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TombRaider4444
29-07-09, 20:34
Hello guys is there a way to use parrallel bars with trep enabled tomb4.


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is that possible or can I setup my levels like this using the NGLE TRNG engine:

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(1) =trigger fmv + disable weapons + skip level in 1 trigger square

and then have a way to

(2) = trigger fmv + enable pistols , give crowbar , and put pistols in holsters + skip level

basically my game is setup like

level 1 : dummy level, square lara is on triggers (1)

level 2: nice playable level:

level 3: another dummy: square lara is on triggers (2)

level 4: playable level

and so on. Thanks.

Haaaydeen
29-07-09, 20:38
Welcome to the Forums :wve:

TRNG/NGLE is not compatible with TREP.
So anything you do in TREP, won't work.

Yours truly,
Hayden.

Haaaydeen
29-07-09, 20:39
Yay, I was first.

TombRaider4444
29-07-09, 20:39
Welcome to the Forums :wve:

TRNG/NGLE is not compatible with TREP.
So anything you do in TREP, won't work.

Yours truly,
Hayden.

Then what about the 2nd option there?:)

Haaaydeen
29-07-09, 20:41
Ohhh, um, erm.... yeah, well.... I don't know. :(

Haaaydeen
29-07-09, 20:44
Then what about the 2nd option there?:)

Hello guys is there a way to use parrallel bars with trep enabled tomb4.


-------------

is that possible or can I setup my levels like this using the NGLE TRNG engine:

------------


(1) =trigger fmv + disable weapons + skip level in 1 trigger square

and then have a way to

(2) = trigger fmv + enable pistols , give crowbar , and put pistols in holsters + skip level

basically my game is setup like

level 1 : dummy level, square lara is on triggers (1)

level 2: nice playable level:

level 3: another dummy: square lara is on triggers (2)

level 4: playable level

and so on. Thanks.

Welcome to the Forums :wve:

ViNi__
29-07-09, 20:48
the second option can be made with some flipeffects :)
it's not complicated, just study them carefully :tmb:

TombRaider4444
29-07-09, 20:49
the second option can be made with some flipeffects :)
it's not complicated, just study them carefully :tmb:

but you can only have 1 special flip effect and how do you work the fmvs?

Haaaydeen
29-07-09, 20:51
I think you have to place a trigger for "FMV" and then i believe you have to choose which FMV.

TombRaider4444
29-07-09, 21:19
I think you have to place a trigger for "FMV" and then i believe you have to choose which FMV.

Yea but how does the system work, do you call your bik files 1 or 2 or FMV1 or FMV2 or FMV01 or FMV02 and do you make an fmv folder?;)

Haaaydeen
29-07-09, 21:24
^ Im sorry, I dont know.
I think you have to download or create a FMV for there to be an FMV folder.

Raymond
29-07-09, 22:04
You should simply study the reference of the NG_Cneter for the FMV-command. It gives you all the needed information.

TombRaider4444
29-07-09, 22:10
Still begs the question though the fmv will need to play before the skip level trigger:(

mudkip25
30-07-09, 04:12
NG doesn't bik files, TREP does and NG uses wmv I think

wdavid
30-07-09, 04:21
If you are useing NGLE then make the FMV's (*.bik) and copy them into an FMV folder in the TRLE main folder.
Use TREP and make a flippefect:D
In the editor you just simply trigger the flippefect and it should be work;)

Raymond
30-07-09, 06:03
Sorry, the dummy level setup doesnīt make sense to me. Why donīt you play the FMV`s and trigger the necessary flipeffects just at the start of the playable levels?
And you have to make your decision between TREP and the TRNG!

TombRaider4444
30-07-09, 23:02
I'm just gonna use trep and modify tomos polerope to suit mine.

julien
04-08-09, 10:44
hi!
I have a prolem with parallel bars

I don't turn on the parallel bar (180 Degree turn on parallel bars) lara don't return when the animation is played

it's possible with TREP but I don't know if it's possible with TRNG:confused:

Raymond
04-08-09, 11:09
Of course, it is. I believe, you need a special animcommand in the animation. Titak or so will know.

Titak
04-08-09, 12:21
You need to get two things right:

NG Scripting:
The scripting for it is quite simple:
Animation= 459, KEY1_ACTION + KEY1_ROLL, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, -462 ;swingpole turn around

WADMerger Animation Editor:
In your turnaround animation, make sure you place one extra frame at the end. This frame is a copy of the last frame of the animation. In this frame, turn Lara 180 degrees so she faces the other way again.
Now add an effect - change direction command to the last frame of the animation (this is the frame in which Lara has been turned 180 degrees).
Also make sure the next animation is set to the proper animation which should follow the turn around animation.

julien
04-08-09, 13:15
thank for your help
but it's not good:cln:
I add play effect (change direction) in the last frame
in animCommand there is
Play Effect 0 0 - Change Direction

and the StateID is 115 in wadmerger
the next animation is the main animation of swingpole
what is the problem?:confused:

Titak
04-08-09, 14:31
What is not good?
What happens when Lara performs the animation?

The Play effect command shouldn't be in frame 0 and it looks like your command ended up on frame 0.
Make sure it is on the last frame, so the first 0 in your Play Effect 0 0 - Change Direction should be the number of the last frame, for example it is frame 35 in my animation. So it reads Play Effect 35 0 - Change Direction in my AnimCommands list.

My turnaround animation has StateID 99.
Maybe it won't work properly with 115?
I still don't know much about StateID's... :o

julien
04-08-09, 20:05
thank youuuuuuuuu very much titak :jmp:
it's good, now!!!

but she is not exactly on the parallel bars after the turn around, but it's not important:D

Hateshinai
04-08-09, 21:17
I also had problems with the turn around animation . I hope you'll find a way to fix it :)

Shakira Croft
06-08-09, 21:32
Titia: I've got another question... in TRNG it's possible to go right and left when turning, but i can't go R and L while lara's hanging, i don't know if it's my state id... do you have an idea?

Thank's in advance ;)

Titak
06-08-09, 22:17
Nothing comes to mind right now... :o

Shakira Croft
06-08-09, 22:34
No problem thank's ^^

And, once I asked Paolo but he never replys ^^, with "paolo's" method lara swing and the download-bar disappears, with me, when Lara swings and lives the bar the download-bar doesn't disappears :S

Don't know if you know why !?

Titak
06-08-09, 22:40
I'm not sure what you mean. :o
Which download-bar?

I'm not using a customized parrallel bars btw, you know customize it in the script? Mine is just the non-customized version, but with different animation setup.Does that download-bar have anything to do with what you put in the script for the parrallelbars?

Shakira Croft
06-08-09, 22:44
Actually no and yes ^^, with the cust-command you can add a green download-bar (you can see here (http://www.youtube.com/watch?v=ynJ9pFGO1uU)) showing the progress and the power of the final jump =)

And he, he succeed to move lara right and left ^^

Titak
06-08-09, 23:02
Ah, I see. Well, like I said I'm not using any customization for the bar so I can't help with the download bar.

As for the shimmying sideways, that is possible with animation scripting.
But do make sure that Lara can't perform the move when there's a wall/block to her side, otherwise she'll shimmey right into the wall/block.
I've tried this some time ago and it worked. The only thing I couldn't solve back then is how to prevent her from shimmeying sideways when she reached the end of the pole.
So I ditched the shimmey move for now and binned the scripts I had for it. :o

But with the new animation commands that have been added since that time, it just might be possible to prevent Lara from shimmeying beyond the end of a pole. Just have a good look at the Reference section for the different ENV_ conditions. :D

Shakira Croft
06-08-09, 23:05
I've no problem with the script, but certainly with tue statd ID because when Lara starts the animation she falls :-/

Titak
06-08-09, 23:13
What happens if you use the StateID of the ledge-shimmey animations?

I can't remember what I used back then... Those stateIDs or the stateIDs used for all the other swingpole animations...

Shakira Croft
06-08-09, 23:18
She falls too, with swingpole state too

Shakira Croft
09-08-09, 21:59
Could i ask you which command you put ?

Titak
10-08-09, 09:36
I can't remember, I lost those scripts. :o

Shakira Croft
10-08-09, 11:34
Oh, ok no matter :D
Thank's ;)