View Full Version : Disabling animating collision
Hey, how do I disable the collision for an animating object?
I know strpix does statics.
In wadmerger there's a collision button in the animation window, but it's greyed out (the disable collision(animation) one)
Doesn't it become active when you select the object (in the left hand window) you want to enable/disable the collision of?
FexAnim can also adjust collision for animating objects. It only works with TR4 files though, not wads. So you should also get TRUpdate, a little programm with which you can transfer the new collision data in the TR4 into the wad. ;)
Fexanimis mentioned in my tutorial on adding collision to objects (http://www.tombraiderforums.com/showthread.php?p=3746514#post3746514).
If the object is in an ANIMATING slot, you could use any slot between 13 and 16 as they have hardcoded disabled collision.
At both, thanks, I solved it.
I can't believe I missed that button in wadmerger :p
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