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Tombraider95
18-07-09, 10:04
At the start of my level ive triggered a Animation of lara laying down and slowing getting up (ripped from tr2) Ive also Triggered a flyby on the same square. The Flyby works fine but the animation keeps repeating its self and after the flyby the health bar is gone as if shes dead and after a few seconds after the flyby it goes back to main menu :(

What can i do? :)

nowid50
18-07-09, 10:16
Set the next animation of your animation to 11 and the statid to 69 :)

Tombraider95
18-07-09, 10:19
^^^

Oh yh thanks, but how do i do that again?

scoopy_loopy
18-07-09, 10:35
in WadMerger's animEdit, there are boxes you can fill in down the bottom.

Enter "11" into the "next animation" box
Enter "69" into the "StateID" box

I hope that helps

Tombraider95
18-07-09, 10:40
^^^

Yh it does thank!!! So that will stop it from repeating and dieing?#


Thanks it worked!!!!

nowid50
18-07-09, 11:47
The animation 11 is the "boot" animation, it's the first displayed animation.
The stateID 69 is a complety neutral statid, it tells to the engine to just play the animation and nothing else :)

Hoping that will help sometimes :)

Tombraider95
18-07-09, 11:48
It did, and it know works thanks :D

Titak
18-07-09, 17:23
The animation 11 is the "boot" animation, it's the first displayed animation.
The stateID 69 is a complety neutral statid, it tells to the engine to just play the animation and nothing else :)
Hmmm, I've to try that one sometimes. I'm always using stateID 89 for I was once told that that was a neutral stateID. 89 worked for me, but I wonder if there's a difference between 69 and 89?

nowid50
18-07-09, 17:39
89 is supposed for the Polerope use (If I remember right) 69 was supposed to the TURN_SWITCH (if I remember right too --')

Titak
18-07-09, 17:46
I see.
Maybe 69 will be better then for cutscenes.

Wayne_Scales
18-07-09, 18:14
Your game is Called the secrets of Tibet right?:D

sapper
19-07-09, 00:31
Hmmm, I've to try that one sometimes. I'm always using stateID 89 for I was once told that that was a neutral stateID. 89 worked for me, but I wonder if there's a difference between 69 and 89?

Paolone's TRNG animation sample project includes a detailed html tutorial for animation scripting. At the end is an explanation of every stateID.

deskj
19-07-09, 10:04
Sorry, i answered the wrong topic :/ waiting for the post to be deleted :(

Titak
19-07-09, 10:14
Paolone's TRNG animation sample project includes a detailed html tutorial for animation scripting. At the end is an explanation of every stateID.Oh... Haven't looked at that yet, because I stopped making new animations for now. :o
Thanks for the tip. :D