View Full Version : 3DS MAX

01-03-05, 23:01
After seeing some of the renders from TC, an Apofiss, and Mark, I was interested in giving it a go myself.

Are there any good tutorials available, I have got a copy of 3ds max 6 at my disposal.

01-03-05, 23:15
At the first check out 3dsmax6 Tutorials and Reference. (it comes with installation)

Few links:

www.highend3d.com (http://www.highend3d.com/3dsmax/tutorials/)
www.pixel2life.com (http://www.pixel2life.com/tutorials/3dsmax.php?tut=16)

[ 01. March 2005, 23:23: Message edited by: Apofiss ]

01-03-05, 23:29
my advice, is uninstall 3D Studio Max.. install Maya http://www.tombraiderforums.com/images/smilies/smile.gif

just out of interest, how would you just happen to come across 3D Studio Max 6?
The Trial version on the site is 7.5, and to purchase would be in excess of £350 and that is provided you are a student.

I very much doubt many people around here can justify that sort of investment without first trying the product. I know I certainly would not have spent as much as I did on it, if it wasn't for work purposes.

Sorry, I'm just a great advocate of kicking the a** of any software pirateers as they are the people who are putting people like me out of jobs because of publisher being unable to keep thier houses open. Further more gouging me as a gamer / software purchaser because companies have a perfect excuse to inflate thier prices, meaning that it is getting more and more ridiculously expensive for some of us just to make an honest living.

Just in-case you have downloaded it illegally.. remember that over 120 people are involved in the programming and development of 3D Studio Max, that isn't to mention the publishing and public relations departments. Just think about the fact that your screwing each and everyone one of them over.

Of course, if you own it legally then you'll have nothing to feel guilty about. http://www.tombraiderforums.com/images/smilies/smile.gif

01-03-05, 23:40
Legall or illegall? It doesn't matter for home-user unless you create something huge and are able to sell it.

01-03-05, 23:48
Oh so it is also alright to steal a Television from your local Electronics store, provided you don't record anything you watch?

:: hmph ::

02-03-05, 00:01
It's different. For example - you download illegall copy of 3dsmax and create things for fun. ('they' [owners of 3dsmax] wont feel difference anyway). BUT if you create something what you want to sell then you have to pay for software you use like 3dsmax, maya, bryce, cinema4d and etc - and that's ok.

02-03-05, 00:06
Whatever... there *ARE* free non-commercial versions of each of these peices of software.

Hell Gmax CAN be used commercially for free.
Your just trying to justify your theft.

02-03-05, 00:53
Hello Raven, itís the trial version of 6 that I downloaded some time early last year from the official discreet website, after seeing some renders on this site using 3DS max

I installed it back then to have a look at, but did not delve into it properly, I have recently reinstalled windows (after it started playing up), anyways after seeing TC's radiohead render (http://www.tombraiderforums.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=9;t=015428)I was thinking of installing it again, and having a proper mess about with it, after reading up on it. Then if I enjoyed and could create some renders, I would then decide if it was worth while or not to save up for the full version.

Thanks Apofiss for the links, I will have a good look at them.

[ 02. March 2005, 00:56: Message edited by: Henhead ]

02-03-05, 03:41
Ahh.. The trial has just about everything the Student version provides, which is quite good. You should checkout the new 7.5 Trial, as there are some major updates.

Something that put me off 6.0 was the fact they replaced the Tab Toolbar (accessed via 'Y' in 5.x and below) that allowed you quick access to everything without relying on the sidebar.

I'll still strongly recommend Maya PLE, they watermark renders; you can however freely download the Mental Ray 3.1 Stand-Alone, that will allow you to take your Maya Scenes and render out using that.

It's the Render Engine each of the major 3D applications use now so, probably will work with any of them. Personally feel Maya is much more user-friendly and easier to model in, once you have a grasp of the interface layout.

Puts people off how complex it looks, and most give up without learning it; where-as Max uses a very straight forward interface.

02-03-05, 05:45
Hey Henhead! http://www.tombraiderforums.com/images/smilies/wave.gif
u should definitely try it - its really interesting and.. well.. fun :D when i first opened max i was like 'wtf?' cause it looked sooooooooooooo complex. but when u play around with it do some tutorials and stuff it doesnt look that scary anymore :D

www.3dtotal.com (http://www.3dtotal.com) has some nice tutorials http://www.tombraiderforums.com/images/smilies/wave.gif

02-03-05, 13:09
Thanks TC http://www.tombraiderforums.com/images/smilies/wave.gif just had a quick look, a couple for me to have a go at, will have a proper look later on, have to go to work now! http://www.tombraiderforums.com/images/smilies/mischievous.gif

Ill prob just have a good read when I get back, and have a 'go' on my days off.

Anyway Watch This Space!

02-03-05, 15:15
Originally posted by Apofiss:
It's different. For example - you download illegall copy of 3dsmax and create things for fun. ('they' [owners of 3dsmax] wont feel difference anyway). BUT if you create something what you want to sell then you have to pay for software you use like 3dsmax, maya, bryce, cinema4d and etc - and that's ok. Totally true in consumers eyes. But i dont think its legal to do that in any case, but if you are making profits from any software, buy a legal version. Microsfot and other companies do actually send random people round to business to check thaty have enough licenses for each machine, thats a fact ,lmao.

I too aminterested in a good tutorial to before i go off to Uni. It must take ages to go through tutorials though, a few starters would be good and then play with teh features.

02-03-05, 16:23
Originally posted by Raven_:
Your just trying to justify your theft. I didn't say that I have illegall version, that was just my though http://www.tombraiderforums.com/images/smilies/tongue.gif

All in all I'm for legal stuff http://www.tombraiderforums.com/images/smilies/whistle.gif

[ 02. March 2005, 16:26: Message edited by: Apofiss ]

02-03-05, 18:01
I would suggest a doing a search for my uncle's work, cause he swears by it.

Paul Steed, he's written a few books. Had a website for it too but gah! hell if i can't remember the name.

There was an awesome tutorial on how to make Skeg from Quake3 online a while ago, showing how to create from Box modelling.

I'd suggest checking out www.Polycount.com (http://www.Polycount.com)
it is a very good place for beginners to get started, while most of you might be more interested in CG work rather than Game work.. believe me once you get down how to make things generally right in low-poly, you can then edit them up quite nicely with Sub-Division Cages in order to get them High-Poly.

Also this isn't a Max tutorial (it's for Maya), but www.thehobbitguy.com (http://www.thehobbitguy.com) has a wonderful tutorial on how to create a head.

You have to learn how to do it in Max, cause there are alot of tools it lacks. If you download Maya PLE however it is a fantastic place to start.