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Scottlee
21-12-02, 15:27
Gold!. Gold. Always believe in your souuuuul. you have the power to know, you're indestructibllllle. Always believe in...
- Spandau Ballet

Listen to that on your Walkman when you're burning through Khamoon. It's a right giggle. Gold or no gold, Lara Croft is somewhat synonomous with Egypt. Give any player three seconds to name the one country he or she would associate with her name, and chances are they'll say Egypt. Fair's fair. Roughly 24% of all TR levels to date have been in that country after all. They've all been packed into just the two games though (TR1 and TRLR). There are no Pharaoh related levels in 2,3, or 5. What's most interesting though is that the City and Obelisk of Khamoon represent the first ever two part levels. And where did the last two or more parters in the series take place? The answer is Egypt, over at Kafu's pryramid, or whatever the final level in TRLR was called. This fact could be questionable with some people however. It all depends on how you'd define a 'two or more part level'. I bet there's at least one person out there who considers Lost Valley/Qualopec to be a double header, and the return to the sinking submarine in TRC could also be interpreted as a 'part 2' in certain intellectual circles. To conclude, Egypt could easily be seen to have the first and last of the multi-stage levels, but it could also be seen to not appear in such a record (if one existed) at all.

It's no coicidence I quote the song "Gold" at the beginning of this thread. The City of Khamoon is filled with the stuff, even if far too much of it has been moulded into the doors rather than the trinkets. The look of the level is wonderful, and is second only to Palace Midas when it comes to aesthetic greatness in the game. As much as the combination of yellow and gold overkill would have made for a sight for sore eyes anyway, extra marks could be dished out for the attention to detail in the walls and scenary. Not since Vilcabamba have the designers unleashed such a heavy artillery of little extras to sightsee. I'm talking here about everything from little statues to Egyptian transcripts in the walls.

Sidenote(1) - Did you know that there are exactly 100 levels in the first five TR games? Makes you wonder if TRC was made deliberately short. The full overview of that stat, plus some of the levels at key landmarks, are listed below.

TR1 - 15
TR2 - 18
TR3 - 19
TRLR - 35
TRC - 13 (Total = 100)

Level 1 - Caves
Level 10 - City of Khamoon
Level 25 - The Deck
Level 50 - Rx Tech mines
Level 75 - Citadel Gate
Level 100 - Red Alert

I have to begrudgingly admit that I was impressed by a boulder in Khamoon. SHOCK, HORROR! No it's true. Remember the second large room you come across, the one with the on-land croc, the secret in the corner, and the large trapdoor? Well if you do you might also remember what at first appears to be a ludicrously obvious boulder trap. Not only is the boulder itself quite clearly visible to the naked eye from half a mile away, but the ramp it eventually rolls down is made of concrete and sticks out like a sore thumb. "How easy", I often used to think, not even bothering to trigger off the damn thing before I left the room on my way. The last time I did this though I paid for it with my virtual life. Just above that boulder when in its starting position is secret #2 of the level. It can only be accessed later on in the level from high up above, and if you take your eye off the ball you can quite easily drop down right in front of the dormant boulder once you've collected your secret goody. An analogy that came to my mind would be trying to pot the black in snooker and at the same time cannon into the pack of reds. If you concentrate too much on the split then sometimes you miss the pot. With regards to the boulder, I spent too much energy worrying about the jump that would get me to the secret, and then not enough on how I would descend back down from the secret in the aftermath.

A common feature with TR1 is that a great many of the true to life animals get one scene that can truly be called their 'one great moment'. I'm referring to the mass wolf attacks in Vilcabamba, the dinosaurs in the Lost Valley, the tigers in the Colosseum, and the apes in Palace Midas. In the City of Khamoon it's the turn of the black Panthers, making their first appearance in the game and a very high quality one at that. Their most memorable scene though occurs when six of their kind (yes six!) come at Lara in a small enclosure with two sealed corridors on either side. Ok, so you can blast four of the little beggers from a safe distance - fair do's. It's still great entertainment though, entertainment given an extra edge of mystique thanks to a creepy glass statue of a panther that looks down into the enclosure during the fighting. The statue chillingly suggests to me that the ghosts of the dead panthers will live on even after I've turned them all the components of one of Liz Hurley's new fur coats.

On the whole it's a level with a massive overhaul in the animal/creature department. Many of the old guard have been axed, with only the crocs being brought back from the madcap Greco/Roman affairs. But unless I'm mistaken I think even they end up being pencilled out after the first of these Khamoon treats. Changes have been made in the first place to accomodate a new creature at this stage of the game who I call the "boneyman". He certainly looks boney anyway. A few large helpings of my mum's dumpling stew wouldn't go amiss with he and the rest of his clan. They could badly do with cutting down on the coffee as well. Boneymen tend to bounce around a lot in a rather hyperactive way and it can get quite tiring on the eyes and thumbs. They also screech and grunt like Monica Seles would in a third set marathon at Flushing Meadow. Just as well the boneymen are a good challenge, or I might have had to half the score I'll eventually give this level. For me, a successful introduction of the mythological creatures in the second half of TR1 was integral to the game's success.

Sidenote(2) - I had a horrible dream the other night where Core announced plans to s**** AOD and bring out a TRC2, except it was twice as short as the orginal and had twice as many bugs. I woke up though and everything was ok.

There's not much more to mention with this half of Khamoon, except to say that the sand falling through the trapdoor reminds me of the scattered rubble from 40 Fathoms. One thing I've noticed when you compare the two situations though is this ; Lara walks around the 40 Fathom rubble with bare feet and without a care in the world. In the city of Khamoon she gets lovely soft sand, but also a comfy pair of adventuring boots. Sod's law eh? There was no gold in 40 Fathoms either 8/10

Best part - Panther enclosure

worst part - The bug that allows a boneyman to push you through some railings as if you were a flippin' ghost and down into some obscure part of the level you left behind half a century ago

Monsters - Great. Two new enemies and furthermore, guest appearances from two of Steve Irwin's best friends. ("Jeez mate!! They dodged that English Sheila's bullet! That's an indication of just how dangerous they are!!")

Secrets - Another instance of 2/3. It's the one in the corner of the boulder room that let's the side down. The other two safely pass the quality control test, despite neither being anything special.

Time - 16 minutes with practice. 30 first time round.

The level is most like... - Cleopatra's palaces (TRLR)

Amount of times I got bored of the whole Conner/Michelle/Nina love triangle in Neighbours last week - 4 times

[ 22 December 2002, 13:07: Message edited by: Scottlee ]

Raider Ranger
21-12-02, 18:22
Nice one Scottlee, Merry Xmas. http://www.tombraiderforums.com/images/smilies/xmas3.gif http://www.tombraiderforums.com/images/smilies/xmas1.gif http://www.tombraiderforums.com/images/smilies/xmas2.gif

Dox
21-12-02, 19:51
Another great review. well done!
I've started posting these at 'Tales, btw.
http://www.tobap.co.uk

caisenma
21-12-02, 23:30
I know you've seen it so many times now, but these analysis threads are fantastic. It's great to see people talking about threads rather than just asking how to get out of the small room with that gold thing in the corner.
Looking forward to the next, as ever.
Also - you've happily avoided the question so far - are you going to be doing the same for TR2, 3, LR and C? And AOD when/if it's released/heard of?

Oh, and I was bored with the whole Michelle/Connor/Nina thing before it happened. Neighbours is getting predictable.
Wait, no. Neighbours is getting even more predictable.

[ 22 December 2002, 00:32: Message edited by: caisenma ]

SYS
22-12-02, 00:29
...a voice from the darkness.....

I've just logged in only for comment this latest analysis...

Hmm, as I remember, I've never praised Scottlee's great writings yet, so I think, I should do it now, as I realized on myself that I always check these... http://www.tombraiderforums.com/images/smilies/smile.gif You were great in this last one as in the previous ones too Scottlee, and keep the tradition!

What really shocked me in this analysis is that 100 level trivia. :eek: I've never thought about this would be true. This is really awesome... I've quoted Your Sidenote #1 at Home, for a real curiosity, and of course with Your name and the title of the analysis...

SYS "So many tombs...so little time...and the raiding never ends!"

[ 22 December 2002, 01:30: Message edited by: SYS ]

tlr online
22-12-02, 10:51
Great analysis Scottlee!

Croft Security
22-12-02, 18:53
Scottlee,

I've encountered your "worst part" of the level a couple of times. The panther mummy can push Lara right through that metal fence. Fighting one of those things in such a small enclosure is next to impossible. Once I got lucky and the mummy just stood there long enough for me to get off two shotgun rounds, upon which it exploded.

richard.haslett
23-12-02, 09:10
Great work as always.

I've found that reading a Scottlee analysis is very much like reminising with an old friend about the fun times you used to have when you were 10.

It's great how he can take you back and make you remember those feelings of satisfaction and dissapointment as you completed new puzzles and got killed by new enemies. ah... remember that first boulder.... the strange rumbling noise... the realisation that a 2 tonne boulder was heading your way.... the utter panic as you fumbled with the gamepad/keyboard to make the stupid cow move goddammit!!!!..... the annoyance of restarting the level and getting killed at exactly the same spot in exactly the same way.

They were good times those!

excellent as always

1 question though - to everyone - how many of you can't get that song out of your head now?

GOLD!