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View Full Version : can the early TR games be classed as 'Survival Horror' as well as 'Action adventure'?


michaeldt
16-01-10, 12:14
this thought just popped up in my head, I just realised that the early TR games like TR's 1-5 and including AOD have a very big Survival factor in them, find medipacks, find more ammo, leaping across huge gaps, enemies can do massive damage to you and the early games also have a fairly large horror factor in them, so can the early TR's be classed as Survival horror?

TheBloodRed
16-01-10, 12:16
No.

People almost always confuse Survival Horror with suspense titles.

Survival Horror is a subtype of Action Adventure anyways, but no Tomb Raider games are currently that. The new TR sounds like it will be the first actual Survival Horror game in a long time. xD

daventry
16-01-10, 12:20
No, their Graphics were to Comical, but in Next Gen, it could probably be classed as. :confused:

http://i46.************/2mnhl5l.jpg
http://i47.************/2m2usrl.jpg
http://i46.************/28gt2f5.jpg
http://i50.************/xap64k.jpg

Cochrane
16-01-10, 12:25
Not anymore than most games, I would say. To me, survival horror means running away from something, things trying to get you. For the most part, this is not what Tomb Raider is about.

Story-wise, Lara usually has the initiative, actively entering things that do not want to be entered, while getting out tends to be the easy(er) part.

In terms of gameplay, it's really not about being chased. There are plenty of times where you are perfectly safe, and the enemies are usually in your path. You seek them out, not them you.

Of course, there are parts in all games that are different and go a little more in that direction, but overall, I don't think TR qualifies as Survival Horror.

Jo269976
16-01-10, 12:25
Not Survival Horror, but there were horror elements in them:

The T-Rex in Lost Valley, the Deep Sea levels, Spider-Willard, the Yeti, etc.

The early Tomb Raider games had moments of peril and tension, but the main focus was always on exploration and action.

daventry
16-01-10, 12:28
http://www.youtube.com/watch?v=CLf5ADDKlJk
http://www.youtube.com/watch?v=agMpRmEpKvo
[/URL]http://www.youtube.com/watch?v=0Rh35...eature=related (http://www.youtube.com/watch?v=c0AabodD_Sc&feature=related)
http://www.youtube.com/watch?v=aWaRq...eature=related (http://www.youtube.com/watch?v=aWaRqEq1nVM&feature=related)
[URL="http://www.youtube.com/watch?v=N_w3AfmRW8g&feature=related"]http://www.youtube.com/watch?v=N_w3A...eature=related (http://www.youtube.com/watch?v=8RpmoT3pqM8&feature=related)

LightningRider
16-01-10, 12:39
Nooo, not survival horror. Suspense. You didn't dare run into a room empty handed. :p

Chocola teapot
16-01-10, 12:41
Not really... Though im playing TR2 and thats damn scary.

I haven't got to the Deck yet.

daventry
16-01-10, 13:05
IF a New Serious Thread is to be made as a Poll, DO YOU WANT GORE.
or
Do you prefer the BloodPuffs Mild Death/Violence in TRU (Without Black Screen and Sliding On Ice Ragdoll Lara)

Do Crystal think we want a 16/18 Rated TR Game like GTA4 do they think we finally lost our minds and believe TR9 should be scary as Hell because the Ratings and Money will go Sky Rocket.

I wonder if Crystal could use the TRU Lara Model and show us a few examples about Violence and Gore in TR9 then we can decide if we want Gore or Blackout Screen and Sliding on IceRagdoll Lara.

You guys seen my Screens, some of you like it and some of you dont like it.

If we take the TR1/TR2/AOD Games and turn them into Next Gen, how will the Age Ratings be then.

This Art shows Guts flying around.
http://i163.photobucket.com/albums/t313/Fusarau/fd.jpg?t=1263573481

Legend of Lara
16-01-10, 13:53
Daventry, you're not making any sense again.
You seem to think that everyone here is a gorehound who gets off on Lara being torn to pieces. Oh, and GTA4 isn't really that gory.

By the way, that's concept art, not a screenshot. And maybe, just maybe, those splatters aren't monster guts.

As for the topic, the classic TRs were suspenseful, yes, but hardly horror games.

Dennis's Mom
16-01-10, 14:24
I've always felt Tomb Raider lived on the same block as Survival Horror, if not right next door. The best TR levels definitely have the atmosphere of a good survival horror game.

silver_wolf
16-01-10, 15:56
I would say so. I always seem to run out of ammo and med-packs waaay to early, and find myself afraid to turn the corner 'cause I'm half dead. So yeah. :D

Eddie Haskell
16-01-10, 16:02
Absolutely not.

Megalith
16-01-10, 16:05
Pistols with infinite ammo and survival horror don't really match.

Ward Dragon
16-01-10, 16:08
Survival horror refers to games like Silent Hill, Resident Evil, and Alone in the Dark, right? In that case, I would say the only thing in TR that could be classed as survival horror would be Kurtis' levels in AOD. TR always has moments of suspense, tension, and fear, but it's not the same feeling as being thrown into a zombie apocalypse with monsters constantly chasing the character. I think TR should continue to have its suspenseful moments, but I don't want the game to focus on combat as much as a survival horror game does.

Megalith
16-01-10, 16:15
Survival horror has to do with your skill of avoiding and running from your enemies (because you have a limited amount of ammo that you need to save for unavoidable enemies) and the fear this situation inflicts.

Running around with infinite ammo and powerful weapons,shooting everything in sight is not Survival Horror.:)

michaeldt
16-01-10, 20:32
Pistols with infinite ammo and survival horror don't really match.

well, yeah, but the pistols were really weak and almost didn't do anything to some enemies, and some enemies you almost needed to have a full health bar to kill.

Dingaling
16-01-10, 20:36
I'd say the Tomb Raider games always had horror elements or "scary parts" but never that they were a survival-horror game.

silver_wolf
16-01-10, 20:41
Well they were at least survival, since that was one of the hardest things to do- survive.

Cochrane
16-01-10, 20:43
well, yeah, but the pistols were really weak and almost didn't do anything to some enemies, and some enemies you almost needed to have a full health bar to kill.

True, but you never needed to ration your ammo that much. There was always some way to get things down.

spikejones
16-01-10, 20:46
No, their Graphics were to Comical, but in Next Gen, it could probably be classed as. :confused:

LMAO at those pics :vlol:
Not anymore than most games, I would say. To me, survival horror means running away from something, things trying to get you. For the most part, this is not what Tomb Raider is about.


would you call Resident Evil games a survival Horror game then? RE 3 was for me, by your definition, when running away from Nemesis since I didn't have the ammo to take him down - and I saw it pointless really since I'd have to keep doing it till the end of the game. Newest game though - RE 5 - I treat like any FPS I've played before, kill everything before advancing to the next room/area. The only running I do there is to get a better advantage for shooting (better range, cover, etc.). Now, RE 5 seems very much like TR game to me - collecting treasures, solving puzzles in the form of collecting slates/plates to place into doors, turning a beam of focused light to activate lifts, etc.. Very Tomb Raider-ish IMO. Not much of an evolutionary gap between Legend and RE 5, aside from the platforming.

In that case, I would say the only thing in TR that could be classed as survival horror would be Kurtis' levels in AOD.

his level was far too easy IMO

Ward Dragon
16-01-10, 21:53
his level was far too easy IMO

Well yeah, his levels weren't difficult, but in terms of atmosphere it felt kind of survival-horror-ish because he's in an insane asylum with zombies attacking him and he's being stalked by some kind of monster that you don't get a real good look at until quite a bit later when it's time to fight it.

Love2Raid
16-01-10, 22:30
No way!

But I agree with Ward Dragon about AOD, the Sanitarium level is creepy and you need to be careful with ammo. Still not enough to classify it as survival-horror though.

spikejones
16-01-10, 22:39
Well yeah, his levels weren't difficult, but in terms of atmosphere it felt kind of survival-horror-ish because he's in an insane asylum with zombies attacking him and he's being stalked by some kind of monster that you don't get a real good look at until quite a bit later when it's time to fight it.
i agree with the atmosphere aspect of it - though I personally didnt feel too horrified there. (others may have felt differently about it though). "The suffering: ties that bind" (http://www.youtube.com/watch?v=tiC5P-dS5CA) on the other hand - totally different story. Totally surpasses RE games in terms of "yikes" factor.
No way!

But I agree with Ward Dragon about AOD, the Sanitarium level is creepy and you need to be careful with ammo. Still not enough to classify it as survival-horror though.

hmm.. i dunno. I personally recall having adequate ammo.

maniakatosheto
16-01-10, 23:16
The only horror you face is the glitches in underworld :vlol:

Kelly Craftman
16-01-10, 23:17
No, their Graphics were to Comical, but in Next Gen, it could probably be classed as. :confused:

http://i46.************/2mnhl5l.jpg
http://i47.************/2m2usrl.jpg
http://i46.************/28gt2f5.jpg
http://i50.************/xap64k.jpg

LMAO!!! :vlol:

Rai
16-01-10, 23:53
No I don't think it was ever a survival horror and I wouldn't want it to go in that direction either. There were scary jump in your seat moments and areas that were very creepy but it never crossed the line into anything too gory or horror like. To be honest I'm not entirely sure what is specifically survival horror. If it is running away from danger, then although Lara needed to survive, she nearly always took scary monsters and situations head on. The emphasis in the games was exploration and adventure.

Noodleboy
17-01-10, 09:49
The classic TR's are nothing like Survival horror games :p
If not, the exact opposite (well maybe not exact opposite, but you get my point)

Cochrane
17-01-10, 12:16
would you call Resident Evil games a survival Horror game then? RE 3 was for me, by your definition, when running away from Nemesis since I didn't have the ammo to take him down - and I saw it pointless really since I'd have to keep doing it till the end of the game. Newest game though - RE 5 - I treat like any FPS I've played before, kill everything before advancing to the next room/area. The only running I do there is to get a better advantage for shooting (better range, cover, etc.). Now, RE 5 seems very much like TR game to me - collecting treasures, solving puzzles in the form of collecting slates/plates to place into doors, turning a beam of focused light to activate lifts, etc.. Very Tomb Raider-ish IMO. Not much of an evolutionary gap between Legend and RE 5, aside from the platforming.

I never played any of the Resident Evil games, so I have no damn clue. From what you describe, RE5 truly does not sound like much of a survival horror game, but as I said, no, I did not play it.

RockSteady101
17-01-10, 12:27
Action/Adventure/Survival? - Yah

Action/Adventure/Survival/Horror? - Well, if the possible TR9 leaks are anything to go by, we might (and hope we do) just get that!

KurtisLonely
17-01-10, 13:12
In a way, it could.. all tomb Raiders had their horror elements in certain area's, and you had to try to survive in every single game.. yet I don't think it had enough of these elements to become 'survival-horror'

In a way I think you can compare TR to RE..
Including their bossfights..

Like TR1/TRA Torso Monster, reminds me of the fight with the Troll in RE4. not exactly the same.. but it does remind me of it.
Both Big - Annoying - following you.. and if you don't stay on safe distance, it will kill you.

There's just a small thing that is missing in TR and that RE got.. I just don't know what.. ( it has to do with the thrill. )



I do not see TR getting tagged as Survival - Horror.. There simply aren't enough emelents to do so.

dizzydoil
17-01-10, 14:26
I always compared Resident Evil and Tomb Raider back in the day because of how similar I thought they where... but now- I don't see what I saw similar:p.