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Dan Nuttall
11-01-01, 21:02
It works it works. Finally my level convertor is happy and is making my levels playable. Thanks to those who helped me get it up and running!

But

I've encountered a small problem. I've created a room with a "pit drop" to a another room. Lara's supposed to fall through this hole, down through the next room and then into some water. But it seems that there is a hidden or invisible wall over the drop hole. Lara just stops dead. I can't see anything in the editor, I've deleted the room and rebuilt it and I've removed a trigger from the other side of the drop. But she still won't take the plunge The room directly below isn't a water room so it's not to do with pressing the W button but as to what it is??? Can any give me any advice?

DaleR
12-01-01, 09:59
Whoa! http://www.tombraiderchronicles.com/forums/eek.gif Stop!

Hold on Dan. We still haven't solved what I was just beginning to help you with in creating a new level properly. We need to do that before you invest a lot of time in other directions. Let's get started on the right foot and then things will progress more smoothly.

If you're following this post, please wait until Dan gets his started right and then we'll post what had to be done.

Thanks http://www.tombraiderchronicles.com/forums/smile.gif

Dan Nuttall
12-01-01, 16:07
Whoops, sorry. I was getting a little carried away!

DaleR
19-01-01, 13:55
Most of the problems Dan was having were because of the way he initially created his game. It's extremely important that you follow the instructions in the manual, and even then it's rather confusing.

If you are going to create a new level, I highly recommend that you go to our new http://www.tombraiderchronicles.com/cgi-bin/dynamic/editor/features.cgi Tutorial area and print out tutorial le001. It will save you a lot of work in the long run. Thanks. http://www.tombraiderchronicles.com/forums/cool.gif

[This message has been edited by DaleR (edited 19 January 2001).]