View Full Version : Little help needed
Hi everyone !
Could someone tell me how do i do to put some fog in rooms ? I want to put some fog in Lara feets on the room where those screenshots where taken... Its that possible? I already tryed fog bulbs, as you can see but its not that i want...
http://h.imagehost.org/0758/kmn1.jpg (http://h.imagehost.org/view/0758/kmn1)
http://h.imagehost.org/0692/kmn2.jpg (http://h.imagehost.org/view/0692/kmn2)
Tanks !!!
The only other fog effect I can think of is the TR3 type of "fog" you often see in the jungle levels. And in the TR4 Cairo levels. It is a flat layer of fog.
It is made by stacking two rooms, the lower one is small and shallow, like a puddle of water would be.
Connect the rooms and use "toggle-opacity2" on the door (like you would do with water).
Then texture the door with the fog textures (with transparency selected) from either TR3 or TR4.
TrueRaider
08-07-09, 14:01
I guess you could also use fog 'objects' which I've seen in a few levels like Serpent Gemstone and Tomb Raider Expedition. Where it's a small object made of several flat meshes and textured with foggy textures. At least I think that's what they were.
^
Yes, those are objects and work very well for fog. :D
LaraCablara
08-07-09, 16:48
I guess you could also use fog 'objects' which I've seen in a few levels like Serpent Gemstone and Tomb Raider Expedition. Where it's a small object made of several flat meshes and textured with foggy textures. At least I think that's what they were.
That is what they were :). But sadly they don't "glow" like regular fog does.
That is what they were :). But sadly they don't "glow" like regular fog does.Assigning them a soft "shinning" texture wouldn't do the trick ? (Look in StrPix for that , before applying the texture, change the Shining parameter but beware, it works only on moveable, it'll only make the game crash if used on static ;))
Since shinning makes light moving on the faces of the object, it could make what you want ;)
But that would make the faces the fog objects are made of look square.
And that would ruin the nice organic look they have now. :(
Btw, TRNG does have a feature that can give static objects a pulsing light. This can be made very subtle. Who knows, that might work. :D
The only other fog effect I can think of is the TR3 type of "fog" you often see in the jungle levels. And in the TR4 Cairo levels. It is a flat layer of fog.
It is made by stacking two rooms, the lower one is small and shallow, like a puddle of water would be.
Connect the rooms and use "toggle-opacity2" on the door (like you would do with water).
Then texture the door with the fog textures (with transparency selected) from either TR3 or TR4.
Yes, i know how to do this butt this feel a little to flat for this sloppy floor.. It do a great job on tr4 city level because the floor is flat.. On a floor like this i just cant do this, i dont am able to set the floor right:(
I guess you could also use fog 'objects' which I've seen in a few levels like Serpent Gemstone and Tomb Raider Expedition. Where it's a small object made of several flat meshes and textured with foggy textures. At least I think that's what they were.
Tanks, gonna try this...
Yes, i know how to do this butt this feel a little to flat for this sloppy floor.. It do a great job on tr4 city level because the floor is flat.. On a floor like this i just cant do this, i dont am able to set the floor right:(It sure is possible but you'd probably have to change a lot. But those fog objects will also look great I think. :D
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