irishhips
22-09-11, 14:21
http://img191.imageshack.us/img191/4883/logosli.png
What you need:
3D Max (you can download the 30 days trial version from here (http://usa.autodesk.com/3ds-max/))
A XNA lara model (I'm using FMV Lara for the tutorial)
PC XNA Lara Converter Script (Find it here (http://www.tombraiderforums.com/showpost.php?p=5415379&postcount=1))
Hide and Show Bones Script (Get it here (http://www.sendspace.com/file/mppzky))
Right Let's get started...
1. Open 3D Max....
http://img98.imageshack.us/img98/9434/unled1large.jpg
2. Now go to MAXScript on top menu bar, selcet Run Script.
http://img801.imageshack.us/img801/9291/unled2large.jpg
3. Now select PC XNA Lara Converter Script...
http://img856.imageshack.us/img856/4956/unled3largesmall.jpg
4. Then a new window will open, you will go and look for your Model you want to use. When you found the folder for it, select the generic_item.mesh file. It will take a few seconds to load it.
http://img508.imageshack.us/img508/6205/unled4largesmall.jpg
5. Right, the model is loaded. But we can't see the head...
http://img856.imageshack.us/img856/5969/unled5large.jpg
6. So use the tools which are mark in red....to rotate and zoom the frame.
http://img202.imageshack.us/img202/474/unled6large.jpg
7. Now we want to see the model more clearly so, hold down "ALT" and press "W".
http://img59.imageshack.us/img59/5625/unled7large.jpg
8. Now....it a problem, the bones are covering up her face, but we don't want to delete them. So we'll hide them, go to maxscript, run script and select Hide and Show Bones script.
http://img713.imageshack.us/img713/7584/unled8large.jpg
9. Then tick the the box beside bones. This make bones disappear, they not gone, they still and invisible.
http://img706.imageshack.us/img706/860/unled9largesmall.jpg
http://img651.imageshack.us/img651/4930/unled10large.jpg
10. Lara has no textures this will happen will most models....so we have to apply it manually. So go to the model's folder. Then select a texture (I selected the eye) then drag it into 3D Max, and drop it on part where the texture should go.
http://img824.imageshack.us/img824/6044/unled12large.jpg
http://img508.imageshack.us/img508/8632/unled13large.jpg
11. Keep doing untill all part are coverd. Bear in mind most of time, will you have to guess where the textures go.
http://img36.imageshack.us/img36/8949/unled14large.jpg
12. I'm gonna deleted the gun in her hands since I don't need it at the moment. So select the gun and press delete.
http://img20.imageshack.us/img20/5340/unled15large.jpg
13. It animating time....!!! So go to the " Set Key" button which is at the button beside the big key. Press it and things will go red. This way the timeline is set for animating
http://img687.imageshack.us/img687/1324/unled16large.jpg
12. Now go to the icon marked in the picture
http://img638.imageshack.us/img638/4231/unled3large.jpg
13. This will open a window which a list of bones....now we'll pick a bone, for now "Left Shoulder 2"
http://img37.imageshack.us/img37/2461/unled2lh.jpg
14. Now it selected and we want rotate it...so go to the icon marked in picture, press it, a circle will appear on her shoulder....
http://img844.imageshack.us/img844/8781/unled4large.jpg
15. Press and hold the green circle and drag it down, this will bring her whole arem to her side. Then we want to make sure it it stays there....press the big key (marked in image) This make a marker in the time line. (marked in image)
http://img13.imageshack.us/img13/5969/unled5large.jpg
16. Once you learn that, you can move other parts of the body. But remember, always make a marker once you posed the bones.
http://img90.imageshack.us/img90/474/unled6large.jpg
17. Now to animate the movement.....say, the head....move the bar (marked in image) to 50 in the timeline.
http://img819.imageshack.us/img819/4231/unled3large.jpg
18. Select the upper neck, rotate to the right and make a marker. Same goes for the eyes.
http://img849.imageshack.us/img849/5625/unled7large.jpg
19. And press play...now you see the movement.
http://img18.imageshack.us/img18/8781/unled4large.jpg
20. Now to render it and save it. Go to render on top menu bar, select render setup.
http://img534.imageshack.us/img534/7584/unled8large.jpg
21. Changed the setting to what marked in the picture...then press file.
http://img51.imageshack.us/img51/7140/unled1de.jpg
22. Here you will save it in AVI format which I usually use....
http://img710.imageshack.us/img710/5723/unled11uc.jpg
23. You changed the keyframe for smoother movement...just changed from 15 to 30, then Press Ok. Then go back to Render setup and press Render
http://img843.imageshack.us/img843/8915/unled5hz.jpg
http://img687.imageshack.us/img687/9506/unled2sb.jpg
24. This will render the animation to AVI, and you're done.
http://img9.imageshack.us/img9/9804/unled13a.jpg
So That's basic part of animating....it take practrice and getting use to it. Soon I will teach to make lighting and shadows effects at a later date.
What you need:
3D Max (you can download the 30 days trial version from here (http://usa.autodesk.com/3ds-max/))
A XNA lara model (I'm using FMV Lara for the tutorial)
PC XNA Lara Converter Script (Find it here (http://www.tombraiderforums.com/showpost.php?p=5415379&postcount=1))
Hide and Show Bones Script (Get it here (http://www.sendspace.com/file/mppzky))
Right Let's get started...
1. Open 3D Max....
http://img98.imageshack.us/img98/9434/unled1large.jpg
2. Now go to MAXScript on top menu bar, selcet Run Script.
http://img801.imageshack.us/img801/9291/unled2large.jpg
3. Now select PC XNA Lara Converter Script...
http://img856.imageshack.us/img856/4956/unled3largesmall.jpg
4. Then a new window will open, you will go and look for your Model you want to use. When you found the folder for it, select the generic_item.mesh file. It will take a few seconds to load it.
http://img508.imageshack.us/img508/6205/unled4largesmall.jpg
5. Right, the model is loaded. But we can't see the head...
http://img856.imageshack.us/img856/5969/unled5large.jpg
6. So use the tools which are mark in red....to rotate and zoom the frame.
http://img202.imageshack.us/img202/474/unled6large.jpg
7. Now we want to see the model more clearly so, hold down "ALT" and press "W".
http://img59.imageshack.us/img59/5625/unled7large.jpg
8. Now....it a problem, the bones are covering up her face, but we don't want to delete them. So we'll hide them, go to maxscript, run script and select Hide and Show Bones script.
http://img713.imageshack.us/img713/7584/unled8large.jpg
9. Then tick the the box beside bones. This make bones disappear, they not gone, they still and invisible.
http://img706.imageshack.us/img706/860/unled9largesmall.jpg
http://img651.imageshack.us/img651/4930/unled10large.jpg
10. Lara has no textures this will happen will most models....so we have to apply it manually. So go to the model's folder. Then select a texture (I selected the eye) then drag it into 3D Max, and drop it on part where the texture should go.
http://img824.imageshack.us/img824/6044/unled12large.jpg
http://img508.imageshack.us/img508/8632/unled13large.jpg
11. Keep doing untill all part are coverd. Bear in mind most of time, will you have to guess where the textures go.
http://img36.imageshack.us/img36/8949/unled14large.jpg
12. I'm gonna deleted the gun in her hands since I don't need it at the moment. So select the gun and press delete.
http://img20.imageshack.us/img20/5340/unled15large.jpg
13. It animating time....!!! So go to the " Set Key" button which is at the button beside the big key. Press it and things will go red. This way the timeline is set for animating
http://img687.imageshack.us/img687/1324/unled16large.jpg
12. Now go to the icon marked in the picture
http://img638.imageshack.us/img638/4231/unled3large.jpg
13. This will open a window which a list of bones....now we'll pick a bone, for now "Left Shoulder 2"
http://img37.imageshack.us/img37/2461/unled2lh.jpg
14. Now it selected and we want rotate it...so go to the icon marked in picture, press it, a circle will appear on her shoulder....
http://img844.imageshack.us/img844/8781/unled4large.jpg
15. Press and hold the green circle and drag it down, this will bring her whole arem to her side. Then we want to make sure it it stays there....press the big key (marked in image) This make a marker in the time line. (marked in image)
http://img13.imageshack.us/img13/5969/unled5large.jpg
16. Once you learn that, you can move other parts of the body. But remember, always make a marker once you posed the bones.
http://img90.imageshack.us/img90/474/unled6large.jpg
17. Now to animate the movement.....say, the head....move the bar (marked in image) to 50 in the timeline.
http://img819.imageshack.us/img819/4231/unled3large.jpg
18. Select the upper neck, rotate to the right and make a marker. Same goes for the eyes.
http://img849.imageshack.us/img849/5625/unled7large.jpg
19. And press play...now you see the movement.
http://img18.imageshack.us/img18/8781/unled4large.jpg
20. Now to render it and save it. Go to render on top menu bar, select render setup.
http://img534.imageshack.us/img534/7584/unled8large.jpg
21. Changed the setting to what marked in the picture...then press file.
http://img51.imageshack.us/img51/7140/unled1de.jpg
22. Here you will save it in AVI format which I usually use....
http://img710.imageshack.us/img710/5723/unled11uc.jpg
23. You changed the keyframe for smoother movement...just changed from 15 to 30, then Press Ok. Then go back to Render setup and press Render
http://img843.imageshack.us/img843/8915/unled5hz.jpg
http://img687.imageshack.us/img687/9506/unled2sb.jpg
24. This will render the animation to AVI, and you're done.
http://img9.imageshack.us/img9/9804/unled13a.jpg
So That's basic part of animating....it take practrice and getting use to it. Soon I will teach to make lighting and shadows effects at a later date.