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Level NextGen
03-08-09, 17:31
Hi guys! I start a new level (included in my adventure ;)) around the Manor! But I've a problem when I output my wad... NGLE detecte a crash :
Crash Report
Version=1.2.1.3
CRS=Enabled
Last diagnostic mexage: LOG_0x42E8D8: Sorted...


Last directX error:
START_P1:10019C47
END_P1:1004CEC2
START_P2:1005A058
END_P2:100743D2
START_P3:1007AE17
END_P3:100A62C4
START_P4:10005ED7
END_P4:1000E1E0
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x1F7306A
RECOVERABLE : YES
CRASH OFFSET: 0x1008F13A
REGISTERS:
EAX=1F578D8
EBX=27F3888
ECX=0
EDX=1B792
ESI=1027303A
EDI=27F37B0
EBP=196F968
EIP=1008F13A
ESP=196F954
DYNAMIC POINTER LIST:
------------------------------------------
1032CC48:Ptr_VetBigTails
02040020:Ptr_MemoriaMesh
01FDFB78:Ptr_MemoriaVertici
02005390:Ptr_MemoriaListaVertici
02F30020:ptr_Memoria1_6Mb
01F62E90:Ptr_ObjectCodeArray
01F880E0:Ptr_VetBaseOggetti
01FC8CB8:Ptr_VetSlotOggetti
02990020:Ptr_BaseImmagineTextureOggetti
0201F008:Ptr_VetMeshPointers
027F2110:Ptr_ObjjBonesWad
01F578D8:Ptr_VetRoomSlots
0116D000:Ptr_VetPointerRooms
027F3960:Ptr_MemoriaPerDatiCD
00000000:Ptr_MenuAttivo
0046E4D8:Ptr_Pointer_VetDirectDrawDevice
0046E4F5:ptr_BaseDirectXLibrary
0046E0A8:Ptr_ColorTableEntry
0015F6EC:Ptr_IDirect3DDevice3
011640A6:Ptr_TabellaColori
00FA0656:Ptr_MemoriaTexFaces
01F40048:Ptr_TextureTailInfos
010C31C8:Ptr_DatiPoligoni
02020D88:Ptr_VetCodeTriggers
0201F980:Ptr_VetTriggers
01F40048:Ptr_MemoriaRoomTexInfos
01F44050:Ptr_ObjectTextureWad
01A30020:Ptr_TextureRawImage
0116B3D0:Ptr_MemTestTextureNero
00000000:Ptr_VettorePuntatoriTexture
01F6AB98:Ptr_VetObjectCodeEffetti
0116F6D0:Ptr_VetSoundEffects
01F6C008:Ptr_VetItemEffetti
02E10020:Ptr_MemoriaFileTexture
00154088:Obj_IDirectDrawSurface3
0014C378:Obj_IDirectDraw7
00179260:Obj_IDirectDraw4
0349B8A4:Obj_IDirect3DTexture2
026AA5A8:Obj_DirectDrawSurface4
00000001:IndiceRoomAttuale
00000001:TipoModeView
00000000:TestMostraFlipMap
00000000:TestDrawDoors
00000064:Tot_RoomSlots
00000000:TestFaceEdit
00000000:TestModoLightning
0012FFC0:SalvaBaseStack1
0196FFB4:SalvaBaseStack2
------------------------------------------
MEMORY USAGE
------------------------------------------
VetPtrMeshObject memory is full at 49.22 (Used 0x1F8 bytes)
ZonaVerticiObjectMesh memory is full at 49.22 (Used 0x1F8 bytes)
ZonaMemoriaVertex memory is full at 80.00 (Used 0x1067F4 bytes)
ZonaMemoriaVertexSecondario memory is full at 20.00 (Used 0x419E4 bytes)
MemoriaTexFaces memory is full at 5.59 (Used 0x10634 bytes)
MemoriaPoligoni memory is full at 1.99 (Used 0x31A4 bytes)
VetSegnaliMesh memory <EMPTY: never used>
MemoriaTexture8Bits memory is full at 100.00 (Used 0x3FFFC bytes)
ZonaOverlaps memory is full at 0.74 (Used 0xF4 bytes)
VetTexSonorePrj memory is full at 99.61 (Used 0x3FC bytes)
VetTextureBumpMap memory <EMPTY: never used>
VetAnimatedTilesTextures memory is full at 99.90 (Used 0xFFC bytes)
ZonaListaElenco memory <EMPTY: never used>
ZonaVetCamera memory <EMPTY: never used>


------------------------------------------
Stack=0x196F954 pContesto=0x196F688 pInfoEccezione=0x196F66C
PRIMARY_STACK:
ESP=0x196F954
STACK_TRACE:
0x1003805A
0x440004
0x100A42CB
0x100A5C81
0x42E978
0x10092064
0x436697
0x436C54
0x42ADC6
0x10082D6B
0x444D0B
0x436697
0x436C54
0x433FB3
0x100833C3
0x100A0F1B
0x100A42DC
0x100A4841
0x10097B37
0x419F10
0x44B45A
0x44B47B
0x44D3C0
0x44B424
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x12B1A0
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE


I don't know this "LOG...thingy" error and accordingly I don't know how to resolve this mistake :confused:!!
I've tried some things like change wad, change texture, but it' doesn't work... I also report my wad and texture in other project and it's work!! :eek: I begin again the project but the error occurred again, again and again! While my wad and texture work in other project. I import an other wad or an other texture (it still does'nt work) :mad:.... It's a Madhouse! [:D]

So I just ask for some help!

Juanchi
03-08-09, 19:58
Please, contact with paolone, he say you know the problem.
I put here her email:
paolone2008@tele2.it
Greetings :wve:

Raymond
03-08-09, 20:25
Oh, no, donīt bother Paolone with every little crash!:mad: Do a bit more of research instead. Go room by room delete it and try. Or you may have to much light bulbs in a room Check this. Whatīs the last working backup!? Check and compare!

Level NextGen
03-08-09, 21:34
Thank you Juanchi, but Raymond is right! ;) Paolone have enough work with NGLE and some bugs occuring with new updates.
Well... As I said I check and compare a lot of things! And I haven't any light bulbs, I have just two room with just five kind of objects (I tested my level before do the "Big" work). I also begin again my project, that is to say that I deleted the project and created a new but it's the same problem... I change wad, tga.file and it's still doesn't work. I try to delete all object but the same! I spend 5 days on this problem and... it begin to get on my nerves! :hea:
As I said (too) I open a project which work and import the wad and tga.file in this level... and it's work!! But it's mess because all textures is replaced and all objects are different.... Where is the problem? :confused: I tried something like open a working project and delete all rooms, then created the Manor but the same problem occured... :tea:

Well so the problem comes to my wad or my tga.files !? But I exchange with other and the same!!

So Is there anybody who know this or understand :
Last diagnostic mexage: LOG_0x42E8D8: Sorted...

Raymond
03-08-09, 21:48
Good! So you have already checked a lot!
What about, if you use a working project with just a room and Lara and then change wad and tga? If this doesnīt help, you can do a package and Iīll check!

Level NextGen
03-08-09, 22:27
Thank you :hug:... But I'm not on my computer (laptop), so I can't test it, I will try tomorrow, that is to say in 12 hours (I leave in France...)! If it doesn't work I'll send you the package by PM ;)!

Edit : I think I tried something like that...:confused:

Raymond
04-08-09, 09:31
There is a problem with outputting in the last versions. Ive mailed Paolone.
You can try this: Enable the Load the last project-option in the NGLE-settings and load your project this way. At least for me it works then. Or you have to go back the update 1.2.0.9 and earlier.

Level NextGen
04-08-09, 11:14
I'm going to try this! ;)

Edit :
OH My God, It's work!!! :gki:

:vlol:

Level NextGen
04-08-09, 11:44
Sorry for the Double Post!
NOOO! I just add some objects and it's crashed again!! :hea: :hea: :hea:
Have you a backup for the update : 1.2.0.9 and earlier!! :(

Edit : I've loaded the 1.2.0.9 update and it's work fine!
Thread close!! :whi:

Titak
04-08-09, 12:11
I'm glad you solved the problem. :tmb:

I'll keep the thread open. :p
It might be of use to others. :D

sapper
05-08-09, 03:17
I have NGLE crash when I output wad via exit & play and via normal menu but have found that the TOM file is created and can convert it with NGtom2pc.

So if it is crashing check the modified date/time on the TOM file, it may have been updated anyway.

Level NextGen
05-08-09, 16:38
Thank you Sapper, I haven't found this!
By the way, if you use a Lara_Start Position with finish trigger, there's some problems and the wad isn't output.

That's why I went back to an earlier update, waiting for a new update! ;)

Titak
05-08-09, 17:11
A lara-start-position and finishtriggers shouldn't prevent a wad from outputting/converting.
I've used multiple finishtriggers and lara-start-positions in my split up manor and all works perfectly. :D

Sapper is right about the "exit and play" feature though.
I've also experienced crashes with it.
That's why I still save, output and convert manually. :)

Laras Boyfr.
06-08-09, 18:37
Please, contact with paolone, he say you know the problem.
I put here her email:
paolone2008@tele2.it
Greetings :wve:

sorry for this question here but is Paolone a girl?

Level NextGen
06-08-09, 19:21
Hum! I don't know :o. But why did you want to know if Paolone is a boy or a girl?
Well! But if you want to send a message about a problem or something else, you'd rather talk about on the forum as said Raymond! ;)

1upMushroom
09-08-09, 07:55
I am getting exactly the same crash when I output my wad.

If using an earlier update works, where do I download an earlier update?

EDIT:
I found the previous updates!!!
http://www.skribblerz.com/tuts/ngle/nglepatches.htm

RE-EDIT
I uninstalled, deleted the program files and reinstalled, with the current version (MK1) and it seems to have fixed the problem.
I think it may be an issue of the MK1 update, as opposed to installing MK1 fresh.