Nausinous
15-08-09, 09:44
I've installed TRLE Windows Vista and installed NGLE but I get the crash report, I've moved the TRLE folder to the desktop and changed all the directories in the NGLE centre but that hasn't fixed anything. What do I do?
Version=1.2.1.3
CRS=Enabled
Last diagnostic mexage:DXMove : x %d y %d
Last directX error:
START_P1:10019C47
END_P1:1004CEC2
START_P2:1005A058
END_P2:100743D2
START_P3:1007AE17
END_P3:100A62C4
START_P4:10005ED7
END_P4:1000E1E0
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x36CA2BA
RECOVERABLE : YES
CRASH OFFSET: 0x48C98B
REGISTERS:
EAX=7E9
EBX=0
ECX=36C92E0
EDX=F070E
ESI=400000
EDI=34E17D0
EBP=CD
EIP=48C98B
ESP=12FED0
DYNAMIC POINTER LIST:
------------------------------------------
00000000:Camera_Room
00000000:Camera_TargetRoom
0012FF14:BaseSalvaStack1
90909090:BaseSalvaStack2
90909090:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory <EMPTY: never used>
ZonaSceneMemory memory <EMPTY: never used>
VetEditObjects memory <EMPTY: never used>
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory <EMPTY: never used>
ZonaPuntatoriGameStruttureMesh memory <EMPTY: never used>
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
ZonaUsataPerFireSpark memory <EMPTY: never used>
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory <EMPTY: never used>
ZonaTextureAnimate memory <EMPTY: never used>
ZonaFlyCameras memory <EMPTY: never used>
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
------------------------------------------
Stack=0x12FED0 pContesto=0x12FC04 pInfoEccezione=0x12FBE8
PRIMARY_STACK:
ESP=0x12FED0
STACK_TRACE:
0x4A0276
0x49F26B
0x49DF08
0x49F18B
END_STACK_TRACE
SECONDARY_STACK:
ESP=0x90904270
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
OTHER_STACK:
ESP=0x90904270
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
Version=1.2.1.3
CRS=Enabled
Last diagnostic mexage:DXMove : x %d y %d
Last directX error:
START_P1:10019C47
END_P1:1004CEC2
START_P2:1005A058
END_P2:100743D2
START_P3:1007AE17
END_P3:100A62C4
START_P4:10005ED7
END_P4:1000E1E0
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x36CA2BA
RECOVERABLE : YES
CRASH OFFSET: 0x48C98B
REGISTERS:
EAX=7E9
EBX=0
ECX=36C92E0
EDX=F070E
ESI=400000
EDI=34E17D0
EBP=CD
EIP=48C98B
ESP=12FED0
DYNAMIC POINTER LIST:
------------------------------------------
00000000:Camera_Room
00000000:Camera_TargetRoom
0012FF14:BaseSalvaStack1
90909090:BaseSalvaStack2
90909090:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory <EMPTY: never used>
ZonaSceneMemory memory <EMPTY: never used>
VetEditObjects memory <EMPTY: never used>
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory <EMPTY: never used>
ZonaPuntatoriGameStruttureMesh memory <EMPTY: never used>
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
ZonaUsataPerFireSpark memory <EMPTY: never used>
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory <EMPTY: never used>
ZonaTextureAnimate memory <EMPTY: never used>
ZonaFlyCameras memory <EMPTY: never used>
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
------------------------------------------
Stack=0x12FED0 pContesto=0x12FC04 pInfoEccezione=0x12FBE8
PRIMARY_STACK:
ESP=0x12FED0
STACK_TRACE:
0x4A0276
0x49F26B
0x49DF08
0x49F18B
END_STACK_TRACE
SECONDARY_STACK:
ESP=0x90904270
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
OTHER_STACK:
ESP=0x90904270
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE