View Full Version : EA confirms work on new Mirror's Edge project
Publisher reiterates it hasn't abandoned the franchise
EA senior vice president Patrick Soderlund has confirmed the company's at work on a new Mirror's Edge project, although he wouldn't elaborate one bit.
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"I loved Mirror's Edge and what we did with Mirror's Edge," he told GameStar in a video interview.
"We have not abandoned the franchise. And we are working on something, but I'm not willing to talk more about that."
The news follows last month's admission by EA Games Label boss Frank Gibeau that ideas for a sequel to the DICE game are being worked on. At the time, he said he's sure we'll see the IP combined with the Battlefield developer's new Frostbite 2 engine.
In March, Gibeau told CVG that not only is DICE's Mirror's Edge franchise very much still alive - but that EA is "figuring out a way to bring it back".
http://www.computerandvideogames.com/310568/news/ea-confirms-work-on-new-mirrors-edge-project/
YAAAAAAAAAAAAAAAAAAAY :yah:
Good! I liked the first one :D
"We're working on something"? That could be anything. I'm not getting my hopes up before they haven't announced that it's going to be a proper game for PS3/360/PC and not an iPhone game or sth.
The other quote sounds like it's going to be a proper game, though. Unless phones have suddenly gotten powerful enough to run the Frostbite engine :p.
ajrich17901
06-07-11, 15:11
It was pretty much a given we'd be seeing a Mirror's Edge 2 eventually, I'm looking forward to it.
Super Badnik
06-07-11, 15:26
"Franchise"?
Can I get a hallelujah? Though that "working on something" like worries me a little bit... I sure hope the next game won't end up being radically different from the first.
"Franchise"?
Mirror's Edge was always supposed to be a trilogy, from what I remember. But I'm not sure if that really qualifies it as a franchise. *scratches head*
It would be cool as a sandbox :I
Linoshi Croft
06-07-11, 15:28
I want to cry :D I'm so freaking happy
Can I get a hallelujah? Though that "working on something" like worries me a little bit... I sure hope the next game won't end up being radically different from the first.
Mirror's Edge was always supposed to be a trilogy, from what I remember. But I'm not sure if that really qualifies it as a franchise. *scratches head*
There was iPhone games etc. I think.
Anyway, whilst I wasn't the biggest fan of the first, I'm glad to see a sequel. Why? Because it's different from the usual FPS crap.
Strange but i think they confirmed they were working on a new ME many months ago (maybe even a year.)
I liked the first game a lot so it will be interesting to see what they will change in the sequel.
we can only hope its a third person game, first person really doesn't work in a game where you need to see where to jump, and making leaps of faith (no pun intended) usually ended in going splat
Linoshi Croft
06-07-11, 15:47
NOOOO the first person has to stay. It's part of what made the game unique.
First person perspective is what it made so unique. They really should not change that.
Mirror's Edge in third person = NO WAY lol.
ea is going to do a SUMMER SHOWCASE LIVE EVENT tomorrow !
maybe they will announce the game ?
Mirror's Edge in third person = NO WAY lol.
http://www.youtube.com/watch?v=t3VnWYt9flM
:whi: :D
MyRaider4Life
06-07-11, 16:02
Omg. OMG. OMG!!! This is amazing news! Absolutely can't wait for them to officially announce it! :jmp:
ajrich17901
06-07-11, 16:08
I'd actually prefer Mirror's Edge 2 in third person, or at least give us the option to choose.
I'd actually prefer Mirror's Edge 2 in third person, or at least give us the option to choose.
You can play in third person on PC.
ajrich17901
06-07-11, 16:10
You can play in third person on PC.
I don't play PC games, but I did see the mod. I'd prefer it properly done.
^ I wouldn't like to have an official option ro play in third person, ME should stay in first person IMO.
http://www.youtube.com/watch?v=t3VnWYt9flM
:whi: :D
I've actually done that and played like that lol :p
Praise Christ.
There was iPhone games etc. I think.
There was only one for the iPhone/iPod/iPad and it was a mobile version of the original game.
I prefer it First person. I'ts what separates Mirror's edge from other platformers.
The only thing I want them to change is the length and Gameplay variety. The climb up the sewer tunnel was NOT fun. Pipe-run-jump-pipe-run-jump-pipe-run-jump. No.
That and Gunplay. It worked (since you were supposed to run) but I'd rather it be better integrated.
http://www.youtube.com/watch?v=t3VnWYt9flM
:whi: :D
Lol in my opinion that's nothing but an excuse as to why ME should not go third person, it looks so awkward. The first person view is what made it so unique, the reason ME deserves a sequel is because it is a true gem, maybe the only one of this gen, to do something new. If they're gonna start ripping out it's soul and dumbing it down for the masses then I'd rather not have a sequel at all and leave ME1 to the legacy it currently has.
I'm not opposed to optional 3pv but it has to be mainly designed in 1pv,true to the original.
King.Louie
06-07-11, 16:57
Yay cant wait for this :D
xLara_Nathanx
06-07-11, 18:04
OH MY FREAKING GOSH!!!!!!!!!!!!!!!!!!!!!! You guys dont even know my love for this game. I still play it once in a week, beating the weekly record almost everytime :D OMFG Please announce it soon.
_Awestruck_
06-07-11, 18:06
This makes me glad. I loved the first one.
OMFG! YAAAAY! I'm so happy! :yah:
It's going to look amazing in the Frostbite 2 engine. :cln:
I finished ME just a couple of weeks ago, and I loved it. :jmp: I'm glad there's going to be a sequel, since the fist game ended with so many unresolved issues. I do hope there's an optional third-person view, though. There were certain jumps (especially in narrow spaces) that were painfully difficult in first-person, since all you can see is the blank grey wall in front of you. :(
Lol in my opinion that's nothing but an excuse as to why ME should not go third person, it looks so awkward. The first person view is what made it so unique, the reason ME deserves a sequel is because it is a true gem, maybe the only one of this gen, to do something new. If they're gonna start ripping out it's soul and dumbing it down for the masses then I'd rather not have a sequel at all and leave ME1 to the legacy it currently has.
I'm not opposed to optional 3pv but it has to be mainly designed in 1pv,true to the original.
The only reason that looks awkward is that players weren't really meant to see that, so the animations are pretty crude. Obviously, if they designed a genuine third-person perspective, the animations and camera would be perfectly fine. I'm not saying the whole game should be third-person, but there should be an option to turn on the third-person camera at a few strategic locations.
Linoshi Croft
06-07-11, 18:33
I think it should be strictly first person :o Sorry. I really hate it when developers mess around with what made their games great in the first place.
So adding an option for a third-person perspective somehow makes the game automatically suck? Sorry, I don't follow your reasoning at all.
Linoshi Croft
06-07-11, 18:39
So adding an option for a third-person perspective somehow makes the game automatically suck? Sorry, I don't follow your reasoning at all.
Did I say it would automatically suck :confused: It's just personal preference I would much rather the game stay in first person. . .
FloTheMachine
06-07-11, 18:41
:yah:!!!
Did I say it would automatically suck :confused: It's just personal preference I would much rather the game stay in first person. . .
Well, then don't use the optional third-person perspective.
But one of the great parts of Mirror's Edge is the first-person parkour :rolleyes: It wouldnt be the same in third person.
toxicraider
06-07-11, 18:55
:jmp:
So excited!
I think the game would still be good in third person; it still had gameplay elements that you don't get in many other games. PoP has free running style gameplay but it feels more staged, and isn't nearly as fluid and extensive. The 1st person view caused a lot of issues with controlling, so I wouldn't be too bothered if they scrapped it, and I really don't think it added much to the game, which would still have been pretty unique without it. Having the option for both would really be great though.
Having the option for both would really be great though.
Exactly. So people can choose the view they prefer. :) Yet some people seem to think that having that extra option somehow would make the game worse. :confused:
Carbonek_0051
06-07-11, 19:06
I didn't like the first game, but I guess this is good news for fans. As for the whole FP vs TP thing, it doesn't really matter. Being in FP isn't what made the platforming so great. It would be just as good in TP as it would in FP.
But one of the great parts of Mirror's Edge is the first-person parkour :rolleyes: It wouldnt be the same in third person.
So adding an option for a third-person perspective somehow makes the game automatically suck? Sorry, I don't follow your reasoning at all.
I wasn't the biggest fan of the original - I used to get frustrated madly when I lost, and the bits with several enemies really were intense, but I think this one could be good - especially if it was a sandbox with additional missions :) I would probably play it in third person (if we get the choice), because first person platforming can make me a little dizzy if I play for too long, but I could still stand to play in FP if we have to. :)
But Mirror's Edge is almost based on fp parkour and platforming. It would be pointless to add a 3rd person option.
YYYYYAAAAAAEEEEEEHHHHHOOOOOWW!! :jmp::jmp::jmp::jmp:
silviu_raider
06-07-11, 19:36
I'm so happy for this!
I loved the first game! :D
Trigger_happy
06-07-11, 19:47
But Mirror's Edge is almost based on fp parkour and platforming. It would be pointless to add a 3rd person option.
That's what I thought- the selling point of Mirror's Edge was that it was First-Person parkour platformer. Making it a third-person game instantly waters that down, making just another platformer game competing with the likes of PoP, TR and Uncharted.
If anything, I think that in the next one they should focus more on the platforming- they could even maybe get rid of the shooting parts, which I thought were one of the worst parts of the game.
toxicraider
06-07-11, 19:47
I didn't like the first game, but I guess this is good news for fans. As for the whole FP vs TP thing, it doesn't really matter. Being in FP isn't what made the platforming so great. It would be just as good in TP as it would in FP.
Exactly, if anything First person slightly detracted from the platforming in some ways, since it made it more tedious to control and it felt more like you were floating about than actually running. The platforming was it's USP rather than the camera angle, for me, since the platforming was so fluid and really well done. The first person angle did make it quite thrilling to jump off the huge drops though. :p
And anyway, people talk about the FP angle being the game's strongest selling point, yet it did not sell that well, so clearly something needs changing.
Linoshi Croft
06-07-11, 19:48
That's what I thought- the selling point of Mirror's Edge was that it was First-Person parkour platformer. Making it a third-person game instantly waters that down, making just another platformer game competing with the likes of PoP, TR and Uncharted.
If anything, I think that in the next one they should focus more on the platforming- they could even maybe get rid of the shooting parts, which I thought were one of the worst parts of the game.
:tmb:
Carbonek_0051
06-07-11, 19:50
Exactly, if anything First person slightly detracted from the platforming in some ways, since it made it more tedious to control and it felt more like you were floating about than actually running. The platforming was it's USP rather than the camera angle, for me, since the platforming was so fluid and really well done.
Exactly. Except I felt like the platforming was a bit "meh" to begin with. Like I said, not a fan of the first game. :pAnd anyway, people talk about the FP angle being the game's strongest selling point, yet it did not sell that well, so clearly something needs changing.
:tmb:
ajrich17901
06-07-11, 19:52
I still see nothing wrong with third person being optional, if ya don't like it don't use it.
Carbonek_0051
06-07-11, 19:53
I still see nothing wrong with third person being optional, if ya don't like it don't use it.
You're on TRF, home of "WE DON'T AGREE WITH LOGIC!". Look at how many times people have brought up optional stuff for TR, and people threw hissy fits.
Linoshi Croft
06-07-11, 19:56
I wonder if Faith is going to make a return?
http://media.giantbomb.com/uploads/0/2891/798471-faith_super.jpg
Personally I would want faith back but if it was another character I would at least like to see Faith around maybe Faith could be training you :eek: That would be cool.
Trigger_happy
06-07-11, 19:59
I still see nothing wrong with third person being optional, if ya don't like it don't use it.
With something as large as making two different engines for one game that might not sell brilliantly, it just isn't reasonable. Making an 'optional' third-person camera view would be like making a totally different game- it just wouldn't work. Plus, it makes the game look unfocused, as well as making the designers look bad- it looks like they couldn't make up their minds. I can't think of any other game that has two different camera views for those reasons.
ajrich17901
06-07-11, 19:59
You're on TRF, home of "WE DON'T AGREE WITH LOGIC!". Look at how many times people have brought up optional stuff for TR, and people threw hissy fits.
Yeah, no kidding >.>
Well. Would you agree with an option in the new TR to make Lara blonde, even if it was optional? 3rd person just does NOT fit with the game AT ALL.
tr fan 4 ever
06-07-11, 20:09
Great news! :yah:
Carbonek_0051
06-07-11, 20:14
With something as large as making two different engines for one game that might not sell brilliantly, it just isn't reasonable. Making an 'optional' third-person camera view would be like making a totally different game- it just wouldn't work. Plus, it makes the game look unfocused, as well as making the designers look bad- it looks like they couldn't make up their minds. I can't think of any other game that has two different camera views for those reasons.
Ever played Oblivion? Fallout? They have optional 3rd person views, same with the new Elder Scrolls game Skrim. Do those games look unfocused? Do those developers look bad? Hell no.
Well. Would you agree with an option in the new TR to make Lara blonde, even if it was optional? 3rd person just does NOT fit with the game AT ALL.
Stupid example/comparison. It's not even the same thing.
Stupid example/comparison. It's not even the same thing.
I said that with the April's fools day LCGoL prank in mind. How did everyone act? It was "optional" after all :rolleyes:
Carbonek_0051
06-07-11, 20:16
I said that with the April's fools day LCGoL prank in mind. How did everyone act? It was "optional" after all :rolleyes:
Like I said, welcome to TRF home of "WE DON'T AGREE WITH LOGIC!". I wouldn't have cared if it was real, I would just think of it as a pointless option.
PURE AWESOMENESS!
MIRROR'S EDGE IS NOW BACK!:jmp::jmp::jmp::jmp:
Like I said, welcome to TRF home of "WE DON'T AGREE WITH LOGIC!". I wouldn't have cared if it was real, I would just think of it as a pointless option.
Yeah sure. You're always so perfect.
Carbonek_0051
06-07-11, 20:19
Yeah sure. You're always so perfect.
Yeah because that's exactly what I said, it's ok. Come back when you have a better argument. :)
Yeah because that's exactly what I said, it's ok. Come back when you have a better argument. :)
The arguments I have, I already posted them. You're just repeating the same thing over and over again.
Carbonek_0051
06-07-11, 20:22
The arguments I have, I already posted them. You're just repeating the same thing over and over again.
And I pointed out the flaws in your arguments and the best you could come up with is that I am perfect? Well it's flattering you think so, but this isn't the time to flirt. I want something that gives me a good reason why 3rd person wouldn't be good for the game.
But Mirror's Edge is almost based on fp parkour and platforming. It would be pointless to add a 3rd person option.
That's what I thought- the selling point of Mirror's Edge was that it was First-Person parkour platformer. Making it a third-person game instantly waters that down, making just another platformer game competing with the likes of PoP, TR and Uncharted.
If anything, I think that in the next one they should focus more on the platforming- they could even maybe get rid of the shooting parts, which I thought were one of the worst parts of the game.
Trigger_happy explained it perfectly. You just keep saying: "IT'S OPTIONAL!, OP-TIO-NAL!" :rolleyes:
Carbonek_0051
06-07-11, 20:28
And I gave an argument back as to why that isn't really a good argument either:
Ever played Oblivion? Fallout? They have optional 3rd person views, same with the new Elder Scrolls game Skrim. Do those games look unfocused? Do those developers look bad? Hell no.
Yet you keep saying it wouldn't fit. WOULDN'T F-I-T. :rolleyes::rolleyes::rolleyes::rolleyes:
Are Oblivion and Fallout intense platforming and parkout games?
Come on, I'll give you a clue: It starts with the N :D Too hard? It ends with the O :D
Carbonek_0051
06-07-11, 20:33
Are Oblivion and Fallout intense platforming and parkout games?
Come on, I'll give you a clue: It starts with the N :D Too hard? It ends with the O :D
Does it matter? Since I don't want you to hurt that pretty little brain of your's I'll answer it for you. No.
The platforming was far from intense, it was very flawed and kind of broken. It was more frustrating that anything. The first person did not help this. The parkour can be done in 3rd person, you act like it can only be done in first person and first person only. Hello, Prince of Persia? It can be done, WET has parkour elements but handled with both analog sticks (much like ME). It can be done. Also, the FP was only a selling point, it's not like it makes the game amazing.
Trigger_happy
06-07-11, 20:33
Ever played Oblivion? Fallout? They have optional 3rd person views, same with the new Elder Scrolls game Skrim. Do those games look unfocused? Do those developers look bad? Hell no.
True, but those games are all RPGs, a genre that is more focused on gameplay and characters than the camera view. In platformers and adventure games, a large part of how a game is sold and marketed is by its camera set-up. Sending out a Mirror's Edge sequel with multiple camera angles confuses that. And yes, whilst it might attract people who were put off by the FP set-up of the first, by making a TP camera, the game is instantly put up against more established TP action adventure games- PoP, TR, Uncharted and many more that come out every year.
Moving towards TP removes the game's unique selling point, meaning that the game would have to go by something else, and since the story wasn't brilliant and there wasn't multiplayer, there's not really anything else to sell the game with. The gameplay would have to be modified to deal with the TP angle, and the game, in my opinion, wouldn't be a Mirror's Edge sequel, but a totally new game, that would have to compete in a crowded market full of well loved existing franchises.
*sigh* :rolleyes:
So some people want an optional third person view, huh? And making the game exactly the same way as the first ME was and then adding an option to make the game playable in 3rd person completely ruins the experience to those who won't even bother trying it. Makes a lot of sense.
I don't even know why I'm posting this...
Carbonek_0051
06-07-11, 20:36
True, but those games are all RPGs, a genre that is more focused on gameplay and characters than the camera view. In platformers and adventure games, a large part of how a game is sold and marketed is by its camera set-up. Sending out a Mirror's Edge sequel with multiple camera angles confuses that. And yes, whilst it might attract people who were put off by the FP set-up of the first, by making a TP camera, the game is instantly put up against more established TP action adventure games- PoP, TR, Uncharted and many more that come out every year. Moving towards TP removes the game's unique selling point, meaning that the game would have to go by something else, and since the story wasn't brilliant and there wasn't multiplayer, there's not really anything else to sell the game with. The gameplay would have to be modified to deal with the TP angle, and the game, in my opinion, wouldn't be a Mirror's Edge sequel, but a totally new game.
You act like the game sold well due to it's camera angle, but that's the thing. The game didn't sell well, and so what? A little competition never hurt. ME still has it's art-direction, and it's gameplay. Giving the game a 3rd person view optionally would not hurt it at all. If anything it would help the game more, you can have two ways to play the game and two views to the world. It can work, but the only thing I keep hearing is "it's the selling point". Clearly they need a better selling point if the first game didn't do so well.
**** yeah. I want to marry someone.
Does it matter? Since I don't want you to hurt that pretty little brain of your's I'll answer it for you. No.
The platforming was far from intense, it was very flawed and kind of broken. It was more frustrating that anything. The first person did not help this. The parkour can be done in 3rd person, you act like it can only be done in first person and first person only. Hello, Prince of Persia? It can be done, WET has parkour elements but handled with both analog sticks (much like ME). It can be done. Also, the FP was only a selling point, it's not like it makes the game amazing.
Flawed? Broken? Oh well. I'm not gonna get in another fight now... :rolleyes:
It can be done in 3rd person. But it would not be the same. The experience of playing Mirror's Edge is almost fully based on being the one platforming, seeing the game through Faith's eyes.
They based the game on that since the very beginning, look at this concept art for example:
http://www.consolas.es/wp-content/uploads/mirrors-edge.jpg
Carbonek_0051
06-07-11, 20:42
*sigh* :rolleyes:
So some people want an optional third person view, huh? And making the game exactly the same way as the first ME was and then adding an option to make the game playable in 3rd person completely ruins the experience to those who won't even bother trying it. Makes a lot of sense.
I don't even know why I'm posting this...
Again, welcome to TRF. Home of "Logic Doesn't Exist".
Flawed? Broken? Oh well. I'm not gonna get in another fight now... :rolleyes:
It can be done in 3rd person. But it would not be the same. The experience of playing Mirror's Edge is almost fully based on being the one platforming, seeing the game through Faith's eyes.
They based the game on that since the very beginning, look at this concept art for example:
http://www.consolas.es/wp-content/uploads/mirrors-edge.jpg
Yes, that's right. Flawed and broken. I had high hopes for the original and when I played it I found the game to be VERY flawed. The platforming & combat being it's biggest flaws. Sorry if I don't think the first game is perfection.
And who said that there couldn't be first person? This whole thing is about having an optional third person view. You act like people are asking for first person to be completely stripped away! If it's an option, that means it doesn't have to be used if you don't want to use it. You can play the game in first person, while someone else enjoys it in third. No harm right? Oh wait, that's too logical.
Yes, that's right. Flawed and broken. I had high hopes for the original and when I played it I found the game to be VERY flawed. The platforming & combat being it's biggest flaws. Sorry if I don't think the first game is perfection.
And who said that there couldn't be first person? This whole thing is about having an optional third person view. You act like people are asking for first person to be completely stripped away! If it's an option, that means it doesn't have to be used if you don't want to use it. You can play the game in first person, while someone else enjoys it in third. No harm right? Oh wait, that's too logical.
Oh god, you are so closed with your idea that it's impossible to argue with you.
Trigger_happy
06-07-11, 20:46
You act like the game sold well due to it's camera angle, but that's the thing. The game didn't sell well, and so what? A little competition never hurt. ME still has it's art-direction, and it's gameplay. Giving the game a 3rd person view optionally would not hurt it at all. If anything it would help the game more, you can have two ways to play the game and two views to the world. It can work, but the only thing I keep hearing is "it's the selling point". Clearly they need a better selling point if the first game didn't do so well.
Competition totally hurts this generation. So many games have dived due to being released too close to similar games, or not being unique enough. BG and E bombed as it was released too close to Ubisofts other games, And yes, its art direction was unique, but its gameplay was based on being a FP platformer. I feel that a TP Mirror's Edge wouldn't have enough to separate itself from other action adventure games, even with the added bonus of a TP camera. If you totally ignore what camera angle the game has, it doesn't have a selling point.
Carbonek_0051
06-07-11, 20:47
Oh god, you are so closed with your idea that it's impossible to argue with you.
You mean I stick to my opinion and give arguments as to why I think it could work? Oh god forbid someone has a stable opinion!Competition totally hurts this generation. So many games have dived due to being released too close to similar games, or not being unique enough. BG and E bombed as it was released too close to Ubisofts other games, And yes, its art direction was unique, but its gameplay was based on being a FP platformer. I feel that a TP Mirror's Edge wouldn't have enough to separate itself from other action adventure games, even with the added bonus of a TP camera. If you totally ignore what camera angle the game has, it doesn't have a selling point.
Yes it does, the parkour is it's selling point. Other games use parkour elements, but none have fully done a full prakour game (well one has to my knowledge). It's not like PoP, TR, or Uncharted for the parkour alone. It separates itself with how the parkour is done (not the FPV). So again, I see no reason why 3rd person can't be an option.
You mean I stick to my opinion and give arguments as to why I think it could work? Oh god forbid someone has a stable opinion!
:vlol: Fact.
You mean I stick to my opinion and give arguments as to why I think it could work? Oh god forbid someone has a stable opinion!
I'm so tired of this discussion now and you're giving me a headache that I don't deserve so, I'll say this:
Mirror's Edge is first person game. It would be pointless to have a third person camera view option for Mirror's Edge 2 because the game is almost based on first person platforming. Like if you were going to play the game anyways. It's too flawed, stay away from it.
Don't I have a stable opinion?
Linoshi Croft
06-07-11, 20:54
I think the control scheme and camera make ME a challenge. So changing the camera would just make it easier. . which is no fun as that's all people complain about these days are "games being to easy"
Carbonek_0051
06-07-11, 20:55
I'm so tired of this discussion now and you're giving me a headache that I don't deserve so, I'll say this:
Mirror's Edge is first person game. It would be pointless to have a third person camera view option for Mirror's Edge 2 because the game is almost based on first person platforming. Like if you were going to play the game anyways. It's too flawed, stay away from it.
Don't I have a stable opinion?
No. You don't. You still haven't given me a good reason why a 3rd person option wouldn't be good, it's an option. And like I said, no one is saying that the 1st person should be completely taken out of the game. Which is (by what you are saying) how you act.
And because I found the first game flawed I can't try the second one to see if they improved it? Oh sweetie, you need to do something with that broken logic of your's. Want some super glue? I have some in the cabinet.
It surely was a challenge; I remember getting stuck on the bloody demo because the controls were pretty different.
Trigger_happy
06-07-11, 20:56
Yes it does, the parkour is it's selling point. Other games use parkour elements, but none have fully done a full prakour game (well one has to my knowledge). It's not like PoP, TR, or Uncharted for the parkour alone. It separates itself with how the parkour is done (not the FPV). So again, I see no reason why 3rd person can't be an option.
I totally agree that if the game focuses on using parkour, it could get somewhere. I just don't think a third person parkour game would be very exciting. I imagine that playing the first game through from a TP viewpoint would be a little dull.
Carbonek_0051
06-07-11, 20:58
I totally agree that if the game focuses on using parkour, it could get somewhere. I just don't think a third person parkour game would be very exciting. I imagine that playing the first game through from a TP viewpoint would be a little dull.
I think it would still be equally fun, the thing is I'm not saying first person should be eliminated completely from the game. I am just proposing that a 3rd person optional view could work, and not bring down the quality of the game. Like I said, two ways to play the game is pretty neat and would bring more of an audience to the series. The parkour is what got me interested in the first game anyway, not the FP view.
No. You don't. You still haven't given me a good reason why a 3rd person option wouldn't be good, it's an option. And like I said, no one is saying that the 1st person should be completely taken out of the game. Which is (by what you are saying) how you act.
And because I found the first game flawed I can't try the second one to see if they improved it? Oh sweetie, you need to do something with that broken logic of your's. Want some super glue? I have some in the cabinet.
I have given you a reason, you just don't want to accept it.
Carbonek_0051
06-07-11, 21:00
I have given you a reason, you just don't want to accept it.There is nothing to accept, you still haven't given me a good argument as to why there couldn't be an optional 3rd person viewpoint. You just keep saying that "IT WOULDN'T FIT". So sharply detailed, I may just lose an eye from it.
There is nothing to accept, you still haven't given me a good argument as to why there couldn't be an optional 3rd person viewpoint. You just keep saying that "IT WOULDN'T FIT". So sharply detailed, I may just lose an eye from it.
I have given you a good argument as to why it couldn't work, optional or no. You just don't want to accept it. I would love a 3rd person parkour game, and would definitely play ME2 third person or no, but it wouldn't be Mirror's Edge.
Trigger_happy
06-07-11, 21:04
I think it would still be equally fun, the thing is I'm not saying first person should be eliminated completely from the game. I am just proposing that a 3rd person optional view could work, and not bring down the quality of the game. Like I said, two ways to play the game is pretty neat and would bring more of an audience to the series. The parkour is what got me interested in the first game anyway, not the FP view.
I just think that adding in a TP camera would make the gameplay too easy. In the first, the difficulty was about sizing up jumps and heights and gaining speed. In many TP platformers with parkour, the idea is to simply get from one bit to another, with the game working out the difficult bits. I know I wouldn't have to use the TP, but I can't see how DICE would be able to reconcile having two camera options into the gameplay. They might be able to, but I just imagine it would end up a bit like TRL.
Carbonek_0051
06-07-11, 21:05
I have given you a good argument as to why it couldn't work, optional or no. You just don't want to accept it. I would love a 3rd person parkour game, and would definitely play ME2 third person or no, but it wouldn't be Mirror's Edge.
Yes it would. If it has parkour, the same art-direction, gameplay, and the same universe, then it's Mirror's Edge. The first person view is a small piece of the game, it doesn't make the game.I just think that adding in a TP camera would make the gameplay too easy. In the first, the difficulty was about sizing up jumps and heights and gaining speed. In many TP platformers with parkour, the idea is to simply get from one bit to another, with the game working out the difficult bits. I know I wouldn't have to use the TP, but I can't see how DICE would be able to reconcile having two camera options into the gameplay. They might be able to, but I just imagine it would end up a bit like TRL.
Then don't use it? Perhaps it could be something for easy mode? I don't know, I still think the game could be equally as challenging in 3rd person. The only reason I found the first game difficult was because the controls and first person view didn't work well with the platforming. I don't see it being bad at all, I'm not saying it will happen. But I think it would be neat if they did it.
Yes it would. If it has parkour, the same art-direction, gameplay, and the same universe, then it's Mirror's Edge. The first person view is a small piece of the game, it doesn't make the game.
No.
I'm out.
Not exactly news at this point. After all, if EA had abandoned the franchise, why the iPhone/iPad game and the comic book? And there were similar announcements before. But still, great to hear!
"We're working on something"? That could be anything. I'm not getting my hopes up before they haven't announced that it's going to be a proper game for PS3/360/PC and not an iPhone game or sth.
The iPhone game was actually pretty good! Although I would be horribly, horribly disappointed if they released that or something like that as the next main game.
I think the iPhone/iPad game (the two are sold separately, but they are 100% the same game) shows something interesting, though: It is a side-scroller, obviously in third person, and it works really well and is really unique. It shows that the unique part of ME is not just that it is in first person. The platforming is much more based around flow and never stopping than other games (such as Tomb Raider).
So I think a third-person Mirror's Edge game could work. I'd still prefer a first-person approach, though. Having the option to switch, as suggested here, seems interesting, but if DICE's resources are limited and they have to choose between implementing good 3rd Person Camera and improving the first person mode (and that can use a lot of improvement), I'd prefer they went with improving the first person mode.
Ever played Oblivion? Fallout? They have optional 3rd person views, same with the new Elder Scrolls game Skrim. Do those games look unfocused? Do those developers look bad? Hell no.
To be honest, though, the third person mode at least in Morrowind was kind of crap.
Edit to add (in general): The iPhone game also shows something else, namely how combat should have been done. No guns at all, taking out enemies is really fast, and the main challenge is not slowing down too much while you defeat them. I'm sure some will find this boring, but in a dynamic game like ME tries to be, I think such an approach works far better.
Carbonek_0051
06-07-11, 21:10
To be honest, though, the third person mode at least in Morrowind was kind of crap.
I agree about Morrowind. But in Oblivion & Fallout I enjoyed using it. It looks way better in Skyrim though.
Trigger_happy
06-07-11, 21:11
Then don't use it? Perhaps it could be something for easy mode? I don't know, I still think the game could be equally as challenging in 3rd person. The only reason I found the first game difficult was because the controls and first person view didn't work well with the platforming. I don't see it being bad at all, I'm not saying it will happen. But I think it would be neat if they did it.
If they can do it well, and they worked it in, it could be good. I just can't see it being that good- DICE haven't done anything for a while in TP.
Yes it would. If it has parkour, the same art-direction, gameplay, and the same universe, then it's Mirror's Edge. The first person view is a small piece of the game, it doesn't make the game.
And I'm not so sure about this. Imagine if TR adopted a FP view. It'd be very weird.
I agree about Morrowind. But in Oblivion & Fallout I enjoyed using it. It looks way better in Skyrim though.
I actually never played Oblivion and Fallout. My sister did, but when watching her do that (and when playing Morrowind), I always experienced motion sickness when in dark corridors. Maybe I'll give Skyrim a try, to see whether it's different there.
Carbonek_0051
06-07-11, 21:12
If they can do it well, and they worked it in, it could be good. I just can't see it being that good- DICE haven't done anything for a while in TP.
And I'm not so sure about this. Imagine if TR adopted a FP view. It'd be very weird.
Well tbh, Mirror's Edge isn't like TR. TR is an already well established 3rd person series. With Mirror's Edge there have been what? Two games? One first person, and one a side scroller? There is always room for experimentation. And with how well the first game sold, I'd say Dice needs to do something in order to make the appeal larger.
Trigger_happy
06-07-11, 21:15
Well tbh, Mirror's Edge isn't like TR. TR is an already well established 3rd person series. With Mirror's Edge there have been what? Two games? One first person, and one a side scroller? There is always room for experimentation. And with how well the first game sold, I'd say Dice needs to do something in order to make the appeal larger.
They do need to expand their appeal, but I think that they mustn't isolate all the fans of the original. They need to be careful. However, any form of Mirror's Edge that is good is welcome.
skylark1121
06-07-11, 21:16
Gasp!!
Mirrors Edge! Hurray!
I think part of the problem of ME was that it was not Portal.
Both ME and Portal share a lot of similarities in concept: There is a new, unproven game mechanic that might be a lot of fun, so someone makes a new game all around it. Plus, the visuals are mostly white, and at the end, a song called "Still Alive" plays. Only Valve decided to not make a full game, but a little test project, and polish the hell out of that, then include it for free together with some other games. EA or DICE decided to make a real game, had less time to polish it, and asked full game money for it. And the result was quite a bit worse.
If they had focused on doing what ME does best and do that even better, and make it maybe a smaller game, I think they might have had much more success with it.
Carbonek_0051
06-07-11, 21:18
They do need to expand their appeal, but I think that they mustn't isolate all the fans of the original. They need to be careful. However, any form of Mirror's Edge that is good is welcome.
I must say, thank you for being mature about this and actually giving me a good argument. :tmb:
Trigger_happy
06-07-11, 21:21
I must say, thank you for being mature about this and actually giving me a good argument. :tmb:
Its alright- thanks. I didn't watch the apprentice tonight, so I needed a bit of a bicker with something, and you're a much better debate opponent than my cat. :D
Carbonek_0051
06-07-11, 21:23
Its alright- thanks. I didn't watch the apprentice tonight, so I needed a bit of a bicker with something, and you're a much better debate opponent than my cat. :D
:vlol:! I'll take pride in that. :D
I must say, thank you for being mature about this and actually giving me a good argument. :tmb:
Sorta paradoxic.
Trigger_happy
06-07-11, 21:29
:vlol:! I'll take pride in that. :D
Oh definitely.
I've just gone on Dice's website, and they have a lot of jobs to fill:
http://www.dice.se/hiring.asp
Could this confirm that DICE are working on ME2 now? I assume that BF3 is in crunch period now, so I can't see them needing people like level designers. Could we get info about the sequel after BF3 launches?
EDIT: What I said was silly, so here's something slightly less.
Oh definitely.
I've just gone on Dice's website, and they have a lot of jobs to fill:
http://www.dice.se/hiring.asp
Could this confirm that DICE are working on ME2 now? I assume that BF3 is in crunch period now, so I can't see them needing people like level designers. Could we get info about the sequel after BF3 launches?
EDIT: What I said was silly, so here's something slightly less.
The master thesis stuff looks interesting. But I'm sure they'll expect one to work from Sweden…
Anyway, yes, it is possible that this is for ME 2, but by no means guaranteed. Maybe they need someone to design yet another iteration of Wake Island (while forgetting the good stuff like El Alamein) for Battlefield Yet Another One. Maybe they'll start yet another IP, under a new name or again as another branch of the Battlefield franchise. Maybe they just want more people in general, to be prepared for the next game, or because the ones they do have might leave them in the future. Whatever the ones being hired there are hired for, I am 100% certain that DICE will expect them to work on any of their future titles.
And I pointed out the flaws in your arguments and the best you could come up with is that I am perfect? Well it's flattering you think so, but this isn't the time to flirt. I want something that gives me a good reason why 3rd person wouldn't be good for the game.
I think with a 3rd person , that sence of first hand perspective of the world will completely vanish. Well in a sense, seeing what Faith sees through her eyes. With 1st person, the world seems soo much closer and generally larger, and you can really appreciate the magnitude of the walls and scaffolfing that Faith has to traverse/ climb. Plus the type of gameplay parkour your get in Mirrors Edge makes it completely unique to most other games on the market. I generally think you would loose all this with 3rd person.
I would love an open sandbox, where the city is still white, but objectives/ buildings would glow red for the main missions and other colours for side missions.
_Awestruck_
06-07-11, 22:06
I personally find the FP view is what made the first game unique. I don't want a third person view, even as an option. But that's just me.
I personally find the FP view is what made the first game unique. I don't want a third person view, even as an option. But that's just me.
Agreed X100000
For people who get first person sickness (like my dad)... sorry but don't play first person games. :o
The 3DS makes me feel sick... so I stay away from it.
Linoshi Croft
06-07-11, 22:08
I personally find the FP view is what made the first game unique. I don't want a third person view, even as an option. But that's just me.
I completely agree with this. I think it takes away too much from the game to add third person.
Hairhelmet12
07-07-11, 04:32
I personally find the FP view is what made the first game unique. I don't want a third person view, even as an option. But that's just me.
Completely agree. ME is probably the first (?) to do something like it did. Making a third person option would take away from its originality.
MyRaider4Life
07-07-11, 04:43
Apparently it's using the Frostbite 2 engine. Kay, I just **** myself...
Apparently it's using the Frostbite 2 engine. Kay, I just **** myself...
Well, clean it up.
Gracious Days
07-07-11, 06:38
With 1st person, the world seems soo much closer and generally larger, and you can really appreciate the magnitude of the walls and scaffolfing that Faith has to traverse.
Agreed, I think this is a good point.
With the game having such an emphasis on parkour, you must be smart and look for your routes as you go, just as a real runner does. When you introduce a 3rd person perspective, you naturally add a greater general view and awareness of where your avatar is in the world. That kind of defeats the purpose of what ME is trying to do and show with its free running gameplay, I think.
Plus, I like the use of Faith's limbs onscreen with the first person view. Leaping across a rooftop whle seeing her arms and legs stretch and flail in her peripheral vision is cool. That's something different for me.
Extremely excited for a sequel!
tomb_raider_roks
07-07-11, 12:38
:jmp:YAAAAAY!:jmp:
Im betting its something stupid, like for 3DS :pi:
TRLegendLuver
08-07-11, 01:37
About goddamn time. I've been waiting for Mirror's Edge 2 forever. :pi:
Personally I do think the first person experience is vital to ME for the reasons that have already been stated; immersion, realism of interaction etc. But that doesn't mean an optional 3rd person perspective can't be input for those who really cannot get used to the original format. Just as long as it doesn't impede the original format it's fine by me.
I also think Mirror's Edge should have more playable characters to mix it up a bit. Faith doesn't like combat and chooses to subdue or run a lot of the time. So you could introduce a more combat orientated character to boost that part of the game, you could have a tertiary character who has more acrobatic skills than faith etc.
xLara_Nathanx
08-07-11, 08:25
Im betting its something stupid, like for 3DS :pi:
I would DIEEEEEEE!!!
Personally I do think the first person experience is vital to ME for the reasons that have already been stated; immersion, realism of interaction etc. But that doesn't mean an optional 3rd person perspective can't be input for those who really cannot get used to the original format. Just as long as it doesn't impede the original format it's fine by me.
You have to consider whether that's worth it, though. For a third-person-mode you would need a completely new set of character animations which would be pretty expensive to create considering that it would only be for an optional mode. I would love this, Switching between third- and first-person view. But I don't think it will be implemented for that very reason.
scoopy_loopy
08-07-11, 11:03
This is such awesome news, I'm really pleased! :D
You have to consider whether that's worth it, though. For a third-person-mode you would need a completely new set of character animations which would be pretty expensive to create considering that it would only be for an optional mode. I would love this, Switching between third- and first-person view. But I don't think it will be implemented for that very reason.
Many other games have done it, and if it gets more people to buy it then it's worth it.
I think it's not just animations, but also level design. First-person views allow you to be much more precise, because your point of view is much closer to where the action happens. First-Person allows you to have constrained spaces, while in third person, the player's avatar would block the camera. And first person allows the game developer to hide things better, while a third person view shows much more of the level and hence has to structure surprises differently. Offering both would probably require DICE to compromise on these points. I think spending their time on a good first person mode would be better than spending time finding compromises and optimizing an additional third person mode.
Of course, if they can double their sales by offering third person, they'd be rather stupid not to offer it. Personally, I doubt it, but I have no way of knowing either way.
Mirror's Edge 2 is Xbox 720 game, uses Kinect 2.0 - rumour
EA planning leap of Faith to next gen consoles?
Charge your saltshakers, gentlemen, for we have incoming. EA is developing a sequel to cult hit Mirror's Edge for the next generation Xbox, according to alleged industry insiders. Due to reveal at E3 2013, the game will also, reportedly, allow you to control returning heroine Faith with Kinect gestures.
http://cdn.medialib.oxm.co.uk/screens/screenshot_28527_thumb_wide300.jpg (http://www.oxm.co.uk/viewer.php?mode=article&id=28527)
For those unfamiliar with Mirror's Edge, this is basically tantamount to claiming that the next generation Xbox will feature an extending motorised prong, specifically designed to give people hernias. Mirror's Edge is an active game. If you're not in the habit of leaping off cranes, click away before the merest thought rips your groin in half. The rumour comes care of Dual Pixels (http://www.dualpixels.com/profiles/blogs/rumor-mirror-s-edge-2-in-development-for-durango-kinect-2), which also claims the next generation Xbox will feature a controller with a detachable touchscreen. We're a bit suspicious about all this, frankly, but Mirror's Edge Kinect is demonstrably possible. Watch the video.
Both EA and developer DICE have made a habit of dancing around the subject of Mirror's Edge 2, insisting that the franchise hasn't died a death, but unwilling to discuss how it will continue. "We haven't killed Mirror's Edge, we're actively looking at how to bring it back in the right way," EA Games Label boss Frank Gibeau commented (http://www.oxm.co.uk/30003/mirrors-edge-2-to-run-on-battlefield-3-tech/) last June.
"We love that franchise, the DICE guys really created something special the first time round and you've got to have a big idea to be able to do the next one and that's what we're working on."
http://www.oxm.co.uk/40751/mirrors-edge-2-is-xbox-720-game-uses-kinect-20-rumour/
IqzW367xlIM
MyRaider4Life
20-04-12, 08:01
Ew. Do not want.
(However, I want the game)
Hairhelmet12
20-04-12, 09:10
nonononono, no kinect involvement please. c:
I can't wait for a sequel, ME1 was one of the best games I've ever played.
ajrich17901
20-04-12, 10:06
I actually love the idea of Kinect being optional, also wouldn't mind them patching the first game. After seeing that video I think it would be a lot more fun to play it with kinect, as long as its optional who cares.
Kinect features? Insta-fail.
[/interest]
So they've spent all this time not giving us a sequel because they wanted to figure out how to make it accessible to a wider audience and come to the conclusion that (what better had be) opitional Kinect controls are the way to do that? What... the... F...
Just give us the damn sequel EA, this gen and with a normal controller and an optional third person view point. That's all people want.
So the point is to run, jump and squat? It doesn't even look fun...
They're better off tailoring a game specifically for this purpose to get the most use out of it.
Yes! :D I hope it's a new game though, not just some little thing.
Meh for the Kinect feature, it's the kind of game that can go wrong with the slightest misposition, it can be very frustrating.
Anyway, looking forward to whatever they have in store for us...
"I'll just back up with the controller because it's easier..." - out of breath guy in the vid.
I think that says everything that needs to be said about Kinect (and its equivalents).
And LOL @ how he sounded close to having a coronary after playing two very brief stages.
'Who would have thought running on the spot would have been so hard?'
-Everybody... that's why we don't do it. We sit on our asses and watch faith do it. Controller please.
No, no, no. If they do that to Mirror's Edge I'll...I'll...okay! I'll still buy the game. But I would only do so grudgingly.
dream raider
20-04-12, 17:32
This is hilarious! I can see myself running and jumping and breaking into the screen by accident! :p
Weemanply109
20-04-12, 18:14
Kinect in a game like Mirrors Edge sound like the dumbest thing ever. If this is why EA are taking their sweet ****ing time then they can go **** themselves.
I guess they probably only tossed around Kinect support as one of many ideas for ME2 and someone heard of it and thought started this rumour.
Oh please -_- no kinect !!! and it'll be dissapointing if they release ME2 on next generation consoles, I still believe Dice can do much more with what the Pc, ps3 and xbox360 have . and if that doesn't happen, the title should be different, we don't need 3 or 4 basic colors in a game -_- that was one of many things that killed my enjoyment, I mean red, green, yellow and blue, was it that hard to add an extra " element " to the game to make it unique ?
Like I said before, ME had a great concept but the team failed to manage them :)
We sure didn't see this bit of news coming a year ago, did we?
DO NOT WANT! status updated.
Carbonek_0051
21-04-12, 01:32
lol People just don't want kinect features because they don't have kinects. n00bz :cool: lol
lol People just don't want kinect features because they don't have kinects. n00bz :cool: lol
no,that's because it would suck big time!
I like the gameplay the way it is,no need for kinect bitch action
Carbonek_0051
21-04-12, 02:20
Why? If it's optional, who the **** cares? Skyrim is getting an update for Kinect features and it's optional and it looks pretty bad-ass. I don't see why it's a big deal if it's optional and not made in a way that will effect the game. Mass Effect had some cool Kinect usage.
And with that said, I don't care if they put Kinect in Mirror's Edge 2, the game will probably be as short and not well executed as the first. So I'm not buying it either way. :cool:
I don't care if it has optional Kinect controls, I just don't want to have to wait till next gen for it.
oocladableeblah
21-04-12, 04:54
Cool a new Mirror's Edge. I enjoyed the first one, but not for $60. It needed to be longer, and an online mode would have been nice.
As for the whole TP vs FP debate. The first person parkour is what made me want to play ME, why? Because I felt the FP view was different than all these other platformer games. That being said, I don't see why an optional third person view would be bad. Elder Scrolls appealed to me because it was a FPRPG, and I personally had never seen that before. Skyrim has a great TP option and it does not take anything away from the game for me as an FP player, so a TP view in ME, being optional isn't an issue.
Dark Lugia 2
21-04-12, 04:59
It's like having a first person option in a TR game. Plus the unique use of the first person view is what made ME unique...
just*raidin*tomb
21-04-12, 05:01
I hope this is good.
Because the first one looked intriguing but I never actually wanted it enough to buy it.
But there are too many potentially good games coming out this or/in the near future. It's getting ridiculous. $_$
First person view is what made Mirror's Edge so immersive, playing in Third Person would ruin that.
ajrich17901
21-04-12, 06:28
First person view is what made Mirror's Edge so immersive, playing in Third Person would ruin that.
If its optional who cares, I played the game in third person on the pc and I actually liked it a bit more. If they would have gave proper animations for third person more people would have picked it up, a lot of people including myself do not like first person view, personally I refuse to play most of em.
I want a new Mirrors Edge game, I fell in love with the 1st immediately <3 I dont care if there is Kinect support, I wouldnt use it anyway. But who cares if its optional then everyone can choose how they wanna play it ;D
ajrich17901
21-04-12, 06:51
I want a new Mirrors Edge game, I fell in love with the 1st immediately <3 I dont care if there is Kinect support, I wouldnt use it anyway. But who cares if its optional then everyone can choose how they wanna play it ;D
:tmb:
lol People just don't want kinect features because they don't have kinects. n00bz :cool: lol
That's not the case, a game like mirror's edge can't fit with kinect, especially if it's going to be released on other consoles, if they want to put kinect into it, they should probably make another game exclusivly for this motion, but if kinect 2 blows us away with its technology then why not ? the most important thing is that it shouldn't have a negative influence on the experience
The 1st game won't work with kinect because it wasn't designed for it, but going from what I read, they're trying to tailor make the game which means every port that doesn't have it will be played out with missing features and game mechanics. That's just something nobody deserves to put up with.
Mirror's Edge 2 'is on the list' - EA
http://s.pro-gmedia.com/videogamer/media/images/pub/mirror.jpg (http://s.pro-gmedia.com/videogamer/media/images/pub/large/mirror.jpg)
EA boss suggests that bringing back Mirror's Edge is more a case of 'when' than 'if'.
A sequel to Mirror's Edge is "on the list" of things to do, EA Labels president Frank Gibeau has suggested, saying it's "really about how and when" to bring the series back.
"We have nothing to announce," said Gibeau speaking in the latest issue of Game Informer. "We love Faith. We love the property. It's really about how and when do you bring it back?
"It's on the list. It's just about looking at what teams are available, who's got the right quality approach to it, and who understands it."
EA has often hinted that a sequel to 2008's first-person free-runner could be in development.
In 2009, EA's Patrick Soderlund told VideoGamer that a "small team" was working on Mirror's Edge 2 (http://www.videogamer.com/ps3/mirrors_edge/news/ea_confirms_small_team_working_on_mirror_s_edge_2. html). Then, during E3 2011, Gibeau hinted that a sequel could be developed using DICE's Frostbite 2 engine (http://www.videogamer.com/ps3/mirrors_edge/news/mirrors_edge_2_powered_by_battlefield_3s_frostbite _2.html).
Later in the year, DICE's Karl-Magnus Troedsson suggested that Battlefield 3's success could improve the chances of Mirror's Edge 2 being built, saying that "part of our strategy moving forward as a studio [is] that we don't just want to build Battlefield (http://www.videogamer.com/ps3/mirrors_edge/news/mirrors_edge_sequel_more_likely_thanks_to_battlefi eld.html)."
http://www.videogamer.com/xbox360/mirrors_edge/news/mirrors_edge_2_is_on_the_list_ea.html
Yeah, it's the same old story they gave us 6 months ago. I'm starting to prepare myself for the probable fact that ME2 is going to be confined to the same space that Shenmue 3 and Dino Crisis 4 currently occupy. Always teased, always a possibilty, but never coming.
I have a love/hate relationship with Mirror's Edge. Love the setting, the design of the city, the characters, the gameplay.
Hate the focus on speedruns and time trials. I probably wouldn't be so upset with them if you could save your progress midway through, ala Portal's challenge mode. But some of these runs take 15 minutes or more to finish, and simply practicing for them eats away precious gaming minutes.
I enjoyed the speedruns and time trials. I remember seeing the ghost of the player you're racing against, and some people would come up with all sorts of shortcuts.
I enjoyed the speedruns and time trials. I remember seeing the ghost of the player you're racing against, and some people would come up with all sorts of shortcuts.
I dunno. I hated spending 10 minutes having a dynamite run, and then having a single missed jump destroy any hope of me finishing the remaining 5 minutes on time.
Yeah, it could get pretty frustrating. One of the complaints about Mirror's Edge was exactly about how the missteps can break the flow. This is probably because of the first person perspective, it's always easier to navigate when you can see all of your character.
It's already getting boring. We've been told that they are working on ME2 like 10 times already.
Linoshi Croft
13-07-12, 16:24
Urgh, I really wish they'd come out and say they are working on it. I mean, it's just ridiculous to keep repeating the same old.
SpyrosMonster
13-07-12, 17:11
Any news on ME2 ?
A yes or no would be great. :rolleyes:
stevencroft
13-07-12, 18:43
I don't want a sequel anyway.
Atlantisfreak
13-07-12, 18:45
[Mod edit: Oversized gif removed]
I don't want a sequel anyway.
I don't want another CoD or Fifa sequel. But there are people out there who do.
Linoshi Croft
13-07-12, 18:49
Seriously, you cold do so many interesting things with Mirrors Edge. It's a crime not to make a sequel.
I don't want another CoD or Fifa sequel. But there are people out there who do.
:ohn:
SpyrosMonster
13-07-12, 18:56
Seriously, you cold do so many interesting things with Mirrors Edge. It's a crime not to make a sequel.
:ohn:
this
I don't want another CoD or Fifa sequel. But there are people out there who do.
and this
Seriously, you cold do so many interesting things with Mirrors Edge. It's a crime not to make a sequel.
:ohn:
I think they would make a sequel in a heartbeat if they could. The problem is it doesn't matter how well written, or well put together, or pretty it is. EA will not go for it if it doesn't make the buckets of money they want.
When they say they're 'looking at how to bring it back' what they mean is they're 'looking on how to mutilate it to within an inch of it's life so it's just enough like the original so original fans can cope and the masses will want to play it and give us loads of money'.
Linoshi Croft
13-07-12, 20:53
I have a feeling that trying to make it reach the masses means making it "newbie friendly" i.e making it easy as ****. Boo, no. Watch it'll be in third person. :'(
SpyrosMonster
13-07-12, 20:55
I have a feeling that trying to make it reach the masses means making it "newbie friendly" i.e making it easy as ****. Boo, no. Watch it'll be in third person. :'(
oh god NO!!!!!!!!!!!!
I have a feeling that trying to make it reach the masses means making it "newbie friendly" i.e making it easy as ****. Boo, no. Watch it'll be in third person. :'(
I'm starting to think this will be the case. But as long there is an option to choose I'm not overly bothered.
Linoshi Croft
13-07-12, 20:59
I'm starting to think this will be the case. But as long there is an option to choose I'm not overly bothered.
I don't even think there should be an option. The first person view is what made it unique. :/
I really hope they won't turn it into a shooter or change the mechanics too much. But considering what they've said regarding a sequel so far, I think they will (change the mechanics).
Linoshi Croft
13-07-12, 21:10
I do think they need to work on revamping the combat system. Although, I didn't think it was that bad but it wasn't good.
The combat wasn't a big part of the game, though, so revamping that won't be a big deal as long as they don't make the game more combat-focused.
Linoshi Croft
13-07-12, 21:17
The combat wasn't a big part of the game, though, so revamping that won't be a big deal as long as they don't make the game more combat-focused.
I kinda see that happening to be honest, the current market seems to be all about ACTION ACTION ACTION. Well, more so for the causal gamer.
The end of the game was quite combat orientated if they carry that level on then I think it will suit most people's needs.
I do think there should be a view option. Especially if it helps the game sell. As long as their is a choice and those that want to play the game in it's original for are not hampered from doing so, I don't see why there shouldn't be. I agree that it's what made it unique though.
Linoshi Croft
13-07-12, 21:36
;___; I'd die if the game was as combat heavy as the last level.
i don't think it should be all like that, but I think there should be more combat in earlier levels as the jump in the original seemed to slap you in the face :/
Talk about false alarm, I actually thought for a minute there that something had been announced.
I really hope they won't turn it into a shooter or change the mechanics too much. But considering what they've said regarding a sequel so far, I think they will (change the mechanics).
The mechanics kind of need changing. Their idea is great, but the actual implementation often sucks. I think changes should include:
- Different combat. Yes, it's not a big part, but it's still annoying.
- Less precision required. Since we don't know where our feet are, I think it makes a lot of sense if jumps start more or less automatically once we reach an edge (assuming we are holding a jump button).
- Common moves made easier. Run up a wall, turn and jump is currently harder to pull off than the running jump with grab in classic TR, and that one was a bitch to get right already.
But I fear EA might completely gut the basics of the mechanics, and that would suck.
Linoshi Croft
13-07-12, 23:20
The mechanics kind of need changing. Their idea is great, but the actual implementation often sucks. I think changes should include:
- Different combat. Yes, it's not a big part, but it's still annoying.
- Less precision required. Since we don't know where our feet are, I think it makes a lot of sense if jumps start more or less automatically once we reach an edge (assuming we are holding a jump button).
- Common moves made easier. Run up a wall, turn and jump is currently harder to pull off than the running jump with grab in classic TR, and that one was a bitch to get right already.
But I fear EA might completely gut the basics of the mechanics, and that would suck.
I think they are fine the way they are, I actually liked being challenged :/
I think they are fine the way they are, I actually liked being challenged :/
I don't mind being challenged. But as it is, these moves are incredibly frustrating, more so than the classic TR games, and that's not good.
Linoshi Croft
13-07-12, 23:25
I don't mind being challenged. But as it is, these moves are incredibly frustrating, more so than the classic TR games, and that's not good.
The classic Tombraider games weren't that frustrating :p Control wise..
Uzi master
14-07-12, 00:03
I don't mind being challenged. But as it is, these moves are incredibly frustrating, more so than the classic TR games, and that's not good.
I'm sorry, you don't really find a running-jump difficult do you? I mean really?
hop back, run forward and hold jump and action, what possible difficulty could you have there?
It's bout perspective with ME. It's meant to be as if you were Faith running. In reall life if you are running to the edge of something you don't look at the scene through a camera behind you, you look at it through your eyes. Which is what ME was going for. You cannot see the edge sometimes but sometimes that is true in real life too, unless you look at your feel as you jump. But in real life we have depth perception which you kind of do not in ME. But you can develop a version of it, sort of depending on when things disappear from the camera and how fast you are going. I find that if you are running fast enough to need to make a running jump if you press 'jump' as soon as the edge disappears from your view you will jump perfectly on time. Works every time for me.
Atlantisfreak
14-07-12, 00:14
I think that most people who played the game got an idea of when to jump after getting used to the game, even when they can't see her feet. I had no problem what so ever. After I got the hang of the controls the timing was a walk in the park. :D At least in my experience it was that way. :p
@Jajay, ah, you covered it perfectly before me :p
Linoshi Croft
14-07-12, 00:16
Plus, just like in real life you could look down and maintain running allowing yourself to see the right time to jump.
Well there is that too yeah :p
Weemanply109
14-07-12, 01:49
- Different combat. Yes, it's not a big part, but it's still annoying.
- Common moves made easier. Run up a wall, turn and jump is currently harder to pull off than the running jump with grab in classic TR, and that one was a bitch to get right already.
I agree with these needing changed, however.
- Less precision required. Since we don't know where our feet are, I think it makes a lot of sense if jumps start more or less automatically once we reach an edge (assuming we are holding a jump button).
Absolutely not, imo. That would make the game too noob friendly, which was what Danny was speaking about earlier and feared would happen. I'm pretty certain the last time I played ME (I've replayed it over 20+ times, IIRC - lost count). That you could see Faith's legs/feet. I remember having the tendancy to look down at her feet when making some jumps in tight spaces and is quite realistic and smart.
Autojumping would kinda kill the game for me, where would be the fun in that? :/
Weemanply109
14-07-12, 02:29
Autojumping would kinda kill the game for me, where would be the fun in that? :/
Ikr?
The mechanics kind of need changing. Their idea is great, but the actual implementation often sucks. I think changes should include:
- Different combat. Yes, it's not a big part, but it's still annoying.
- Less precision required. Since we don't know where our feet are, I think it makes a lot of sense if jumps start more or less automatically once we reach an edge (assuming we are holding a jump button).
- Common moves made easier. Run up a wall, turn and jump is currently harder to pull off than the running jump with grab in classic TR, and that one was a bitch to get right already.
But I fear EA might completely gut the basics of the mechanics, and that would suck.
Seriously, I've never had problems with this. Maybe when I first played the demo but once you get used to it it's easy and it's so much fun. Actually, the required precision and skill and the control it gives you over the character is why I love Mirror's Edge so much. If they took that out, I could just as well play any other generic action-adventure game. It wouldn't make a difference.
Pretty much what people have said. ME is game that makes you think. A rarity these days and I don't want it dumbed down with auto jumps and simpler controls that actually cause more problems that they solve.
scoopy_loopy
14-07-12, 12:52
The mechanics kind of need changing. Their idea is great, but the actual implementation often sucks. I think changes should include:
- Different combat. Yes, it's not a big part, but it's still annoying.
- Less precision required. Since we don't know where our feet are, I think it makes a lot of sense if jumps start more or less automatically once we reach an edge (assuming we are holding a jump button).
- Common moves made easier. Run up a wall, turn and jump is currently harder to pull off than the running jump with grab in classic TR, and that one was a bitch to get right already.
But I fear EA might completely gut the basics of the mechanics, and that would suck.
There were problems with the first game but I don't think it was the gameplay.
Looking forward to Mirror's Edge II, I played the original and I liked the fact it wasn't focused on combat, although I don't know what the story could be if Faith is in the sequel.
Linoshi Croft
14-07-12, 22:52
There were problems with the first game but I don't think it was the gameplay.
Exactly, the main issues were with the combat and the plot/narrative.
Poke Warrior
14-07-12, 23:31
I still haven't completed the first game D:
I still haven't completed the first game D:
what
Linoshi Croft
14-07-12, 23:40
I still haven't completed the first game D:
DO IT NOW ;-; before we come to your house with torches and pitchforks.
I still haven't completed the first game D:
Shame. Get out now and don't come back until you have done so.
:p Seriously though you should try and complete it if you have the time. It picks up a lot towards the end.
....
The sequel could deal with Faith rebuilding the runners movement that was blown apart in the first game, training up a new generation of runners to be better than the special police unit who were being trained in running too and trying to uncover whoever was behind setting up her sister and bringing down the seemingly dictatoship like society.
Although they really need to expand on why running is illegal. It was never explained in the first and the government was made out to be the bad guy but we do not know what the runners are carrying. Data or information from outcasts of a dictatorship ridden society or drugs? :/
I'd like to see more than one playable character in the sequel. Each with different abilities. It would keep the game fresh and it would open up different ways of traversing the sam environments though I do not want too many reused areas if that's the case.
Weemanply109
15-07-12, 00:07
I still haven't completed the first game D:
Is this real life?
- Less precision required. Since we don't know where our feet are, I think it makes a lot of sense if jumps start more or less automatically once we reach an edge (assuming we are holding a jump button).
- Common moves made easier. Run up a wall, turn and jump is currently harder to pull off than the running jump with grab in classic TR, and that one was a bitch to get right already.
Two easy steps to turn Mirror's Edge into another skill-less modern platformer.
All the new animations and camera coding etc would probably be too much work, but I'd be interested in seeing a optional fully functional third-person ME just for the sake of showing off that it can be done.
Someone made a version of ME in third person. It was obviously not fully functional and a bit funny looking but it shows what could be done.
mv7MnV1SrZg
Personally think it looks weird and dull in 3rd person.
Linoshi Croft
15-07-12, 00:30
It ruins it and takes away everything that made it awesome to be honest..
Someone made a version of ME in third person. It was obviously not fully functional
Which is the problem with it as it is, and makes any judgements on it's quality pointless until an actually properly working third-person mode is implemented (which it probably won't be, but that's okay).
Poke Warrior
15-07-12, 00:43
Why U Guyz So MEaN! D:
The reason I haven't completed it I think is because I got stuck at a part and just could get past it :(
Why U Guyz So MEaN! D:
The reason I haven't completed it I think is because I got stuck at a part and just could get past it :(
We're only joking with you.
We lovez you really :hug:
Which is the problem with it as it is, and makes any judgements on it's quality pointless until an actually properly working third-person mode is implemented (which it probably won't be, but that's okay).
To be honest it's functional enough to give a good idea of what the game would be like in 3rd person. I imagine it would be exremely similar just with less jagged animations.
Linoshi Croft
15-07-12, 00:44
Which is the problem with it as it is, and makes any judgements on it's quality pointless until an actually properly working third-person mode is implemented (which it probably won't be, but that's okay).
It's the best representation of the game as it is in third person though...so it's not pointless.
To be honest it's functional enough to give a good idea of what the game would be like in 3rd person. I imagine it would be exremely similar just with less jagged animations.
"Less jagged animations" is a pretty major thing though; character animations, along with the camera, are the things that make a third person view work; the awfulness of the current animations overshadows pretty much everything else about the current Mirror's Edge third person. This is kind of a derail though as I'd only be interested in a third-person ME as a proof-of-concept anyway.
scoopy_loopy
15-07-12, 03:25
The first person perspective was one of it's main draws, it's unique and fun! :D
Which is the problem with it as it is, and makes any judgements on it's quality pointless until an actually properly working third-person mode is implemented (which it probably won't be, but that's okay).
You would probably notice that animations in first person games are designed for that perspective, and thus look odd (or non-existent in some cases) in third person. You can't easily transpose third person animations to a first person perspective without coding a different camera and some tweaking.
The classic Tombraider games weren't that frustrating :p Control wise..
Not after the first two hours. The first two hours, though…
I'm sorry, you don't really find a running-jump difficult do you? I mean really?
hop back, run forward and hold jump and action, what possible difficulty could you have there?
You mean in TR? Not really. But the moves in Mirror's Edge are a different category altogether.
Absolutely not, imo. That would make the game too noob friendly, which was what Danny was speaking about earlier and feared would happen. I'm pretty certain the last time I played ME (I've replayed it over 20+ times, IIRC - lost count). That you could see Faith's legs/feet. I remember having the tendancy to look down at her feet when making some jumps in tight spaces and is quite realistic and smart.
Looking down at your feet to time jumps - in my opinion, that totally destroys the game. Isn't it all about being in the perfect flow and being essentially Faith? I generally do not look at my feet while jumping, because I have an innate sense of where my feet are. In third-person platformers, I can just look. In ME, I can look, but I think that absolutely sucks - I'd have to choose between looking where I'm jumping and looking where my feet are.
I don't think Mirror's Edge can really work if it requires us to keep track of our feet at all times.
Seriously, I've never had problems with this. Maybe when I first played the demo but once you get used to it it's easy and it's so much fun. Actually, the required precision and skill and the control it gives you over the character is why I love Mirror's Edge so much. If they took that out, I could just as well play any other generic action-adventure game. It wouldn't make a difference.
Every once in a while, things flow well together, and it's fun. But many of the advanced, really fun moves are damn near impossible, unless you switch to that stupid bullet time. Any walk-on-wall-then-turn-then-jump move is entirely a matter of luck.
There were problems with the first game but I don't think it was the gameplay.
The idea of the gameplay was awesome. The actual implementation had too many issues in my opinion.
Two easy steps to turn Mirror's Edge into another skill-less modern platformer.
Another? I'm not aware of another like that.
The point of Mirror's Edge was very much that it is all about flow, staying in it, not slowing down. This is very different from Tomb Raider (classic), where the platforming is mostly a series of difficult jumps with no time pressure. Remember than in TR, hunting for the next ledge/square/object to jump to is part of the puzzle, while ME highlights it in red.
Of course, TR has flow, too (the assault course kind of demands it), and ME has difficult single jumps, too, but both games work best when they are in their element and not the other one. But as it is, Mirror's Edge requires me to break the flow way too often and make difficult jumps where I can't see my feet. That's not optimal.
Another? I'm not aware of another like that.
Because there isn't another like Mirror's Edge right now, but it will lose what makes it's racing great and unique if the controls are "streamlined" (which isn't to say it's impossible to improve them).
The point of Mirror's Edge was very much that it is all about flow, staying in it, not slowing down. This is very different from Tomb Raider (classic), where the platforming is mostly a series of difficult jumps with no time pressure. Remember than in TR, hunting for the next ledge/square/object to jump to is part of the puzzle, while ME highlights it in red.
Of course, TR has flow, too (the assault course kind of demands it), and ME has difficult single jumps, too, but both games work best when they are in their element and not the other one. But as it is, Mirror's Edge requires me to break the flow way too often and make difficult jumps where I can't see my feet. That's not optimal.
The flow problems are more due to level design issues than control ones; they could offer an easy route through sections, and then provide various side-paths and alternatives for experienced players to get a big advantage. The current ME does this sometimes, but not really enough (there are lots of alternative ways to do things, but many of them feel more like accidents as it is). There are also other things they could do, such as providing a narrative reason for you to scope out a running route before properly racing along it.
Because there isn't another like Mirror's Edge right now, but it will lose what makes it's racing great and unique if the controls are "streamlined" (which isn't to say it's impossible to improve them).
I could be very happy with other improvements to the controls. Maybe if the bullet time activated automatically under some circumstances; that would already make a lot of things easier without sacrificing precision.
The flow problems are more due to level design issues than control ones; they could offer an easy route through sections, and then provide various side-paths and alternatives for experienced players to get a big advantage. The current ME does this sometimes, but not really enough (there are lots of alternative ways to do things, but many of them feel more like accidents as it is). There are also other things they could do, such as providing a narrative reason for you to scope out a running route before properly racing along it.
Those are all very good ideas! Mirror's Edge looks great, but the actual level design isn't always that amazing.
Every once in a while, things flow well together, and it's fun. But many of the advanced, really fun moves are damn near impossible, unless you switch to that stupid bullet time. Any walk-on-wall-then-turn-then-jump move is entirely a matter of luck.
Then you just suck at the game (no offense). I can pull that move off easily 9 out of 10 times.
Linoshi Croft
15-07-12, 16:04
The whole point in Mirrors Edge was to get great at keeping the flow going. You were meant to play sections repeatedly to perfect gettin around them the fastest you can and with the most ease...so I still don't think there was anything wrong with the controls or the level design.
Weemanply109
15-07-12, 16:07
Someone made a version of ME in third person. It was obviously not fully functional and a bit funny looking but it shows what could be done.
mv7MnV1SrZg
Personally think it looks weird and dull in 3rd person.
Silly bewbew. They never made any "version". That's still the same product as standard version. All it takes is a bit of editing of a document in the game's files (PC version only). I've done it before and I got creeped out so much (because I accidentally panned the camera inside her head, and I have a phobia of that for some reason). So now everytime I play ME, I'm quite paranoid. ;_;
Weemanply109
15-07-12, 16:11
Sorry for double post, btw.
Looking down at your feet to time jumps - in my opinion, that totally destroys the game. Isn't it all about being in the perfect flow and being essentially Faith? I generally do not look at my feet while jumping, because I have an innate sense of where my feet are. In third-person platformers, I can just look. In ME, I can look, but I think that absolutely sucks - I'd have to choose between looking where I'm jumping and looking where my feet are.
I don't think Mirror's Edge can really work if it requires us to keep track of our feet at all times.
I see what you're trying to say, but I found the game to have really good flow, I didn't always have to look at my feet to do jumps. It was only in awkward spaces or times that I failed jumping on the first attempt and looked down to get some perspective.
Maybe you're just quite bad at the game?
But ME was also a game in which it was intended for the player to gain more skill and get better and better at the game, meaning that when the player is good enough then they wouldn't have to look at their feet for jumps, they would be able to know/time the jumps etc. How about on easy and hard mode in the next game, there could just be a symbol, a small symbol that would pop up in the corner of the game screen that would indicate that Faith is right next to a ledge or one more step and she will fall, something like that :) but I wouldn't want that in hard mode.
Weemanply109
15-07-12, 19:00
Each experience is individual, though. People have said they didn't even have to look at the feet and had good flow, yet others were bad at the game and kept failing jumps, etc.
I think changing it to cater to the less skilled players makes it a worse game overall.
Exactly. To be honest enough games these days have been dumbed down to cater to the rising number of gamers who do not like a challenge. I don't want ME to be one of them. What about those of us who do like a challenge?
Sometimes I hate that EA published this series. I think had it been many other companies we would have had a sequel long ago.
Linoshi Croft
15-07-12, 19:19
I don't even think casual gamers would mind a challenge..this whole casual marketing looses me with it's completely illogical approach. EVERYONE IS DUMB..
Carbonek_0051
15-07-12, 23:03
Exactly. To be honest enough games these days have been dumbed down to cater to the rising number of gamers who do not like a challenge. I don't want ME to be one of them. What about those of us who do like a challenge?
Mirror's Edge had challenge? The game already seemed pretty dumbed down to me.
Mirror's Edge had challenge? The game already seemed pretty dumbed down to me.
Then there is really no need to dumb it down even more like people are asking DICE to do with the sequel.
Mirror's Edge had challenge? The game already seemed pretty dumbed down to me.
Finishing the game is simple outside of one or two combat sections, but that's barely even scratching the surface of the game and it's mechanics.
Linoshi Croft
15-07-12, 23:27
The time trails were solid. >_<
The time trails were solid. >_<
They were actually. You had to be spot on with your knowledge of the environment, enought to spot and be able to carry out short cuts on the fly and there was no room for error in carrying out your moves a lot of the time. You make one mistake and you've failed. That was quite challenging.
The time trails were solid. >_<
By "finish the game" I meant the compaign. The time trials are where the real game starts :) .
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