PDA

View Full Version : "Tomb Raider Stigmas" Crash


LaraRules81
11-07-09, 14:17
Okay, I think this is a new game/demo that has just came out, but the last five levels keep crashing (there are six). I'll post the Crash Messages. I tried using badboy70's Tomb Raider Folder Finisher to complete anything but it still crashes.

Last Crash 1
Version=1.2.0.6
CRS=Disabled
Last diagnostic mexage:BassError after operation "audio\105.missing": Error Code = 2
Last directX error:
START_P1:10015CB7
END_P1:10045418
START_P2:100516E8
END_P2:1006A543
START_P3:10070A37
END_P3:1009B0FC
START_P4:10005A37
END_P4:1000DA73
CRASH REASON: EXCEPTION_INT_DIVIDE_BY_ZERO
The thread tried to divide an integer value by an integer divisor of zero.
RECOVERABLE : YES
CRASH OFFSET: 0x45048F
REGISTERS:
EAX=0
EBX=0
ECX=2C5FF20
EDX=0
ESI=2CE019C
EDI=0
EBP=FF
EIP=45048F
ESP=2C5FEFC
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000000:Camera_TargetRoom
0013FF4C:BaseSalvaStack1
0417FFB4:BaseSalvaStack2
02B5FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory is full at 16.61 (Used 0x45C bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 1.04 (Used 0xA040 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.17 (Used 0x2A0 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
Ptr_MemBufferLivello memory is full at 0.92 (Used 0x2CC58 bytes)


------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0

Stack=0x2C5FEFC pContesto=0x2C5FC30 pInfoEccezione=0x2C5FC1C
PRIMARY_STACK:
ESP=0x2C5FEFC
STACK_TRACE:
0x4504F7
0x44416F
0x451ECA
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x13B12C
STACK_TRACE:
0x4A004A
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x440041
0x430050
0x430028
0x430028
0x499ED7
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0x417B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE


Last Crash 2
Version=1.2.0.6
CRS=Disabled
Last diagnostic mexage:Missing FONT_GRAPHICS in current level
Last directX error:
START_P1:10015CB7
END_P1:10045418
START_P2:100516E8
END_P2:1006A543
START_P3:10070A37
END_P3:1009B0FC
START_P4:10005A37
END_P4:1000DA73
CRASH REASON: EXCEPTION_INT_DIVIDE_BY_ZERO
The thread tried to divide an integer value by an integer divisor of zero.
RECOVERABLE : YES
CRASH OFFSET: 0x45048F
REGISTERS:
EAX=0
EBX=0
ECX=2C5FF20
EDX=0
ESI=2CE019C
EDI=0
EBP=FF
EIP=45048F
ESP=2C5FEFC
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000000:Camera_TargetRoom
0013FF4C:BaseSalvaStack1
0C45FFB4:BaseSalvaStack2
02B5FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory is full at 16.61 (Used 0x45C bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 1.04 (Used 0xA040 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.17 (Used 0x2A0 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
Ptr_MemBufferLivello memory is full at 0.92 (Used 0x2CC58 bytes)


------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0

Stack=0x2C5FEFC pContesto=0x2C5FC30 pInfoEccezione=0x2C5FC1C
PRIMARY_STACK:
ESP=0x2C5FEFC
STACK_TRACE:
0x4504F7
0x44416F
0x451ECA
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x13B12C
STACK_TRACE:
0x4A004A
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x440041
0x430050
0x430028
0x430028
0x499ED7
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0xC45B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

Last Crash 3
Version=1.2.0.6
CRS=Disabled
Last diagnostic mexage:Missing FONT_GRAPHICS in current level
Last directX error:
START_P1:10015CB7
END_P1:10045418
START_P2:100516E8
END_P2:1006A543
START_P3:10070A37
END_P3:1009B0FC
START_P4:10005A37
END_P4:1000DA73
CRASH REASON: EXCEPTION_INT_DIVIDE_BY_ZERO
The thread tried to divide an integer value by an integer divisor of zero.
RECOVERABLE : YES
CRASH OFFSET: 0x45048F
REGISTERS:
EAX=0
EBX=0
ECX=2C5FF20
EDX=0
ESI=2CE019C
EDI=0
EBP=FF
EIP=45048F
ESP=2C5FEFC
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000000:Camera_TargetRoom
0013FF4C:BaseSalvaStack1
0C45FFB4:BaseSalvaStack2
02B5FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory is full at 16.61 (Used 0x45C bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 1.04 (Used 0x9FA8 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.17 (Used 0x298 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
Ptr_MemBufferLivello memory is full at 0.92 (Used 0x2CC58 bytes)


------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0

Stack=0x2C5FEFC pContesto=0x2C5FC30 pInfoEccezione=0x2C5FC1C
PRIMARY_STACK:
ESP=0x2C5FEFC
STACK_TRACE:
0x4504F7
0x44416F
0x451ECA
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x13B12C
STACK_TRACE:
0x4A004A
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x440041
0x430050
0x430028
0x430028
0x499ED7
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0xC45B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

Last Crash 4
Version=1.2.0.6
CRS=Disabled
Last diagnostic mexage:Missing FONT_GRAPHICS in current level
Last directX error:
START_P1:10015CB7
END_P1:10045418
START_P2:100516E8
END_P2:1006A543
START_P3:10070A37
END_P3:1009B0FC
START_P4:10005A37
END_P4:1000DA73
CRASH REASON: EXCEPTION_INT_DIVIDE_BY_ZERO
The thread tried to divide an integer value by an integer divisor of zero.
RECOVERABLE : YES
CRASH OFFSET: 0x45048F
REGISTERS:
EAX=0
EBX=0
ECX=2C5FF20
EDX=0
ESI=2CE019C
EDI=0
EBP=FF
EIP=45048F
ESP=2C5FEFC
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000000:Camera_TargetRoom
0013FF4C:BaseSalvaStack1
0C45FFB4:BaseSalvaStack2
02B5FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory is full at 16.61 (Used 0x45C bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 1.04 (Used 0x9FA8 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.17 (Used 0x298 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
Ptr_MemBufferLivello memory is full at 0.92 (Used 0x2CC58 bytes)


------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0

Stack=0x2C5FEFC pContesto=0x2C5FC30 pInfoEccezione=0x2C5FC1C
PRIMARY_STACK:
ESP=0x2C5FEFC
STACK_TRACE:
0x4504F7
0x44416F
0x451ECA
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x13B12C
STACK_TRACE:
0x4A004A
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x440041
0x430050
0x430028
0x430028
0x499ED7
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0xC45B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

Last Crash 5
Version=1.2.0.6
CRS=Disabled
Last diagnostic mexage:Missing FONT_GRAPHICS in current level
Last directX error:
START_P1:10015CB7
END_P1:10045418
START_P2:100516E8
END_P2:1006A543
START_P3:10070A37
END_P3:1009B0FC
START_P4:10005A37
END_P4:1000DA73
CRASH REASON: EXCEPTION_INT_DIVIDE_BY_ZERO
The thread tried to divide an integer value by an integer divisor of zero.
RECOVERABLE : YES
CRASH OFFSET: 0x45048F
REGISTERS:
EAX=0
EBX=0
ECX=2C5FF20
EDX=0
ESI=2CE019C
EDI=0
EBP=FF
EIP=45048F
ESP=2C5FEFC
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000000:Camera_TargetRoom
0013FF4C:BaseSalvaStack1
0C45FFB4:BaseSalvaStack2
02B5FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory is full at 16.61 (Used 0x45C bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 1.04 (Used 0x9FA8 bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.17 (Used 0x298 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
Ptr_MemBufferLivello memory is full at 0.92 (Used 0x2CC58 bytes)


------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0

Stack=0x2C5FEFC pContesto=0x2C5FC30 pInfoEccezione=0x2C5FC1C
PRIMARY_STACK:
ESP=0x2C5FEFC
STACK_TRACE:
0x4504F7
0x44416F
0x451ECA
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x13B12C
STACK_TRACE:
0x4A004A
0x43004F
0x41005C
0x440020
0x45004D
0x410050
0x480054
0x49005C
0x460020
0x440041
0x430050
0x430028
0x430028
0x499ED7
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE

OTHER_STACK:
ESP=0xC45B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

PS: Sorry for the long post :o

Raymond
11-07-09, 14:22
Very simple: You can only play the first level, which is the demo.

LaraRules81
11-07-09, 14:23
:eek: That's a bummer :( Thanks anyway!