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Ashandmisty
25-05-10, 17:41
I have a project which opens perfectly fine in winroomedit but crashes if I open it in NGLE. Help?

TheBloodRed
25-05-10, 18:55
Convert the project file using MapConverter in the Tools folder of your NG TRLE folder.

That is all you need!! :jmp:

Ashandmisty
26-05-10, 07:09
Tried that. Didn't work. Still crashes ngle. Here's the crash report:

Version=1.2.1.9
CRS=Enabled
Last diagnostic mexage: LOG_0x429BB3: PHASE III : Bad object clearance - PASSED

Last directX error:
START_P1:10023EC7
END_P1:1005F919
START_P2:1006E8C0
END_P2:1008C571
START_P3:10093D07
END_P3:100C17CF
START_P4:10006607
END_P4:1000F197
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x619325C
RECOVERABLE : YES
CRASH OFFSET: 0x422FC5
REGISTERS:
EAX=6193242
EBX=0
ECX=22CEC28
EDX=11
ESI=227C1EE
EDI=77E00F0
EBP=5C8FD80
EIP=422FC5
ESP=5C8FD20
DYNAMIC POINTER LIST:
------------------------------------------
103B1010:Ptr_VetBigTails
061A0020:Ptr_MemoriaMesh
022CEC28:Ptr_MemoriaVertici
022F4440:Ptr_MemoriaListaVertici
08B60020:ptr_Memoria1_6Mb
02254AF8:Ptr_ObjectCodeArray
02277550:Ptr_VetBaseOggetti
022B7DB8:Ptr_VetSlotOggetti
00000000:Ptr_BaseImmagineTextureOggetti
00000000:Ptr_VetMeshPointers
00000000:Ptr_ObjjBonesWad
077E0048:Ptr_VetRoomSlots
0221FCA8:Ptr_VetPointerRooms
00000000:Ptr_MemoriaPerDatiCD
00000000:Ptr_MenuAttivo
0046E4D8:Ptr_Pointer_VetDirectDrawDevice
0046E4F5:ptr_BaseDirectXLibrary
0046E0A8:Ptr_ColorTableEntry
00253DAC:Ptr_IDirect3DDevice3
02231186:Ptr_TabellaColori
0202205A:Ptr_MemoriaTexFaces
02231CB0:Ptr_TextureTailInfos
00710BD8:Ptr_DatiPoligoni
0221D8A0:Ptr_VetCodeTriggers
0230EA30:Ptr_VetTriggers
02231CB0:Ptr_MemoriaRoomTexInfos
02235CB8:Ptr_ObjectTextureWad
05C90020:Ptr_TextureRawImage
0221BB00:Ptr_MemTestTextureNero
00000000:Ptr_VettorePuntatoriTexture
022CE020:Ptr_VetObjectCodeEffetti
02264EC8:Ptr_VetSoundEffects
0225C800:Ptr_VetItemEffetti
08B60020:Ptr_MemoriaFileTexture
002453C8:Obj_IDirectDrawSurface3
002BF368:Obj_IDirectDraw7
002BF2C8:Obj_IDirectDraw4
00000000:Obj_IDirect3DTexture2
00000000:Obj_DirectDrawSurface4
00000000:IndiceRoomAttuale
00000000:TipoModeView
00000000:TestMostraFlipMap
00000000:TestDrawDoors
000000C8:Tot_RoomSlots
00000000:TestFaceEdit
00000000:TestModoLightning
0012FF88:SalvaBaseStack1
05C8FF88:SalvaBaseStack2
------------------------------------------
MEMORY USAGE
------------------------------------------
VetPtrMeshObject memory is full at 49.22 (Used 0x1F8 bytes)
ZonaVerticiObjectMesh memory is full at 49.22 (Used 0x1F8 bytes)
ZonaMemoriaVertex memory is full at 80.00 (Used 0x1067E4 bytes)
ZonaMemoriaVertexSecondario memory is full at 20.00 (Used 0x419E4 bytes)
MemoriaTexFaces memory is full at 0.69 (Used 0x2038 bytes)
MemoriaPoligoni memory is full at 0.47 (Used 0xBB4 bytes)
VetSegnaliMesh memory <EMPTY: never used>
MemoriaTexture8Bits memory is full at 100.00 (Used 0x3FFFC bytes)
ZonaOverlaps memory <EMPTY: never used>
VetTexSonorePrj memory is full at 99.61 (Used 0x3FC bytes)
VetTextureBumpMap memory <EMPTY: never used>
VetAnimatedTilesTextures memory is full at 99.90 (Used 0xFFC bytes)
ZonaListaElenco memory <EMPTY: never used>
ZonaVetCamera memory <EMPTY: never used>


------------------------------------------
Stack=0x5C8FD20 pContesto=0x5C8FA3C pInfoEccezione=0x5C8FA20
PRIMARY_STACK:
ESP=0x5C8FD20
STACK_TRACE:
0x4010DC
0x418A5C
0x41AAF1
0x41D7E9
0x41E5E2
0x42706A
0x41A3C2
0x426AEF
0x419F10
0x44B45A
0x44B47B
0x44D3C0
0x44B424
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x12B168
STACK_TRACE:
0x408000
0x450043
0x430046
0x410052
0x43004E
0x1009B0A1
0x100BC248
0x444672
0x444610
0x444074
0x444559
0x44B5D6
0x44D3C0
END_STACK_TRACE