View Full Version : Senet! Help!
Hello, I lost the game of Senet in level 11, so what do I do to pass the level? Please help!
Because you lost, you have to leave the hard way...
Climb down the ladder from the control area, and enter the main hall. Look for a trapdoor in the floor to your left, and drop down. You'll slide...
On the 4th(I think) slide, get ready to jump to a pole at the bottom. Slide down the pole to the bottom and draw your guns. Don't jump around, lest you fall, and shoot the bats. Face west, and do a running jump and grab to the ledge. When you reach the other side, head through the doorway to the left. Climb up the stairs inside and get your guns ready. Kill the jackals and head to the glowing hallway on the far side of the room. Go through till you get to the over sized sennet piece and drag it backwards until you can drag it no further. The goal is to place it between the lage hammers on either side of the room. Pull the leaver and the hammers will come crashing down, revealing a Cartouche piece inside. Take it and leave the room. Turn around and drop from the edge to a level immediately beneath you. Turn to the left and drop down from this ledge to the ground floor. It looks far, but you won't take any damage.
Climb the ladder on the north wall to just above the first level. Shimmy to the left before dropping down. Turn around and head for the crawl space on the west wall.
To be continued...
[This message has been edited by Donkasta (edited 08 July 2000).]
OK, follow the crawl space until it ends. Jump and climb the wall in front of you, and you'll be in another room with 2 hammers. Jump to the raised walk way and follow it all the way across. Pull the senet piece out onto the first square. Now get round to the other side and push it, instead of pulling it, to the hammers.
The hammers will drop as soon as the senet piece is pushed infront of it, so be alert! Pick up the now revealed cartouche piece and combine it with the other to create the 'Ba Cartouche'. From the raised platform, do a running jump to reach the exit. A standing jump just won't do, she'll crack her head and miss the exit. Use the crawl space and the ladder to head back to the room with the 2 doors where you climbed the ladder.
Use the Ba Cartouch to open the east door by placing it in the adjacent receptacle. Kill the jackals that come out of nowhere.
(this is taking forever...)
When you enter the room, stay on the walkway and take a right until it ends. Do a running jump and grab to the leaver in front of you on the wall. This deactivates the fires (temporarily) and you'll slide down to the ground below.
SAVE YOUR GAME
and go through to the next room,turn to the north and sprint around the columns all the way to the end of the room, where there are 2 poles and 2 pools of water.
Climb either pole and do a backflip off it when you reach the top level.
To be continued...
OK: head to the gold senet piece and pull it one square away from the wll, and get round the other side of it. Push it down the walkway to the main room.
Don't waste any time, the fire will start up again soon. if you catch on fire, re-load the game and try again (and move quicker).
Push the piece as far as you can and the hammers will come crashing down. Take the Ra Cartouche piece which is left behind before leaving the room. Use the piece you just picked up to open the west door in the room with 2 doors and a ladder you've been through twice.
SAVE YOUR GAME
Head up the long flight of stairs and up the short flight to the left.
This next bit is tricky...
As you enter the room a flame spirit will be released from the torch in the center. Don't let it touch you or you burst into flames. Jump down into the room and head to the right up the ramp on the west wall. Jump at the top to enter the tunnel quicker. Sprint down the tunnel into the next room. Quickly, pull the lever directly in front of you and a water spirit will be released. Don't just stand there! you're vulnerable until the water spirit mixes with the flame spirit.
Take the small medi-packs from eithr side of the room before leaving.
Now that both spirits are preoccupied, turn around and head back to the main room. Climb up and out the north doorway, where you first enterd this area. turn around again and do a running jump to grab the rope.
make your way across the room by swinging frokm rope to rope. It's easier to jump rom rope to rope if, on the rope you're swinging from, you're as low as you can get.
On the third rope, face east. Swing forward and jump and drop into the next room. Head straight across to the other side until you come to a doorway. Do a running jump and grab to catch the mid-air block with the pole on it. Climb the pole, then do a back flip to land on a platform to the east.
To be continued...
From the platform, jump to and use the walkway to make your way round the sides of the room. On either side you will come to a gap which you can do a running jup over to land on the west side. Enter the passage way up ahead and jump and climb through the hole in the ceiling. Take a ramp (either one) and do a standing jump and grab to the block in the center of the room. You might have to turn in the air so Lara can grab the edge. Head left then right down the corridor. Go to the far end and a door opens, allowing you to drop down into another hallway. Ahead of you, slightly to the right, is a doorway. Enter it to end the level.
Phew! Job done.
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