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tlr online
12-08-01, 21:00
Lara's Next Generation exploits
Copyright © www.tombraiderchronicles.com (http://www.tombraiderchronicles.com) | February 16th 2001

With the release of the Chronicles Level Editor concluding the current direction of Eidos Interactive's Tomb Raider series, Core Design have exposed their intentions for the Next Generation of Tomb Raider titles during a press release earlier this week.

The story behind Tomb Raider Next Generation begins in Paris, where Lara arrives only to be framed for a crime she did not commit, and begins a hasty retreat through the back streets of Paris pursued by the authorities while attempting to piece together a puzzle surrounding the conspirators who seek her doom.

Adapting to a more adult environment, Lara's traditional tomb-hunting skills will be rendered redundant in favour of a more self-supporting role gearing towards basic survival behaviour, adding more realistic elements to the game.

She will be forced to break into the famous Musée du Louvre in Paris to action the theft of some rare art before continuing her adventure though Paris.


The introductory episode of Tomb Raider will see four acts played out, the first being Lara's inception into the streets of Paris while being chased by the authorities and shadowy conspirators. Act two will load heavy action into Lara's environment as she begins a counteroffensive against her pursurers.

Act three and four will sport more familiar challenges like puzzle solving, exploration and action die-hard Tomb Raider fans will be familiar with, while at the same time priming a new and exciting environment rich for the receipt of gamers playing Tomb Raider for the first time.

Throughout her adventures, Lara will share her world with Curtis, Core's new AI character whose path is mapped to intertwine with Lara's as they both advance their challenge to an ultimate similar goal.

Gamers will also be given the opportunity of controlling Curtis on separate adventures within Next Generation, and speculation has suggested that Core may ultimately develop the character and even create a related game for unique adventures away from Next Gen.

Core Design's current annual Tomb Raider release strategy, which has come under much criticism due to the lack of marked improvements from rolling out each new title while it's predecessor still lay fresh in the minds of it's players, will be extinguished in preference of a new episodic based adventure.

The introduction of downloadable conponents for Next Generation will broaden the interactivity allowing more diverse adventures and ease of addition without having to release constant updates.


Eager to dispel rumours about the strategy behind internet updates, Core Design confirmed that users will be able to download various elements to complement their existing adventures, such as character and plot detail, but stated that the games themselves will not be made available online.

Core Design also stressed that their next Tomb Raider game will be a marked departure from The Last Revelation and their latest Lara Croft offering Tomb Raider Chronicles, electing for a more adult orientated adventure sporting light RPG elements in the form of attribute development.

Rather than allowing players to tweak the game's characters to their liking, certain actions - such as running and sprinting - will automatically become more effective the more a player performs them.

This allows Core to include areas in the game that are accessible only by characters of a certain proficiency level.


The roll playing elements introduced to Tomb Raider will see more diligent players rewarded for their exploration with extra sections catering for their thirst for entirety, while providing a different path for players out to complete the game as quickly as possible.

Lara Croft herself has undergone extensive rendering surgery, sporting 5000 smoother polygons and shedding her existing 500 polygon skeleton.

Character details is paramount for Core who have rebuilt Lara with greater attention to detail, adopting a more fluid appearance which will provide gamers with a more organic and human feel to an otherwise rigid character.


Environmental schematics and game play architectures have been redesigned from the wire frame up with Core aiming to utilise the PS2's huge terrain-based polygon capabilities to render more depth, texture and response to it's levels. Early screen shots indicate a dramatic improvement over existing titles.

Initially planned for a fourth quarter 2001 release, funding and economic pressures, as well as uncertainty surrounding the console market, forced Eidos to rethink it's release strategy, opting for a first quarter 2002 release date. Tomb Raider Next Generation will be exclusively aimed for Playstation 2, X-box and PC users.

jeb
13-08-01, 13:40
:eek: :eek: WOW! :D :D

adback14
13-08-01, 20:57
Sounds cool but I heard Lara has to be rescued from the gutter at the start. Is that true??? :confused:

tlr online
13-08-01, 21:09
apparently so. read this:

Next Gen Lara rescued from gutter
Copyright © www.tombraiderchronicles.com (http://www.tombraiderchronicles.com) | July 28th 2001

The Tomb Raider Next Generation rumor mill has shifted into overdrive following recent suggestions that Core Designs sixth Tomb Raider episode will begin with a destitute Lara Croft rescued from the gutter after a heavy drugs and alcohol binge by an evil organization and put to work for thus said organization.

Details at this point remain sketchy, but our reliable sources say that Core Design will depart from its traditional Tomb Raider traits and aim for a more Femme Fatale - Metal Gear Solid approach to game play. More news as it breaks, in the meantime, head on over to our Next Gen section for confirmed, no nonsense facts and media on Core Designs Tomb Raider Next Generation. NEXT GEN (http://www.tombraiderchronicles.com/tng/)

OneMoreRaider
20-08-01, 03:34
The Next Gen. game sounds cool, but I'm quite upset that I won't be able to follow it seeing as I have Playstation 1 and a Mac (both platforms which aren't being targeted). Any news that this could change? :(

tlr online
20-08-01, 03:57
OneMoreRaider. there have been plenty of rumours about a possible porting to MAC. see below:

Next Generation heading for MAC
Copyright © www.tombraiderchronicles.com (http://www.tombraiderchronicles.com) | June 27th 2001

Aspry Media President Michael Rogers has hinted the company plans to port the Next Generation of Tomb Raider titles, which are currently under development by British studio Core Design, to the Macintosh platform during an interview heralding the release of Westlake Interactives Tomb Raider Chronicles for MAC.

"We're doing everything we can to ensure that no MAC owner will ever have to go without Lara." Rogers proclaimed, suggesting that Westlake will work closely with Core to ensure their new game engine, improved environments and AI and a completely redesigned Lara Croft will tender its adventure to Macintosh gamers.

Westlake Interactive also successfully ported the Tomb Raider Level Editor which has shipped with Chronicles. This tool enables users to design and create their own Lara Croft adventures and benefit from over 500 available custom levels already in circulation.

Core Design, the Derbyshire studio owned by publisher Eidos Interactive, have remained tight tipped on their Next Generation Lara Croft, but from what we've seen to date, everything suggests a marked increase in game-play, control and environment and has been designed to appeal to hardcore Tomb Raider fans as well as entice new players into the world of Lara Croft.

Core Design is expected to officially announced Tomb Raider Next Generation (which is a working title only) some time in September.

OneMoreRaider
21-08-01, 02:16
:D

Tante_Betsy
25-08-01, 18:16
I heard from a friend of mine who works at Apple France Core Design already has written the game engine and most of the storyline. Westlake will be busy getting the game to the Mac too. It's about some sort of fundamentalist christian sect which brainwashed Lara or so.
See you.

tlr online
25-08-01, 18:36
thanks Betsy http://www.tombraiderforums.com/images/smilies/smile.gif welcome to the forum

moosebeest
26-08-01, 16:36
can you tell me when it will be released
and maybe in Belgium :rolleyes:

tlr online
26-08-01, 17:10
mainstream release planned for Nov 2002, regional release dates currently unavailable.

Tante_Betsy
27-08-01, 15:28
France and the Beneluxe will be in the 1st shift (nov 2001). Got it from PR Core Design:
susie@core_design.com.

Tante_Betsy
27-08-01, 15:29
Oops, I'm sorry.
The valid adress follows
susie@core-design.com

moosebeest
27-08-01, 18:32
thnx
ill remember it cheers :D

Tante_Betsy
27-08-01, 19:56
Graag gedaan :D

kim
27-08-01, 20:03
Sounds fantastic! I've just downloaded the movie from TRCHRONICLES.COM and I can't wait. How many levels to you think the first episode will include ?

Tante_Betsy
28-08-01, 18:46
As much as Tr2 or 3 i think. A nice amount hey?

michaeldt
10-07-06, 12:18
The Next Gen. game sounds cool, but I'm quite upset that I won't be able to follow it seeing as I have Playstation 1 and a Mac (both platforms which aren't being targeted). Any news that this could change? :(
Not n PS1 but MAC though even i've got a MAC.

angelika
10-07-06, 12:22
this is a 5 year old thread!:confused:

Lara Lover
10-07-06, 12:46
OK.

Why do people bring up old threads? :confused:

lara_lookalike
10-07-06, 13:56
:eek: this is an oooolllllddd thread!!!!!

Nicky
10-07-06, 15:13
OK this is getting serious :pi:

I think we should create a thread museum and lock all the old threads in there :rolleyes:

Closed, and please refrain from digging up pre-historic threads in the future. It can get really confusing, trust me :rolleyes: