PDA

View Full Version : How Many Members Were CORE Team?


Avalon SARL
21-02-12, 16:44
I remember reading long ago that CORE Team were only Five people.

Is that true?

Mikky
21-02-12, 17:15
I know they were really small when they were making Tomb Raider 1, but they grew after that. I'm not sure if it was 5 people exactly, though.

Reggie
21-02-12, 17:25
Just did a quick Google search for both games for comparison.

Tomb Raider 1

Programmers: Jason Gosling, Paul Douglas, Gavin Rummery
Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd
Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat
Music: Nathan McCree
Sound Effects: Marvin Iveson
Original Concept: Toby Gard
Executive Producer: Jeremy H. Smith

Voice of Lara Croft: Shelley Blonde

----

Tomb Raider Angel of Darkness

Lead Programmer:Richard Flower (http://www.mobygames.com/developer/sheet/view/developerId,43368/)
Lead Game Designer:Richard Morton (http://www.mobygames.com/developer/sheet/view/developerId,42247/)
Lead Animator:Mark Donald (http://www.mobygames.com/developer/sheet/view/developerId,47398/)
Lead Artist:Andre Gordella (http://www.mobygames.com/developer/sheet/view/developerId,284114/)
System Programmers:Chris Coupe (http://www.mobygames.com/developer/sheet/view/developerId,43366/), Neil Topham (http://www.mobygames.com/developer/sheet/view/developerId,54609/)
Animation System:Richard Flower (http://www.mobygames.com/developer/sheet/view/developerId,43368/)
A.I.:Stéphane Denis (http://www.mobygames.com/developer/sheet/view/developerId,43765/)
Physics System:Ray Tran (http://www.mobygames.com/developer/sheet/view/developerId,43365/)
Background System:Alex Davis (http://www.mobygames.com/developer/sheet/view/developerId,23216/)
Player Control System:Phil Callaghan (http://www.mobygames.com/developer/sheet/view/developerId,43388/)
FX Programmer:Daniel Scott (http://www.mobygames.com/developer/sheet/view/developerId,67362/)
Camera System Programmers:Mark Avory (http://www.mobygames.com/developer/sheet/view/developerId,54608/), James Graves (http://www.mobygames.com/developer/sheet/view/developerId,42626/), Stuart Yarham (http://www.mobygames.com/developer/sheet/view/developerId,105664/)
Level Scripting:Paul Field (http://www.mobygames.com/developer/sheet/view/developerId,11086/)
PC Programmer:Duncan Hopkins (http://www.mobygames.com/developer/sheet/view/developerId,62303/)
Animators:Phil Chapman (http://www.mobygames.com/developer/sheet/view/developerId,43370/), Matthew Furniss (http://www.mobygames.com/developer/sheet/view/developerId,419303/), Graham Gallagher (http://www.mobygames.com/developer/sheet/view/developerId,105665/), Paschal McGuire (http://www.mobygames.com/developer/sheet/view/developerId,62198/), Jerr O’Caroll (http://www.mobygames.com/developer/sheet/view/developerId,284116/)
Artists:Matt Charlesworth (http://www.mobygames.com/developer/sheet/view/developerId,42252/), Fergus Duggan (http://www.mobygames.com/developer/sheet/view/developerId,62197/), Wayne Elliott (http://www.mobygames.com/developer/sheet/view/developerId,317037/), Simeon Furniss (http://www.mobygames.com/developer/sheet/view/developerId,43374/), Andrew Gibson (http://www.mobygames.com/developer/sheet/view/developerId,86452/), Herod Gilani (http://www.mobygames.com/developer/sheet/view/developerId,105667/), Damon Godley (http://www.mobygames.com/developer/sheet/view/developerId,5207/), James Kenny (http://www.mobygames.com/developer/sheet/view/developerId,105668/), Jamie Morton (http://www.mobygames.com/developer/sheet/view/developerId,33085/), Jeremy Oldreive (http://www.mobygames.com/developer/sheet/view/developerId,777/), Darren Price (http://www.mobygames.com/developer/sheet/view/developerId,23223/), David Reading (http://www.mobygames.com/developer/sheet/view/developerId,42244/), Adrian Smith (http://www.mobygames.com/developer/sheet/view/developerId,24145/), Gary Tonge (http://www.mobygames.com/developer/sheet/view/developerId,54612/)
Music composers:Martin Iveson & Peter Connelly
Orchestrator:Peter Wraight (http://www.mobygames.com/developer/sheet/view/developerId,105669/)
Performed by:The London Symphony OrchestraConductor:David Snell (http://www.mobygames.com/developer/sheet/view/developerId,105670/)
Recorded at:Abbey Road StudiosEngineer:Peter Cobbin (http://www.mobygames.com/developer/sheet/view/developerId,105671/)
Sound Effects:Martin Iveson (http://www.mobygames.com/developer/sheet/view/developerId,23219/)Cutscene and FMV audio:Peter Connelly (http://www.mobygames.com/developer/sheet/view/developerId,44930/)
Audio systems programming:Nigel James Brown (http://www.mobygames.com/developer/sheet/view/developerId,105672/)
Concepts and Lead Writer:Murti Schofield (http://www.mobygames.com/developer/sheet/view/developerId,284117/)
Concepts:Mark Donald (http://www.mobygames.com/developer/sheet/view/developerId,47398/), James Kenny (http://www.mobygames.com/developer/sheet/view/developerId,105668/), Richard Morton (http://www.mobygames.com/developer/sheet/view/developerId,42247/)
Storyboards:Graham Gallagher (http://www.mobygames.com/developer/sheet/view/developerId,105665/)
Manual Text:Andrew Thompson (http://www.mobygames.com/developer/sheet/view/developerId,24148/)
Manual Design:Andrew Cockell (http://www.mobygames.com/developer/sheet/view/developerId,38615/), Amanda Holmes (http://www.mobygames.com/developer/sheet/view/developerId,38873/)
Voice overs and casting:Philip Morris (http://www.mobygames.com/developer/sheet/view/developerId,331947/), Allinthegame Ltd.Voice of Lara Croft:Jonell Elliott (http://www.mobygames.com/developer/sheet/view/developerId,26150/)
Voice of Kurtis Trent:Eric Loren (http://www.mobygames.com/developer/sheet/view/developerId,105673/)
Voice of Eckhardt:Joss Ackland (http://www.mobygames.com/developer/sheet/view/developerId,105674/)
FMV and Cut scene visuals: Attitude StudiosFMV Director:Antoine Charreyron (http://www.mobygames.com/developer/sheet/view/developerId,71923/)
FMV Producer:Anne Christine Gasc (http://www.mobygames.com/developer/sheet/view/developerId,105676/)
Additonal FMV:Axis
AnimationsQA:David Ward (http://www.mobygames.com/developer/sheet/view/developerId,33086/), Stuart Abrahart (http://www.mobygames.com/developer/sheet/view/developerId,62315/), Richard Apperley (http://www.mobygames.com/developer/sheet/view/developerId,62202/), Hayos Fatunmbi (http://www.mobygames.com/developer/sheet/view/developerId,43384/), Lance Moreland (http://www.mobygames.com/developer/sheet/view/developerId,105678/), James Shipley (http://www.mobygames.com/developer/sheet/view/developerId,12835/), Jayne Whitfield (http://www.mobygames.com/developer/sheet/view/developerId,70385/), Oliver Clarke-Smith (http://www.mobygames.com/developer/sheet/view/developerId,105679/), Steve Wakeman (http://www.mobygames.com/developer/sheet/view/developerId,43385/)
Producer:Andrew Watt (http://www.mobygames.com/developer/sheet/view/developerId,59001/)
Executive Producers:Jeremy Heath-Smith (http://www.mobygames.com/developer/sheet/view/developerId,5852/), Andrian Smith (http://www.mobygames.com/developer/sheet/view/developerId,284119/)
Special Thanks:Colette Barber (http://www.mobygames.com/developer/sheet/view/developerId,105680/), Sue Mallet (http://www.mobygames.com/developer/sheet/view/developerId,105681/), Sandrine Nguyen (http://www.mobygames.com/developer/sheet/view/developerId,71941/), Dana Dorian (http://www.mobygames.com/developer/sheet/view/developerId,47399/)

Mikky
21-02-12, 17:28
You forgot to put down after Angel of Darkness:

No-one.

http://i955.photobucket.com/albums/ae35/Lara_Super_Fan/th_Untitled-96.png

Reggie
21-02-12, 17:31
You forgot to put down after Angel of Darkness:

No-one.

http://i955.photobucket.com/albums/ae35/Lara_Super_Fan/th_Untitled-96.png

http://mattsko.files.wordpress.com/2011/08/get-out-gif.gif

Actually, they developed Tomb Raider Anniversary Edition, Free Running and Without Warning after Angel of Darkness.

:p

Tony9595
21-02-12, 17:31
^^ You're wrong. Now I am a member of CORE team. :ohn:

Spong
21-02-12, 18:24
Just did a quick Google search for both games for comparison.

Tomb Raider 1

Programmers: Jason Gosling, Paul Douglas, Gavin Rummery
Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd
Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat
Music: Nathan McCree
Sound Effects: Marvin Iveson
Original Concept: Toby Gard
Executive Producer: Jeremy H. Smith

Voice of Lara Croft: Shelley Blonde

----

Tomb Raider Angel of Darkness

Lead Programmer:Richard Flower (http://www.mobygames.com/developer/sheet/view/developerId,43368/)
Lead Game Designer:Richard Morton (http://www.mobygames.com/developer/sheet/view/developerId,42247/)
Lead Animator:Mark Donald (http://www.mobygames.com/developer/sheet/view/developerId,47398/)
Lead Artist:Andre Gordella (http://www.mobygames.com/developer/sheet/view/developerId,284114/)
System Programmers:Chris Coupe (http://www.mobygames.com/developer/sheet/view/developerId,43366/), Neil Topham (http://www.mobygames.com/developer/sheet/view/developerId,54609/)
Animation System:Richard Flower (http://www.mobygames.com/developer/sheet/view/developerId,43368/)
A.I.:Stéphane Denis (http://www.mobygames.com/developer/sheet/view/developerId,43765/)
Physics System:Ray Tran (http://www.mobygames.com/developer/sheet/view/developerId,43365/)
Background System:Alex Davis (http://www.mobygames.com/developer/sheet/view/developerId,23216/)
Player Control System:Phil Callaghan (http://www.mobygames.com/developer/sheet/view/developerId,43388/)
FX Programmer:Daniel Scott (http://www.mobygames.com/developer/sheet/view/developerId,67362/)
Camera System Programmers:Mark Avory (http://www.mobygames.com/developer/sheet/view/developerId,54608/), James Graves (http://www.mobygames.com/developer/sheet/view/developerId,42626/), Stuart Yarham (http://www.mobygames.com/developer/sheet/view/developerId,105664/)
Level Scripting:Paul Field (http://www.mobygames.com/developer/sheet/view/developerId,11086/)
PC Programmer:Duncan Hopkins (http://www.mobygames.com/developer/sheet/view/developerId,62303/)
Animators:Phil Chapman (http://www.mobygames.com/developer/sheet/view/developerId,43370/), Matthew Furniss (http://www.mobygames.com/developer/sheet/view/developerId,419303/), Graham Gallagher (http://www.mobygames.com/developer/sheet/view/developerId,105665/), Paschal McGuire (http://www.mobygames.com/developer/sheet/view/developerId,62198/), Jerr O’Caroll (http://www.mobygames.com/developer/sheet/view/developerId,284116/)
Artists:Matt Charlesworth (http://www.mobygames.com/developer/sheet/view/developerId,42252/), Fergus Duggan (http://www.mobygames.com/developer/sheet/view/developerId,62197/), Wayne Elliott (http://www.mobygames.com/developer/sheet/view/developerId,317037/), Simeon Furniss (http://www.mobygames.com/developer/sheet/view/developerId,43374/), Andrew Gibson (http://www.mobygames.com/developer/sheet/view/developerId,86452/), Herod Gilani (http://www.mobygames.com/developer/sheet/view/developerId,105667/), Damon Godley (http://www.mobygames.com/developer/sheet/view/developerId,5207/), James Kenny (http://www.mobygames.com/developer/sheet/view/developerId,105668/), Jamie Morton (http://www.mobygames.com/developer/sheet/view/developerId,33085/), Jeremy Oldreive (http://www.mobygames.com/developer/sheet/view/developerId,777/), Darren Price (http://www.mobygames.com/developer/sheet/view/developerId,23223/), David Reading (http://www.mobygames.com/developer/sheet/view/developerId,42244/), Adrian Smith (http://www.mobygames.com/developer/sheet/view/developerId,24145/), Gary Tonge (http://www.mobygames.com/developer/sheet/view/developerId,54612/)
Music composers:Martin Iveson & Peter Connelly
Orchestrator:Peter Wraight (http://www.mobygames.com/developer/sheet/view/developerId,105669/)
Performed by:The London Symphony OrchestraConductor:David Snell (http://www.mobygames.com/developer/sheet/view/developerId,105670/)
Recorded at:Abbey Road StudiosEngineer:Peter Cobbin (http://www.mobygames.com/developer/sheet/view/developerId,105671/)
Sound Effects:Martin Iveson (http://www.mobygames.com/developer/sheet/view/developerId,23219/)Cutscene and FMV audio:Peter Connelly (http://www.mobygames.com/developer/sheet/view/developerId,44930/)
Audio systems programming:Nigel James Brown (http://www.mobygames.com/developer/sheet/view/developerId,105672/)
Concepts and Lead Writer:Murti Schofield (http://www.mobygames.com/developer/sheet/view/developerId,284117/)
Concepts:Mark Donald (http://www.mobygames.com/developer/sheet/view/developerId,47398/), James Kenny (http://www.mobygames.com/developer/sheet/view/developerId,105668/), Richard Morton (http://www.mobygames.com/developer/sheet/view/developerId,42247/)
Storyboards:Graham Gallagher (http://www.mobygames.com/developer/sheet/view/developerId,105665/)
Manual Text:Andrew Thompson (http://www.mobygames.com/developer/sheet/view/developerId,24148/)
Manual Design:Andrew Cockell (http://www.mobygames.com/developer/sheet/view/developerId,38615/), Amanda Holmes (http://www.mobygames.com/developer/sheet/view/developerId,38873/)
Voice overs and casting:Philip Morris (http://www.mobygames.com/developer/sheet/view/developerId,331947/), Allinthegame Ltd.Voice of Lara Croft:Jonell Elliott (http://www.mobygames.com/developer/sheet/view/developerId,26150/)
Voice of Kurtis Trent:Eric Loren (http://www.mobygames.com/developer/sheet/view/developerId,105673/)
Voice of Eckhardt:Joss Ackland (http://www.mobygames.com/developer/sheet/view/developerId,105674/)
FMV and Cut scene visuals: Attitude StudiosFMV Director:Antoine Charreyron (http://www.mobygames.com/developer/sheet/view/developerId,71923/)
FMV Producer:Anne Christine Gasc (http://www.mobygames.com/developer/sheet/view/developerId,105676/)
Additonal FMV:Axis
AnimationsQA:David Ward (http://www.mobygames.com/developer/sheet/view/developerId,33086/), Stuart Abrahart (http://www.mobygames.com/developer/sheet/view/developerId,62315/), Richard Apperley (http://www.mobygames.com/developer/sheet/view/developerId,62202/), Hayos Fatunmbi (http://www.mobygames.com/developer/sheet/view/developerId,43384/), Lance Moreland (http://www.mobygames.com/developer/sheet/view/developerId,105678/), James Shipley (http://www.mobygames.com/developer/sheet/view/developerId,12835/), Jayne Whitfield (http://www.mobygames.com/developer/sheet/view/developerId,70385/), Oliver Clarke-Smith (http://www.mobygames.com/developer/sheet/view/developerId,105679/), Steve Wakeman (http://www.mobygames.com/developer/sheet/view/developerId,43385/)
Producer:Andrew Watt (http://www.mobygames.com/developer/sheet/view/developerId,59001/)
Executive Producers:Jeremy Heath-Smith (http://www.mobygames.com/developer/sheet/view/developerId,5852/), Andrian Smith (http://www.mobygames.com/developer/sheet/view/developerId,284119/)
Special Thanks:Colette Barber (http://www.mobygames.com/developer/sheet/view/developerId,105680/), Sue Mallet (http://www.mobygames.com/developer/sheet/view/developerId,105681/), Sandrine Nguyen (http://www.mobygames.com/developer/sheet/view/developerId,71941/), Dana Dorian (http://www.mobygames.com/developer/sheet/view/developerId,47399/)

To go by those lists, you'd think that AoD would be better and not the massive embarrassment to the gaming world that it turned out to be. Too many cooks and all that...

sheepman23
22-02-12, 03:06
Just did a quick Google search for both games for comparison.

Tomb Raider 1

[short list]

----

Tomb Raider Angel of Darkness

[LOOOOOOOOONG LIST]

It's amazing how the smaller team created a much, MUCH better game... :pi:

*awaits storm of pitchforks from AoD lovers* :p

domino92
22-02-12, 03:14
you forgot to put down after angel of darkness:

no-one.

http://i955.photobucket.com/albums/ae35/lara_super_fan/th_untitled-96.png

lmfao!!!!!1

Encore
22-02-12, 03:14
AoD turning out as it did had nothing to do with the size of the team. It had everything to do with the pressure being put on top of them.

matrix54
22-02-12, 03:19
ACTUALLY size does matter. If a team isn't working well together, a lot of members will cause a game harm. Large teams tend to be more chaotic, but the work load is less (in most cases). In a smaller team, it's more focused, but the work load is ridiculous.

I've done both, so I know. I'm sure if Core was smaller, AOD MIGHT have been a little better than it was now.

larafan25
22-02-12, 03:20
I think most of AOD's issue is with organization, the team were not organized enough, or so I read in an interview back a while ago.

sheepman23
22-02-12, 03:33
AoD turning out as it did had nothing to do with the size of the team. It had everything to do with the pressure being put on top of them.

That's interesting... wasn't AoD delayed several times? If that is indeed the case, then the "pressure" being forced on them wasn't very much. :o

larafan25
22-02-12, 03:46
That's interesting... wasn't AoD delayed several times? If that is indeed the case, then the "pressure" being forced on them wasn't very much. :o

True, but not meeting such milestones would be nerve racking and pressuring, especially trying to make the next one, and the next one.

patriots88888
22-02-12, 05:07
AoD turning out as it did had nothing to do with the size of the team. It had everything to do with the pressure being put on top of them.

If you're referring to the bugs that so many experienced that would be the Lead Tester's fault alone. I don't see any mention of whose responsibility for that quality control was in that list. :pi:

Draco
22-02-12, 08:29
Quality Control people usually get blamed, but the reality is, they probably did find the bugs and did pass them on to the dev team. The QC people are usually at the bottom of the totem pole and almost never have any authority to actually get something fixed.

Spong
22-02-12, 08:58
^Well said. I've no doubt that the raft of problems with the game were well-known amongst the team, whether reported by QA or not. But they still decided to shove the game out the door. Placing the blame solely on the QA team is madness.

patriots88888
22-02-12, 10:30
Quality Control people usually get blamed, but the reality is, they probably did find the bugs and did pass them on to the dev team. The QC people are usually at the bottom of the totem pole and almost never have any authority to actually get something fixed.

^Well said. I've no doubt that the raft of problems with the game were well-known amongst the team, whether reported by QA or not. But they still decided to shove the game out the door. Placing the blame solely on the QA team is madness.

Obviously I'm going by the assumption that if there are those given the responsibility of QC that they would be heard and any appropriate fixes would be carried out if and when any issues were to be found. To hire a QC staff and not listen to them nor take any appropriate action(s), well, THAT is madness.

Seth94
22-02-12, 16:34
It's amazing how the smaller team created a much, MUCH better game... :pi:

*awaits storm of pitchforks from AoD lovers* :p

No, TR1 had the smaller team, not AOD. :p

Caesum
22-02-12, 18:02
You forgot to put down after Angel of Darkness:

No-one.

http://i955.photobucket.com/albums/ae35/Lara_Super_Fan/th_Untitled-96.png
It's amazing how the smaller team created a much, MUCH better game... :pi:

*awaits storm of pitchforks from AoD lovers* :p
http://transmediajournalism.files.wordpress.com/2011/09/lara-croft_bust.jpg
Die.

Mad Tony
22-02-12, 18:04
Music: Nathan McCreeWhy has this man not been re-hired? The music in TR I-III was head and shoulders above everything that came after it. He's one of the GOAT game composers.

Caesum
22-02-12, 18:07
Why has this man not been re-hired? The music in TR I-III was head and shoulders above everything that came after it. He's one of the GOAT game composers.
I actually prefer TR4-TRAOD soundtracks over TR2 and 3. TR1 soundtrack was beautiful, but in two later games it was worse and worse. Later soundtracks by Nathan were just awfuly unoriginal. Peter Connelly brought something new to this serie. :p

Mad Tony
22-02-12, 18:11
I actually prefer TRAOD soundtrack over TR2 and 3. TR1 soundtrack was beautiful, but in two later games it was worse and worse. :pI think it got better. I loved everything about the TR III soundtrack.

Avalon SARL
22-02-12, 18:11
Why has this man not been re-hired? The music in TR I-III was head and shoulders above everything that came after it. He's one of the GOAT game composers.

What? TR1-3 had fine music but it was not anything special.

TR4, 5 and AOD were alot better and the music for the games by CD sit on the throne in that aspect

Mad Tony
22-02-12, 18:15
What? TR1-3 had fine music but it was not anything special.

TR4, 5 and AOD were alot better and the music for the games by CD sit on the throne in that aspectNot sure if serious...

I really don't get the hype for the music in CD's games. I know I really hate the games anyway but putting aside that hate for the moment I still can't see what's so great about it.

Mikky
22-02-12, 18:26
Not sure if serious...

I really don't get the hype for the music in CD's games. I know I really hate the games anyway but putting aside that hate for the moment I still can't see what's so great about it.

The only reason you can't see what's great about the music (or anything else for that matter) about CD's games is because you let your hate for the games cloud your judgment about everything else. And this also leads to you being a bit of an ass to anyone else who says anything good about their games. See, you just said "not sure if serious..." when Avalon SARL said he liked the music in CD's games and don't even get me started on the 'favorite to least favorite TR' thread. Maybe you should open your mind a bit and accept the fact that not everyone here is a Core fan boy. Just saying. :)

Mad Tony
22-02-12, 18:31
The only reason you can't see what's great about the music (or anything else for that matter) about CD's games is because you let your hate for the games cloud your judgment about everything else. And this also leads to you being a bit of an ass to anyone else who says anything good about their games. See, you just said "not sure if serious..." when Avalon SARL said he liked the music in CD's games and don't even get me started on the 'favorite to least favorite TR' thread. Maybe you should open your mind a bit and accept the fact that not everyone here is a Core fan boy. Just saying. :)No, I just said my hate for CD has nothing to do with it. Even before I finished Legend and realised what a piece of trash it was I wasn't too keen on the music.

It's got nothing to with being a "core fanboy". I don't think the music in 4, 5 and AoD is amazing yet those games are all made by CORE as well. Just because I love most of CORE's games and hate all of CD's games doesn't mean I can't be objective when giving my opinion on the music.

Mikky
22-02-12, 18:39
No, I just said my hate for CD has nothing to do with it. Even before I finished Legend and realised what a piece of trash it was I wasn't too keen on the music.

It's got nothing to with being a "core fanboy". I don't think the music in 4, 5 and AoD is amazing yet those games are all made by CORE as well. Just because I love most of CORE's games and hate all of CD's games doesn't mean I can't be objective when giving my opinion on the music.

I'm not convinced, to be completely honest. :pi:

Legend of Lara
22-02-12, 19:18
AoD OST > Everything else.

Ish troo.

Mad Tony
22-02-12, 19:46
I'm not convinced, to be completely honest. :pi:Why?

Caesum
22-02-12, 19:51
AoD OST > Everything else.
THIS. :tmb:
Even if TR1 soundtrack was first and that stuff, I really love how lush and immersive, yet gloomy music of TRAOD is. And I don't get why there's so much love in CD's soundtracks as well. TRL soundtrack was way too littered with electronic garbage, while TRA's was amazingly repetitive. TRU though, now that's something different. <3

Zelda master
22-02-12, 20:00
AoD OST > Everything else.

Ish troo.

This exactly, and while I love the soundtracks of the earlier games they don't really hold up that well to me. I remember just a few tracks, of AOD I remember almost the entire soundtrack! Legend of Electronic Garbage in the game, but on it's own rather enjoyable, Anniversary borrowed to much of the original and didn't do enough to stand on it's own and was to repetitive. And from Underworld I don't remember a single note, I should replay the game for the soundtrack, but it's one of those games I just can't get myself to play...

laravision
22-02-12, 20:50
Already pointed out by Reggie, although the end credits only list
Programmers & Graphic Artists -

http://i39.************/2wn1rol.png

sheepman23
22-02-12, 21:47
I actually prefer TR4-TRAOD soundtracks over TR2 and 3. TR1 soundtrack was beautiful, but in two later games it was worse and worse. Later soundtracks by Nathan were just awfuly unoriginal. Peter Connelly brought something new to this serie. :p

I disagree. AoD's soundtrack was pretty awesome, but TR4 and TR5 are nothing special at all (especially the latter, which relies on constant drumbeats for about half of the tracks :rolleyes:). TR1 and 3 are the greatest IMO. TR2 is good as well, but there aren't that many standout tracks, other than the brilliant acoustic version of the title theme. :tmb:

LAU... meh. They're good, but nothing special in my eyes.