egypt room) though u gotta have to search the list.

http://www.mediafire.com/?sharekey=39a98703cff8e1d9af924764f9977b1de04e75f6 e8ebb871
Yeah, I didn't save it though so it might take a while :o
If you upload the Scene file, it would be quite easy
(the Obj you uploaded didn't load the textures automatically for some reason)
Thankyou :hug:
Thanks, I have the Natla textures, but I think TRKO changed the room model, it now has the obelisks in :confused:

TRULuverzz
08-07-09, 15:45
@toxicraider & H4RR7H: something like this :D

http://i31.tinypic.com/2ufx6wx.png

LARA_geek
08-07-09, 16:13
Yeah, I didn't save it though so it might take a while :o
If you upload the Scene file, it would be quite easy
(the Obj you uploaded didn't load the textures automatically for some reason)
Thankyou :hug:
Thanks, I have the Natla textures, but I think TRKO changed the room model, it now has the obelisks in :confused:

here's the scene file: http://www.file-upload.net/download-1750106/Cveronica1.scene.html

dunno why it didn't load the textures, I'm a noob with computers :o
I'll be patient for the bigger size.

toxicraider
08-07-09, 16:35
here's the scene file: http://www.file-upload.net/download-1750106/Cveronica1.scene.html

dunno why it didn't load the textures, I'm a noob with computers :o
I'll be patient for the bigger size.

Thankyou
Do you have the old model of the room? I can't find it anywhere :o

TRULuverzz, Where abouts in the manor do you want it? :confused:

LARA_geek
08-07-09, 16:47
here's the egypt room, the only one I have. i don't have a room with obelisk.
egyptroom_xnaLara (http://www.file-upload.net/download-1750225/egypt_room.rar.html)

TRULuverzz
08-07-09, 17:21
TRULuverzz, Where abouts in the manor do you want it? :confused:

oh yeah, i want lara to be placed infront of where a portrait of her mother and father is. on the right balcony of croft manor main hall. if you get my point?

H4RR7H
09-07-09, 03:51
Got a couple more done (http://www.tombraiderforums.com/showthread.php?p=3791639&posted=1#post3791639), TRULuverzz up next - what am I supposed to do with the braid(s)? :confused:

http://tombraiderunderworld.wikispaces.com/file/view/%21TRLegendLuverthumb.png
Pose by TRLegendLuver .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21TRLegendLuver.png)

http://tombraiderunderworld.wikispaces.com/file/view/%21irishhips2thumb.png
Pose by irishhips .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21irishhips2.png)

H4RR7H, how can I correct the eyebrows & shadows?
And, what you said to Alister Fletcherm, I have the same problem and I can't seem to find where's the Specular Shading located, can you please help me?
Thank you. :)

1) Make sure you have cleaned up the Lamina triangles on the mesh (Polygons > Mesh > Cleanup...)
2) Tick cast shadows off under the render stats drop-down under the shape tab in the attribute editor when they're selected.
3) Turn specularity and reflectivity right down (off) - located under the material tab in the attribute editor.

I think you need to re-read the tutorial :p
Try these anywho and post again ;)

Thank you so much H4RR7H! :jmp: But, is there a way to change the bump map depth and specular shading after you've already set them?

Absolutely - they're not set in stone. Read the tutorial - tweaking materials is what you need to work on :tmb:

I was dying to render TRKO's lovely piano tree, but now realise that rendering trees isn't fun :(:p


http://img194.imageshack.us/img194/3682/pianok.png (http://i30.tinypic.com/2e6gfi1.jpg)

Good job but you're right - environments are arse to render:p

ok. character: Lara croft :D, Outfit: TRU Jungle Pants, Camera Refrence: showing her face and body and is infront of the model :D

Doing yours now - braid(s)? :confused:

ok here are the obj and scene files...

Thanks LG I'll try a couple after I've done TRULuverzz's :)

LARA_geek: You haven't provided any of the texture files for the first scene (Lana), the second scene (CV) is not provided, but an entirely different (and very cool :tmb:) scene is there - Lara flying, one gun drawn, aiming at the doppelganger, floor-struck - shall I render it? + the third scene (presumably UF) is a corrupt obj :wve:

You provided this (http://www.file-upload.net/download-1748339/renderrequests.rar.html) :wve:

Please supply the scene files, I am also not doing any mods (unless it's Scia's classic variant) :(

If someone would like to render some of my Alison poses, feel free. Here are the poses included.(I would perfer them to be rendered in either jungle shorts, pants or heavy): The one I would like to see done most is the alisonsit.pose file with handguns in both holsters jungle pants or heavy please. :hug:

Will do - they are great - I'll take the middle one :cln:
Please request specifics next time :tmb:

I hope you like it! :D Click on the picture to get a larger image.

http://i27.tinypic.com/213n2vq.jpg (http://i31.tinypic.com/vgjtdx.jpg)

Keep up the good work AF :tmb:

@toxicraider & H4RR7H: something like this :D

http://i31.tinypic.com/2ufx6wx.png

Oh I see the braid just comes out on the left yes? :confused:

+ Here (http://www.tombraiderforums.com/showthread.php?p=3791780#post3791780)'s yours done TRULuverzz :wve: :p

http://tombraiderunderworld.wikispaces.com/file/view/%21TRULuverzzthumb.png
Pose by TRULuverzz .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21TRULuverzz.png)

LaraRules81
09-07-09, 05:52
Okay my pose didn't work :( Is it okay if I have a pose originally made by toughraid3r37? I'll upload it now :)

Here we are:

http://i25.tinypic.com/zv5tl.png
Click for Pose (http://www.mediafire.com/download.php?vznozzminwr)

Can I have the camera angle and outfit mimicked, please? Thanks H4RR7H :hug:

And the original pose was by toughraid3r37, I've changed it a little.

TRLegendLuver
09-07-09, 07:25
Thank you so much for doing my pose and picture! :hug:

silviu_raider
09-07-09, 07:52
H4RR7H: Same :cen: result!!!!
I can't stand this any longer.
Not even the bump maps are showed and I've put the value to 1.000
I re-did the tutorial like 10 times and same :cen: result.
Thanks for all your help.
I quit!
At least until I get my new computer next week.

LARA_geek
09-07-09, 08:24
LARA_geek: You haven't provided any of the texture files for the first scene (Lana), the second scene (CV) is not provided, but an entirely different (and very cool :tmb:) scene is there - Lara flying, one gun drawn, aiming at the doppelganger, floor-struck - shall I render it? + the third scene (presumably UF) is a corrupt obj :wve:

You provided this (http://www.file-upload.net/download-1748339/renderrequests.rar.html) :wve:

Please supply the scene files, I am also not doing any mods (unless it's Scia's classic variant) :(

oh crap I'm too stupid for this :o
so when i export models from xnaLara there are 2 files the obj and the mtl. what else do i need to do?
shouldn't the textures be included in the exportet files automatically? if No must I add the whole data/lara folder to the render request?

:confused: lara flying? please show me XD she should be on the floor with her knees.


I will check the rar.file i provided.

Oh and i should have mentioned it before but forgot it. u don't need to pay attention to the mods in my request (except you want to), just take the (normal) ones u have.


new rar.file for the render requests (all 3 obj's and mtl and the scene files) click_me (http://www.file-upload.net/download-1751747/renderrequest2.rar.html)

so I hope it works this time :)

grotesque
09-07-09, 13:24
Hi, I have a little problem with some texture!
This is the original scene:

http://i32.tinypic.com/14a93qa.jpg

And this is the same scene with texture in Maya:

http://i25.tinypic.com/6oiq1j.jpg

And this is the original texture:

http://i32.tinypic.com/js0r29.jpg

In all schene, only some object is "bugged" like this...
What I have to do?

toxicraider
09-07-09, 13:25
Did you use 3dripper DX for this?
Sometimes the textures are applied wrong. :hea:

grotesque
09-07-09, 13:38
Yes I capture with 3dripper DX...

TRULuverzz
09-07-09, 14:30
Oh I see the braid just comes out on the left yes? :confused:

+ Here (http://www.tombraiderforums.com/showthread.php?p=3791780#post3791780)'s yours done TRULuverzz :wve: :p

http://tombraiderunderworld.wikispaces.com/file/view/%21TRULuverzzthumb.png
Pose by TRULuverzz .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21TRULuverzz.png)

Oh Yay! thank you :hug: i rly love how you did the render :tmb:

seashell093
09-07-09, 15:33
Will do - they are great - I'll take the middle one :cln:
Please request specifics next time :tmb:


thanks and I wanted to give you guys the choice since after all you are the ones rendering..but I will have specifics next time :)

H4RR7H
09-07-09, 20:50
Doing one of yours now seashell093 :wve:

Okay my pose didn't work :( Is it okay if I have a pose originally made by toughraid3r37? I'll upload it now :)

Here we are:

http://i25.tinypic.com/zv5tl.png
Click for Pose (http://www.mediafire.com/download.php?vznozzminwr)

Can I have the camera angle and outfit mimicked, please? Thanks H4RR7H :hug:

And the original pose was by toughraid3r37, I've changed it a little.

Added to my list :) Hang around :p

:hug:

Thank you so much for doing my pose and picture! :hug:

You're very welcome! :)

H4RR7H: Same :cen: result!!!!
I can't stand this any longer.
Not even the bump maps are showed and I've put the value to 1.000
I re-did the tutorial like 10 times and same :cen: result.
Thanks for all your help.
I quit!
At least until I get my new computer next week.

I'm really sorry for you silviu - try one last time - before opening Maya delete the folder 'C:\Documents and Settings\silviu_raider\My Documents\maya' - then try reboot maya on everything default :o

I can't for the love of me figure out why these problems are occurring for you - and I have to stick by the result which when there is always something wrong on a pc, it's not the pc but you. :p
This has proved correct in all my experiences :( :confused:

Can you also please post your computer specs? Because that's the only case where that ^ ^ is untrue :p

oh crap I'm too stupid for this :o
so when i export models from xnaLara there are 2 files the obj and the mtl. what else do i need to do?
shouldn't the textures be included in the exportet files automatically? if No must I add the whole data/lara folder to the render request?

:confused: lara flying? please show me XD she should be on the floor with her knees.


I will check the rar.file i provided.

Oh and i should have mentioned it before but forgot it. u don't need to pay attention to the mods in my request (except you want to), just take the (normal) ones u have.


new rar.file for the render requests (all 3 obj's and mtl and the scene files) click_me (http://www.file-upload.net/download-1751747/renderrequest2.rar.html)

so I hope it works this time :)

LG, this is the scene I've rather got from the old provided rar: :p

http://tombraiderunderworld.wikispaces.com/file/view/%21LGmistake.PNG

The other two I actually classify as mods, because there's a custom model (several, that aren't officially provided by Dusan) which I will not render, and quite frankly can't, without the textures.

The mtl file is just a reference for mapping the textures on the model, it doesn't include the textures themselves. They'll be sitting in your XNALara 'data' folder. An obj is just graphed mesh data.

Please get back to me with a simple pose or scene request with the official provided models only (I only need the scene/pose file this way - not the exported objs ;)) :o

:)

Hi, I have a little problem with some texture!
This is the original scene:

http://i32.tinypic.com/14a93qa.jpg

And this is the same scene with texture in Maya:

http://i25.tinypic.com/6oiq1j.jpg

And this is the original texture:

http://i32.tinypic.com/js0r29.jpg

In all schene, only some object is "bugged" like this...
What I have to do?

You need to map the UVs correctly, which is not easy... :eek:


Oh Yay! thank you :hug: i rly love how you did the render :tmb:


You're welcome :D

thanks and I wanted to give you guys the choice since after all you are the ones rendering..but I will have specifics next time :)

Ok - I'll do the middle one now at least :)

toxicraider
09-07-09, 21:06
LG, this is the scene I've rather got from the old provided rar: :p

http://tombraiderunderworld.wikispaces.com/file/view/%21LGmistake.PNG




Nono, it's the same scene, It was just exported with an old version, when the export co-ordinates were a little messed up.

And yes, sending the Scene file is a lot easier (with links to unofficial models) :o

LaraRules81
09-07-09, 21:11
Added to my list :) Hang around :p

Will do, thanks! :hug:

silviu_raider
09-07-09, 21:13
Well, my PC is quite old.
AMD Sempron 3000+ (Running at 1.8)
1 GB RAM DDR (200)
nVidia 7600 GT
and the rest, I think they're not that important.
But!, here's what I'm getting next week:
http://www.pcgarage.ro/vizualizare-wishlist/137980/

H4RR7H
09-07-09, 21:22
Nono, it's the same scene, It was just exported with an old version, when the export co-ordinates were a little messed up.

And yes, sending the Scene file is a lot easier (with links to unofficial models) :o

You can clearly see it's not :ohn:

http://tombraiderunderworld.wikispaces.com/file/view/%21LGmistake.PNG
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/renderme_CV.jpg

Edit: Oh ****! :cen: Lol it is the same - but rotated - works both ways :vlol:


Well, my PC is quite old.
AMD Sempron 3000+ (Running at 1.8)
1 GB RAM DDR (200)
nVidia 7600 GT
and the rest, I think they're not that important.
But!, here's what I'm getting next week:
http://www.pcgarage.ro/vizualizare-wishlist/137980/

I think your graphics card doesn't have enough memory - I had that and it blew up after the first couple of times I rendered on Maya :vlol:

I've got a 9600GT now with only 2GB of ram, and it seems to be a steady, but correct process ;)

Try again on your new computer then :tmb:

toxicraider
09-07-09, 21:24
Edit; Never mind :p

H4RR7H
09-07-09, 21:31
:p

LARA_geek
09-07-09, 21:37
LG, this is the scene I've rather got from the old provided rar: :p

http://tombraiderunderworld.wikispaces.com/file/view/%21LGmistake.PNG

The other two I actually classify as mods, because there's a custom model (several, that aren't officially provided by Dusan) which I will not render, and quite frankly can't, without the textures.

The mtl file is just a reference for mapping the textures on the model, it doesn't include the textures themselves. They'll be sitting in your XNALara 'data' folder. An obj is just graphed mesh data.

Please get back to me with a simple pose or scene request with the official provided models only (I only need the scene/pose file this way - not the exported objs ;)) :o

:)


Nono, it's the same scene, It was just exported with an old version, when the export co-ordinates were a little messed up.

And yes, sending the Scene file is a lot easier (with links to unofficial models) :o

ok I'll post my requests with official models only from now on. :)

H4RR7H the messed up one is already rendered by toxicraider. if u would like to render the pose with lara in the air, let me repose the models first (they look stiff because they should be positioned on the floor). i'll post a new "LaraInTheAir" request then.

toxicraider
09-07-09, 21:44
ok I'll post my requests with official models only from now on. :)


Oh no, it's fine, but if you use unofficial ones, it would be really time-saving to link them :hug::o

And I'm sure it'd be nice to have lots of different styles of render. :)

H4RR7H
09-07-09, 22:10
ok I'll post my requests with official models only from now on. :)

H4RR7H the messed up one is already rendered by toxicraider. if u would like to render the pose with lara in the air, let me repose the models first (they look stiff because they should be positioned on the floor). i'll post a new "LaraInTheAir" request then.

Oh no, it's fine, but if you use unofficial ones, it would be really time-saving to link them :hug::o

And I'm sure it'd be nice to have lots of different styles of render. :)

Yes, I would appreciate just a scene/pose file, please LARA_geek :o

Edit:

http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_01thumb.png
Pose by seashell093 .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_01.png)

:wve: (http://www.tombraiderforums.com/showthread.php?p=3794801&posted=1#post3794801)

Ooh sorry I can see some light errors :o Here's a different light set (click for full size) :p

http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_02thumb.png (http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_02.png)

toxicraider
10-07-09, 07:40
I really love the lighting in the first one, :cln:
Things like those patches are so frustrating :hea:

Lara_geek (I think :o) Here's the LaNa scene.
I did it just at wallpaper size, so it's not huge as you asked, but I haven't had time lately to render any larger :o.
The lighting isn't exact, because of the way XNALara doesn't cast shadows, but I tried something similar. :o

http://img217.imageshack.us/img217/1373/lana.png (http://i32.tinypic.com/2rn94ic.jpg)

LARA_geek
10-07-09, 10:27
Thank you very much toxic :hug: i love it.
no problem with the lighting and size, i'm glad some people share their time and knowledge to render some pics for me :)

allright 2 new requests :jmp:

only scene files, only original models or scias classic mod :)

the airfight scene DL (http://www.file-upload.net/download-1754340/airfight_epic.scene.html)

no special angle wish here, but maybe it's possible to post 1-3 different angles when the render is finished? dunno if it's possible or do u need to render the whole pic again with every new camera angle?
no color wish, choose urself :).

http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/airfight_e.jpg




and this one renderme_LST (http://www.file-upload.net/download-1754342/lara_sitting_thor.scene.html)

if possible I would like the camera angle as seen in the request pic also the colors white and blue would be nice. so that the blue glow lightly covers laras front body.
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/renderme_LST.jpg

lildark7
10-07-09, 19:02
I'd love to have this pose rendered:

http://img197.imageshack.us/img197/9893/pose2a.jpg

Could you post the rendered pose with transperent bg? If that's possible?

ANGEL1.pose (http://www.mediafire.com/?sharekey=aa039d6bda6e979a8d78a0e555291609230853a7 368655375621d66e282a0ee8)

toxicraider
10-07-09, 21:26
Here you go Lara_geek, I hope it isn't too small (I do have larger, but issues are more noticeable :o)
http://i26.tinypic.com/nzkqaf.jpg

^^
Is the orginial bathing suit ok?

seashell093
10-07-09, 21:33
Edit:
http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_01thumb.png
Pose by seashell093 .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_01.png)

:wve: (http://www.tombraiderforums.com/showthread.php?p=3794801&posted=1#post3794801)

Ooh sorry I can see some light errors :o Here's a different light set (click for full size) :p

http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_02thumb.png (http://tombraiderunderworld.wikispaces.com/file/view/%21seashell093_02.png)

:hug::hug: :gki:

H4RR7H
10-07-09, 22:32
LaraRules81 - yours is en route right now - I'm going to do two lightsets (like seashell's) if that's ok :)

allright 2 new requests :jmp:

only scene files, only original models or scias classic mod :)

the airfight scene DL (http://www.file-upload.net/download-1754340/airfight_epic.scene.html)

no special angle wish here, but maybe it's possible to post 1-3 different angles when the render is finished? dunno if it's possible or do u need to render the whole pic again with every new camera angle?
no color wish, choose urself :).

http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/airfight_e.jpg




and this one renderme_LST (http://www.file-upload.net/download-1754342/lara_sitting_thor.scene.html)

if possible I would like the camera angle as seen in the request pic also the colors white and blue would be nice. so that the blue glow lightly covers laras front body.
http://i306.photobucket.com/albums/nn275/fishbone76/TOMB%20RAIDER/renderme_LST.jpg

Will do both of these LG - thank you for the specific yet simple request :D
I think you'll find Maya is pretty adept at rendering Thor's stuff ;)

I'd love to have this pose rendered:

http://img197.imageshack.us/img197/9893/pose2a.jpg

Could you post the rendered pose with transperent bg? If that's possible?

ANGEL1.pose (http://www.mediafire.com/?sharekey=aa039d6bda6e979a8d78a0e555291609230853a7 368655375621d66e282a0ee8)

On my list, lildark7, and yes transparency is possible - will do :tmb:

:hug::hug: :gki:

Thankyou for your wonderful poses! :hug:

:p

lildark7
10-07-09, 22:47
Thanks so much!!!
I forgot to say, I'd like to have just the upper part of her body ^^ up from the belly ^^ if that's okay with you.

TRLegendLuver
10-07-09, 23:05
Here you go Lara_geek, I hope it isn't too small (I do have larger, but issues are more noticeable :o)
http://i26.tinypic.com/nzkqaf.jpg



Wow that's beautiful ToxicRaider! :tmb:

LARA_geek
10-07-09, 23:17
Here you go Lara_geek, I hope it isn't too small (I do have larger, but issues are more noticeable :o)
http://i26.tinypic.com/nzkqaf.jpg

^^


:tmb: it's beautiful, thanx a lot :hug:
oh yeah a larger one would be nice too, I could try correct the errors in paintshop :)

H4RR7H
11-07-09, 01:36
http://tombraiderunderworld.wikispaces.com/file/view/%21LaraRules81_02thumb.png (http://tombraiderunderworld.wikispaces.com/file/view/%21LaraRules81_02.png)
http://tombraiderunderworld.wikispaces.com/file/view/%21LaraRules81_03thumb.png (http://tombraiderunderworld.wikispaces.com/file/view/%21LaraRules81_03.png)
Pose by toughraid3r37 .::. Requested by LaraRules81 .::. Click Images For Full Size(s) (http://www.tombraiderforums.com/showthread.php?p=3797585&posted=1#post3797585)

Thanks so much!!!
I forgot to say, I'd like to have just the upper part of her body ^^ up from the belly ^^ if that's okay with you.

Yup I'll mimic the pic you supplied ;)

LaraRules81
11-07-09, 01:43
I love the shadows and Lara and - its awesome!!! :cln: :hug:

laracroftswest
11-07-09, 10:07
Okay anyone on here who is really good at this help me. I got to rendering my pose and this is what I got:

http://i30.tinypic.com/ddc5uc.jpg

toxicraider
11-07-09, 10:43
:tmb: it's beautiful, thanx a lot :hug:
oh yeah a larger one would be nice too, I could try correct the errors in paintshop :)

Ok, I'll go upload it :)
No problem


H4RR7H
I love this one :tmb:
The fur looks amazing, and the outdoor lighting is just :cln:

lildark7
11-07-09, 14:25
Yup I'll mimic the pic you supplied ;)

Yaay. Thanks :) :hug:

grotesque
11-07-09, 14:42
laracroftswest what material or texture you use for that effect?

laracroftswest
11-07-09, 20:26
I was rendering it with mental ray. But I didn't want it to do that. I wanted a good looking Lara. Not a robot with an arm that looks like a prune.

H4RR7H
11-07-09, 21:30
I was rendering it with mental ray. But I didn't want it to do that. I wanted a good looking Lara. Not a robot with an arm that looks like a prune.

Omg! I know what's wrong! :vlol:

You have blue surroundings set right? :confused:
If you're going to do that in Maya you need to set the refelectivity values of all your materials right down or even off! Reflectivity=the ability of a material to act as a mirror - anything that isn't actually mirror-like in real life should have 0 reflectivity. The name is just a bit of a misconception :p

Try again :tmb: Welcome to the render bus :wve:

I love this people - keep 'em coming :jmp: :D

laracroftswest
11-07-09, 21:46
Thanks for the help! I am going to try it out!

LaraRules81
11-07-09, 23:34
Can someone help me? I downloaded the trial finally and I set it up but I accidently got rid of the toolbars :o How do I get them back?

sn00p
11-07-09, 23:40
quit maya and go to my documents/maya/2009(or w/e vs u use) and delete the prefs folder , then start maya

LaraRules81
11-07-09, 23:41
Okay, thanks :hug:

H4RR7H
13-07-09, 05:33
xna lara thread link (http://www.tombraiderforums.com/showthread.php?p=3809247&posted=1#post3809247)

http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek03thumb.png
Pose by LARA_geek .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek03.png)

This didn't come out as well as I wanted it too :o

Your other one is coming slowly LARA_Geek - please be patient as it is a composite render ;)

http://tombraiderunderworld.wikispaces.com/file/view/%21lildark7thumb.jpg
Pose by lildark7 .::. Full Size Download
(http://tombraiderunderworld.wikispaces.com/file/view/%21lildark7.png)

Hope you like :wve:

My dog Max
13-07-09, 13:33
Hi.

Is it possible to remove the backpack-metal thingies,without removing any of the other metal???If I remove the whole backpack,and not remove the metal,the backpack thingies stand in the air,but when I remove the metal,there is no metal on boots,or enywhere on the model.Please help!

LARA_geek
13-07-09, 13:40
xna lara thread link (http://www.tombraiderforums.com/showthread.php?p=3809247&posted=1#post3809247)

http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek03thumb.png
Pose by LARA_geek .::. Full Size Download (http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek03.png)

This didn't come out as well as I wanted it too :o

Your other one is coming slowly LARA_Geek - please be patient as it is a composite render ;)



thank you very much :hug: love it! the white glow on her hands looks stunning.
I am very very very patient :jmp::jmp::jmp::jmp::jmp::jmp::jmp::jmp::jmp: yes I am!
;)

lildark7
13-07-09, 13:45
@ LARA_geek
Your pose looks amazing, rendered like this. ^^ I liked it before, but now I like it even more!



http://tombraiderunderworld.wikispaces.com/file/view/%21lildark7thumb.jpg
Pose by lildark7 .::. Full Size Download
(http://tombraiderunderworld.wikispaces.com/file/view/%21lildark7.png)

Hope you like :wve:

Woot! Your work is absolutely amazing! I love it! It turned out so great. It's awesome!! Thanks so much for renderin' the pose!!! Omg I'm so stunned!!

toughraid3r37
13-07-09, 17:12
Hey everyone. I dont render very good but I'll share a pose that anyone can use. It's one of my favourite ;)

Hands on hips POSE
Example:
http://img14.imageshack.us/img14/3716/tombraiderunderworldm.jpg (http://img14.imageshack.us/i/tombraiderunderworldm.jpg/)

Download Pose: http://www.sendspace.com/file/om6bkv

My dog Max
13-07-09, 18:07
http://img514.imageshack.us/img514/9641/lara2.png
http://img172.imageshack.us/img172/1539/lara.png

Huge:
http://img264.imageshack.us/img264/1539/lara.png
http://img140.imageshack.us/img140/9641/lara2.png

H4RR7H
13-07-09, 22:38
Hi.

Is it possible to remove the backpack-metal thingies,without removing any of the other metal???If I remove the whole backpack,and not remove the metal,the backpack thingies stand in the air,but when I remove the metal,there is no metal on boots,or enywhere on the model.Please help!

Absolutely; you can remove individual faces, edges or vertices, without distorting the original UV mapping. I can write a little tut on it if you like? :o

thank you very much :hug: love it! the white glow on her hands looks stunning.
I am very very very patient :jmp::jmp::jmp::jmp::jmp::jmp::jmp::jmp::jmp: yes I am!
;)

That's good - I don't think I did a very good job on it tho :o
Personally I think toxic raider's is better in this instance on carrara :p

Your second one's in the works ;)

@ LARA_geekWoot! Your work is absolutely amazing! I love it! It turned out so great. It's awesome!! Thanks so much for renderin' the pose!!! Omg I'm so stunned!!

Your welcome :D Don't hesitate to ask for more :hug:

Hey everyone. I dont render very good but I'll share a pose that anyone can use. It's one of my favourite ;)

Hands on hips POSE
Example:
http://img14.imageshack.us/img14/3716/tombraiderunderworldm.jpg (http://img14.imageshack.us/i/tombraiderunderworldm.jpg/)

Download Pose: http://www.sendspace.com/file/om6bkv

Great pose :tmb:
If you give me some constituent details I'll render this for you :tmb: Or shall I just mimick this pic? :confused:

:wve:

http://img514.imageshack.us/img514/9641/lara2.png
http://img172.imageshack.us/img172/1539/lara.png

Huge:
http://img264.imageshack.us/img264/1539/lara.png
http://img140.imageshack.us/img140/9641/lara2.png

Keep it up MDM :D Try increasing the shadow filter size :tmb:

toughraid3r37
14-07-09, 01:08
What do you mean? Details. Sorry if i sound dumb :p

irishhips
14-07-09, 08:34
Here the Final Version for now.

http://img43.imageshack.us/img43/9940/doppelgangermedium.jpg

HQ: Click Here (http://img521.imageshack.us/img521/8743/doppelganger.jpg)

My dog Max
14-07-09, 08:42
Absolutely; you can remove individual faces, edges or vertices, without distorting the original UV mapping. I can write a little tut on it if you like? :o
Yes,that would e great!Thank you for your kindness and help.

Keep it up MDM :D Try increasing the shadow filter size :tmb:
Thanks for the advice.I'll try
Here the Final Version for now.

http://img43.imageshack.us/img43/9940/doppelgangermedium.jpg

HQ: Click Here (http://img521.imageshack.us/img521/8743/doppelganger.jpg)

Nice :tmb:

Try reducing the bump value on the trousers and specular color on the gloves,eyebrows and hair :)

tonyme
14-07-09, 08:43
Didn't save them either, however I would love it if you rendered this one: http://www.mediafire.com/?sharekey=f6dff2c08d11f4b6c2b435915e8821d7e04e75f6 e8ebb871

;)

EDIT: Maybe those will help?

http://i304.photobucket.com/albums/nn198/tonybeayno/flyshootcopy.jpg

http://i304.photobucket.com/albums/nn198/tonybeayno/standinucopy.jpg

My dog Max
14-07-09, 13:49
http://img232.imageshack.us/img232/9867/larai.png
http://img176.imageshack.us/img176/9641/lara2.png
http://img509.imageshack.us/img509/4002/lara3.png

Huge:

http://img187.imageshack.us/img187/1539/lara.png
http://img440.imageshack.us/img440/9641/lara2.png
http://img257.imageshack.us/img257/4002/lara3.png

toxicraider
14-07-09, 16:54
^^
Very nice, I like how her face looks :)

I didn't quite get what you wanted Tonyme, here's one of them;

http://img88.imageshack.us/img88/6900/runningcopy.jpg

irishhips
16-07-09, 10:04
Here a new render. It Eileen from Silent Hill with Doppelganger as well.

http://img218.imageshack.us/img218/3895/maya2009eileen.jpg

http://img31.imageshack.us/img31/1928/maya2009doppelgangerand.jpg

silviu_raider
17-07-09, 12:59
H4RR7H, here's my first render with my new computer. :ton:
And, you see? It wasn't my fault. It was the old, bad computer. :ton:
But, this can be improved like your amazing looking renders... :cln:
How can I remove that "dust"?
I followed your tutorial but this is the result.
http://img204.imageshack.us/img204/1143/lara.th.jpg (http://img204.imageshack.us/i/lara.jpg/)

toxicraider
17-07-09, 20:13
Not many requests lately? :o
Here's an Allison pose by seashell093
I realized After I did it, that it had already been done, but I might as well post it.

http://img99.imageshack.us/img99/1985/allisonsitting2.png (http://img154.imageshack.us/img154/6497/allisonsitting.png)

H4RR7H
18-07-09, 03:18
Sorry guys I'm really busy atm - I'll try catch up on these soon - yours is still coming LG :wve: :o

Edit: Here (http://www.tombraiderforums.com/showthread.php?p=3832993&posted=1#post3832993)'s yours LG :) If you want me to do a couple more camera angles, I've still got the maya binary, so give me an example(s) ;)

http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek02thumb.png (http://tombraiderunderworld.wikispaces.com/file/view/%21LARA_geek02.png)
Scene by LARA_geek .::. Click For Full Size

:tidE

Btw toxicraider I love your Carrara renders - I really want to check this proggie out - I see it's something to do with DAZ?! :confused:

What do you mean? Details. Sorry if i sound dumb :p

I'll just mimic the pic supplied then :)

Here the Final Version for now.

http://img43.imageshack.us/img43/9940/doppelgangermedium.jpg

HQ: Click Here (http://img521.imageshack.us/img521/8743/doppelganger.jpg)

Here a new render. It Eileen from Silent Hill with Doppelganger as well.

http://img218.imageshack.us/img218/3895/maya2009eileen.jpg

http://img31.imageshack.us/img31/1928/maya2009doppelgangerand.jpg

Good work :tmb: You need to work on toning those materials though :p

Yes,that would e great!Thank you for your kindness and help.


Thanks for the advice.I'll try

Will do as soon as I have some free time then :tmb:

Didn't save them either, however I would love it if you rendered this one: http://www.mediafire.com/?sharekey=f6dff2c08d11f4b6c2b435915e8821d7e04e75f6 e8ebb871

;)

EDIT: Maybe those will help?

http://i304.photobucket.com/albums/nn198/tonybeayno/flyshootcopy.jpg

http://i304.photobucket.com/albums/nn198/tonybeayno/standinucopy.jpg

Cheers :tmb: Will get on to it as soon as humanly possible :)

http://img232.imageshack.us/img232/9867/larai.png
http://img176.imageshack.us/img176/9641/lara2.png
http://img509.imageshack.us/img509/4002/lara3.png

Huge:

http://img187.imageshack.us/img187/1539/lara.png
http://img440.imageshack.us/img440/9641/lara2.png
http://img257.imageshack.us/img257/4002/lara3.png

You're getting better with every post MDM - awaiting more great stuff :D

H4RR7H, here's my first render with my new computer. :ton:
And, you see? It wasn't my fault. It was the old, bad computer. :ton:
But, this can be improved like your amazing looking renders... :cln:
How can I remove that "dust"?
I followed your tutorial but this is the result.
http://img204.imageshack.us/img204/1143/lara.th.jpg (http://img204.imageshack.us/i/lara.jpg/)

Great silviu! :D It's a relief that it was just your computer :p

That 'dust' is concerning though - it may be another visual error - are you saving the renders as jpegs straight from the render view window?

Also, can you please post your new computer specs :cln:

:)

LARA_geek
18-07-09, 11:17
H4RR7H thanx a lot, great work once again from you :hug:
will show up here when I got other angles. thanx for the offer. :)

silviu_raider
18-07-09, 12:10
@H4RR7H: Yes, I'm saving them as jpegs straight from the render windows.
Here are my new computer specs:
- CPU : Intel Core2Quad 2.83 GHz
- MotherBoard: MSI P45 Neo2 FR
- Memory (RAM): 4 GB (2x2 GB)
- Video: Sapphire Radeon HD4890 Vapor-X 1GB DDR5
and the rest aren't that important, but if you want I could also post the other components. :)
Here's a wishlist with my computer :
http://www.pcgarage.ro/vizualizare-wishlist/137980/

Edit: I tried saving in PSD, BMP and PNG and the dust is still there.