View Full Version : Do the TR makers even play their games???

Gina Vaught
23-07-03, 03:37
I mean, I have never seen so many glitches, bugs, unfinished scenes, invisible weapons, flying weapons, etc. in any game I have ever played. I dont remember all this in the older TR games. I thought they had people who played them before they sold them. Am I nuts in thinking this, or is this not so isolated with AOD? I think I would make a good TR tester!! lol. What do you all think?

23-07-03, 03:40
Don't forget the cardboard buildings and the invisible items!!! :D

23-07-03, 04:02
Poor AoD... such a troubled development.

It will forever be persecuted for it's shortcomings. :(

Oh well, at least Lara's back in the gaming scene. http://www.tombraiderforums.com/images/smilies/smile.gif

23-07-03, 04:04
Originally posted by Hotchaitogo:
I would make a good TR tester!! lol. What do you all think?
GP.S. I think you'd make a superb TR tester! http://www.tombraiderforums.com/images/smilies/smile.gif

23-07-03, 04:10
Don't the programmers do the Beta tests?

23-07-03, 04:19
I believe developers actually hire people to play their games, search for bugs, etc.

Sadly in AoD's case, they didn't.

But would that be the ultimate job or what?

23-07-03, 08:45
Why did they leave bugs in it for? Was there a release date that made them release it?

23-07-03, 08:47
I think this game has the most bugs than any other game I played! Some people are even deformed, one example...Pierre. His head was turned all the way around so you were talking to the back of it, and sometimes you get that lone eyeball, which just freaks me out! http://www.tombraiderforums.com/images/smilies/yikes.gif

23-07-03, 12:28
i would even have waited up to a year longer for the game if they had kept all the wicked stuff in!!!!!!!!!!but sadly they haven't, im still smarting over tht kurtis training level thing!!!!

23-07-03, 12:57
Originally posted by Roddy100:
I believe developers actually hire people to play their games, search for bugs, etc.

Sadly in AoD's case, they didn't.

But would that be the ultimate job or what?Actually, Core did hire extra testers as from Xmas. I remember reading it all in the news and all the fuss they were making about the fact that the team wasn't big enough to test and that, most of all, they WANTED female testers because they can find bugs and glitches that guys don't usually see. This is due to the fact that women play the game differently (or use a website differently) and they thought it would have been a really good idea to extend the team. Whether they did eventually hire extra girls or not, I do not know, but they were at some point certainly looking inot doing so. You would think by playing the game that they didn't in the end!!!

[ 23. July 2003, 14:17: Message edited by: Steph Croft ]

23-07-03, 13:02
Eveyone does things differently, I wonder why they would say girls would play differently than guys. http://www.tombraiderforums.com/images/smilies/redface.gif

Gina Vaught
23-07-03, 19:53
Roddy100, thanks for the compliment
I dont know if I agree girls are better at seeing bugs, but I do know I can find EVERYTHING my husband cant at home. lol Hmm... maybe I would be good at beta testing!
G :rolleyes:

23-07-03, 20:29
i hear so many comments 4 bugs, i completed game but i only saw few of them, and theyre not so big deal

23-07-03, 20:39
i think they rushed it out because of the media attention and us fans getting irritated!! http://www.tombraiderforums.com/images/smilies/mischievous.gif

23-07-03, 20:42
the guys look at lara's behind too much lol instead of looking on the screen and surroundings, although in the previous games it wasnt really nice to look at behind in aod it looks alot better lol


23-07-03, 20:54
Every game you take will have bugs, it's impossible to create one without them. But the fact is that general performance of the game can outrun all of them. I mean if the storyline is great and if there's no doubt that you are a real fan of Tomb Raider and Lara Croft ... Does it really make a difference then? Well..

Mr Tomb Raider Fan
23-07-03, 21:31
The PC version clearly was never play tested properly without the level skip cheat (which Core won't reveal to us yet) as Boaz & Lost Domain are not possible to complete on the PC without a save game beyond that point on several gamers configurations (usually a GF4 gfx card).

Eidos even have the cheek to acknowledged this by putting savegames for every level start on the PC @ the offical Eidos support website.

They have decided to let the paying public their fans/makers do it for them as its cheaper that way.

However, I would not be surprised if AOD was now abandoned (its been 2 weeks since the last patch and TR6 contains enough PC bugs to have daily patch releases) so that they could concentrate on their next buggy masterpiece.... TR7.....

23-07-03, 22:06
I don't think I've ever experienced a single bug or glitch in a TR game before this.
AoD had lots of flickering textures and transparent stairways and catwalks, not to mention the horribly deformed Pierre :D
This wouldn't be so bad, the worst part is that the game freezes over and over again in certain parts, making it almost unplayable.
Praise for savegames! http://www.tombraiderforums.com/images/smilies/smile.gif

24-07-03, 00:17
Originally posted by catovick:
i hear so many comments 4 bugs, i completed game but i only saw few of them, and theyre not so big dealYou're quite right catovick, the bugs are not that big a deal and it's still possible to enjoy the game - it's a good game! It's just a matter of principal, those bugs should have been rectified before release, at least out of respect to the loyal, long term Tomb Raider fans.

24-07-03, 00:20
The longest slow down I found in the whole game would probably be at the top of the hall of seasons, jeez! http://www.tombraiderforums.com/images/smilies/redface.gif

24-07-03, 06:06
Game developers beta test a few different ways...some pay people to do the testing...some others actually take applications and the testers play for free (MMOGs) in return for debugging...