View Full Version : XNA for Iphone ?
James-Croft
22-12-10, 22:22
Who wants ? :jmp::cln::p:tea:
$AtlantiB$
22-12-10, 22:26
has you???
toxicraider
22-12-10, 22:41
I don't think that's very possible, considering XNA is made by Microsoft, so they wouldn't make it for iPhone. You could put XNALara on Xbox 360, or Zune, but there wouldn't really be much point.
Unless somebody has managed to do it, then I take that back. :p
FearEffect
22-12-10, 22:49
Yeah , That would be too hard on iphone too ...
You could put XNALara on Xbox 360, or Zune, but there wouldn't really be much point.
That's news to me. :) You can only put XNA on Xbox 360 or Zune. Not XNALara ;)
Unless somebody has managed to do it, then I take that back. :p
That's news to me. :) You can only put XNA on Xbox 360 or Zune. Not XNALara ;)
Unless somebody has managed to do it, then I take that back. :p
And when someone will make it workable on Xbox (I mean XNALara xD) then I'll be the happiest guy in my city ^^
toxicraider
30-12-10, 13:15
That's news to me. :) You can only put XNA on Xbox 360 or Zune. Not XNALara ;)
Unless somebody has managed to do it, then I take that back. :p
You can port XNA apps and games on to xbox 360, so presumably XNALara would be possible, but I'm not sure if this requires a dev kit of some kind.
You can port XNA apps and games on to xbox 360.
Right, i know this. I am a programer ;)
But, Dusan dont use the content pipeline for load a model, change the colors, show dialogs .... He used some class files, which are only available for MS-Windows systems :( The dev kit are the same for Windows, Xbox 360 and Zune.
using System.Windows.Forms;
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