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Lawrence Croft
19-05-09, 08:32
Does anyone have instructions on the installation and setup of XNA Lara?

Something to the effect of:


1). Download zip file(s)

2). Create a folder called C:\XNALara

3). Unzip all (*.EXE) files to C:\XNALara

4). Create a folder called C:\XNALara\Content

5). Copy all (*.XBN) file sot C:\XNALara\Content

etc...

The current manual is woefully inadequate and contains no instructions what so ever as to the basic installation, and setup of this program.

I already posted this question to the XNA thread, but it is already so crowded and over saturated, I am not expecting a valid reply.

Thanks in advance,

LC

Legend Killer
19-05-09, 09:44
Welcome to the board LC. :wve:

You will also need to download and install Microsoft .NET Framework (http://www.microsoft.com/downloads/details.aspx?familyid=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en) and Microsoft XNA Framework (http://www.microsoft.com/downloads/details.aspx?FamilyId=6521D889-5414-49B8-AB32-E3FFF05A4C50&displaylang=en) to run XNALara. There are alternative links in the first post of the XNALara thread for these applications if the above links don't work for you.

To install XNALara you just need to extract it where you want it on your Hard Drive. The XNALara folder will be automatically created during the extraction process. The application is standalone so you do not need to run any sort of setup process.

When you download the data packs they will need to be extracted and placed in the data directory which was also automatically created when you extracted the XNALara application. When your finished your data directory structure should look like this:

C:\XNALara\data\lara_jungle_shorts (example)

Remember to place the contents that are within each data folder rather than the data folder itself.

Examples:

lara_jungle_shorts - correct

Data_LaraJungleShorts - incorrect

I hope this helps. :)

LK

Lawrence Croft
20-05-09, 08:05
Welcome to the board LC

To install XNALara you just need to extract it where you want it on your Hard Drive. The XNALara folder will be automatically created during the extraction process. The application is standalone so you do not need to run any sort of setup process.
(example)



Thanks so much.

A lot of people do not realize that the zip archive has the files and folder names stored recursively within the zip file itself, and need to be unzipped using the “Extract” process instead of simply dragging and dropping the files into the XNALara folder.

This is not mentioned in the readme file (there is no readme file) and it is not mentioned in the manual either, which is where a lot of people are having trouble configuring this program to work properly.

You are one of the first persons to directly address this issue.

Again, thanks so much LK for the reply,

This is going to greatly help a lot of very perplexed and confused TR fans.

Good show! :tmb:

---

For future reference I have included the correct default file structure for XNALara 6.1


\XNALara
Game.ico
GameThumbnali.png
XNALara.Application
XNALara.cfg
XNALara.exe
XNALara.exe.manifest
XNALara.ico


\XNALara\Content
BoneSelectorFont.xnb
EffectsAlfa.xnb
EffectsArmature.xnb
EffectsBillboard.xnb
EffectsFullScreenSprite.xnb
EffectsSkyDome.xnb
EffectsStaticTRL.xnb
EffectsStaticTRU.xnb
HUDFont.xnb


\XNALara\data\dummy
Dummy.mesh
Dummy.png


\XNALara\data\common
Bump_flat.png
glow.png


\XNALara\data\common\ground
ground.mesh
ground_bump.png
ground_diffuse.png

EscondeR
20-05-09, 19:47
^ The thing is that people having a computer with archivator program installed WinZIP, WinRAR... whatever... are supposed to know what to do with archives (at least with files of so well known format as .ZIP) ;)