View Full Version : Mafia II

24-07-10, 12:46


The game will be set from 1945 to 1955 in Empire Bay (the name is a reference to New York's state nickname "The Empire State".), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit. The game will feature a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game. There will also be around 50 vehicles in the game, as well as licensed music from the era.

Many firearms from the previous game will make a return, for example the Thompson M1928, the Colt 1911 and a pump action shotgun. As seen in screenshots, new WWII-era weapons like the MP40, the M3 Grease Gun, and the MP28 will make an appearance in the game as well as the MG42.

Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action, used in context-sensitive situations. A map will be included as in the original Mafia game. The checkpoint system has been completely overhauled. New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object. Flanking may be a large part of the combat.

It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real time, rather than pre-rendered cutscenes.


Mafia II is a gritty drama which chronicles the rise of World War II Veteran Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join a crime family and become a made man.

The story begins with the player character Vito returning home on leave from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. He then discovers that his father died and left his family $2000 in debt. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mikey, a car mechanic who gets in a conflict with Joe. Mikey also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man in the Clemente family) find themselves battling with, for, against, and around three crime factions: the Falcone, Vinci and Clemente families. The player is later introduced to Eddie Scarpa (a capo in the Falcone crime family). Another character is Marty, a young, novice getaway driver who takes Vito and Joe to the Empire Arms hotel in the mission "Room Service" involving the assassination of the Clemente family's don.

The game will contain two hours of in-game cutscenes. The original game, Mafia: The City of Lost Heaven, had a screenplay of 400 pages, opposed to the 700 pages of the sequel. Daniel Vávra, the writer and director of the original and the sequel, discussed the new angle of the game stating: "The old game was a tribute to gangster films, a romantic vision. Mafia II is grittier, real, a darker world, and the effects are based in reality." Official PlayStation Magazine states: "A high body count is still promised in this tale set in a fictional city 'inspired by' New York of the 1940s and '50s, but those casualties will come the hard way -- through small-scale operations rather than mass firefights."

Vito will also be able to pay for food and drinks, such as coffee, pie and various dishes to replenish health or stamina.


RELEASE DATE: 24 August 2010

Is there anyone at least remotely as excited about this as I am? Oh and sorry if there already was thread for this, I couldn't find any.

24-07-10, 12:47
I quite enjoyed playing the first game actually; i'm looking forward to this :)

24-07-10, 12:50
There is already a thread here (http://www.tombraiderforums.com/showthread.php?t=157644). The last post was two weeks ago. :)

24-07-10, 12:56
Argh...nevermind then.:D

24-07-10, 16:26
Always do a search :ton:

24-07-10, 16:29
I did, but not thoroughly enough, I suppose...:o

24-07-10, 16:40
Always do a search :ton:

Yes, Mason should know. :ton:

24-07-10, 16:41
I always search before making a thread. A small percentage of the time, I won't find anything but someone else will - usage of different keywords makes a huge difference.

24-07-10, 16:43
Easy tiger, I'm joking.

24-07-10, 16:48
I know :) I guess the failure to include a smiley in my previous post made it look hostile? :o

24-07-10, 16:48


25-07-10, 06:55
How come people assume people dont search, I often get problems searching for a thread, can take 100 ****ing pages to find what I was after lol. Assumptions of that kind are just irritating.