View Full Version : Non-Fading enemies...
Is there a way to make it so when an enemy dies, they won't fade away?
TREP is the only way I know:D
Tomb_Builder
13-10-09, 22:43
add this line to the level section of your script
Customize=CUST_KEEP_DEAD_ENEMIES, ENABLED
How do I get them to do the opposite :)
So they do fade anyway you mean?
You don't have to do anythign for that. It is default in the engine.
1upMushroom
14-10-09, 14:18
How do I get them to do the opposite :)
Do you mean, if you had enabled the engine to keep the bodies?
You would then do another script line, the same syntax, with "DISABLED" instead.
Otherwise, you need not bother.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.